awesomeSPAS Posted July 10, 2024 Author Posted July 10, 2024 1 hour ago, MrCruelJohn said: Yes, 1.23 - regardless if this is from your mod or others, my nora does sometimes goes into cripple and as I use many aaf mods, just simply running my bat file fixes her. And even injured NPC's along the way. Just a quick way. John this may be quite useful in future, since i can run this sequence directly from the code after scenes, as a prevention. I'll keep this in mind
lcewolf Posted July 13, 2024 Posted July 13, 2024 On 7/8/2024 at 3:36 PM, awesomeSPAS said: Can you turn on logs please in LCC MCM Debug menu and when it happens save those logs, especially those that are in user folder starting wilt LCC. None of this is happening on my setup so need some help to troubleshoot. Also see it it happens on 1.23 I finally find was causing a glitch with your mod. It's now working perfectly. RC Cursed DD Enchantings1.95.2. was glitching when equip item. Since it's uninstalled, I have been able to test without any problem event. I did not have any dream yet but it's working fine :D. I hope it could help someone else. 1
awesomeSPAS Posted July 15, 2024 Author Posted July 15, 2024 On 7/12/2024 at 7:54 PM, lcewolf said: I finally find was causing a glitch with your mod. It's now working perfectly. RC Cursed DD Enchantings1.95.2. was glitching when equip item. Since it's uninstalled, I have been able to test without any problem event. I did not have any dream yet but it's working fine :D. I hope it could help someone else. Thank you for reporting! 1
MysticDaedra Posted July 15, 2024 Posted July 15, 2024 On 7/12/2024 at 7:54 PM, lcewolf said: I finally find was causing a glitch with your mod. It's now working perfectly. RC Cursed DD Enchantings1.95.2. was glitching when equip item. Since it's uninstalled, I have been able to test without any problem event. I did not have any dream yet but it's working fine :D. I hope it could help someone else. 15 hours ago, awesomeSPAS said: Thank you for reporting! FWIW, I'm running both Cursed DD Enchantings r2 and LCC, and I haven't had any issues thus far. Haven't triggered the actual curse yet, but I have been sent into the dream sequence several times, and I've seen no indication that it isn't working. 1
awesomeSPAS Posted July 15, 2024 Author Posted July 15, 2024 Small update on 1.24: currently I'm working on small but cool mod with @riveth so I don't expect to release 1.24 in next week or two. Some changes that are coming: Already implemented but nor yet released: MISC: - BadEnd Orgasm: Player can orgasm during some scenes with some bad end devices - MCM Option: Chance that your dreams will be in color. Change to 0 if you like dreams as they are now. Fixes: - Stability: Some additional prep steps for AFF scenes to minimize rare cases when AAF scenes take too long to start (or fail to start) Modders: - Abduction Manager has additional capabilities and APIs. Mods can call AM to implement their own flashbacks Work in progress: - New locations for Dreams. If you know good locations where you want dreams to happen feel free to post here. Ideally I need objectreference of the location (from FO4Edit) but some text description and screenshots may be enough 4
guliguliradish Posted July 16, 2024 Posted July 16, 2024 I think if possible, it would be best to remove the pregnancy function from the 'dream' 1
MysticDaedra Posted July 16, 2024 Posted July 16, 2024 (edited) So I had my first inception sequence (dream within a dream). I'm curious, are there any "tells" or things that indicate that my character is still dreaming? After waking up the first time I actually traveled (walked) quite a long ways from where I woke, from Tenpines to the General Atomics Galleria. Presumably it requires moving from the waking location to another location that is populated? EDIT: I'm starting to see a ghost image of my character (presumably a "screenshot" taken at some point via script) in a fallout 4 tv screen, with the crossbars and tube calibration circles, like a powered TV in a settlement. Not 100% sure this is being caused by LCC, if not could someone point me towards whichever mod is doing this? Spoiler It's faint but it's there. Is this LCC or another mod? EDIT 2: Not sure if I'm currently in an inception dream, but I noticed after "waking up" that I cannot fast travel. Is this part of the "dream within a dream" function, the PC can run around a bit but cannot fast travel? Edited July 16, 2024 by MysticDaedra
awesomeSPAS Posted July 16, 2024 Author Posted July 16, 2024 17 hours ago, guliguliradish said: I think if possible, it would be best to remove the pregnancy function from the 'dream' Ok i'll see what can be done
awesomeSPAS Posted July 16, 2024 Author Posted July 16, 2024 (edited) 15 hours ago, MysticDaedra said: So I had my first inception sequence (dream within a dream). I'm curious, are there any "tells" or things that indicate that my character is still dreaming? After waking up the first time I actually traveled (walked) quite a long ways from where I woke, from Tenpines to the General Atomics Galleria. Presumably it requires moving from the waking location to another location that is populated? There is some logic implemented how dreams in dreams starting and when they trigger. If you want some spoilers read below: Spoiler Nested dreams start when player change location. It does not require fast travel since location can be changed on foot too. Nested dream will start no later than 6 game hours after last dream. If more than 6 hours past it means you are not "Dreaming" and there will be no dream Nested dream can only start when you standing or sneaking and not busy fighting or talking or running Yes player will "wake up" where he was sleeping last time, so yes you will be back geographically. Player Sex Attributes will be back to what they were before the sleep. However all other progress will be kepy like experience, items, quests etc.. Edited July 16, 2024 by awesomeSPAS 1
awesomeSPAS Posted July 16, 2024 Author Posted July 16, 2024 15 hours ago, MysticDaedra said: It's faint but it's there. Is this LCC or another mod? No idea, LCC does not do that 1
awesomeSPAS Posted July 16, 2024 Author Posted July 16, 2024 15 hours ago, MysticDaedra said: EDIT 2: Not sure if I'm currently in an inception dream, but I noticed after "waking up" that I cannot fast travel. Is this part of the "dream within a dream" function, the PC can run around a bit but cannot fast travel? LCC does not do anything with fast travel system so it should be something else. I know Jack belt from DCW can prevent fast travels, may be some other mods. 1
MysticDaedra Posted July 16, 2024 Posted July 16, 2024 24 minutes ago, awesomeSPAS said: LCC does not do anything with fast travel system so it should be something else. I know Jack belt from DCW can prevent fast travels, may be some other mods. I'm also running Cursed DD Enchantings, got the parasite thing going on. Probably related to that. Good to know though, that eliminates a possibility, thanks. BTW: love the dream sequences, love the entire concept of the dream sequences. Love the fact (?) that they're kinda not really dreams too, imo keep allowing pregnancies and tats and all that to persist through and after the dreams. I don't know if corruption is something on your mind for future aspects of your mod, but additional mental and definitely physical corruption/alterations would be really neat. Anyhoo, carry on! Thanks for sharing your mod with us muggles 1
MysticDaedra Posted July 16, 2024 Posted July 16, 2024 I've had my first problem with the dream. It didn't... initialize? properly, and now I'm stuck with everything grayscale. I don't see any debug options to fix this, any suggestions?
awesomeSPAS Posted July 17, 2024 Author Posted July 17, 2024 4 hours ago, MysticDaedra said: I've had my first problem with the dream. It didn't... initialize? properly, and now I'm stuck with everything grayscale. I don't see any debug options to fix this, any suggestions? Hmm unfortunately you need to reload. If you happen to have LCC verbose logs enabled i would love to see all logs that start with LCC
MysticDaedra Posted July 17, 2024 Posted July 17, 2024 19 minutes ago, awesomeSPAS said: Hmm unfortunately you need to reload. If you happen to have LCC verbose logs enabled i would love to see all logs that start with LCC I sort of figured it out, there's a conflict between LCC and Cursed DD Enchanting, posted about in over there as well. Basically the tentacle parasite from that mod somehow blocks the dream sequence from starting. After the parasite was removed I was able to enter a dream sequence, upon leaving which the issue was resolved (colors etc.). Not sure there's actually anything that you could do to make your mod compatible, I think he is going to have to adjust something on his end. Anyways, all's well that ends well. 1
awesomeSPAS Posted July 18, 2024 Author Posted July 18, 2024 (edited) 21 hours ago, MysticDaedra said: I sort of figured it out, there's a conflict between LCC and Cursed DD Enchanting, posted about in over there as well. Basically the tentacle parasite from that mod somehow blocks the dream sequence from starting. After the parasite was removed I was able to enter a dream sequence, upon leaving which the issue was resolved (colors etc.). Not sure there's actually anything that you could do to make your mod compatible, I think he is going to have to adjust something on his end. Anyways, all's well that ends well. Thanks for reporting again, yes I just figure it out. Parasite is Quest Item. Yes I ignore items with this keyword, they stay on, not trying to unequip and Dream will not happen if KFT items that rolled to equip will conflict. So yes in this case you will see dream notification, screen will change to gray but dream will not happen (by design) BUT I FORGET to clear gray. (Everything else should resolve well). I just changed this so starting 1.24 IF parasite equipped we will proceed to a dream with parasite instead of KFT! Edited July 18, 2024 by awesomeSPAS 3
MysticDaedra Posted July 18, 2024 Posted July 18, 2024 53 minutes ago, awesomeSPAS said: Thanks for reporting again, yes I just figure it out. Parasite is Quest Item. Yes I ignore items with this keyword, they stay on, not trying to unequip and Dream will not happen if KFT items that rolled to equip will conflict. So yes in this case you will see dream notification, screen will change to gray but dream will not happen (by design) BUT I FORGET to clear gray. (Everything else should resolve well). I just changed this so starting 1.24 IF parasite equipped we will proceed to a dream with parasite instead of KFT! Woot, I was useful! Looking forward to the update and the other mod you're working on 1
awesomeSPAS Posted July 20, 2024 Author Posted July 20, 2024 (edited) 1.24 Release Notes (to be released) NEW: - Added: 10 more location for dreams MISC: - BadEnd Orgasm: Player can orgasm during some scenes with some bad end devices - Added waking up sound. Thanks to @skySoul for idea and sound files - MCM Option: Chance that your dreams will be in color. Change to 0 if you like dreams as they are now. - No dreams if go to sleep bounded by KFT devices (to reduce chances of conflicts, before that player may get stuck after dream if went to sleep bounded). Non-bounding KFT devices are OK. Fixes: - Stability: Some additional prep steps for AAF scenes to minimize rare cases when AAF scenes take too long to start (or fail to start) - Compatibility: (Cursed DD Enchanting - Redux²) If player has parasite equipped we will proceed to a dream with parasite instead of KFT. Previously dream was cancelled but black and white filter was not cleared (bug). @MysticDaedra - Added even more protection from aggro during dreams. Including pacifying turrets (some new locations are actually with a lot of enemies around) Modders: - Abduction Manager has additional capabilities and APIs. Mods can call AM to implement their own flashbacks - Dreams are tagged with meta "LCC_Abduction" (already implemented) Edited July 20, 2024 by awesomeSPAS
awesomeSPAS Posted July 20, 2024 Author Posted July 20, 2024 (edited) 90% of time I spend testing vs actually coding, trying to release stable version. So even though this is actually implemented it is scheduled to be released on July 31 Edited July 20, 2024 by awesomeSPAS
awesomeSPAS Posted July 20, 2024 Author Posted July 20, 2024 Also if someone wants to have their locations in dreams feel free to pm me your .ESPs
MrCruelJohn Posted July 21, 2024 Posted July 21, 2024 IF perhaps I could make one suggestion - during the dream relocation to the site, if you could add a non-hostility pacification to the NPC's in the dream as well as location? I found this as I also have Assimilation running as well. I had been assimilated into the Raiders (one of my custom companions is in raider faction - but would happen elsewhere), i get the dream into Diamond CIty Market place - the whole area becomes hostile to my character and shooting errupts. I went back and turned of either assimilation or the dreams. I would think perhaps other people might encounter faction related issues? Perhaps some of your dream sequences could include this so it isn't limited to the normal player faction NPC's Bound in Public uses a pacification method btw. Thanks, john 1
AdHaku Posted July 22, 2024 Posted July 22, 2024 On 4/21/2024 at 7:06 AM, awesomeSPAS said: Latex Collar, Orgasm Curse and Fetish Dreams View File NEW: 1.23 Released! NEW: Bad End furniture support in Dreams and more! BACKGROUND STORY: What you experienced in cryo-chamber when watched your husband shot was so traumatic that you almost completely lost ability to have a normal orgasm. It's only when you are under traumatic experience (like being raped or wearing a shock collar / cursed collar) you can experience an orgasm. For all other situations, including masturbation your mind is completely shut! Traveling trough Commonwealth you are looking not only for your son but also for a cure. Who knows, may be finding your son is part of a solution... Latex Collar Curse The origin of this collar is unknown, it may be created by some mad scientist, by institute or maybe it's alien built. What is known that it may get auto equipped on a human when it's sex desires are not satisfied for too long. Once equipped it will require to start managing your desires and try to avoid having orgasms for some time. The problem is that the curse will put more and more devices on you if you are not satisfied for too long. Each new device will have its own unequipping conditions. Some may require you to have sex, having number of orgasms, walking naked or even being raped or gang-banged. Some may require you to do all this in public, or some will give you limited time to meet those conditions. Some may demand you to stop using stimpak, some nasty devices may even ask you to stop eating regular food. The way out is either to satisfy those conditions or wait till curses dispel on their own. One more thing. Collar likes cum-sluts so you can please the collar by consuming all kinds of cum to get the key! Can you control your desires or will you be forever trapped? P.S. Majority of devices are not preventing the wearer form walking or fighting. So, you can fight, do quests etc. You will get equipped with arm-binder if you are wearing all other devices, but arm-binder will not require a special key, and can be opened with regular DD key or once character will get raped defined number of times. If you enabled KFT gags it may become a real challenge since you cannot talk, so save some cum for tough situations. Requirements: This mod is esp flagged with esl, so it will not take space in your load order. Load order should not be important, mod does not override any forms. This is ALPHA release, Devious Devices are tricky on their own, and here we are throwing KFT into the mix. But most of the time everything should work You can use MCM to pause mod/ unequip devices if you must. Also this is my first published mod, I'm still learning There may be conflicts with mods that heavily use DD, and for sure there are bugs. MUST HAVE Devious Devices_2.0_RC9_Beta1+ (RC8 is NOT enough). RC9 beta 2 IS recommended. When will be prompted by your mod manager, DO overwrite devious devices (safe!), there are 3 updated meshes of corset for Beta 1 and 1 file for Beta 2. SexAttributes2.7.3. Earlier versions are likely OK. Torture Devices 2+ ComMoisturizer_v1_05. Things may get messy when you eat cum SkimpyArmorKeywordResource1.1.2. Some devices will require you to have SAKR rating 99 if installed AAF_Violate_V1.60 MCM Option: Cursed Devices will be unequipped by Violate. Cursed devices will be equipped back once KFT devices are off. Confirm Boxes If you have some issues with information/skills notification window. it's great UI mod, has no dependencies, no esp, no scripts, save to install/uninstall any time AAF and F4SE HIGHLY RECOMMENDED Kziitd Fetish Toolset 1.0 Beta 2 or higher (with compatibility patch!). Will work without but you will miss variety of hoods and harnesses RealHandcuffs.0.4.14 and SexHarassment1.19.3. Everything is just sexier and challenging with these mods and collar will be treated as Shock Collar (can turn off in MCM). Better Living Through Cumistry. You can use CUM potions from BLTC to get a key! RobCo Patcher if you use Deviously Cursed Wasteland or FO4 Nude Basics Nuka Ride 6.4.0+ if you want Bimbo walk from Nuka Ride mod while wearing the collar. Collar will NOT equip if Nuka Ride Bimbo Collars are equipped INTERGATIONS Wasteland Dairy Framework v3.025a. Collar recognizes CUM bags from WDF WLEGG_WastelandEggspansion_0.423+. Devices that demand eating cum will not treat Jelly as food, so you can trick them Commonwealth Slavers 2.3+. Collar will NOT equip if Slavers Collars are equipped Deviously Cursed Wasteland. Removes slot 36 from jack's belt to prevent conflicts with harnesses (RobCo Patcher required) FO4 Nude Basics v1.07 KP Remove slot 41 from Milker Pasties to allow milking with latex suit (RobCo Patcher required). Disable F4B Gag Quest when wearing LCC Gag Boston Devious Helper 0.3.21. Collar will NOT equip if Boston Devious Helper are equipped HOW TO UNINSTALL Unequip all devices using MCM option and DISABLE the curse in MCM. Throw away all Daytripper CUM you collected. Then should be safe to uninstall. Game Mechanics Reveal hidden contents Collar itself cannot be unequipped if you are wearing any other cursed devices. Its max duration will RESET and RESTART when expires if other curse devices are still equipped! Each Device will have maximum duration. It will auto unequip once you had it long enough, even if you did not satisfy it's conditions. So e.g. if device is asking you not to use stimpaks it does not prevent you from doing so, the condition will restart but max duration will stay the same and eventually device will be auto removed. Wait or Sleep does not count! You will get small random penalties/side effects on your sexual attributes regularly (can be turned off) Devices are getting equipped in defined order and with matching color and style (when possible). Hand-picked KFT hoods and KFT Harnesses will be used if turned on in settings and if KziitdFetishToolset installed DD and KFT keys will NOT work! Also once you get right key you it will disappear in 30 seconds so plan accordingly There are no curse Plugs, Piercing and Chastity, but you may want to wear it at some point plus Sexual Harassment mod will do its part Public requirements are either 5 observers or being in vanilla public place (settlement or town or pub) with at least one non-companion observer. FPSH (Sexual Harassment) distance settings are used (Sex Reputation Scan Distance) if installed Mod has its own implementation of CUM (Daytripper CUM). if you are addicted you will get aroused periodically. Can cure with regular addictol. Doctors may fail to cure if BLTC is installed. Eating 10 portions of this QUICKLY (or other supported cum) will give you a key. If you managed to unequip any device illegitimately it may get equipped back shortly. Bench or helpers will not help! If you really want to cheat out use MCM options. Cursed devices will respect (do not unequip) other mod devices tagged as QUEST ITEM (DD_kw_IsQuestItem) THANK YOU All creators and contributors of all mods listed above. Those are my favorite mods and they are making the game so much fun! For Modders Reveal hidden contents If you don't want your collars to be removed add your collar form (or keyword) to LCC_Blacklisted_Collars formlist (or use DD_kw_IsQuestItem) If you do want your CUM forms to be recognized add CUM form (or keyword) to LCC_Cum_List formlist If you want to pause/reactivate the mod call LCC:LCC_Main functions pauseCurse() or activateCurse() To force-equip collar (will respect blacklist) and start the curse call LCC:LCC_Main function equipLCCollarAndActivateCurse() You can find several other APIs in LCC:LCC_Main.psc You may find different applications of LCC:LCC_EventsDistributor, you can register your own events and receive custom events. So you can disable LCC entirely and use ED for your own scenarios. ED can support multiple mods working at the same time. We all remember that Structs are passed and held onto by reference (!) Example (also can use LCC_Main as example how to use ED): ; ---- LCC LCC:LCC_Main lcc_script LCC:LCC_EventsDistributor ed_script function LoadLCC() if lcc_script == none quest Main = Game.GetFormFromFile(0x00000800, "Latex Collar Curse.esp") as quest lcc_script = Main as LCC:LCC_Main ed_script = Main as LCC:LCC_EventsDistributor if lcc_script == none Debug.Notification("Error: LCC did not load") endif RegisterForCustomEvent(ed_script, "OnConditionMet") RegisterForCustomEvent(ed_script, "OnConditionReset") endif endfunction function equipAndActivateLCC() lcc_script.CallFunction("equipLCCollarAndActivateCurse",new Var[0]) endfunction function activateLCC() lcc_script.CallFunction("activateCurse",new Var[0]) endfunction function pauseLCC() lcc_script.CallFunction("pauseCurse",new Var[0]) endfunction bool function unequipCurseItem(bool baAll = false, bool removeConditions = true, int iaAmount = 1) Var[] args = new var[3] args[0] = baAll args[1] = removeConditions args[2] = iaAmount return lcc_script.CallFunction("unequipCurseItem",args) EndFunction bool Function isPartOfCurrentLCCOutfit(armor aaDevice) Var[] args = new var[1] args[0] = aaDevice return lcc_script.CallFunction("isPartOfCurrentLCCOutfit",args) EndFunction string function randomizeUnequipConditions(armor aaDevice, LCC:LCC_EventsDistributor:ConditionData dCondition) Var[] args = new var[2] args[0] = aaDevice args[1] = dCondition return lcc_script.CallFunction("randomizeUnequipConditions",args) EndFunction int function addEDCondition(LCC:LCC_EventsDistributor:ConditionData iaStruct) ; return unique ID Var[] args = new var[1] args[0] = iaStruct ed_script.CallFunction("addCondition",args) endFunction Event LCC:LCC_EventsDistributor.OnConditionMet(LCC:LCC_EventsDistributor akSender, Var[] akArgs) LCC:LCC_EventsDistributor:ConditionData dCondition = ed_script.getDefaultCondition() dCondition = akArgs[0] as LCC:LCC_EventsDistributor:ConditionData if dCondition.name == "" endif EndEvent Event LCC:LCC_EventsDistributor.OnConditionReset(LCC:LCC_EventsDistributor akSender, Var[] akArgs) LCC:LCC_EventsDistributor:ConditionData dCondition = ed_script.getDefaultCondition() dCondition = akArgs[0] as LCC:LCC_EventsDistributor:ConditionData string type = akArgs[1] as string if dCondition.name == "" endif EndEvent Submitter awesomeSPAS Submitted 04/20/2024 Category Other Requires Devious Devices_2.0_RC9_Beta1, SexAttributes2.7.3 How is this mod working actually? I doing main game quest for many hour but nothing happen
pyrobladeich Posted July 25, 2024 Posted July 25, 2024 I am having an issue were the PC is kind of transparent and pixilated during dreams. This happened after I updated to AAF v1.0 the most recent version. The dreams worked fine in AAF v171.0 beta. I know its not this mods problem. Just thought I would put it out there. In case this mod author wanted to update with AAF. Lovin the mod though.
awesomeSPAS Posted July 27, 2024 Author Posted July 27, 2024 On 7/21/2024 at 10:43 AM, MrCruelJohn said: IF perhaps I could make one suggestion - during the dream relocation to the site, if you could add a non-hostility pacification to the NPC's in the dream as well as location? I found this as I also have Assimilation running as well. I had been assimilated into the Raiders (one of my custom companions is in raider faction - but would happen elsewhere), i get the dream into Diamond CIty Market place - the whole area becomes hostile to my character and shooting errupts. I went back and turned of either assimilation or the dreams. I would think perhaps other people might encounter faction related issues? Perhaps some of your dream sequences could include this so it isn't limited to the normal player faction NPC's Bound in Public uses a pacification method btw. Thanks, john Thanks John, 1.24 has additional pacification mechanism, once released please try and see if it works for you
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