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Posted (edited)
On 2/17/2025 at 11:37 AM, Rhadeghast said:

I think I saw someone post about this earlier but I had violate trigger and got a mouth gag. I removed it with a key and now my character is just permanently talking like she has a gag. Can't talk with any of the npc and if I put a mask back on and try talking it's just the gagged dialogue. Only thing that seemed to fix it was disabling this mod then turning it back on after talking to someone.  

 

I had exactly the same problem, after a Violate scene the gag talk effect didn't disappear. I tried a lot, e.g. try to remove the AAF keyword "AAF_BlockMFG_Mouth" from the player, but nothing worked. I finally found out, it's the override voice type "KZEB_GaggedFemaleVoice" which wasn't removed from the player !!!

 

Mark the player in the console (or "prid 14"), and do a:

 

CallFunction "ObjectReference.SetOverrideVoiceType" None

 

This fixed it for me. This seems to have been all, the morphs were ok, the mouth wasn't a big "O". Maybe the reason for this problem is AAF's Doppelganger ?  Maybe Kziitd's functions are not called, if the gag is removed in a scene ?

 

Edited by nopse0
Posted
On 2/24/2025 at 1:48 AM, nopse0 said:

 

CallFunction "ObjectReference.SetOverrideVoiceType" None

 

THANK YOUUU

 

This not only fixed the gag issue but also another bug I was having were Commonwealth Slavers was forcing Nora's voice on my Male character. You are a life saver.

Posted

Hi this mod is amazing but i have one problem i been trying to fix and that is after an aaf animation my character always gets equiped with a rope harness i dont know how to fix it. Also i lost the moaning sounds when my character is gagged and i cant fix it can someone help

Posted

Just started back playing some FO4, and this is great, I like most everything about it. 

 

DD has been a very buggy thing in FO4 for me <<< note the for me.

No CTD or anything but things like the struggle sound getting lock, and constantly playing every few moment, as well as some floating pieces of gear (as well as it's sometimes insufferable removal system). (and not having and MCM), causing the need for Rogg DD Items Manager Just to control it. It was just left mostly undone in my opinion <<<Everyone has one!

 

I enjoy this ones manner of effect much better, would like to see it used more as and alternative to installing the overly bloated DD mod.

 

Thank you so much for this. 

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

everytime i get equipped with one of these my charachters boobs and ass are streched out, first i tought it was beacuse cbbe and i rebuild everything in fusion girl and same thing pls help me 

 

Edited by killa124
Posted
18 hours ago, killa124 said:

everytime i get equipped with one of these my charachters boobs and ass are streched out, first i tought it was beacuse cbbe and i rebuild everything in fusion girl and same thing pls help me 

 

 

Sounds like you have the wrong skeleton installed.   You need ZeX - ZaZ Extended Skeleton

  • 3 weeks later...
Posted

Whenever I start an AAF scene with these items equipped to my character, they stand up and turn in place nonstop. Anyone know what could be causing this?

Posted

Only suitable for centered figures, if the muscles in character creation are pulled to the highest point, the model will deform。

IMG_8401.jpg

Posted (edited)

"Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files..." It seems than this files are missed from archive. Where can i get them? 

Edited by MrsBelch
Posted
1 hour ago, MrsBelch said:

"Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files..." It seems than this files are missed from archive. Where can i get them? 

 

In the Bodyslide archive they are in Data\Tools\BodySlide\SliderPresets\

Posted
28 minutes ago, EgoBallistic said:

 

In the Bodyslide archive they are in Data\Tools\BodySlide\SliderPresets\

Thank you. I was inattentive.😄

Posted
3 hours ago, rennex said:

Does this mod conflict at all with Real Handcuffs? They both lock the hands in place.

 

Compatibility

...

 

KFT is interoperable with Devious Devices and Real Handcuffs; the animations from KFT will work with devices from those mods and KFT's restraints will act appropriately when the player attempts to unequip KFT devices while restrained with the other mods' devices and vice-versa.

Posted

I'm curious, can the outfits be used as just outfits without the Devious Devices like bondage restrictions?

 

The harnesses, stockings, ball gags etc look amazing but I would like to  use as just clothing...

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