Jump to content

Cumshot 2.3 (FINISHED, DISCONTINUED)


Recommended Posts

Posted

I can't set up any individual animations is Cum shot.  What's going on?

 

That's weird. It can happen that the list is completely empty, but that can be fixed by clicking the "Rebuild animation list" text. But I've never seen the list filled with nameless entries. Something is messed up in your game. I'd recommend uninstalling SexLab and all mods that depend on it, then clean your save with a savegame cleaner. Load and resave the game, and then install the SexLab stuff again. Maybe you should ditch the SKSE co-save too (but that one might also contain important information from other mods, so back it up first).

 

 

Is it possible to make cum shots for creatures? (dogs+horses)

 

Unfortunately not (yet). The reason is that I wanted to add general creature support, for vanilla creatures as well as for creatures from DLCs and mods, without making Cumshot dependent on those mods. However, the cumshots are equipped as an armor, and the way the armor system works in Skyrim, you have to specify all the races that can equip the armor in the CK. And there's no Papyrus function that can modify those lists.

 

But there's hope. Expired is adding a new way to attach meshes to actors in Netimmerse Override that can bypass this limitation. I'm very busy atm though, and I may not have a chance to work on Cumshot anytime soon. Maybe I'll wait for the final SexLab 1.6 anyway, so I won't have to push out another compatibility update on top of that.

 

 

  • 2 weeks later...
Posted

I seem to be having some problems with the transgender options. When using equipable schlongs, my character plays female masturbate animations only, whether the character is set as transgender or not in the mcm. I have tried using "SoS Equippable Schlong" and some of the other schlong addons, it still only uses female animations.

 

I am using sexlab 1.59c and cumshot 1.6, any ideas what might be going wrong? would a load order help figure it out?

 

Edit: just tried sexlab gender swap, same problem, I get female animations whether I set character as male or female...   :(

Posted

I seem to be having some problems with the transgender options. When using equipable schlongs, my character plays female masturbate animations only, whether the character is set as transgender or not in the mcm. I have tried using "SoS Equippable Schlong" and some of the other schlong addons, it still only uses female animations.

 

I am using sexlab 1.59c and cumshot 1.6, any ideas what might be going wrong? would a load order help figure it out?

 

Edit: just tried sexlab gender swap, same problem, I get female animations whether I set character as male or female...   :(

 

Works for me, I just tried it. Btw, the transgender options in Cumshot's MCM are just a convenient way to call SexLab's gender change functions, nothing more. Exactly what SexLab gender swap does. So your problem lies in the framework itself, or something else is messing with your character's gender settings.

 

EDIT: I used Matchmaker to test it. If you're using another mod to initiate sex scenes, maybe the mod forces an animation to play based on your character's real gender, instead of the SexLab gender as it should. Yeah, dickgirls always have problems...

 

Posted

Hm, the masturbate key is part of SexLab Aroused, not the framework itself. Dunno if Aroused does the correct gender checks or not.

 

EDIT: yes, confirmed it. Using the masturbate key from Aroused makes her use female animations, regardless of the transgender setting. You'll have to inform fishburger about it.

Posted

I actually noticed this myself. For a female character with the transgender option checked the Aroused hotkey (held down) triggers only female solo animations if any are active in sexlab. If none are active it will play an active male one instead, but cycling through available animations with the O sexlab hotkey won't include male animations if any female solos are active. If transgender isn't checked and no female solos are active you'll get a message that no animations are available.

 

It's the same with the Sex Slaves mod - transgender doesn't seem to be recognised - yet it is in Amorous Adventures. I assume there's more than one way of checking an actor's sexlab-related gender before a scene, and some mods do it one way and some another.

Posted

Aroused (and redux) don't do sexlab genderchecks but default papyrus gendercheck when holding the masturbate key. The relevant function can be found in slamainscr.psc, line 456. Change that from

If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

to

If (SexLab.GetGender(PlayerRef) == 0)

and recompile to make it take check sexlabgenders instead.

  • 2 months later...
Posted

I wanted to add another request for creature support based on all of the dialyog options and hentai support it would be great to combine massive spurts of cum with the creatures.

 

I should add in love this mod and use it all the time :). Thanks.

Posted

Aroused (and redux) don't do sexlab genderchecks but default papyrus gendercheck when holding the masturbate key. The relevant function can be found in slamainscr.psc, line 456. Change that from

If (PlayerRef.GetLeveledActorBase().GetSex() == 0)

to

If (SexLab.GetGender(PlayerRef) == 0)

and recompile to make it take check sexlabgenders instead.

 

Thanks for that fix.

Posted

I don't know if I'm just doing it wrong or what, but changing the values in the adjustvalues.json isn't doing anything in game.

  • 3 weeks later...
  • 2 weeks later...
Posted
sexlab cumshot and soulgem oven II and Fill her UP are having a conflict.  IF you select Make the player transexual, then your toon will not be able to get

 pregnant by sex.  Nor will the players toon be able to show cum infaltion as no sperm is allowed to enter the player toon.  

 

 I tested this on a new toon, for several hours.  Setting back to female in Sexlab cumshot and another soulgem is added. setting to transexual and no soulgem is added after several attemps.  Remove the transexual setting and soulgem is added on first try.  I had soulgem setting with humans to 100 percent.

 

I did not have both fill her up and soulgem oven installed at the same time for the tests.

 

 I am not sure if this is a problem or a planned.  And I am not sure which mod or mods have the code that is doing the blocking.

 

 I would rather Futa's as my toon is can get pregnant as they have the equipment for it.  

Posted

 

sexlab cumshot and soulgem oven II and Fill her UP are having a conflict.  IF you select Make the player transexual, then your toon will not be able to get
 pregnant by sex.  Nor will the players toon be able to show cum infaltion as no sperm is allowed to enter the player toon.  
 
 I tested this on a new toon, for several hours.  Setting back to female in Sexlab cumshot and another soulgem is added. setting to transexual and no soulgem is added after several attemps.  Remove the transexual setting and soulgem is added on first try.  I had soulgem setting with humans to 100 percent.
 
I did not have both fill her up and soulgem oven installed at the same time for the tests.
 
 I am not sure if this is a problem or a planned.  And I am not sure which mod or mods have the code that is doing the blocking.
 
 I would rather Futa's as my toon is can get pregnant as they have the equipment for it.  

 

 

Its because the Sexlab functions that turning transexual option on is basically a Sexlab treatasmale option for females and treatasfemale for guys.

Posted

 

sexlab cumshot and soulgem oven II and Fill her UP are having a conflict. IF you select Make the player transexual, then your toon will not be able to get

pregnant by sex. Nor will the players toon be able to show cum infaltion as no sperm is allowed to enter the player toon.

 

I tested this on a new toon, for several hours. Setting back to female in Sexlab cumshot and another soulgem is added. setting to transexual and no soulgem is added after several attemps. Remove the transexual setting and soulgem is added on first try. I had soulgem setting with humans to 100 percent.

 

I did not have both fill her up and soulgem oven installed at the same time for the tests.

 

I am not sure if this is a problem or a planned. And I am not sure which mod or mods have the code that is doing the blocking.

 

I would rather Futa's as my toon is can get pregnant as they have the equipment for it.

 

Its because the Sexlab functions that turning transexual option on is basically a Sexlab treatasmale option for females and treatasfemale for guys.

This is new then, a year ago before I took a break from playing my Futa toon could get pregnant.

  • 3 weeks later...
Posted

Sorry if I was unclear in my question. What I meant to ask was if it is possible to change Cumshot to automatically flag females as transgendered if a schlong is detected instead of having to do so manually.

 

 

That would be possible, maybe as an MCM option. Don't expect it tomorrow, but I'll add it when Cumshot gets its next update.

 

I think this is the feature I'm looking for as well.  I know that doing dynamic things tend to be harder, so I wasn't sure if I could find a mod that would do it.

 

Hoping that playing a female PC puts the PC in a female role with a male NPC, and in a male role using SOS selected schlong with a female NPC, and auto toggling to a "male" character.

 

A few mods, Apropos for one, and Soulgem and other preg mods,  behave differently based on which gender the PC is.  Some of the animal animations won't trigger for males as well.  Not sure if it would be better for all the various mods to get fixed, or one mod developed to auto-toggle male/female status for the PC.

Posted

 

Sorry if I was unclear in my question. What I meant to ask was if it is possible to change Cumshot to automatically flag females as transgendered if a schlong is detected instead of having to do so manually.

 

 

That would be possible, maybe as an MCM option. Don't expect it tomorrow, but I'll add it when Cumshot gets its next update.

 

I think this is the feature I'm looking for as well.  I know that doing dynamic things tend to be harder, so I wasn't sure if I could find a mod that would do it.

 

Hoping that playing a female PC puts the PC in a female role with a male NPC, and in a male role using SOS selected schlong with a female NPC, and auto toggling to a "male" character.

 

A few mods, Apropos for one, and Soulgem and other preg mods,  behave differently based on which gender the PC is.  Some of the animal animations won't trigger for males as well.  Not sure if it would be better for all the various mods to get fixed, or one mod developed to auto-toggle male/female status for the PC.

 

 

Unfortunately it's not as easy as I thought. Ideally I'd have to catch an event from a SexLab scene when it starts, and then check all actors if they are schlonged females. But that has to be done before a fitting animation is chosen and the actors are assigned to their positions / roles in it. However, there's no such event. The earliest event in a SexLab scene is AnimationStart, and then it's already too late. So the automatic flagging would only come into effect in the next animation, but not in the first.

 

An alternative way would be periodically scanning all actors around the player. But that would only add to script load, especially if you have other mods running that do so as well, like SOS and Aroused. I really don't like that solution.

 

After all, automatic transgender flagging isn't closely related to ejaculations, and should be part of the Framework itself rather than Cumshot. Like manual transgender switching, which has been added to the SexLab 1.60 betas, and is now redundant in the Cumshot MCM. I'll leave it in just because... it's there, and it's slightly more convenient than the SexLab version, where you have to press the Select Actor key before. But adding automatic flagging just isn't worth the hassle.

 

Posted

 

 

Sorry if I was unclear in my question. What I meant to ask was if it is possible to change Cumshot to automatically flag females as transgendered if a schlong is detected instead of having to do so manually.

 

 

That would be possible, maybe as an MCM option. Don't expect it tomorrow, but I'll add it when Cumshot gets its next update.

 

I think this is the feature I'm looking for as well.  I know that doing dynamic things tend to be harder, so I wasn't sure if I could find a mod that would do it.

 

Hoping that playing a female PC puts the PC in a female role with a male NPC, and in a male role using SOS selected schlong with a female NPC, and auto toggling to a "male" character.

 

A few mods, Apropos for one, and Soulgem and other preg mods,  behave differently based on which gender the PC is.  Some of the animal animations won't trigger for males as well.  Not sure if it would be better for all the various mods to get fixed, or one mod developed to auto-toggle male/female status for the PC.

 

 

Unfortunately it's not as easy as I thought. Ideally I'd have to catch an event from a SexLab scene when it starts, and then check all actors if they are schlonged females. But that has to be done before a fitting animation is chosen and the actors are assigned to their positions / roles in it. However, there's no such event. The earliest event in a SexLab scene is AnimationStart, and then it's already too late. So the automatic flagging would only come into effect in the next animation, but not in the first.

 

An alternative way would be periodically scanning all actors around the player. But that would only add to script load, especially if you have other mods running that do so as well, like SOS and Aroused. I really don't like that solution.

 

After all, automatic transgender flagging isn't closely related to ejaculations, and should be part of the Framework itself rather than Cumshot. Like manual transgender switching, which has been added to the SexLab 1.60 betas, and is now redundant in the Cumshot MCM. I'll leave it in just because... it's there, and it's slightly more convenient than the SexLab version, where you have to press the Select Actor key before. But adding automatic flagging just isn't worth the hassle.

 

 

 

Well, that's kinda what I thought.

 

Guess we'll see if the new SL version has the options ... why is it so hard to replicate the futa hentai... pinch her clit, out pops a dick :(

 

 

Posted

New version: 1.7 (SexLab 1.60 edition)

 

 

NOTE: When updating from an earlier version of Cumshot, you might have to save and reload once before the mod works.
 

List of changes:

  • Compatible with SexLab 1.6+
    Cumshot 1.7 supports new SexLab features. On the other hand, it requires the latest Framework version to run. I'll leave Cumshot 1.6 up for a while, for those who want to stick with SexLab 1.59c. Note that Cumshot 1.6 also works with SexLab 1.60, you'll just miss out on the new features (see below).
  • Support for separate orgasms
    In SexLab 1.6+ actors can have additional individual orgasms during a sex scene. Cumshot catches orgasm events individually for each actor now, instead of only checking for the start of the orgasm stage.
  • MCM page for ejaculation rules can handle more than 125 animations
    The number of animations that can be installed under SexLab has risen from 125 to 350. Cumshot's MCM takes this into account.
  • Added ejaculation rule presets for new animations in SexLab 1.6
    About 40 new animations have been added to SexLab. More than half of them needed special rules for ejaculation visibility.
  • SOS: Support for specific schlong shapes per race that require a different cumshot position
    Schlong addons can have different shapes for some races that have their tip at a different position. In these cases, the cumshots have to be adjusted accordingly.
  • Added cumshot positions for Leito schlong addon
    This is the first released schlong addon that needed a different cumshot position for one race (Khajiit).
  • Improved the shape of the final drip
    Now it looks more like a drip than like a piece of toothpaste.
  • Removed minimum orgasm distance option
    It doesn't make much sense anymore since many of the new animations place the actors at zero or near-zero distance. The fading bug seems to be fixed anyway.
  • some minor internal changes
    Among those worth mentioning:
    - Crosshair target detection uses a new SKSE function now. Before, Papyrus had to process an event every time something got under the crosshair, which added to overall script load. Now it's a function that is only called when needed.
    - Custom rules for animations are no longer stored by their display name, but by their registry ID. These won't change in future SexLab versions.

 

Posted

I hope this new update still works with SAM Recoded by b3lisario http://www.ladymoiraine.com/forum/index.php?topic=8635.0

 

It should. But SAM always CTD's for me after the first save and reload when I try to start a SexLab scene, with and without Cumshot. It was like this with the old version, and still with SAM Recoded. No idea why, it seems to work for most users. Since Cumshot 1.7 requires a full reload in order to work, I can't fully test it. However, MCM and manually triggered ejaculations work properly with SAM. I'm pretty sure Cumshot is fully compatible with SAM Recoded for those who don't have the CTD problem.

Posted

Then maybe you should report it to b3lisario, maybe he can fix it so you and other people will have more stable game too, but honestly I don't have CTD with SAM, just recently I have some performance problems with latest SAM so I thinking of deleting it and use SOS which I hope is not more stable.. 

 

Thanks for reply.

Posted

Thank you for the update. I love your mod very much.

Posted

Hiya Erstam,

 

I updated to the new version, but since then no cumshots happen. I have adjusted the settings for each animation, but still nothing.

The papyrus logs show no errors, so that isn't much help.

 

I did a completely new, clean install of the Sexlab mods I use, after SL 1.60 came out. I checked the saves with both clean save and PDT so no remnants were left. So, I am a bit mystified.

 

Also, I had been using the "old" version of Cumshot with the SL 1.60 release candidates and had no problems then.

 

If you need more information or what not, let me know.

Posted

Hiya Erstam,

 

I updated to the new version, but since then no cumshots happen. I have adjusted the settings for each animation, but still nothing.

The papyrus logs show no errors, so that isn't much help.

 

I did a completely new, clean install of the Sexlab mods I use, after SL 1.60 came out. I checked the saves with both clean save and PDT so no remnants were left. So, I am a bit mystified.

 

Also, I had been using the "old" version of Cumshot with the SL 1.60 release candidates and had no problems then.

 

If you need more information or what not, let me know.

 

Did you save and reload? That's needed for the changed events to register.

 

If that doesn't help, try this (replace the installed file). This version forcibly unregisters every event that is used, or had been used before, and registers them again.

SLCumshotScript.pex

 

If you still have problems, set debug level in Cumshot's MCM to something other than None, play an animation, and send me your Papyrus log.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...