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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted

is there a way to trigger the dreams ?  they dont trigger at my game, I had the collar equiped and my Char was despart but when i entered the bed nothing happens besides that the arousal goes down,  Everting eles works  :) i have set the chance to 100 

 

Posted
4 hours ago, sinola said:

is there a way to trigger the dreams ?  they dont trigger at my game, I had the collar equiped and my Char was despart but when i entered the bed nothing happens besides that the arousal goes down,  Everting eles works  :) i have set the chance to 100 

 

 

Just in case, Do you have KFT installed? If yes can you turn verbose logging in MCM, go for 6 hours sleep and send me Papyrus.log ?

Posted
8 minutes ago, awesomeSPAS said:

 

Just in case, Do you have KFT installed? If yes can you turn verbose logging in MCM, go for 6 hours sleep and send me Papyrus.log ?

Yes I have kft, I will send you the log later :) thanks again for your help 

Posted

To be honest, I didn't understand the introduction on the homepage, but my understanding is: can it trigger the mechanism of KFT while sleeping? And then enter the sex animation? Are there any other functions besides that? For example, a collar... I would like to use only KFT and not DD, is that okay?

Posted
On 4/21/2024 at 7:44 AM, Krazyone said:

 

Wake up from Cryo Sleep, with a Present from Kellogg and the Institute, along with a Note. That would be nice, if it was an Institute Collar, that you can't remove.

 

Certain locations, could have fun rules and auto-equipping of stuff.

 

There's a particular stage in the opening quest where the player is transitioned to the ruined post-war vault 111. A lot of mods use that as a startup point. It's also a good place to auto equip stuff like this. 

Posted
6 hours ago, guliguliradish said:

To be honest, I didn't understand the introduction on the homepage, but my understanding is: can it trigger the mechanism of KFT while sleeping? And then enter the sex animation? Are there any other functions besides that? For example, a collar... I would like to use only KFT and not DD, is that okay?

 

When you go to sleep for more than 4 hours and if you are desperate for sex you may see the a KFT scene. The scene will just load, you are passive the entire time. The scene will be in either familiar or non-familiar place with characters you may know or not. The scene will interrupt your sleep, so after the scene ends you will be up from your bed wandering what happened.

 

As for Cursed Collar functionality it is DD (collar, boots, arms, transparent catsuit and armbinder) +KFT (harness, gag/hood, blinder).

 

If you want to experience KFT dreams only and NO cursed devices you can. Go to MCM setting and turn Curse Off. Dreams will work as long as you  keep Allow Dreams Without Collar ON

 

You will need to have required mods installed though including DD for all this to work. They may be also disabled, just need to be installed

Posted (edited)

Also a note for all: there is a cooldown period, so back to back sleeps will not give you dreams.

 

Spoiler

6 hours cooldown

 

Small edit I will do in next patch: right now you will get Sexperience after a dream even if you have orgasm block feature disabled.

Edited by awesomeSPAS
Posted (edited)
4 minutes ago, awesomeSPAS said:

 

When you go to sleep for more than 4 hours and if you are desperate for sex you may see the a KFT scene. The scene will just load, you are passive the entire time. The scene will be in either familiar or non-familiar place with characters you may know or not. The scene will interrupt your sleep, so after the scene ends you will be up from your bed wandering what happened.

 

As for Cursed Collar functionality it is DD (collar, boots, arms, transparent catsuit and armbinder) +KFT (harness, gag/hood, blinder).

 

If you want to experience KFT dreams only and NO cursed devices you can. Go to MCM setting and turn Curse Off. Dreams will work as long as you  keep Allow Dreams Without Collar ON

 

You will need to have required mods installed though including DD for all this to work. They may be also disabled, just need to be installed

I completely understand. Okay, I will start translating your mod immediately.
But here's a question: do the scenes in dreams follow KFT's MCM settings?

Another small suggestion: can we cancel the requirement of sexual desire in dreams? I believe that players who want to install this mod must want to see this "beautiful dream" all the time

Edited by guliguliradish
Posted (edited)
2 hours ago, jbezorg said:

 

There's a particular stage in the opening quest where the player is transitioned to the ruined post-war vault 111. A lot of mods use that as a startup point. It's also a good place to auto equip stuff like this. 

 

Just an invite: if anyone has a list of conditions where it would make sense to equip the collar on a player please feel free to share, its not hard to implement. Start of the game is definitely one of those places, what holding me back from this one is it feels too intrusive for some reason. I'm trying to design this as a side mod, something that accompany player while player is chasing bigger stuff. This mod is to change some of player's behavior (incentivized to get rid of devices), strategy (e.g. avoiding some type of places or actor types while enjoying bonuses) and approach (emphasizing arousal control) but not what quests the player will be pursuing. I assume player will end up wearing the collar sooner than later, especially if they are using orgasm block feature, so focus is not on when we will put collar on the player, but on how we change Gameplay so it will feel New. This is not a true story mods like Slavers or Nuka Ride e.g..

Edited by awesomeSPAS
Posted
14 minutes ago, guliguliradish said:

I completely understand. Okay, I will start translating your mod immediately.
But here's a question: do the scenes in dreams follow KFT's MCM settings?

Another small suggestion: can we cancel the requirement of sexual desire in dreams? I believe that players who want to install this mod must want to see this "beautiful dream" all the time

 

For now this is emphasizing KFT amputation devices. So no, it completely ignores KFT settings at rhe moment, consider experience is hand-picked. I want to test first if people will like the dream idea in general, because this approach is new and somewhat disruptive (you have to wait for scene to load). Everything else can be easily added and made configurable, I even have a code written for most of it in Sexual Harassment patch.  :) We can do dreams with all kft devices, can respect kft settings and can also allow to configure if player has to be desperate for sex or not.

Posted (edited)

Personally I think collar at game start can be difficult, since I normally use Start me Up Redux.

I dunno how hard is it to add an extra start there, but could be a possibility.

 

Suggestions for start/reasons
 

Spoiler

Start moments/reasons for makig the character go after the collar:

(Sex Attributes) After a certain amount of Trauma and you get PTSD as result, you can develop the condition where orgasms are blocked.

(Sex Attributes) After getting mindbroken, you need 'extreme' emotions to orgasm again.

(Sexual Harassment Mod) Maybe after Hypno trait gets at a certain level, have something trigger the hypno and end up making you unable to orgasm. Like you try to undo the conditioning, but end up making yourself unable to orgasm again.

 

Those options above could create a quest for you to look somewhere for the collar and motivate you to do the main quest

 

Places to make the collar available, equipable:

(Quest Intrusive) Maybe have an extra option for Codsworth when you recruit him, that end up getting up collared (he is not in his 'right' mind at the start)

(Quest Intrusive) When you enter the power armor of the start of the minuteman quest, have it offer an option to 'roid out' and as consequence you end up powerfull for some minutes, but end up having to equip the collar first.

(Location Visit + Item) At the red rocket near sanctuary have a note mentioning the collar, if you grab the note and enter the cave where the molerats attack/pop out, you pass out due to the 'fumes' and end up waking up with it locked in yourself. (Did you do it to yourself? What was in the cave? Why do you feel strange?)

 

Other mods

Cursed Enchantings Redux - As a trap outcome?

 

 

Have to say that I love the spicy dreams features. Hope we can get even spicier possibilities.

 

I hope for some kind of a Dream within a Dream as some crazy outcome (can happen only in limited places), Like you wake up at your sleeping place 'color kinda back', but you're still like in the dream, you're forced to wander around to get help and end up attacked once again just to wake up naked somewhere.  As if you were sleepwalking or something.

 

 

Edited by Loki15kun
Posted (edited)
3 hours ago, Loki15kun said:

Personally I think collar at game start can be difficult, since I normally use Start me Up Redux.

I dunno how hard is it to add an extra start there, but could be a possibility.

 

Suggestions for start/reasons
 

  Reveal hidden contents

Start moments/reasons for makig the character go after the collar:

(Sex Attributes) After a certain amount of Trauma and you get PTSD as result, you can develop the condition where orgasms are blocked.

(Sex Attributes) After getting mindbroken, you need 'extreme' emotions to orgasm again.

(Sexual Harassment Mod) Maybe after Hypno trait gets at a certain level, have something trigger the hypno and end up making you unable to orgasm. Like you try to undo the conditioning, but end up making yourself unable to orgasm again.

 

Those options above could create a quest for you to look somewhere for the collar and motivate you to do the main quest

 

Places to make the collar available, equipable:

(Quest Intrusive) Maybe have an extra option for Codsworth when you recruit him, that end up getting up collared (he is not in his 'right' mind at the start)

(Quest Intrusive) When you enter the power armor of the start of the minuteman quest, have it offer an option to 'roid out' and as consequence you end up powerfull for some minutes, but end up having to equip the collar first.

(Location Visit + Item) At the red rocket near sanctuary have a note mentioning the collar, if you grab the note and enter the cave where the molerats attack/pop out, you pass out due to the 'fumes' and end up waking up with it locked in yourself. (Did you do it to yourself? What was in the cave? Why do you feel strange?)

 

Other mods

Cursed Enchantings Redux - As a trap outcome?

 

 

Have to say that I love the spicy dreams features. Hope we can get even spicier possibilities.

 

I hope for some kind of a Dream within a Dream as some crazy outcome (can happen only in limited places), Like you wake up at your sleeping place 'color kinda back', but you're still like in the dream, you're forced to wander around to get help and end up attacked once again just to wake up naked somewhere.  As if you were sleepwalking or something.

 

 

Thank you for feedback and this is pretty cool idea! not sure if it can be pulled off, but I'll think about this. Ideas for equip are pretty valid too!

Edited by awesomeSPAS
Posted (edited)
8 hours ago, awesomeSPAS said:

 

For now this is emphasizing KFT amputation devices. So no, it completely ignores KFT settings at rhe moment, consider experience is hand-picked. I want to test first if people will like the dream idea in general, because this approach is new and somewhat disruptive (you have to wait for scene to load). Everything else can be easily added and made configurable, I even have a code written for most of it in Sexual Harassment patch.  :) We can do dreams with all kft devices, can respect kft settings and can also allow to configure if player has to be desperate for sex or not.

Great, even more detailed settings! You know, everyone's taste is different. For example, I don't like amputation and animal sex (except for super mutants). I am also thinking that perhaps removing the restriction on "sexual desire" would be more appropriate. As compensation, we can extend the required sleep time, such as sleeping for eight hours before triggering it.Also, I think the idea of "dreaming" is very cool, really, really, really, really, really cool. Even if this mod only has this one feature, it is epic!

Edited by guliguliradish
Posted (edited)
12 minutes ago, guliguliradish said:

Great, even more detailed settings! You know, everyone's taste is different. For example, I don't like amputation and animal sex (except for super mutants). I am also thinking that perhaps removing the restriction on "sexual desire" would be more appropriate. As compensation, we can extend the required sleep time, such as sleeping for eight hours before triggering it.Also, I think the idea of "dreaming" is very cool, really, really, really, really, really cool. Even if this mod only has this one feature, it is epic!

 

Thank you :) Yes I already have settings supported in the code to disable dogs and robots, just not in MCM. If there will be enough interest i may create separated settings page for dreams

Edited by awesomeSPAS
Posted
11 minutes ago, awesomeSPAS said:

 

Thank you :) Yes I already have settings supported in the code to disable dogs and robots, just not in MCM. If there will be enough interest i may create separated settings page for dreams

It's also me who should say thank you. I can enjoy this mod, it has genius ideas. You should know that not everyone likes to run naked or search for others to have sex everywhere. A perfect sex, it only exists in dreams. If you wake up, you can savor that joy without any guilt. I think there is no better story setting than this.
PS: Mixed with some selfishness and personal thoughts, I believe that KFT can perfectly replace DD, and the future of KFT will become even more perfect. Perhaps in the future, you will have a wonderful collaboration with Ego and KZIITD, and I hope to wait and see.

Posted

just a couple of ideas for time/place to equip the collar, and i have no clue how hard it would be to do.

 

Spoiler

possibly intrusive

 

Human Error quest - when starting the quest by talking to Honest Dan he will only take your help if you equip the collar so that he knows you wont just leave him hanging and he says he will remove it when you are finished (he is lying as he has no clue how to remove it)

 

Minuteman radiant quest to gain ownership of a workshop - you agree to help someone with their problem (populated settlements like Warwich Homestead, Finch Farm, County Crossing etc) and when you come back they put the collar on you then allow you to use the workshop.

 

duffel bag on roof in Sanctuary or the one by the minuteman statue just across the bridge could be trapped and a note inside stating (insert random name of duffel bag owner here) left his gear but trapped it so others would leave it alone.

 

just a couple of ides for you to use or not as you see fit.

 

Posted
1 hour ago, guliguliradish said:

It's also me who should say thank you. I can enjoy this mod, it has genius ideas. You should know that not everyone likes to run naked or search for others to have sex everywhere. A perfect sex, it only exists in dreams. If you wake up, you can savor that joy without any guilt. I think there is no better story setting than this.
PS: Mixed with some selfishness and personal thoughts, I believe that KFT can perfectly replace DD, and the future of KFT will become even more perfect. Perhaps in the future, you will have a wonderful collaboration with Ego and KZIITD, and I hope to wait and see.

 

The way you say it is pretty cool :)

Posted
57 minutes ago, valcon767 said:

just a couple of ideas for time/place to equip the collar, and i have no clue how hard it would be to do.

 

  Reveal hidden contents

possibly intrusive

 

Human Error quest - when starting the quest by talking to Honest Dan he will only take your help if you equip the collar so that he knows you wont just leave him hanging and he says he will remove it when you are finished (he is lying as he has no clue how to remove it)

 

Minuteman radiant quest to gain ownership of a workshop - you agree to help someone with their problem (populated settlements like Warwich Homestead, Finch Farm, County Crossing etc) and when you come back they put the collar on you then allow you to use the workshop.

 

duffel bag on roof in Sanctuary or the one by the minuteman statue just across the bridge could be trapped and a note inside stating (insert random name of duffel bag owner here) left his gear but trapped it so others would leave it alone.

 

just a couple of ides for you to use or not as you see fit.

 

 

Thank you, valid ideas!

Posted

Howdy, I just started messing around with this mod last night.  Lots of interesting, sandboxy concepts here!  I noticed some seemingly unintentional behavior while testing animations via AAF wizard: my animations would stop at 30 seconds instead of the 90 seconds set in my AAF settings ini.

 

I traced the cause to the LCC_AbductionManager script, which listens for AAF OnSceneInit events.  I assume this event is only meant to activate its functions during an abduction.  However, there's no condition within the event to check for abduction.  Thus the safetyAAFTimerID timer starts regardless.  At that point, the currentSettings struct hasn't been filled, so the timer is set to "0 + 30" seconds.  I verfied this by changing "currentSettings.sceneDurationSeconds + 30" to "currentSettings.sceneDurationSeconds + 90" instead.

 

I'm still wrapping my head around all this mod's functions, so forgive me if this behavior is actually intentional.  Really nice work either way.

Posted (edited)
8 hours ago, spicydoritos said:

Howdy, I just started messing around with this mod last night.  Lots of interesting, sandboxy concepts here!  I noticed some seemingly unintentional behavior while testing animations via AAF wizard: my animations would stop at 30 seconds instead of the 90 seconds set in my AAF settings ini.

 

I traced the cause to the LCC_AbductionManager script, which listens for AAF OnSceneInit events.  I assume this event is only meant to activate its functions during an abduction.  However, there's no condition within the event to check for abduction.  Thus the safetyAAFTimerID timer starts regardless.  At that point, the currentSettings struct hasn't been filled, so the timer is set to "0 + 30" seconds.  I verfied this by changing "currentSettings.sceneDurationSeconds + 30" to "currentSettings.sceneDurationSeconds + 90" instead.

 

I'm still wrapping my head around all this mod's functions, so forgive me if this behavior is actually intentional.  Really nice work either way.

 

Yes you absolutely right, I already fixed that on a branch, was thinking to release a patch and give everyone some small feature on top of the patch, will see if i can pull it off by end of the day today. But in short current bug is: before your first dream AAF scenes will be capped to 30 seconds. Once you see your first dream your further animations will be capped at 60 seconds. After the patch which will be 1.21 your none-LCC AAF animations length will stay as before the mod. So if your animations are 30 seconds on average you will not notice this bug

 

Reason: I put some safeties from cases when animations stuck etc., so it is safety timer but i registered for AAF on load vs on dream, and do not unregister from AAF events  after the dream complete. 4 lines of code to fix

Edited by awesomeSPAS
Posted

I  installed the mods 

19 hours ago, awesomeSPAS said:

 

Try to install ComMoisturizer and SAKR back and see if it helps.

I installed the mods  you sayed but  nothing happens it sadly didnt helped

 

Papyrus.0.log

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