Ranulf Posted June 25, 2018 Posted June 25, 2018 Would it be possible to make this mod compatible with werewolves? I use S.A.M and it works great when in human form, but nothing shows when in werewolf form. I don't know if you are aware of it, but the werewolf form from S.A.M uses S.A.M genitals too, so this is why I thought it would work with this mod. But it's not. I hear the sound of the mesh being equipped, but nothing shows. Is there anything you can do about that? Or if it is too much of a hassle, I understand. Anyway, thank you for your work and looking forward to an answer from you!
Erstam Posted June 25, 2018 Author Posted June 25, 2018 13 hours ago, Ranulf said: Would it be possible to make this mod compatible with werewolves? I use S.A.M and it works great when in human form, but nothing shows when in werewolf form. I don't know if you are aware of it, but the werewolf form from S.A.M uses S.A.M genitals too, so this is why I thought it would work with this mod. But it's not. I hear the sound of the mesh being equipped, but nothing shows. Is there anything you can do about that? Or if it is too much of a hassle, I understand. Anyway, thank you for your work and looking forward to an answer from you! Guess what? Werewolves were never supported by Cumshot. There were a couple of reasons back when I originally developed the mod: 1) there was no decent and widely used werewolf penis mod at that time, 2) the different geometry of the werewolf skeleton compared to the humanoid skeleton made it difficult to implement, and 3) no one asked for it. However, since Cumshot v1.6 it has become easier to support exotic schlong types, so here is a patch with tentative Werewolf support: Werewolf patch for 1.7.3 LE.7z Werewolf patch for 1.7.3 SE.7z Be aware that the cumshot might appear displaced on werewolves. That's where you have to do some work yourself - it would indeed be too much of a hassle for me to register on VectorPlexus' site, download the latest SAM, install, test, and so on. In order to tweak the cumshot position, follow the "expert section" at the end of Cumshot's readme. The values you have to change are those under "werewolf" at the very end of AdjustValues.json. It might look confusing at first, but just follow the procedure described in the last two paragraphs, and you'll soon find the correct position. 2
Ranulf Posted June 26, 2018 Posted June 26, 2018 Wow, thanks for your quick reply! So I tested the patch you provided, tweaked the values from 0.7 to 0 for y position and it's already looking fine honnestly! Now everything works, thank you! ^_^
LukeDuke Posted June 27, 2018 Posted June 27, 2018 On 6/25/2018 at 10:37 PM, Erstam said: Guess what? Werewolves were never supported by Cumshot. There were a couple of reasons back when I originally developed the mod: 1) there was no decent and widely used werewolf penis mod at that time, 2) the different geometry of the werewolf skeleton compared to the humanoid skeleton made it difficult to implement, and 3) no one asked for it. However, since Cumshot v1.6 it has become easier to support exotic schlong types, so here is a patch with tentative Werewolf support: Werewolf patch for 1.7.3 LE.7z Werewolf patch for 1.7.3 SE.7z Be aware that the cumshot might appear displaced on werewolves. That's where you have to do some work yourself - it would indeed be too much of a hassle for me to register on VectorPlexus' site, download the latest SAM, install, test, and so on. In order to tweak the cumshot position, follow the "expert section" at the end of Cumshot's readme. The values you have to change are those under "werewolf" at the very end of AdjustValues.json. It might look confusing at first, but just follow the procedure described in the last two paragraphs, and you'll soon find the correct position. This is really cool, I hope it will work with SOS Full werewolf dongs. Would be possible to do the same for Vampire Lords /Werebears from More Nasty Critters SLAL version pretty please?
Erstam Posted June 27, 2018 Author Posted June 27, 2018 49 minutes ago, LukeDuke said: This is really cool, I hope it will work with SOS Full werewolf dongs. Would be possible to do the same for Vampire Lords /Werebears from More Nasty Critters SLAL version pretty please? With the werewolf patch, SOS Full werewolf dongs should work as well, since WerewolfBeastRace has been enabled in the cumshot's Armor Addon. A new entry in AdjustValues.json may be needed if the cumshot doesn't line up with the schlong. VampLords, Werebears, MNC etc... here it becomes messy. To support more creatures, their races have to be added to the Armor Addon, making it dependent on the mod(s) the creatures are from. Since I want the mod to work with vanilla Skyrim, patches have to be made for every possible combination of supported creatures / mods. This can't be done by script, because there's no Papyrus function (not even in SKSE) that can add races to Armor Addons. It would amount to dozens of different patches, depending on what races the user has schlonged / MNC'ed or not. Long story short, somewhere I have to draw a line, and that's where we are now. As I said a couple of posts above, I'm done with developing Cumshot, apart from important bug fixes. However, feel free to edit the mod for your own needs - it's quite easy, you only need TES5Edit and a text editor for the json file.
LukeDuke Posted June 27, 2018 Posted June 27, 2018 I don't care about other creatures, only the one you can transform into and play as, meaning werewolf, vampire lord, and maybe werebear. I can add it myself in SSEEdit, but I don't know how to properly add it to json file. Thanks anyway.
Erstam Posted July 28, 2018 Author Posted July 28, 2018 2 hours ago, anavin500 said: FIX sos Full is working ??? or only light It works with both SOS Full and Light. In the MCM it should say "Body / penis type: SOS Full" if you have it correctly installed.
imauto93 Posted September 8, 2018 Posted September 8, 2018 This is a very satisfactory SexLab Cumshot 1.7.3 MOD So far I have been exhausted after sex rap animation. I felt like I did not wash my mouth after eating This solved it for me.
Chrono Indeks Posted September 20, 2018 Posted September 20, 2018 Great mod! But quick question: is it somehow possible to use the setting "opacity"? Cause the cum is too bright for my taste and i would love to make it a bit darker :3
Erstam Posted September 21, 2018 Author Posted September 21, 2018 15 hours ago, Chrono Indeks said: But quick question: is it somehow possible to use the setting "opacity"? Cause the cum is too bright for my taste and i would love to make it a bit darker :3 The cum opacity slider does work for me. Make sure that you have the correct version of NiOverride/skee64 installed that matches your game and SKSE versions. Particularly important if you are playing on Special Edition.
Chrono Indeks Posted September 21, 2018 Posted September 21, 2018 5 hours ago, Erstam said: The cum opacity slider does work for me. Make sure that you have the correct version of NiOverride/skee64 installed that matches your game and SKSE versions. Particularly important if you are playing on Special Edition. Ohh jeez i knew i would forget to install NetOverride xD thank you so much!
killorkilled Posted November 21, 2018 Posted November 21, 2018 Hi can you make it compatible this mod with sam light with SAM Morphs for RaceMenu if you could that would be awesome thanks for your good job ı cant wait to see your answer.
Erstam Posted November 22, 2018 Author Posted November 22, 2018 On 11/21/2018 at 2:24 PM, killorkilled said: Hi can you make it compatible this mod with sam light with SAM Morphs for RaceMenu if you could that would be awesome thanks for your good job ı cant wait to see your answer. Never heard of SAM Light, or SAM Morphs for RaceMenu. Is there a public download link somewhere? Last I've heard is that VectorPlexus' has moved all his work to his personal site, and I don't feel like registering there just to support a rather niche mod. On another note, I'm actually working on a major overhaul for Cumshot. Considering the glacial pace I usually work at, it might be ready in a couple of months at best. Provided all of the planned new features actually work out. So don't hold your breath yet... EDIT (2018-12-29): Got all planned major features for Cumshot 2.0 working, at least in a rough shape. Now it's adding some minor features, polishing and improving stuff, and testing. If life doesn't interfere too much, it should be done in the second half of January.
AtomicPlayboy Posted January 7, 2019 Posted January 7, 2019 So I don't know if this is actually a problem where I just can't find a configuration option for it, but cumshots seem to be coming from the middle of the penis instead of the tip. There's no way to adjust the "spawn" position for it is there? I'm using SOS and an addon for females that gives her a horse cock. EDIT: So I'm attempting to edit the AdjustValues.json, but nothing I change seems to affect anything that happens in the actual game. I'm not sure if I made the json invalid or something, but I just reset all the values to 0, added the SOS addon ESP I'm trying to use, and I'm still not getting anything different from the default.
Erstam Posted January 7, 2019 Author Posted January 7, 2019 15 hours ago, AtomicPlayboy said: So I don't know if this is actually a problem where I just can't find a configuration option for it, but cumshots seem to be coming from the middle of the penis instead of the tip. There's no way to adjust the "spawn" position for it is there? I'm using SOS and an addon for females that gives her a horse cock. EDIT: So I'm attempting to edit the AdjustValues.json, but nothing I change seems to affect anything that happens in the actual game. I'm not sure if I made the json invalid or something, but I just reset all the values to 0, added the SOS addon ESP I'm trying to use, and I'm still not getting anything different from the default. You have to add entries in two places: under "sos addons" the name of the .esp, and under "floatList" the actual translation and rotation data. Best copy the data from the B3lisario Horsecock addon, and start from there. Aside from that, working with JSON files can be a bit finicky. You have to be careful where to set a comma and where not. And the heading under the floatList has to be all lowercase - that's some weirdness in PapyrusUtil's JSON implementation. There's also the (slight) possibility that your .esp has not been built off VectorPlexus' template. The schlong faction has to be Form 0xD63, otherwise it won't work. But that's very unlikely. I don't know that horsecock mod for females, but every single schlong esp I know of is following that standard.
AtomicPlayboy Posted January 7, 2019 Posted January 7, 2019 40 minutes ago, Erstam said: You have to add entries in two places: under "sos addons" the name of the .esp, and under "floatList" the actual translation and rotation data. Best copy the data from the B3lisario Horsecock addon, and start from there. Aside from that, working with JSON files can be a bit finicky. You have to be careful where to set a comma and where not. And the heading under the floatList has to be all lowercase - that's some weirdness in PapyrusUtil's JSON implementation. There's also the (slight) possibility that your .esp has not been built off VectorPlexus' template. The schlong faction has to be Form 0xD63, otherwise it won't work. But that's very unlikely. I don't know that horsecock mod for females, but every single schlong esp I know of is following that standard. Thanks for the quick response. I did add the ESP to both locations in the JSON and did my best to check for dangling lines/commas (I work with JSON during my dayjob so I'm familiar with how finicky it is ). Unfortunately those ESPs just don't want to cooperate I guess. The mods I'm using are Evil's Horse Penis 2 for Females and Evil's High Poly Futanari Addon. I'll just have to keep playing with it until I get something I guess. Also: are there any means to change the speed or density of cumshot particles, or the length of time the cumshot lasts during a SexLab orgasm event?
Erstam Posted January 7, 2019 Author Posted January 7, 2019 22 minutes ago, AtomicPlayboy said: Thanks for the quick response. I did add the ESP to both locations in the JSON and did my best to check for dangling lines/commas (I work with JSON during my dayjob so I'm familiar with how finicky it is ). Unfortunately those ESPs just don't want to cooperate I guess. The mods I'm using are Evil's Horse Penis 2 for Females and Evil's High Poly Futanari Addon. I'll just have to keep playing with it until I get something I guess. Also: are there any means to change the speed or density of cumshot particles, or the length of time the cumshot lasts during a SexLab orgasm event? Okay, I've had a look at the plugins. The schlong factions do have the right FormID, everything seems to be in order. Do you use the schlong addon, or the equipable version? Back when I developed the mod, there was only b3l's equipable schlong for UNP, and I hardcoded that one into the scripts. Looks like now that there are more, I'll have to make another list that can be edited. Speaking of more variety in cumshots, just wait for the upcoming v2.0...
AtomicPlayboy Posted January 7, 2019 Posted January 7, 2019 30 minutes ago, Erstam said: Okay, I've had a look at the plugins. The schlong factions do have the right FormID, everything seems to be in order. Do you use the schlong addon, or the equipable version? Back when I developed the mod, there was only b3l's equipable schlong for UNP, and I hardcoded that one into the scripts. Looks like now that there are more, I'll have to make another list that can be edited. Okay thank you. After some more testing, it looks like things work a little better in a brand new game. I guess I'll just keep testing addons and stuff before I actually start playing. 30 minutes ago, Erstam said: Speaking of more variety in cumshots, just wait for the upcoming v2.0... ...ETA?
Erstam Posted January 7, 2019 Author Posted January 7, 2019 15 minutes ago, AtomicPlayboy said: ...ETA? Late January, I hope. 1
Erstam Posted January 14, 2019 Author Posted January 14, 2019 Cumshot 2.0 released Summary / Changelog / TL;DR : Spoiler - Large scale restructuring and refactoring of the mod - Flower Girls support (SE only) - Can be used without a sex framework installed - New ejaculation mode: Particles - New ejaculation mode: Drop objects - New ejaculation mode: Spell projectiles - Ejaculations are customizable globally and individually (depending on mode) - Cum drain and recovery option - Aroused integration - SAM Light support - Werewolf and Vampire Lord support - More SOS schlongs added to the database - Supports different types of equipable schlongs Introducing Cumshot 2.0 - a big overhaul of the SexLab Cumshot mod. There's a huge load ? of new features: As you have noticed, the mod is no longer called SexLab Cumshot. That's because it works with SexLab, or with Flower Girls, or both at once. You can even run it without any sex framework installed - in that case, you can still press the Trigger Ejaculation hotkey to squirt at your leisure. Note that's the way to use it with OSex, because OSex doesn't send any orgasm events that can be picked up by Cumshot. The main plugin, Cumshot.esp, provides the basic functionality, and the two addons (CumshotSL.esp and CumshotFG.esp) integrate it with the respective framework. In the SE version, these two are ESL-flagged plugins, so they won't take up a slot in your load order. Cumshot 2.0 has a fomod installer where you can choose between the Skyrim Classic and the SE version, and select SexLab and/or FlowerGirls support. If it sees those mods in your load order, it will preselect the options. Flower Girls support is for SE only. For Skyrim Classic there only exists a very outdated version of FG which lacks the event hooks that are needed for Cumshot to work with it. Now for the next big change: While previous versions of Cumshot equipped an animated mesh on the actor, there are now FOUR different methods, or technical implementations, to choose from. Pick the one in the MCM that looks best for you: Animated mesh: The cumshot you know from previous versions. Can be positioned very accurately. However, it doesn't react to gravity. For example, if the penis is pointing upward, the spurts launch up into the air, then they jet off horizontally. Also, the ejaculations always look the same. Particles: A series of particle showers. Takes gravity into account, so it looks right in every position. Drop objects: Spurts consist of a number of separate cum drop objects. Ejaculations can be customized to a great extent (see "No One Cums The Same"). Drops react to gravity. They collide with the ground and with world objects, but not with actors. Depending on framerate and script load, the drops may not launch exactly from the correct spot. This is more apparent in first person view, where a different method to place the drops had to be used. Projectiles: Spells are fired from the penis, having a cum spurt as projectile. The spurts follow gravity, and leave cum splashes where they hit. Again, not on actors (for a different reason than in objects mode). No One Cums The Same Depending on the mode, you can customize how ejaculations look. You can change various parameters in the MCM: cum amount, ejaculation power, spurt ratio, and cum opacity. However, only drop objects mode lets you tweak everything, the other modes are more limited in this respect. The parameters can be changed globally, or per actor. There's also the option "Draining and recovery" - if someone has just fired his gun, he won't have much cum left when he's having another orgasm shortly after. But cum amount recovers over time, up to 2.5 times the normal amount after waiting for many weeks. If you have Aroused installed, you can also make it affect ejaculations. High arousal increases ejaculation power, and (to a lesser extent) cum amount. SAM Light support Someone has asked for it, and here it is. You must have no other SOS or SAM version installed, then you should be able to select it in the MCM. Since it's just a body mesh replacer, there's no automatic detection possible. If you're using SAM morphs for RaceMenu, changing the PenisSize slider won't affect the position of the cumshot, and ejaculations will look off. Use PenisSize 2 instead. Werewolf and Vampire Lord support This is what remains of my attempt to add... (see next paragraph) (sadly) no general creature support... ... and most likely there will never be. Read the spoiler for an explanation why. Spoiler 1. To allow a cumshot object to be equipped on an actor, the race has to be added to its Armor Addon record. However, the CK always crashes when enabling more than 64 races for an Armor Addon. Don't push your luck trying to work around that limit in TES5Edit, it might make the game unstable. Since the humanoid NPC races already take a good chunk from these 64, it would have been just a few select creature races. 2. There's no consistent naming scheme for the skeleton nodes. The cumshot object needs to be attached to the pelvis node (if there are no schlong bones in the skeleton) to make it follow the actor's animation. However, that node is named differently for every major class of creatures. Cumshot already has 34 different equippable meshes (17 for SOS and 17 to be attached to the pelvis). Adding another 17 per creature class would be a nightmare. 3. This is what actually killed it: the most common way to have creatures with erect penises is through Creature Framework / More Nasty Critters / SexLab Nude Creatures. However, every time Cumshot tries to equip an ejaculation object on a creature, its "aroused armor" mesh gets unequipped and won't return afterward. This is weird, as cumshot objects only use armor slot 48, and none of the creature armors cover that slot. I haven't been able to find a solution for this. Support for more SOS and equipable schlongs A long time has passed since I last did serious work on SexLab Cumshot, and a couple of new schlong types have been made. I have added some of them to the database. Enjoy! A lot of work has gone into this update, and I hope you like it. 3
Shubal Posted January 14, 2019 Posted January 14, 2019 I removed my previous version made a clean save and brought in 2.0. But inside the MCM there is no area to choose between particles, drop objects etc. What have I missed? edit....found it, thank you for this update!
Daemon Felix Posted January 14, 2019 Posted January 14, 2019 I have a problem. In the final stage of the animation, at the very moment the actor ejaculates, the robes appear.
Erstam Posted January 14, 2019 Author Posted January 14, 2019 2 hours ago, DaemonFelix said: I have a problem. In the final stage of the animation, at the very moment the actor ejaculates, the robes appear. "the robes appear"... you mean the actor is redressing? Does this happen in a SexLab or FlowerGirls scene? If this was a FG scene, did he already ejaculate before in that scene, while he was still naked? FlowerGirls keeps track of everything that gets unequipped during a scene, and adds it again at the redressing phase, including cumshot objects. I have added measures to stop that from happening, but if it was that, they might have failed. What type of animation was it? Sorry for asking so many questions, but I need information as precise as possible. If it was a SexLab scene, there are a lot of different orgasm events that can trigger an ejaculation - final stage, individual, SLSO... one of them could basically fire any time in a scene. Try playing around with SexLab's orgasm settings, and with Cumshot's orgasm detection mode.
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