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Cumshot 2.3 (FINISHED, DISCONTINUED)


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Posted

a qestion will this also work for a futa but when she dusent have balls?

 

Depends on how your futa character is set up. If she has any SOS addon for females assigned, she'll be able to cum. If she's wearing a strapon-type schlong, it will only work for B3lisario's Equippable Schlong, i.e. if the ingame name of the strapon is "SOS Equipable Schlong". That's because other (artficial) strapon types are not supposed to ejaculate, and there's no reliable way to distinguish between those types.

 

You can always set your futa to transgender. However, this would prevent her from performing lesbian or other female-only animations.

 

Posted

 

a qestion will this also work for a futa but when she dusent have balls?

 

Depends on how your futa character is set up. If she has any SOS addon for females assigned, she'll be able to cum. If she's wearing a strapon-type schlong, it will only work for B3lisario's Equippable Schlong, i.e. if the ingame name of the strapon is "SOS Equipable Schlong". That's because other (artficial) strapon types are not supposed to ejaculate, and there's no reliable way to distinguish between those types.

 

You can always set your futa to transgender. However, this would prevent her from performing lesbian or other female-only animations.

 

 

yae i got the futa no balls vers from sos for famales and i got a div mod so it wold be reconised so i wodent get lesbian animations (i tink stil in the instaling mods pace here and thair testing XD)

  • 4 weeks later...
Posted

I was thinking of taking zaz fluidity mesh, retexturing it white, and using that as male cumshot,....like the female squirting mod.

 

Only to make it more like cum and less like urine or white water,...I was thinking of breaking the stream up (to make it less continuous and more like burst fire)  and slowing it down a bit.

 

also limiting the range to make the stream shorter.

 

Have you thought about this option before or after making cumshot?

Posted

I was thinking of taking zaz fluidity mesh, retexturing it white, and using that as male cumshot,....like the female squirting mod.

 

Only to make it more like cum and less like urine or white water,...I was thinking of breaking the stream up (to make it less continuous and more like burst fire)  and slowing it down a bit.

 

also limiting the range to make the stream shorter.

 

Have you thought about this option before or after making cumshot?

 

I don't think I'll ever change the way the spurts are implemented. This mod is built upon the original cumshot mesh made by wpg97541. wpg himself had experimented with particle-based solutions before, but didn't get good results. Particle streams look best when they consist of small droplets. Elongated particles can look weird because they keep their orientation in space - depending on body position, their axis could be perpendicular to their flying direction. So he settled with the animated meshes.

 

Posted

 

I was thinking of taking zaz fluidity mesh, retexturing it white, and using that as male cumshot,....like the female squirting mod.

 

Only to make it more like cum and less like urine or white water,...I was thinking of breaking the stream up (to make it less continuous and more like burst fire)  and slowing it down a bit.

 

also limiting the range to make the stream shorter.

 

Have you thought about this option before or after making cumshot?

 

I don't think I'll ever change the way the spurts are implemented. This mod is built upon the original cumshot mesh made by wpg97541. wpg himself had experimented with particle-based solutions before, but didn't get good results. Particle streams look best when they consist of small droplets. Elongated particles can look weird because they keep their orientation in space - depending on body position, their axis could be perpendicular to their flying direction. So he settled with the animated meshes.

 

 

Yea I figured fluidity would have been the first obvious option to try,....I was pretty sure you guys must have looked into it.

 

No worries,...It certainly looks great as-is,....

 

If I were sticking with meshes I'd look into adding a skeleton to the cum meshes, so you can animate/scale/apply physics to the individual cum meshes,....

 

I wouldn't mind looking into the meshes myself if I can get permission to edit them from you and WPG97541,...I'd only upload any changes to this thread

Posted

 

Yea I figured fluidity would have been the first obvious option to try,....I was pretty sure you guys must have looked into it.

 

No worries,...It certainly looks great as-is,....

 

If I were sticking with meshes I'd look into adding a skeleton to the cum meshes, so you can animate/scale/apply physics to the individual cum meshes,....

 

I wouldn't mind looking into the meshes myself if I can get permission to edit them from you and WPG97541,...I'd only upload any changes to this thread

 

 

Of course, have a go at it! :) It may be difficult to get in contact with wpg97541 (last active: Oct 27 2014), but I don't think he would have any objections.

 

Posted

I have a question about the transgender setting. On the first page you mention that if a female is schlonged you don't need to set transgender since the schlong gets detected and ejaculation get applied, but then they still use female animations since the transgender flag doesn't change set. Would it be possible to actually set that flag instead on schlong detection?

 

By using SOS Female Schlongifier (No Schlong Addon) together with SOS schlong for females - UNP it's easy to only have certain percentage of random females schlonged, and I was hoping that this mod could fill the gap to making schlonged females behave as males as far as sexlab is concerned.

Posted

I have a question about the transgender setting. On the first page you mention that if a female is schlonged you don't need to set transgender since the schlong gets detected and ejaculation get applied, but then they still use female animations since the transgender flag doesn't change set. Would it be possible to actually set that flag instead on schlong detection?

 

By using SOS Female Schlongifier (No Schlong Addon) together with SOS schlong for females - UNP it's easy to only have certain percentage of random females schlonged, and I was hoping that this mod could fill the gap to making schlonged females behave as males as far as sexlab is concerned.

 

Yes, you can always set females to transgender, whether they are schlonged or not. Then they will fill male roles in an animation (and use a strapon if needed), but they won't perform animations that are marked as female only, like tribadism etc.

 

If a schlong is detected on a female actor, she can ejaculate at orgasm. That's either when she has a schlong addon assigned, or when she wears a "natural" strapon type (currently only b3lisario's UNP Equipable Schlong).

 

Posted

Sorry if I was unclear in my question. What I meant to ask was if it is possible to change Cumshot to automatically flag females as transgendered if a schlong is detected instead of having to do so manually.

Posted

That would be possible, maybe as an MCM option. Don't expect it tomorrow, but I'll add it when Cumshot gets its next update.

Posted

Sorry to trouble you but I installed both your mod and NetImmerse Override v2-9-6,with SYUI4.1&SKSE1.71,and the json is in its right place. but when i installed them by ModOrganizer and looted them it is always shown the warning "i haven't use nioverride correctly"....my friends who use MO also shows this messges.Thank you!

 

btw:may i get the premission of translating this mod into Chinese? I have pmed you.Thx! :cool:

Posted

Sorry to trouble you but I installed both your mod and NetImmerse Override v2-9-6,with SYUI4.1&SKSE1.71,and the json is in its right place. but when i installed them by ModOrganizer and looted them it is always shown the warning "i haven't use nioverride correctly"....my friends who use MO also shows this messges.Thank you!

 

btw:may i get the premission of translating this mod into Chinese? I have pmed you.Thx! :cool:

 

Do you have RaceMenu 3.0 installed? Then don't install Netimmerse Override 2.9.6 since RaceMenu contains a newer version of it. The NetImmerse Override version on Nexus hasn't been updated accordingly.

 

Yes, you can translate the mod into Chinese as long as you give proper credits and link back to the original English version here on LL.

 

  • 2 weeks later...
Posted

Is there a way to extend the time the final drip is present on the end of the penis? Also, it doesn't correctly trigger during masturbation (the final drip, that is. Everything else works fine)

Posted

Is there a way to extend the time the final drip is present on the end of the penis? Also, it doesn't correctly trigger during masturbation (the final drip, that is. Everything else works fine)

 

During SexLab scenes, the drip will stay until the animation ends. If you trigger the cumshot manually, the whole cumshot mesh (including the drip) is removed after 9 seconds. That's a safety measure, to prevent cases where additional cumshot items may get stuck in the inventory and won't be properly equipped or unequipped later. Remember, the ejaculation hotkey is a "use at your own risk" feature because of that.

 

Be sure you have the "Show final drip" option in the MCM checked. Or maybe you have automatic stage progression on, and set the time for the orgasm phase so short that there isn't enough time for the cumshot animation to complete and the drip to appear. Other than that, there is no difference: if the drip appears when triggered manually, it will also appear in SexLab animations.

 

 

Posted

 

Is there a way to extend the time the final drip is present on the end of the penis? Also, it doesn't correctly trigger during masturbation (the final drip, that is. Everything else works fine)

 

During SexLab scenes, the drip will stay until the animation ends. If you trigger the cumshot manually, the whole cumshot mesh (including the drip) is removed after 9 seconds. That's a safety measure, to prevent cases where additional cumshot items may get stuck in the inventory and won't be properly equipped or unequipped later. Remember, the ejaculation hotkey is a "use at your own risk" feature because of that.

 

Be sure you have the "Show final drip" option in the MCM checked. Or maybe you have automatic stage progression on, and set the time for the orgasm phase so short that there isn't enough time for the cumshot animation to complete and the drip to appear. Other than that, there is no difference: if the drip appears when triggered manually, it will also appear in SexLab animations.

 

 

That's the weird part, the final drip triggers with the automatic ejaculation key and even during internal cumshots (with the always ejaculate option enabled). In all cases, the actual ejaculation spurts work fine, it's only during the masturbation scenes that the final drip fails to show. (even though I can hear it being "un-equipped" at the end)

 

Posted

 

That's the weird part, the final drip triggers with the automatic ejaculation key and even during internal cumshots (with the always ejaculate option enabled). In all cases, the actual ejaculation spurts work fine, it's only during the masturbation scenes that the final drip fails to show. (even though I can hear it being "un-equipped" at the end)

 

 

That's really weird then. Cumshot doesn't make any difference between masturbation or any other animation. When an ejaculation is displayed, and "Show final drip" is on, the drip will show up as well, provided you (or SexLab's animation settings) leave it enough time to appear before the cumshot mesh is unequipped. I have no idea what's happening in your game.

 

Posted

 

 

That's the weird part, the final drip triggers with the automatic ejaculation key and even during internal cumshots (with the always ejaculate option enabled). In all cases, the actual ejaculation spurts work fine, it's only during the masturbation scenes that the final drip fails to show. (even though I can hear it being "un-equipped" at the end)

 

 

That's really weird then. Cumshot doesn't make any difference between masturbation or any other animation. When an ejaculation is displayed, and "Show final drip" is on, the drip will show up as well, provided you (or SexLab's animation settings) leave it enough time to appear before the cumshot mesh is unequipped. I have no idea what's happening in your game.

 

 

 

Yeah, it's properly detecting the SOS type as well. The only thing I can think of the final drip mesh isn't playing nice because of some other mod.

Posted

no one in cross hair, sais cumshot mcm, but Lydia is in crosshair.

i never had any Problem with this mod, so it must be some other mod interfering or something is wrong with sexlab.

that is also true for the equipable schlong, which disappears at the follower at sexlab Animation start.- it disappears , not in inventory and not in console showinventory anymore.

you got a lot of good ideas, hopefully here too.

 

greetings

Posted

no one in cross hair, sais cumshot mcm, but Lydia is in crosshair.

 

Sometimes NPCs walk out of the crosshair range a split second before you open the menu. That also happens to me occasionally.

 

Or the Papyrus event queue is totally clogged up in your game, so the event that determines what NPC is under the crosshair won't be processed. In that case you'll have a general problem with your save, and other scripted mods could give you trouble as well.

 

that is also true for the equipable schlong, which disappears at the follower at sexlab Animation start.- it disappears , not in inventory and not in console showinventory anymore.

 

That's not a Cumshot problem. Cumshot does nothing until orgasm starts.

 

 

Posted

 

no one in cross hair, sais cumshot mcm, but Lydia is in crosshair.

 

Sometimes NPCs walk out of the crosshair range a split second before you open the menu. That also happens to me occasionally.

 

Or the Papyrus event queue is totally clogged up in your game, so the event that determines what NPC is under the crosshair won't be processed. In that case you'll have a general problem with your save, and other scripted mods could give you trouble as well.

 

that is also true for the equipable schlong, which disappears at the follower at sexlab Animation start.- it disappears , not in inventory and not in console showinventory anymore.

 

That's not a Cumshot problem. Cumshot does nothing until orgasm starts.

 

1. you re right. tested a new game it works.

2. i know, but you have a lot of knowledge and may have an idea about it

  • 1 month later...
Posted

Hi thank you for the mod

 

A question though. In MCM under the option single animations im not shure i understand the settings to start with there are ??= all ways shows ejaculation. if i click that option i get -- as no ejaculation shown ?

 

I try to switch of ejaculation for internal orgasm  to no avail can you  explain this a little more clear

 

I have turned off final drip (it tends to hang on) if that means anything

 

Request: Cum shots for Dogs and Horses :angel:

Posted

A question though. In MCM under the option single animations im not shure i understand the settings to start with there are ??= all ways shows ejaculation. if i click that option i get -- as no ejaculation shown ?

 

I try to switch of ejaculation for internal orgasm  to no avail can you  explain this a little more clear

 

As far as I know:

 

??  =  use default SexLab settings. If the actor in either role orgasms, ejaculation will kick in for that actor

--   =  neither actor ejaculates

1-  =  actor 1 ejaculates, actor 2 doesn't

-2  =  actor 2 ejaculates, actor 1 doesn't

12 =  both ejaculate

 

1 is generally the "female" actor and 2 the "male" actor. (Women come first for a change! :P)

Posted

Read the information text at the bottom of the MCM page when you mouse over an item. Everything is explained there.

 

[??] doesn't mean that all ejaculations will be shown, it means that there's no special rule defined for this animation, and the default rules kick in: If the animation has the Vaginal, Anal, or Oral tag, the actor in position 2 (usually the "male" position) will have his ejaculation hidden. Otherwise all ejaculations are visible.

 

 

  • 2 weeks later...
Posted

 

A question though. In MCM under the option single animations im not shure i understand the settings to start with there are ??= all ways shows ejaculation. if i click that option i get -- as no ejaculation shown ?

 

I try to switch of ejaculation for internal orgasm  to no avail can you  explain this a little more clear

 

As far as I know:

 

??  =  use default SexLab settings. If the actor in either role orgasms, ejaculation will kick in for that actor

--   =  neither actor ejaculates

1-  =  actor 1 ejaculates, actor 2 doesn't

-2  =  actor 2 ejaculates, actor 1 doesn't

12 =  both ejaculate

 

1 is generally the "female" actor and 2 the "male" actor. (Women come first for a change! :P)

 

 

 

Read the information text at the bottom of the MCM page when you mouse over an item. Everything is explained there.

 

[??] doesn't mean that all ejaculations will be shown, it means that there's no special rule defined for this animation, and the default rules kick in: If the animation has the Vaginal, Anal, or Oral tag, the actor in position 2 (usually the "male" position) will have his ejaculation hidden. Otherwise all ejaculations are visible.

 

Thanks

Is it possible to make cum shots for creatures? (dogs+horses)

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