kziitd Posted May 23 Posted May 23 On 5/21/2026 at 1:10 PM, SkyeRangerDelta said:  I've come up with a rebuilt KZEB_API script that neutralizes that specific line causing the hostility blip and have been testing it. In a 5 hour stint tooling about in and out of settlements and spamming containers, I've yet to be able to cause the issue to surface but I'll keep going for a bit to make sure. Like you noted though - I really want to know what the purpose was behind the SetPlayerTeammate call I've since commented out. I've yet to determine what the reasoning is or have found any side-effects of having removed it - but again, more testing. Thanks for the info, I've been using Ego's mods for so long I guess I didn't realize he'd ever retire. Heh.  --  In other KFT events; any idea why a frogtie device wouldn't hide the arms or legs? The play session came to close when a group of Synths got the better of myself and Heather and we walked (or shimmied on our knees) out of the CIT Ruins in a tangle of KFT gear. Heather has a cleartape frogtie but her arms and legs are not hidden as I imagine they should be. I checked the build bodyslide data for KFT but they do indeed load after everything else so there's no losing conflicts. I'm not sure if something is in the way/tampering with the device. I run with the RH and DD compatibility patches.  🥰 4
SkyeRangerDelta Posted May 23 Posted May 23 (edited) 14 hours ago, kziitd said:  🥰  That makes 100% sense. I did mention the issue to LlamaRCA and it was confirmed that her aggression stat being at 2.00 was indeed unintentional, so the ideal fix is to drop her aggression to 1 via the setav 2bc 1 command.  I can also say during testing that the clothing items I've equipped to Heather have so far never been replaced - but that's not a guarantee it won't happen of course.  Thank you for relaying the info back here and entertaining my trivial lines of thought, heh. And should Ego see this - thank you for this mod and your effort on it. I should be good to enjoy the rest of my playthrough. Edited May 23 by SkyeRangerDelta 1
Krazyone Posted June 3 Posted June 3 (edited) Immersion... Â Metal Armbinder 3 ... Currently you escape by cutting through Metal with a Knife, it should be a Hacksaw. Â I escaped with a Deathclaw Hand. Â Edited June 3 by Krazyone
JohnyBurner Posted June 4 Posted June 4 I recently encountered an issue with KFT toolset items. I am playing with Commonwealth Slavers and recently added the Sexual Harassment fork. Someone approached my character and added a yoke+frogtie and a bag+gag. I'm also currently devoid of arms so the frogtie didn't equip (I believe CS prevents that when there are no arms available), but my movement was affected like if it did. I can't remove the device through normal means, not even using KFT debug options. The effect can't be removed, even if the device is removed through console, and even then I had to use "removeall" to do so. It appears to be a similar issue to the gag effect from some gags not clearing when they are removed. Reloading also didn't clear this. Someone at the CS thread had some KFT issues and the advice was to remove the mod, save the game and them re-add it. Is that the only solution?
Personpeebles Posted Tuesday at 04:53 PM Posted Tuesday at 04:53 PM Is this mod dead? or will there be more content to come?
DragonHunter1202 Posted 18 hours ago Posted 18 hours ago Is there any way to have an armbinder and clothes on at the same time?
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