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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
2 minutes ago, awesomeSPAS said:

I also have no sex experience and the "r a p e" comment never shows up - been gang banged multiple times with 5 watching - no message of any advancement except time expires and get more cursed items.  I can rarely get the Daytripper cum item  - though around vault 111 with wild dogs it worked fine - just entering sanctuary its like everything stopped.

 

This one I am not sure. What comments don't show up? There are no notifications in this mod about AAF scenes - just check F10 (or whatever key you setup for worn devices info) before and after the scene. It will show you the progress.

 

As for Sexperience you get it ONLY when you unequip a cursed device or after watching a dream.

 

As for Daytripper - it does give it after oral or vaginal scene and only if man were involved and ONLY when you wearing Cursed collar. Chances are 50% or normal or more if it was gangbang.

 

As for entering sanctuary this mod is location-independent. No cells edited etc.. If something is happening/not happening in Sanctuary it will be same in any other locations.

Posted
3 hours ago, MrCruelJohn said:

I cannot recruit any companions I place in sanctuary as conversation past the greeting fails to start and they walk off.

 

Btw there is very old bug in Fallout (which unfortunately i also had to experience), not related to any mods, just Vanilla bug. i am pretty sure this is whats happening to you.

 

https://steamcommunity.com/app/377160/discussions/0/496881136906646812/

 

I am talking to my companions pretty often to check if they stopped responding. If you catch it early enough you just reload. If you are too far in progression you may need to find that actor who you walked away from.

 

There only place where this mod can cause something like this is in dreams, but in 1.21 I blocked ability of spawned NPCs to go into dialogues, so as long as Fallout API works we should be good.

Posted (edited)
22 minutes ago, awesomeSPAS said:

 

Btw there is very old bug in Fallout (which unfortunately i also had to experience), not related to any mods, just Vanilla bug. i am pretty sure this is whats happening to you.

 

https://steamcommunity.com/app/377160/discussions/0/496881136906646812/

 

I am talking to my companions pretty often to check if they stopped responding. If you catch it early enough you just reload. If you are too far in progression you may need to find that actor who you walked away from.

 

There only place where this mod can cause something like this is in dreams, but in 1.21 I blocked ability of spawned NPCs to go into dialogues, so as long as Fallout API works we should be good.

 

Okay.  I read the link and I couldn't even trade.  But I did notice during the run with the female companions in Sanctuary, as soon as after AAF scene there was instant trade "can we trade" with the trade window open.

 

I use Extended with Ro Foz Oh (something like that).

 

I looked through my logs and nothing with this mod - the only log file not clearing out was the Caps Widget.

 

I am going through and setting up a new more generic run without my standard mods loaded.

 

As for the male, was because of the dogs/wolf - think they are male by default but yes I received daytripper from them.

 

I had installed mod in pre-war, but will enable after the vault.

 

I will try and turn on the logging after I get going again.

John

 

EDITED - this is not an updated Next Gen version - I have held off on that until such time all the mods have been updated

Edited by MrCruelJohn
Posted

This time, a problem was discovered that in dreams, dog meat would fight another dog as an AV actor, and they had a hostile relationship with each other. Their war is endless, and AAF playback will be affected.

Posted
33 minutes ago, guliguliradish said:

This time, a problem was discovered that in dreams, dog meat would fight another dog as an AV actor, and they had a hostile relationship with each other. Their war is endless, and AAF playback will be affected.

yes i remember once they fought but it did not impact AAF scenes much. I'll see, i think i can prevent that. Thanks!

Posted

I think I have everything up and running but the collar wont appear and I cant find the menu for it. I need some help please ;-;

Posted (edited)
2 hours ago, Duezen said:

I think I have everything up and running but the collar wont appear and I cant find the menu for it. I need some help please ;-;

 

You have several options.

 

1) normal way: get arousal above ~80 and keep it this way for ~4 hours. Waiting and traveling does not count

2) violate: if you get violated you may get the collar equipped. Chances are set in MCM

3) drunk sex: chance to get it equipped after sex while under alcohol influence. Chances are in MCM

4) MCM debug option: use equip LCC item menu for instant equip

 

Also this will happen if you are not wearing other quest collars or Shock Collar from RH.

Edited by awesomeSPAS
Posted

I, too, have had sporadic problems with getting stuck in an idle.  However it happened enough that I think I know the specific cause.  It always occurred in concert with the notification "your collar did vibrate for a moment, as if it was laughing  at you".  Then I would fall to the ground, and be unable to move.  Playing an AAF scene or just drawing a weapon would fix it.  I could consistently replicate the issue by trying "CQF LCC_Main applyCursePenalty" in console until I got the orgasm penalty roll.

 

The EssentialDownStart idle that's called in your function also caused a bunch of sporadic issues for Sexual Harassment.  Eventually twistedtrebla added an MCM option to disable the knockdown effect.  I think it's just because you can't walk or jump to clear that idle (sometimes? always?).

Posted
26 minutes ago, spicydoritos said:

I, too, have had sporadic problems with getting stuck in an idle.  However it happened enough that I think I know the specific cause.  It always occurred in concert with the notification "your collar did vibrate for a moment, as if it was laughing  at you".  Then I would fall to the ground, and be unable to move.  Playing an AAF scene or just drawing a weapon would fix it.  I could consistently replicate the issue by trying "CQF LCC_Main applyCursePenalty" in console until I got the orgasm penalty roll.

 

The EssentialDownStart idle that's called in your function also caused a bunch of sporadic issues for Sexual Harassment.  Eventually twistedtrebla added an MCM option to disable the knockdown effect.  I think it's just because you can't walk or jump to clear that idle (sometimes? always?).

 

This is pretty cool, thank you for the hint! May be I just remove the idle!

Posted
12 hours ago, awesomeSPAS said:

 

You have several options.

 

1) normal way: get arousal above ~80 and keep it this way for ~4 hours. Waiting and traveling does not count

2) violate: if you get violated you may get the collar equipped. Chances are set in MCM

3) drunk sex: chance to get it equipped after sex while under alcohol influence. Chances are in MCM

4) MCM debug option: use equip LCC item menu for instant equip

 

Also this will happen if you are not wearing other quest collars or Shock Collar from RH.

I see and I tought you get the collar right after the cyro thingy at the start. Thanks for the help ❤️

 

Posted
32 minutes ago, guliguliradish said:

I have a question, can dreams lead to pregnancy?

 

YES. There are still some effects from dreams, they may not be even dreams, who knows, may be its aliens or institute :)

Posted (edited)
1 hour ago, awesomeSPAS said:

 

YES. There are still some effects from dreams, they may not be even dreams, who knows, may be its aliens or institute :)

This is an expensive dream, 1000caps.

Perhaps it's not a dream, but another self in a parallel universe

Edited by guliguliradish
Posted
17 hours ago, guliguliradish said:

This is an expensive dream, 1000caps.

Perhaps it's not a dream, but another self in a parallel universe

 

Reason to wear condom before going to bed? In general i can add option to prevent pregnancies from dreams, just not decided yet if it worth the effort

Posted

So far everything seems to work well for me.  There is just one nuisance I've run into.  I keep getting notifications that I'm gaining sexperience when I gather cum into a daytripper bottle but no sexperience ever awards.  I get it for device removal just fine.

Posted

This mod seems to be having a conflict with Provocative Perks. Dont think PP has worked since installing this mod. 

Posted
3 hours ago, mercplatypus said:

So far everything seems to work well for me.  There is just one nuisance I've run into.  I keep getting notifications that I'm gaining sexperience when I gather cum into a daytripper bottle but no sexperience ever awards.  I get it for device removal just fine.

 

You are getting regular experience after sex. Sexperience is only when you remove devices or after dreams

Posted
1 hour ago, Olmech said:

This mod seems to be having a conflict with Provocative Perks. Dont think PP has worked since installing this mod. 

 

This should not be the case. But try this command: player.getav PVPK_AV_Swimming. If it returns 1 do this: player.setav PVPK_AV_Swimming 0

Posted

The idea of the modification is excellent! During the game tests, I revealed the following. 1) tattoos left in a dream are real. I don't think this is a big problem. 2) Important! During the abduction, in the case of a dream, the character is transferred to another location, after which the kidnappers become aggressive when the character wakes up) The harsh reality kills the slave, because during sleep, she escaped. In fact, this is a very serious problem. Maybe it makes sense, during sleep, to teleport the characters to the main character? Unfortunately, this mod also conflicts with dangerous nights, there is a possibility of simultaneous scenarios. Perhaps the script should start earlier than the animation of falling after sleeping.  If I wrote something incomprehensibly, please clarify. Since I do not speak English in full.

Posted
6 hours ago, skysoulgosu said:

The idea of the modification is excellent! During the game tests, I revealed the following. 1) tattoos left in a dream are real. I don't think this is a big problem. 2) Important! During the abduction, in the case of a dream, the character is transferred to another location, after which the kidnappers become aggressive when the character wakes up) The harsh reality kills the slave, because during sleep, she escaped. In fact, this is a very serious problem. Maybe it makes sense, during sleep, to teleport the characters to the main character? Unfortunately, this mod also conflicts with dangerous nights, there is a possibility of simultaneous scenarios. Perhaps the script should start earlier than the animation of falling after sleeping.  If I wrote something incomprehensibly, please clarify. Since I do not speak English in full.

He makes sense, and I believe compatibility with other mods is also a consideration. Perhaps in a dream, one or several "individual scenes" and "unique characters" can solve this problem, as they arise from the dream and return to silence at the end of the dream. I think Sato's "back alley" and "cage" are a good choice, but unfortunately he has removed them from LL's homepage. When he comes back, I will also talk to him about the possibility of calling "individual scenes".@awesomeSPAS

Posted
On 6/27/2024 at 9:36 PM, awesomeSPAS said:

This should not be the case. But try this command: player.getav PVPK_AV_Swimming. If it returns 1 do this: player.setav PVPK_AV_Swimming 0

 

I had already removed this mod. Removing this mod did restore PP functionality.

Posted
On 6/29/2024 at 6:55 PM, Olmech said:

 

I had already removed this mod. Removing this mod did restore PP functionality.

Very strange, some logs would be helpful. Especially the fact that after you removed this mod PP got fixed is even more puzzling.

May be the problem was somewhere else. But anyway 1.23 will have different way to handle PVPK

Posted
On 6/29/2024 at 11:26 AM, skysoulgosu said:

During the abduction, in the case of a dream, the character is transferred to another location, after which the kidnappers become aggressive when the character wakes up)

 

You right, I will add this support in 1.23. Dreams will be blocked during abduction

Posted
On 6/29/2024 at 11:26 AM, skysoulgosu said:

Unfortunately, this mod also conflicts with dangerous nights, there is a possibility of simultaneous scenarios.

 

This should not be happening since I am blocking Dangerous Nights. But there are always ways for Fallout to act not as you expected, especially if there are some lags.

Unfortunately this is how event handlers are working so there may be conflicts with sleep modes.

Posted (edited)

1.23 Preview (coming soon!)

 

- Bad End furniture support. Now player can have really bad dreams...

- Other furniture support during dreams

- Dreams will not be happening if player is RSE abducted

- One user reported that PVPK was not working with 1.22. I rolled back PVPK block during Dreams, it is now handled differently without touching any PVPK variables

- Will of Atom Lust Armor auto-feeding will not prevent dream from happening

- Several KFT items that use slot 50 were giving some problems during dreams (failed scenes or long delays). They are now filtered out

- Removed knockdown animation from this mod. This is suspect from rare cases when player stuck after dreams

- Cursed Penalties - redone penalty that forced player to orgasm. Now It can force player to orgasms one or two times, and animations are longer.

- Someone reported dream dog can fight with dogmeat. Added extra pacifier for all dream actors

- Someone reported actors still able to dialogue with player during dreams. Added additional handling to cancel those dialogues

 

Also working on adding new locations for dreams

 

 

 

Spoiler

Screenshot 2024-06-30 141639.jpg

 

Edited by awesomeSPAS

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