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Posted
On 5/21/2026 at 1:10 PM, SkyeRangerDelta said:

 

I've come up with a rebuilt KZEB_API script that neutralizes that specific line causing the hostility blip and have been testing it. In a 5 hour stint tooling about in and out of settlements and spamming containers, I've yet to be able to cause the issue to surface but I'll keep going for a bit to make sure. Like you noted though - I really want to know what the purpose was behind the SetPlayerTeammate call I've since commented out. I've yet to determine what the reasoning is or have found any side-effects of having removed it - but again, more testing. Thanks for the info, I've been using Ego's mods for so long I guess I didn't realize he'd ever retire. Heh.

 

--

 

In other KFT events; any idea why a frogtie device wouldn't hide the arms or legs? The play session came to close when a group of Synths got the better of myself and Heather and we walked (or shimmied on our knees) out of the CIT Ruins in a tangle of KFT gear. Heather has a cleartape frogtie but her arms and legs are not hidden as I imagine they should be. I checked the build bodyslide data for KFT but they do indeed load after everything else so there's no losing conflicts. I'm not sure if something is in the way/tampering with the device. I run with the RH and DD compatibility patches.

36020260523114724106.jpg.ad2e9d35f595c9c442e8ce3758035893.jpg

 

🥰

Posted (edited)
14 hours ago, kziitd said:

36020260523114724106.jpg.ad2e9d35f595c9c442e8ce3758035893.jpg

 

🥰

 

That makes 100% sense. I did mention the issue to LlamaRCA and it was confirmed that her aggression stat being at 2.00 was indeed unintentional, so the ideal fix is to drop her aggression to 1 via the setav 2bc 1 command.

 

I can also say during testing that the clothing items I've equipped to Heather have so far never been replaced - but that's not a guarantee it won't happen of course.

 

Thank you for relaying the info back here and entertaining my trivial lines of thought, heh. And should Ego see this - thank you for this mod and your effort on it. I should be good to enjoy the rest of my playthrough. :D

Edited by SkyeRangerDelta
  • 2 weeks later...
Posted (edited)

Immersion...

 

Metal Armbinder 3 ... Currently you escape by cutting through Metal with a Knife, it should be a Hacksaw.

 

I escaped with a Deathclaw Hand.

 

Edited by Krazyone
Posted

I recently encountered an issue with KFT toolset items.

I am playing with Commonwealth Slavers and recently added the Sexual Harassment fork. Someone approached my character and added a yoke+frogtie and a bag+gag. I'm also currently devoid of arms so the frogtie didn't equip (I believe CS prevents that when there are no arms available), but my movement was affected like if it did. I can't remove the device through normal means, not even using KFT debug options. The effect can't be removed, even if the device is removed through console, and even then I had to use "removeall" to do so. It appears to be a similar issue to the gag effect from some gags not clearing when they are removed. Reloading also didn't clear this.

Someone at the CS thread had some KFT issues and the advice was to remove the mod, save the game and them re-add it. Is that the only solution?

Posted
23 hours ago, DragonHunter1202 said:

Is there any way to have an armbinder and clothes on at the same time?

Vtaw's clothes works fine.

Posted (edited)
On 6/4/2026 at 10:28 PM, JohnyBurner said:

I recently encountered an issue with KFT toolset items.

I am playing with Commonwealth Slavers and recently added the Sexual Harassment fork. Someone approached my character and added a yoke+frogtie and a bag+gag. I'm also currently devoid of arms so the frogtie didn't equip (I believe CS prevents that when there are no arms available), but my movement was affected like if it did. I can't remove the device through normal means, not even using KFT debug options. The effect can't be removed, even if the device is removed through console, and even then I had to use "removeall" to do so. It appears to be a similar issue to the gag effect from some gags not clearing when they are removed. Reloading also didn't clear this.

Someone at the CS thread had some KFT issues and the advice was to remove the mod, save the game and them re-add it. Is that the only solution?

 

Apparently, reinstalling EAP but leaving out Grey's animations gagged files solves this, in case someone wants to try this solution.

Edited by JohnyBurner
Wrong mod referenced
Posted
On 6/10/2026 at 12:53 AM, Personpeebles said:

Is this mod dead? or will there be more content to come?

Yes and no.
Ego, the author of the main functions and scripts, has retired, though he can still be contacted in the event of major issues or critical situations.
I am still producing content updates, and FusionGirl 2 is currently in development by its creator.
So, when the time is right—in my view, after the public release of FG2—I will look for a way to handle future updates.

Posted

My character acts like there's a gag in but there isn't.
 

(used the debug button to unequip all devices, used recycleactor in console, used player.kill in console nothing works)

Posted (edited)

I just need to know what the keyword or query is that triggers what happens after pressing that button and the one below it. I need this to implement what I want there. 

imagen.png

Edited by yokito78
Posted
On 6/17/2026 at 10:48 AM, JohnyBurner said:

 

Apparently, reinstalling UAP but leaving out Grey's animations gagged files solves this, in case someone wants to try this solution.

EAP, Johny

Posted

Is there any chance to use (some of) these items on male NPC's?
Is there even a mod for bondage/fetish gear for male npc's?

Posted
On 19/6/2026 at 17:48, kziitd said:

Sí y no.
Ego, el autor de las funciones y scripts principales, se ha retirado, aunque aún se le puede contactar en caso de problemas importantes o situaciones críticas.
Sigo produciendo actualizaciones de contenido, y FusionGirl 2 está actualmente en desarrollo por su creador.
Así que, cuando llegue el momento oportuno —en mi opinión, después del lanzamiento público de FG2— buscaré la manera de gestionar las futuras actualizaciones.

Sorry, could you please answer the question I posted with an image? Also, I wanted to ask where I can see the progress on Fusion 2.

Posted
57 minutes ago, yokito78 said:

Sorry, could you please answer the question I posted with an image? Also, I wanted to ask where I can see the progress on Fusion 2.

But your question does not lend itself answers in the form of an image.

Posted
1 hour ago, sen4mi said:

But your question does not lend itself answers in the form of an image.

Well, I only used the image because I don't know how to describe what I want—it was the easiest way to show what happens internally in the code when you click on the two options.

Posted
1 hour ago, yokito78 said:

Well, I only used the image because I don't know how to describe what I want—it was the easiest way to show what happens internally in the code when you click on the two options.

There are no keywords involved. The idle state is triggered, and a check is performed to determine the chance of release. All of this takes place within the KZEB_API.psc script.

Posted (edited)
8 hours ago, yokito78 said:

Sorry, could you please answer the question I posted with an image? Also, I wanted to ask where I can see the progress on Fusion 2.

Sorry, I don't know anything about scripting, so I can't use images to show you.:sweat_smile:

 

For information regarding FG2, you can join the Discord server; you should be able to find the invite link on the Bodytalk project page on Nexus.

Edited by kziitd
Posted (edited)

there seems to be a bug because sometimes my character will say "mmph" like she's gagged, but she's not. even using 'remove all devices on player' in the mcm has no effect.

Edited by cockroach666

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