CGi Posted December 1, 2013 Posted December 1, 2013 Put APPS after RP and locate sex mods rather low in the load order, to overwrite changes from other mods with the ones needed for sex mods. That's my end of the load order with APPS being located at A9 and everything works just fine: 9B DragonCombatOverhaulDragonborn.esp 9C Enhanced Soul Trap.esp 9D Beards.esp 9E Brows.esp 9F SSLVV 1.8.esp A0 SexLab Cumshot.esp [Version 1.3] A1 LoversComfort.esp A2 LoversHook.esp A3 SexLab Enchantress.esp [Version 1.1] A4 PuppetMaster.esp A5 MF_RadiantProstitution.esp A6 SexLab Theft and Seduction.esp A7 SWT1.1.esp A8 SexLab TDF Aggressive Prostitution.esp A9 APPS.esp AA SexLabGuild.esp [Version 666] AB SexLab_DibellaCult.esp AC SexLab_Paycrime.esp AD SexLabDefeat.esp AE AliciaPainSlut.esp AF AngrimApprentice.esp B0 sanguinesDebauchery.esp B1 SDpatch - dawnguard.esp B2 SDpatch - dragonborn.esp B3 SDpatch - frostfall.esp B4 SC07SexLabRandomAttack.esp B5 SexLab Horny Followers.esp B6 SexLab Solutions.esp B7 SexLab Submit.esp B8 SexLabWorkingGirl.esp B9 xazPrisonOverhaul.esp BA zzEstrus.esp BB EstrusChaurus.esp BC PrivateNeeds.esp BD PrivateNeeds-Sexlab.esp BE PrivateNeeds-TBucket.esp BF Marriable Serana Merged.esp C0 Khajiit Children Merged.esp C1 BVFE_Serana.esp C2 SMSkyrim.esp [Version 3.2] C3 SMSkyrim - Dragonborn.esp [Version 1.1] C4 EMCompViljaSkyrim Merged.esp C5 HearthfireMoveKidsfix.esp ++ moveitLWT.esp C6 NonEssentialChildren.esp C7 Basvanbeu MuscleTextureChanger with Navetsea set.esp C8 dD - Realistic Ragdoll Force - Realistic.esp C9 DawnguardRuneWeaponsFXSReplacer.esp CA Purewaters Merged.esp CB Blacksmithforge water fix Vanilla.esp CC Blacksmithforge water fix DLCs Merged.esp CD Xvision Children - USKP.esp CE Xvision Children - NEC.esp CF Unique Region Names.esp D0 MergedPatch.esp D1 Bashed Patch, 0.esp
crs030 Posted December 1, 2013 Posted December 1, 2013 I will try putting the other SL mods together, so far they are where ever BOSS thinks they should be. Maybe this will fix my problem with the individual difficulty. But i am busy the next few days anyways, maybe the next version is out till then.
Clangeddon Posted December 1, 2013 Posted December 1, 2013 Wrong mod . Try asking in the sexlab guild thread. ...thanks...thought it seemed out of place :-) What I get for installing 2 on the same day.
carthoris Posted December 1, 2013 Posted December 1, 2013 @Heromaster: Yes, it also happens when I try to leave the tavern and it autosaves. I tried disabling most of the sexlab mods, but it still crashed. The last time I saw this kind of thing was with the Estrus Chaurus mod: it would CTD when you tried to save (even autosave) too soon after the estrus spell was cast. The solution there was to wait a while afterwards -- I'm guessing there's a script of some sort still running, and the save itself is what's causing the CTD. The funny thing is, I *do* have a save from earlier in the Bannered Mare quest, but for some reason haven't been able to save (or exit the place) since. It appears that something got activated after that time that's fouling up saves.
omnomnom997 Posted December 1, 2013 Posted December 1, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak.
carthoris Posted December 1, 2013 Posted December 1, 2013 One more thing I wanted to mention. You might want to consider giving the player theoption to correct any mistakes in key dialog. Every now and then, Skyrim selects the wrong reply from the conversation menu. Don't know why, but even when the arrow is on the reply you want, Skyrim selects something else (seems to always be the first answer in the list). Anyway, if this happens during the key conversation with Hulda, it can screw up the whole Bannered Mare quest. It would be nice if you could go back to her and say "I changed my mind", or something. Anyway, just a thought.
CGi Posted December 1, 2013 Posted December 1, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak. We could reproduce this "error" and will try to find a work-around for it, as it's basicly a trigger, that takes rather long to fire up. All you have to do now to solve this, is give the game some time, so the next dialogue stage triggers. But the sneak thingy is new to us, so we'll look into that. Thanks for reporting. We found some other flaws as weel, so Heromaster decided to re-write the main controller and other big parts of the mod. Due to this, the release of version 0.10.3 had to be delayed further. But no matter what: Please keep reporting new bugs, so we may be able to fix them in the next release. Same for suggestions, as every help is welcome. One more thing I wanted to mention. You might want to consider giving the player theoption to correct any mistakes in key dialog. Every now and then, Skyrim selects the wrong reply from the conversation menu. Don't know why, but even when the arrow is on the reply you want, Skyrim selects something else (seems to always be the first answer in the list). Anyway, if this happens during the key conversation with Hulda, it can screw up the whole Bannered Mare quest. It would be nice if you could go back to her and say "I changed my mind", or something. Anyway, just a thought. Already partitially covered and will be expanded, as we think exactly the same. But to bypass the errornous dialogue and msgbox behaviour, the following mods are highly recommended, despite our plans: Better Dialogue Controls Better MessageBox Controls
carthoris Posted December 1, 2013 Posted December 1, 2013 @CGi: Thanks for the tip on the dialog and message box behavior! Much appreciated.
omnomnom997 Posted December 2, 2013 Posted December 2, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak. We could reproduce this "error" and will try to find a work-around for it, as it's basicly a trigger, that takes rather long to fire up. All you have to do now to solve this, is give the game some time, so the next dialogue stage triggers. But the sneak thingy is new to us, so we'll look into that. Thanks for reporting. About how long should I wait? I tried, but Hulda has a tendency to re-initiate the dialog by walking away then walking back. Also the sneak thing seems to have something to do with toweling off after sex. I reloaded an earlier save and still couldn't sneak, then after having sex I accidentally clicked to towel off, and I could suddenly sneak again.
jbezorg Posted December 2, 2013 Posted December 2, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak. I've run into the sneak issue too. Most likely the EnablePlayerControls didn't set the 5th parameter back to true.
nameless701 Posted December 2, 2013 Posted December 2, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak. The next Dialog-Option is " ... " (a Placeholder ? )
jbezorg Posted December 2, 2013 Posted December 2, 2013 All i am getting is this during APPS_SQ02 ( This is a real spoiler ). I would register a sexlab hook for animation end event and use say() to trigger the next dialogue. SexLab.StartSex(sexActors, anims, hook="APPS_SQ02_STAGE10") RegisterForModEvent("AnimationEnd_APPS_SQ02_STAGE10", "gotoStage15") event gotoStage15(string eventName, string argString, float argNum, form sender) actor[] actorList = SexLab.HookActors(argString) ; sex recovery time buffer Utility.Wait(10.0) SetStage(15) actor[0].Say(stage15HelloTopic) ; or actor[0].EvaluatePackage() if you are using packages to force an actor to eval their package stack again. ; or stage15Scene.Start() if you are using scenes endEvent
omnomnom997 Posted December 2, 2013 Posted December 2, 2013 I'm also having the problem where the dialog ends without letting me respond to how the guests treated me. Also it seems to have permanently removed my ability to sneak. The next Dialog-Option is " ... " (a Placeholder ? ) I see that option, but choosing it just re-initiates the evaluation conversation again, which ends the same as before.
Vithiss Posted December 2, 2013 Posted December 2, 2013 Hello and thank you for this mod. It is a wonderful idea and I am looking forward to its future developments. I used NMM and the installer seems to have worked fine, UNP included. (except that the two "girls" have the 'dark face' issue) I haven't tried a lot of options so far but the only "bugs" I have come across are: -dialogs needing to be re-started to be completed (mostly with Hulda), and -minor translation issues for the English version. But all that's been reported one way or another I think, and responded to. I do really like the ideas I've read in this thread, and generally, the idea of a story-driven player-becomes-slave mod is quite wonderful. Thank you!
Discord12 Posted December 2, 2013 Posted December 2, 2013 Cant wait to see that "finished" =) Keep it up!
Funkcikle Posted December 2, 2013 Posted December 2, 2013 I've also had my sneaking disabled, and hulda keep opening dialogues with me that have no relevant options. It seems like she keeps trying to initiate some conversation but the options not appearing. Its at the end of the first bit of tavern work when she's supposed to evaluate the players performance. Very interesting idea, hope to see more soon
Heromaster Posted December 2, 2013 Author Posted December 2, 2013 I have noted down the issues you experienced so far and I will fix it with 0.10.3. I'm sorry but the current development progress does not allow me to publish a hotfix for some of the issues since in its current state it would raise alot more. The second quest is merely a placeholder. I know it may be bug out since it was published to ensure that most of the bugs from the previous version are fixed. That includes the disabled sneaking ability. I've disabled it because the NPC have real gold to trade with you and the intention is that you don't steal it from them while you are working (That is currently a workaround since there is no backup when you have stolen the gold). I made sure that it will be enabled again when you completed or failed the quest. But since there is another issue with a wrong dialogue condition with Hulda, the only way to make sure you get your ability back is to leave the Inn and wait 3 seconds to fail the quest. Also the second quest 'Endurance' could bug the restoration of the player controls out too. This quest will be expanded and bugs, which you encounter now with it, should disappear. I'm still investigating what is causing the problem, since all conditions to continue the summary dialogue with Hulda seems to be valid on first glance. That said. I have already rewritten the logic behind the summary dialogue and in the next version the dialogue will continue w/o having a chance to be interrupted (Like it could happen now). Still no ETA yet on the next release.
CGi Posted December 2, 2013 Posted December 2, 2013 About how long should I wait? I tried, but Hulda has a tendency to re-initiate the dialog by walking away then walking back. Also the sneak thing seems to have something to do with toweling off after sex. I reloaded an earlier save and still couldn't sneak, then after having sex I accidentally clicked to towel off, and I could suddenly sneak again. As already mentioned: Sneaking is generally disabled, you just didn't notice. As for Hulda: That's exactly the errornous behaviour we could reproduce and Heromaster is already working on solving this problem. All i am getting is this during APPS_SQ02 I would register a sexlab hook for animation end event and use say() to trigger the next dialogue.SexLab.StartSex(sexActors, anims, hook="APPS_SQ02_STAGE10") RegisterForModEvent("AnimationEnd_APPS_SQ02_STAGE10", "gotoStage15") event gotoStage15(string eventName, string argString, float argNum, form sender) actor[] actorList = SexLab.HookActors(argString) ; sex recovery time buffer Utility.Wait(10.0) SetStage(15) actor[0].Say(stage15HelloTopic) ; or actor[0].EvaluatePackage() if you are using packages to force an actor to eval their package stack again. ; or stage15Scene.Start() if you are using scenes endEvent Very handy. Thank you. And i already forgot about EvaluatePackage, which should become handy later. Hello and thank you for this mod. It is a wonderful idea and I am looking forward to its future developments. I used NMM and the installer seems to have worked fine, UNP included. (except that the two "girls" have the 'dark face' issue) I haven't tried a lot of options so far but the only "bugs" I have come across are: -dialogs needing to be re-started to be completed (mostly with Hulda), and -minor translation issues for the English version. But all that's been reported one way or another I think, and responded to. I do really like the ideas I've read in this thread, and generally, the idea of a story-driven player-becomes-slave mod is quite wonderful. Thank you! The 2 girls were made w/o paying much attention to their appearance yet. They will be redone in later versions, because right now it's all about the mod mechanics and testing & fixing them before we start doing pure cosmetic stuff. And please report any translation issues in the english version, as it's hard for me to see them when reading thru raw masses of text. Means even if i spend more time on the translation, i'll very likely overlook errors. :/ So telling me directly where i made mistakes will really help me. Thanks a bunch.
Heromaster Posted December 2, 2013 Author Posted December 2, 2013 All i am getting is this during APPS_SQ02 ( This is a real spoiler ). 2013-12-01_00001.jpg I would register a sexlab hook for animation end event and use say() to trigger the next dialogue. SexLab.StartSex(sexActors, anims, hook="APPS_SQ02_STAGE10") RegisterForModEvent("AnimationEnd_APPS_SQ02_STAGE10", "gotoStage15") event gotoStage15(string eventName, string argString, float argNum, form sender) actor[] actorList = SexLab.HookActors(argString) ; sex recovery time buffer Utility.Wait(10.0) SetStage(15) actor[0].Say(stage15HelloTopic) ; or actor[0].EvaluatePackage() if you are using packages to force an actor to eval their package stack again. ; or stage15Scene.Start() if you are using scenes endEvent Thanks for the snippet jbezorg, I have something similar written. I did setup callbacks to control the scene. Did not know that you could do an forcegreet within a script. That could makes things more easier since packages could been overwritten.
Reigor Posted December 2, 2013 Posted December 2, 2013 I have been enjoying this mod so far. This is the first time that I've played a mod that makes tavern work a viable job, please keep up the good work! General translation errors that I've noticed so far: "Look for a quit place. Have sex with (npc name)" = quit should be quiet "Look for guests, that may want to order something" = that should be whom There are numerous lines that uses the lower case "i" instead of a capital "I" when referring to one's self. In the beggar dialogue... "And with what exactly do you want to pay me?" should be something like "And with what exactly are you going to pay me with?" In his response (I didn't catch all of it) "begg" is misspelled, should be "beg" In Hulda's whore offer dialogue... I didn't catch all of it but when she talks of payment she says something like "...expect 3 days later" which doesn't make sense. You might mean "...expect to be paid every 3 days." General errors and workarounds: I haven't had any dialogue problems, but then I use Better Dialogue Controls which might help. http://skyrim.nexusmods.com/mods/27371 As for the sneak problem, a work around is using Grimy Utilities, which allows one to setup a sneak key while pressed which does work with this mod. https://sites.google.com/site/grimyskyrim/my-mods/grimy-s-utilities When servicing another woman with my girl, I've noticed that despite her request to lick her, its never a FF oral animation, its either using strapon or kissing. Also, female patrons only ask for them to be licked, nothing else like using a strapon or licking the player's character. Requests! As a toggle in the configuration menu, I would like to see a "strict" Hulda, whom according to tavern regulations is allowed to dish out corporal punishment (in the form of spanking or similar punishment) for lazy behavior, messing up orders, knocking over objects, customer complaints, etc. If the player is under performing, she might also force the player to drink a drug and/or use a toy to increase her arousal so as to make her more attractive to customers to order something or request a dance. But she might also punish the player if she catches the whore masturbating if the player's arousal gets to a certain level. No excuses for playing around when she should be working! I really liked during the whore evaluation her telling the player to strip and examine her, it would nice to expand on this. As another possible toggle, Customers could be "difficult" and might deliberately change their mind about their orders, make messes on the floor that the player has to clean up with the broom (though if there was a kneeling floor washing animation out there that would be ideal), and in general being a nuisance at times. Essentially, with this toggle on its near impossible to be "perfect" and have no unhappy customers. Hulda might actually expect this so a bad day would be considered satisfactory, but the "strict" Hulda would certainly not act satisfied and would berate and punish the player for her "poor" performance. Another thought is in regard to debt. When first hired, Hulda could offer room and board which would be part of the player's initial debt, as time goes along, instead of earning paying the debt off, it gradually grows bigger and bigger, thus enabling Hulda to "persuade" the player into doing more and more degrading acts with the threat of calling in the guard to arrest her if she doesn't agree and thus breaks the contract. Will do some more testing, looking forward to the next version!
CGi Posted December 2, 2013 Posted December 2, 2013 General translation errors that I've noticed so far: [...] Thanks alot. Will be fixed in the next release.
jbezorg Posted December 2, 2013 Posted December 2, 2013 Thanks for the snippet jbezorg, I have something similar written. I did setup callbacks to control the scene. Did not know that you could do an forcegreet within a script. That could makes things more easier since packages could been overwritten. I would use scenes then. Scenes & packages in scenes take priority over all other AI. They would be perfect for, well, the scenes you want to happen. These are really good for learning how scenes work and how to make them. Skyrim Creation Kit Tutorial 01: Quest Starting Scene Skyrim Creation Kit Tutorial 02: Extending the Quest Skyrim Creation Kit Tutorial 03: Forcing the Player to Act Skyrim Creation Kit Tutorial 04: Custom Quest AI Skyrim Creation Kit Tutorial 05: A Courier Quest Skyrim Creation Kit Tutorial 06: Sleep and Kill Events
CGi Posted December 2, 2013 Posted December 2, 2013 Over 3h of educational videos. Nice. Need to reserve some time, to be able to watch them. Thanks for linking them.
Reigor Posted December 2, 2013 Posted December 2, 2013 More errors that I've noticed... Another translation/misspelling, when getting evaluated by Hilda and giving her money owed she says "Goo, and that is that" = Goo should be Good. Also according to the stat page, my girl had a day with 16 served, but it lists 11 Food, 2 sex, and 6 dance which adds to 19 served? The number of sex events is correct when compared to the Sexlab diary. The beggar that shows up will sometimes clap during the bard's song, haven't noticed it with any others.
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