NymphoElf Posted September 13, 2025 Author Posted September 13, 2025 (edited) 5 hours ago, Chlodwig said: SL Arounsed and other Aroused mods offer the option that you chacter or an NPC is an exhibitionist.  AND is not now, and never will be, an arousal mod. So I'm not sure why you bring this up. If AND ever impacts arousal, it will be because the arousal mod itself is doing so, not AND. AND will never attempt to impact arousal itself.  The only reason I expanded AND with a modesty system was due to modesty's inherently close relationship with nudity. Arousal CAN be related to nudity, but is more of its own separate thing and is far more nuanced. There are plenty of Arousal mods out there and most do a decent enough job. I have the only true Nudity Expansion mod that I'm aware of.  5 hours ago, Chlodwig said: you offer the option of fixed shamless for Player and the custom NPC Rosa Roundbuttom Do you plan on adding more custom or vanilla NPCs (e.g. Misty Skye) to have the possibility to make them fixed shameless like Rosa Roundbuttom. Or add an option so that the player can set a value for some unique NPCs/Followers.  It's possible that I could add a system which allows you to select an NPC and set their modesty stats in the MCM, yes. However, I don't know when I might get around to that. Rosa was mostly an experiment, testing the waters of what people would like or want to see.  I've also been looking for a stopping point on this mod. Perhaps that system will be it. I can't keep tweaking this mod forever, and I think it has evolved into everything it needs to be. We'll see what happens. Edited September 13, 2025 by NymphoElf
Chlodwig Posted September 14, 2025 Posted September 14, 2025 you added Modesty which is a nice feature, so I ask about other mods that have features that have an impact on moedesty like the exhibitionist trait from a mod that is widely used in the community the other feature of this mod is not important. I just wanted to ask if you are aware of such features. and if you think about expanding the modesty feature.
IBAGadget Posted September 14, 2025 Posted September 14, 2025 4 hours ago, Chlodwig said: you added Modesty which is a nice feature, so I ask about other mods that have features that have an impact on moedesty like the exhibitionist trait from a mod that is widely used in the community the other feature of this mod is not important. I just wanted to ask if you are aware of such features. and if you think about expanding the modesty feature. Be aware that the 'Exhibitionist' setting in SLA/OSLA/SLOA has absolutely nothing to do with modesty and everything to do with your character getting more aroused as they wear less clothing. You can check that box and say your character is an exhibitionist, but it really has no effect on what type of outfits you put your character in. Dress her up in a completely sexless mumu? go ahead. The only effect that will have is that your character's arousal level will increase slower.  That's it.  That exhibitionist toggle is also reliant on you telling the system that your character is/is not wearing Skimpy clothes by setting not only the appropriate Baka keywords, but also by setting your outfit as skimpy on the appropriate tab in the MCM.  Unfortunately, the arousal mods do not read AND's nudity state to determine whether or not your character is flaunting her assets for all the world to drool over - that is something that is up to the creators of those mods to implement, not NymphoElf.  Perhaps that is a project for someone to take on - create an arousal mod that will tie in to AND's nudity/modesty system and use AND's Keywords instead of Baka's. Then maybe the Exhibitionist trait would actually be dynamically useful, triggering arousal increases as your character strips down, and decreases (or at least slows increase rate) as she covers up.  NymphoElf has created the Foundation Stone with AND - it is up to the other mod authors to connect to that foundation and add on to its functionality. 1
NymphoElf Posted September 14, 2025 Author Posted September 14, 2025 (edited) 18 hours ago, Chlodwig said: you added Modesty which is a nice feature, so I ask about other mods that have features that have an impact on moedesty  As @IBAGadget mentioned, the exhibitionist setting in SL Aroused doesn't affect modesty at all. Aside from that, being an Exhibitionist doesn't inherently mean you're an immodest person, it just means you get aroused from people seeing you naked (or less covered). You can still feel shame from it if it's not in the right scenario or things don't go as you planned. It's more nuanced/complicated than just "I like being seen naked".  ------------------------------  And just to be clear (for everyone), I know I've "scolded" a number of people, but I've simply become exhausted with using fluffy "feel good" language. So yes, I'm more direct, and that makes me sound more bitchy. Sorry, but also not sorry. I'm not always mad when I'm direct. I'm just cutting the bullshit. Edited September 15, 2025 by NymphoElf
MysticDaedra Posted September 15, 2025 Posted September 15, 2025 Preface by stating that I read the guide (all three articles) and searched the thread first.  I have an outfit that has a "full" skirt, it goes down to almost knee-level. It's not by any means a miniskirt or anything like that, it's quite modest. However, being SMP-enabled, it also shows panties on my character: regular, run-of-the-mill panties, nothing ridiculous. Is there a curtain option I should use for this, despite it just being a dress with a skirt that is SMP-enabled? Also, should I even add a keyword for the underwear if it is covered by the skirt? I assume that the keywords are for clothing parts that are generally visible, not just present (like if an outfit has a built-in bra but the bra isn't really visible to others, should I mention that the outfit has a bra, or leave that keyword out?).  Using QAR to add some keywords.
IBAGadget Posted September 15, 2025 Posted September 15, 2025 7 hours ago, MysticDaedra said: I have an outfit that has a "full" skirt, it goes down to almost knee-level. It's not by any means a miniskirt or anything like that, it's quite modest. However, being SMP-enabled, it also shows panties on my character: regular, run-of-the-mill panties, nothing ridiculous. Is there a curtain option I should use for this, despite it just being a dress with a skirt that is SMP-enabled? Also, should I even add a keyword for the underwear if it is covered by the skirt? Sounds like an application for the following: AND_PelvicCurtain AND_AssCurtain AND_PelvicFlashRiskLow AND_AssFlashRiskLow  *IF* the underwear are a separate piece from the skirt, then I would add this keyword to them: AND_Underwear  now, if the underwear are not a separate piece and are part of the dress, then you will not be able to attach a keyword to them. Attaching the keyword to the dress makes no sense, as it is already a curtain.  7 hours ago, MysticDaedra said: I assume that the keywords are for clothing parts that are generally visible, not just present (like if an outfit has a built-in bra but the bra isn't really visible to others, should I mention that the outfit has a bra, or leave that keyword out?). Close. Clothing pieces that *could* be visible - in this instance, if the shirt can be removed leaving the bra visible, then yes, give the bra the appropriate keyword. If it is part of the shirt, removed when the shirt is removed, then it is not a separate piece and you can't attach a keyword to it - the shirt gets the appropriate keyword, like AND_ArmorTop
NymphoElf Posted September 15, 2025 Author Posted September 15, 2025 (edited) 1 hour ago, IBAGadget said: now, if the underwear are not a separate piece and are part of the dress, then you will not be able to attach a keyword to them. Attaching the keyword to the dress makes no sense, as it is already a curtain.  This is not entirely true. If the underwear is part of the Skirt/Dress and the Dress "flashes", then the underwear keyword will still apply and can be visible in this case.  When something is "Flashing" it effectively stops existing until it stops flashing. Therefore anything underneath will be revealed during that time. So if a shirt/top item has a bra included, then it's possible for the bra to be revealed if the top is "flashable" (ArmorTopT, ChestCurtain, etc). It is entirely possible for a single armor piece to have multiple clothing items (bra, underwear, skirt, shirt, etc) and reveal parts underneath so long as you have the appropriate keywords attached.  The part where many people get confused is when they apply multiple keywords in the same "layer group" to a single item. When this happens, the most modest keyword in that layer group will take priority and render the less modest keywords useless.  A similar thing happens when wearing multiple items with keywords in the same "layer group", however the less modest keywords will only be "useless" until the item with more modest keyword in that "layer group" is unequipped.  The layer groups are explained in the guide. Edited September 15, 2025 by NymphoElf 1
NymphoElf Posted September 15, 2025 Author Posted September 15, 2025 8 hours ago, MysticDaedra said: I assume that the keywords are for clothing parts that are generally visible, not just present (like if an outfit has a built-in bra but the bra isn't really visible to others, should I mention that the outfit has a bra, or leave that keyword out?). Â No. Other than unmodified vanilla armor, you should be applying keywords to all of your armor/clothes if you want them to interact properly with AND. Â Apply keywords to items as individually as possible. Don't think about what could be underneath, because AND will handle that for you as long as all other objects have the right keywords. Â ---------- Â Can you post an image or link the mod to these armor pieces? It sounds like they're less straight-forward than most.
IBAGadget Posted September 15, 2025 Posted September 15, 2025 5 hours ago, NymphoElf said: Â This is not entirely true. If the underwear is part of the Skirt/Dress and the Dress "flashes", then the underwear keyword will still apply and can be visible in this case. Â When something is "Flashing" it effectively stops existing until it stops flashing. Therefore anything underneath will be revealed during that time. So if a shirt/top item has a bra included, then it's possible for the bra to be revealed if the top is "flashable" (ArmorTopT, ChestCurtain, etc). It is entirely possible for a single armor piece to have multiple clothing items (bra, underwear, skirt, shirt, etc) and reveal parts underneath so long as you have the appropriate keywords attached. Ah! I didn't realize AND functioned that extensively - that is very good to know. I have a few outfit pieces that have skirt/panties combined together. I used to just create zap sliders to remove the underwear (which has its uses), but knowing now that I can put both keywords on them together..... Â The more you know..... 1
MysticDaedra Posted September 15, 2025 Posted September 15, 2025 4 hours ago, NymphoElf said: Can you post an image or link the mod to these armor pieces? It sounds like they're less straight-forward than most. Here it is, with the SMP patch:Â https://www.nexusmods.com/skyrimspecialedition/mods/125910 And with the Alternative Physics patch:Â https://www.nexusmods.com/skyrimspecialedition/mods/156314 Â Basically if you look up the skirt, or it flies up enough (which it does infrequently but not never), you can see panties that are also part of the outfit mesh.
kanne28 Posted September 15, 2025 Posted September 15, 2025 For anyone who doesn't know, the mod In-Game Patcher (https://www.nexusmods.com/skyrimspecialedition/mods/158681) allows you to add AND keywords on the go while ingame. This has saved me quite a lot of time, and it updates ingame, too. Just follow the instruction on the video on how to add keywords to items. 1
Dondonon Posted September 15, 2025 Posted September 15, 2025 I really like synergy between AND and DFFMAO... But just can't unsee delay when swap/remove armor. In original DFFMAO when "Interruption" in OAR is enabled - animations changes instantly. Here is not One more issue with AND and DFFMAO - AND chooses non correct animation and then fast swapping to correct. Example: character starts hiding boobs (wrong animation) and after that animation changes to hiding boobs and bottom (correct animation) This issue exist even with distributed to all tested armor keywords That aside, thank you for your work
NymphoElf Posted September 15, 2025 Author Posted September 15, 2025 1 hour ago, MysticDaedra said: Here it is, with the SMP patch:Â https://www.nexusmods.com/skyrimspecialedition/mods/125910 And with the Alternative Physics patch:Â https://www.nexusmods.com/skyrimspecialedition/mods/156314 Â Basically if you look up the skirt, or it flies up enough (which it does infrequently but not never), you can see panties that are also part of the outfit mesh. Â Ok. After looking at it, here are the keywords I would apply to this (Assuming it's all one object/item): Â ArmorTop It looks like an overcoat of sorts with an undershirt, so no Bra Miniskirt (OR) PelvicCurtain & Ass Curtain Miniskirt is just the Pelvic and Ass curtains in one keyword. PelvicFlashRiskLow AssFlashRiskLow I will note that this is very borderline between a "Full" skirt and a miniskirt. From my perspective, a "Full" skirt is more dress-like and goes to at least the knees. This outfit is half-way up the thigh, so it's arguably closer to a miniskirt. However, that point is somewhat redundant because the real impact comes from your Flash Risk keywords. Â Bear in mind that even with Low flash risks, you may still sometimes flash in scenarios that seem illogical or not flash when you should. This is because the game engine simply can't detect when something your character is wearing is visible and when it is not. It wasn't built to do that, so it's effectively impossible to do.
NymphoElf Posted September 15, 2025 Author Posted September 15, 2025 (edited) 6 hours ago, Dondonon said: In original DFFMAO when "Interruption" in OAR is enabled - animations changes instantly. Here is not  what do you mean by "interruption"?  Also, mine change instantly or near instantly because AND updates upon item equip/unequip. So right now I feel like that's a you problem. Edited September 16, 2025 by NymphoElf
NymphoElf Posted September 15, 2025 Author Posted September 15, 2025 (edited) @IBAGadget To go even further, here's an example that I genuinely don't recommend doing, but it will still "work":  Let's say you're wearing a Flashable Top, Flashable Bra, a high risk Miniskirt, and a C String.  You would want the following Keywords: ArmorTopT BraT Miniskirt PelvicFlashRiskHigh AssFlashRiskHigh CString You can place all 6 of those keywords on a gold ring instead of your actual outfit. As long as you wear the gold ring along with the matching outfit, the outfit will still work normally (except if something is using Slot 32. You'll need to add "NearlyNaked" to Slot 32 to get the same result).  AND only cares about your worn keywords. It doesn't care which item has the keywords (except if something is in Slot 32). However, it simply makes more sense (and is easier to manage) by placing the appropriate keywords on the items that you think should have them.  You can do some creative things with the Keywords and how/where you apply them, but if you stray from the recommended methods then you're on your own. I can't help people troubleshoot crackpot application methods all day. Edited September 15, 2025 by NymphoElf
MysticDaedra Posted September 15, 2025 Posted September 15, 2025 I think QAR is screwing up somehow. It's applying keywords to all equipped outfits, rather than individualizing between them, and it isn't removing the keywords when a new outfit is equipped. I also can't seem to remove keywords period with QAR. Â RE KID file syntax, I'm trying to create one for Egil's Demon Hunter outfit. How would I name the file so that KID applies it correctly, if the .esp is named EGIL's Demon Hunter.esp? Does KID ignore the spaces, does it need to have the apostrophe in there?
Arkbar. Posted September 15, 2025 Posted September 15, 2025 26 minutes ago, MysticDaedra said: I think QAR is screwing up somehow. It's applying keywords to all equipped outfits, rather than individualizing between them, and it isn't removing the keywords when a new outfit is equipped. I also can't seem to remove keywords period with QAR.  RE KID file syntax, I'm trying to create one for Egil's Demon Hunter outfit. How would I name the file so that KID applies it correctly, if the .esp is named EGIL's Demon Hunter.esp? Does KID ignore the spaces, does it need to have the apostrophe in there? KID doesn't care about the filename. If you are too confused, install any KID file for any armor mod, like some from the community for AND, or even from the OSL BAKA keywords file. and rename it and put your keywords there. You need to copy the name of the ESP as is, and I use the itemID on my kid files, but you have some flexibility, again you can check already existing files from others for reference
IBAGadget Posted September 16, 2025 Posted September 16, 2025 SLAB_Egil's Demon Hunter_KID.7z  Here is the Egil's Demon Hunter KID file for SLA/BOOBIES keywords. It does not have the AND keywords assigned to the pieces in it, but it is easy enough to add them, following the format for the other keywords. Copy/Paste is your friend. You can actually just copy an entire line into a new one, then change the keyword on the new line to the appropriate AND keyword.  Unpack with 7z, edit with Notepad++, then copy it into your Skyrim Data folder
MysticDaedra Posted September 16, 2025 Posted September 16, 2025 4 hours ago, IBAGadget said: SLAB_Egil's Demon Hunter_KID.7z 1.12 kB · 0 downloads  Here is the Egil's Demon Hunter KID file for SLA/BOOBIES keywords. It does not have the AND keywords assigned to the pieces in it, but it is easy enough to add them, following the format for the other keywords. Copy/Paste is your friend. You can actually just copy an entire line into a new one, then change the keyword on the new line to the appropriate AND keyword.  Unpack with 7z, edit with Notepad++, then copy it into your Skyrim Data folder So you're including the spaces then... I saw in the Guide (AND) that the spaces were omitted. Perhaps that is the cause of my issues. Thanks.
NymphoElf Posted September 16, 2025 Author Posted September 16, 2025 6 hours ago, MysticDaedra said: So you're including the spaces then... I saw in the Guide (AND) that the spaces were omitted. Perhaps that is the cause of my issues. Thanks. Â Where are spaces omitted in my guide?
MysticDaedra Posted September 16, 2025 Posted September 16, 2025 6 hours ago, NymphoElf said:  Where are spaces omitted in my guide? Here in the first paragraph under Naming the ini File, you named your file AND_CassandraFrostWitch_KID, but the .esp for that mod is Cassandra Frost Witch.esp with spaces. Maybe it doesn't matter, I genuinely don't know, this isn't even addressed on the KID mod page on Nexus.
NymphoElf Posted September 16, 2025 Author Posted September 16, 2025 (edited) 2 hours ago, MysticDaedra said: Here in the first paragraph under Naming the ini File, you named your file AND_CassandraFrostWitch_KID, but the .esp for that mod is Cassandra Frost Witch.esp with spaces. Maybe it doesn't matter, I genuinely don't know, this isn't even addressed on the KID mod page on Nexus.  The name of the ini itself doesn't matter (as long as "_KID" is the end of the name and ".ini" is the file type/extension), but the name of the esp if it is used WITHIN the ini file's data DOES matter.  Example:  File name: "My_example_KID.ini"  File contents: Keyword = AND_Ignore|Armor|[Imp] Ayleid Piercings.esp  This will apply the AND_Ignore keyword to all Armor objects in the "[Imp] Ayleid Piercings.esp" plugin Edited September 16, 2025 by NymphoElf 1
Dondonon Posted September 17, 2025 Posted September 17, 2025 (edited) On 9/15/2025 at 10:53 PM, NymphoElf said: what do you mean by "interruption"? I mean this. Without "interruptible" next animation is waiting for loop ending I think...? Because I use conditional animation for armor too Btw I fixed delay, thanks to you. In SSFR page you wrote recommended Papyrus.ini settings... It is working for AND too! Delay is gone Edited September 17, 2025 by Dondonon 1
NymphoElf Posted September 17, 2025 Author Posted September 17, 2025 18 minutes ago, Dondonon said: Btw I fixed delay, thanks to you. In SSFR page you wrote recommended Papyrus.ini settings... It is working for AND too! Delay is gone  Ok, so it was just script lag. Glad you got it fixed! 1
beans485 Posted September 19, 2025 Posted September 19, 2025 So for some reason its not showing up in mcm idk i uploaded it using Vortex.
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