Erstam Posted May 1, 2014 Author Posted May 1, 2014 Thanks erstram. You see, I have Race menu but, reading your requirements for installation the mod, I found this:**NEW**: NetImmerse Override 2.5.1 and Requires: SexLab Framework v1.51+, Schlongs of Skyrim or 4uDIK or FS erect body mesh, NetImmerse Override 2.5.1 so I thought it was needed since it wasn't mention otherwise. Therefore NMM asked me if I want to overwrite existing file in Race menu. Â Changed the requirements in the description / OP to avoid confusion.
Erstam Posted May 1, 2014 Author Posted May 1, 2014 The skin texture problem has been fixed by Expired. Download NetImmerse Override 2.7.1 if you don't have RaceMenu installed.
Lorelei Posted May 4, 2014 Posted May 4, 2014 I am sorry i am a little confused, so if we do use race menu we don't need to install Netimmerse override?
Erstam Posted May 4, 2014 Author Posted May 4, 2014 I am sorry i am a little confused, so if we do use race menu we don't need to install Netimmerse override? Â Yes, you only need NetImmerse Override if you don't use RaceMenu. RaceMenu already includes the latest version of NetImmerse Override.
germanicus Posted May 4, 2014 Posted May 4, 2014 Erstam - so far your mod works fine with SL 1.55. Thank you for lovely mod.
aRuthSA Posted May 7, 2014 Posted May 7, 2014 Followed the 'clean save' update method and everything is working great. Thanks for the transparency slider!
Kinky Posted May 7, 2014 Posted May 7, 2014 I was wondering if this effect can be changed from one to multiple shots fired at random... like multiple drops that have collision similar to arrows or ice spike spell?
germanicus Posted May 7, 2014 Posted May 7, 2014 Kinky - that's is brilliant idea. i was thinking about cum drops in repetition at least 2-3 times instead of one long drop. And as someone also mentioned before to see cum leaking from ass or vagina. But it was already said that is not possible.
Kinky Posted May 7, 2014 Posted May 7, 2014 Kinky - that's is brilliant idea. i was thinking about cum drops in repetition at least 2-3 times instead of one long drop. And as someone also mentioned before to see cum leaking from ass or vagina. But it was already said that is not possible.  But the mechanics are already there so i dont see why it would not be possible...  What is already in game:  1. Frost spell that fires straight line of frost as long as you hold the button - replace it with drops effect and you got first part solved - multiple cum drops fired  2. Frost spell ice spike - replace spike model with cum drop model and you get 2nd part solved - collision and drop stays on the body but this can be set to short time and let textures show cum effect  3. there could also be HDT drop effect that would replace cum drop so you get hanging cum on that place - similar to hdt earings (even this 3rd option is possible but probably difficult to do).  4. we have this mod that fires things from penis so we know penis can fire things  I dont see whats not possible... everything is there just in different form.
germanicus Posted May 7, 2014 Posted May 7, 2014 Kinky - When said "it is not possible" it isn't my statement. That what I red from some earlier posts. I suggested that long time ago but being told that is not possible. If I would know how to do it, be sure, that it will be done.
Erstam Posted May 8, 2014 Author Posted May 8, 2014 Well, I didn't say it would be absolutely impossible to do. But changing the current way Cumshot works (equipping an animated mesh as an armor piece) to something spell based (as you suggested) would essentially mean rewriting the mod from scratch, provided this method actually works out and there are no hidden snags that can't be overcome.The current system works well enough for me. Yes, it's not perfect, but given my limited free time, skills, and motivation, it's all I can do within reason. I'm still open to suggestions, but I will only add features that are easy to implement.Two things I WILL add, but those require releases/updates from other authors: Support for SAM. Of course, VectorPlexus has to release it first. There hasn't been much activity lately. If/when Expired updates NetImmerse Override to manipulate controllers under a NiNode, it could handle the cumshot positioning. That means I could cut the number of included meshes from (now) 42 down to 2 and make it much easier to support new body meshes and schlong types. And I could add another neat feature I'll keep as a surprise for now. If you want more, feel free to rewrite Cumshot yourself. Experiment with it, try out the spell solution or other things, and if it works, release it under your name. You can use parts of my scripts, you have my full permission. It will be a new mod, an alternative to Cumshot. Variety and choice is a good thing. Â Just as a side note:To be honest, I never intended to do a proper full-scale mod release and support - I've been persuaded into it. The original creator of the animated cumshot was wpg97541. His early WIP tied into SexLab by directly editing the Framework scripts. Then wpg went MIA for three months, SexLab 1.20 was released, his mod was no longer compatible. Since I liked the mod, I waited for some time, hoping wpg would return, and finally decided to rewrite it as a SexLab plugin that wouldn't have to be updated for every new SexLab release.I posted it as an attachment in wpg's thread. People asked for fixes and new features, and I implemented them. Then LaEspada asked me to release it under my own name so he could add it to his index. I said, only with wpg's permission. I wrote a PM to wpg, and much to my surprise, he responded promptly, gave permission and full support. So I released Cumshot 1.0, people asked for more features and fixes, and so on.That's where we are now. Back in the Morrowind days, a wise person once said: "Mod for yourself, share with others." Although that was directed at those who were mainly concerned about how "successful" their mod would become, it's a very good advice in general. Â
germanicus Posted May 8, 2014 Posted May 8, 2014 Thanks a lot Erstam. So far you are doing great, and I mean, great job. I have no other desires but to see cum leaking from female's ass hole and pussy. I'll be happy with only one animation/pose. If it can be done, no one is happier then me. If can't be done, still love you and respect you.
CataclysmRising Posted May 8, 2014 Posted May 8, 2014 Can you add the ability to have internal ejaculations make cum gush out of the vagina?
Kinky Posted May 8, 2014 Posted May 8, 2014 Well, I didn't say it would be absolutely impossible to do. But changing the current way Cumshot works (equipping an animated mesh as an armor piece) to something spell based (as you suggested) would essentially mean rewriting the mod from scratch, provided this method actually works out and there are no hidden snags that can't be overcome.  The current system works well enough for me. Yes, it's not perfect, but given my limited free time, skills, and motivation, it's all I can do within reason. I'm still open to suggestions, but I will only add features that are easy to implement.  Two things I WILL add, but those require releases/updates from other authors: Support for SAM. Of course, VectorPlexus has to release it first. There hasn't been much activity lately. If/when Expired updates NetImmerse Override to manipulate controllers under a NiNode, it could handle the cumshot positioning. That means I could cut the number of included meshes from (now) 42 down to 2 and make it much easier to support new body meshes and schlong types. And I could add another neat feature I'll keep as a surprise for now. If you want more, feel free to rewrite Cumshot yourself. Experiment with it, try out the spell solution or other things, and if it works, release it under your name. You can use parts of my scripts, you have my full permission. It will be a new mod, an alternative to Cumshot. Variety and choice is a good thing.  Just as a side note:  To be honest, I never intended to do a proper full-scale mod release and support - I've been persuaded into it. The original creator of the animated cumshot was wpg97541. His early WIP tied into SexLab by directly editing the Framework scripts. Then wpg went MIA for three months, SexLab 1.20 was released, his mod was no longer compatible. Since I liked the mod, I waited for some time, hoping wpg would return, and finally decided to rewrite it as a SexLab plugin that wouldn't have to be updated for every new SexLab release.  I posted it as an attachment in wpg's thread. People asked for fixes and new features, and I implemented them. Then LaEspada asked me to release it under my own name so he could add it to his index. I said, only with wpg's permission. I wrote a PM to wpg, and much to my surprise, he responded promptly, gave permission and full support. So I released Cumshot 1.0, people asked for more features and fixes, and so on.  That's where we are now. Back in the Morrowind days, a wise person once said: "Mod for yourself, share with others." Although that was directed at those who were mainly concerned about how "successful" their mod would become, it's a very good advice in general.   Dont get me wrong, what i suggested doesnt mean that your mod is bad in any way. I only said that i already see mechanics that you could use to make something maybe even better.  I used to mod games but for modding skyrim, real life doesnt really give me enough time (im playing with bodyslide but thats pretty much it), but what i mentioned is not something to complicated for your current skill. I remember how things were done in Dragon age so ill just give some pointers. That said here are some easy things you could do:  1. if im not mistaken you are using skeleton nodes to equip animated mesh as armor. So in theory you could already make player cum from hand or eye or mouth... or hand. If the answer is yes its possible then first step is done.  2. If you can fire something from any place of the body including hand then you can probably move effect from hand to shoot from some place else. (sheild is equipped in hand when in combat but its moved to slot on the back at the end of combat so sheild can also be equipped to penis slot) if this is true then step 2 is done.  3. Same way you could equip sheild to different slot you could also do same with a bow to shoot arrows or spell like ice spike.  3.a) if you hide bow model you could directly shoot arrows from penis. arrows already have collision. Instead of arrow model you could just use cumshot model for ammo and it would pretty much look like what you already have here except wtih collision... and it would do damage but lets ignore that for now.  3.b if you use ice spike spell you could shoot ice spike from penis. spike already has collision. This approach would require for you to copy ice spike spell rename it to something else change spike model to cumshot model or replace effect with something that looks like liquid shot, add multiple projectiles, add cum drop effect where it hits (similar to burning after fire spells just different looking effect). Spells are just scripts that can be edited.  If you think you understand scripts and you could do even part 3 then you pretty much have all you need. You would not have to change the mod from scratch but only to make part 3 (i would choose b that means new effect to replace existing one and everything else stays as it is.  Well, think about it, if you decide not to do it, doesnt matter, thanks for your mod and good luck on future versions  Â
afa Posted May 8, 2014 Posted May 8, 2014 Can you add the ability to have internal ejaculations make cum gush out of the vagina? Not quite the exact thing, but check if you like this http://www.loverslab.com/topic/19914-sexlab-squirt/
Erstam Posted May 9, 2014 Author Posted May 9, 2014  Dont get me wrong, what i suggested doesnt mean that your mod is bad in any way. I only said that i already see mechanics that you could use to make something maybe even better.  I used to mod games but for modding skyrim, real life doesnt really give me enough time (im playing with bodyslide but thats pretty much it), but what i mentioned is not something to complicated for your current skill. I remember how things were done in Dragon age so ill just give some pointers. That said here are some easy things you could do:  1. if im not mistaken you are using skeleton nodes to equip animated mesh as armor. So in theory you could already make player cum from hand or eye or mouth... or hand. If the answer is yes its possible then first step is done.  2. If you can fire something from any place of the body including hand then you can probably move effect from hand to shoot from some place else. (sheild is equipped in hand when in combat but its moved to slot on the back at the end of combat so sheild can also be equipped to penis slot) if this is true then step 2 is done.  3. Same way you could equip sheild to different slot you could also do same with a bow to shoot arrows or spell like ice spike.  3.a) if you hide bow model you could directly shoot arrows from penis. arrows already have collision. Instead of arrow model you could just use cumshot model for ammo and it would pretty much look like what you already have here except wtih collision... and it would do damage but lets ignore that for now.  3.b if you use ice spike spell you could shoot ice spike from penis. spike already has collision. This approach would require for you to copy ice spike spell rename it to something else change spike model to cumshot model or replace effect with something that looks like liquid shot, add multiple projectiles, add cum drop effect where it hits (similar to burning after fire spells just different looking effect). Spells are just scripts that can be edited.  If you think you understand scripts and you could do even part 3 then you pretty much have all you need. You would not have to change the mod from scratch but only to make part 3 (i would choose b that means new effect to replace existing one and everything else stays as it is.  Well, think about it, if you decide not to do it, doesnt matter, thanks for your mod and good luck on future versions   Funny, but that's an idea I already had - equipping an invisible bow or crossbow as a "cum launcher" that shoots the spurts as actual projectiles. This would also make it possible to give them proper physics, so the cum always flies in a correct, or at least believable path.  However, there's so much hardcoded in the game when it comes to basic combat mechanics. If I remember correctly, bows and spells have to be attached to specific bones, or they won't work. Btw, wpg97541 first tried to equip the cumshot as a weapon, and there were some problems he couldn't solve. I no longer know the details, but equipping the mesh as an armor piece proved to be the only fully working solution.  But what really keeps me from trying out new things is lack of free time, and motivation. As I already said, everyone who is interested in leading Cumshot into a new direction, feel free to experiment yourself. If you manage to create a working prototype, or proof of concept, post it, and I'll see if it can be made into Cumshot 2.0. Or if you like, develop the mod yourself and release it under your own name. Â
Kinky Posted May 9, 2014 Posted May 9, 2014   Dont get me wrong, what i suggested doesnt mean that your mod is bad in any way. I only said that i already see mechanics that you could use to make something maybe even better.  I used to mod games but for modding skyrim, real life doesnt really give me enough time (im playing with bodyslide but thats pretty much it), but what i mentioned is not something to complicated for your current skill. I remember how things were done in Dragon age so ill just give some pointers. That said here are some easy things you could do:  1. if im not mistaken you are using skeleton nodes to equip animated mesh as armor. So in theory you could already make player cum from hand or eye or mouth... or hand. If the answer is yes its possible then first step is done.  2. If you can fire something from any place of the body including hand then you can probably move effect from hand to shoot from some place else. (sheild is equipped in hand when in combat but its moved to slot on the back at the end of combat so sheild can also be equipped to penis slot) if this is true then step 2 is done.  3. Same way you could equip sheild to different slot you could also do same with a bow to shoot arrows or spell like ice spike.  3.a) if you hide bow model you could directly shoot arrows from penis. arrows already have collision. Instead of arrow model you could just use cumshot model for ammo and it would pretty much look like what you already have here except wtih collision... and it would do damage but lets ignore that for now.  3.b if you use ice spike spell you could shoot ice spike from penis. spike already has collision. This approach would require for you to copy ice spike spell rename it to something else change spike model to cumshot model or replace effect with something that looks like liquid shot, add multiple projectiles, add cum drop effect where it hits (similar to burning after fire spells just different looking effect). Spells are just scripts that can be edited.  If you think you understand scripts and you could do even part 3 then you pretty much have all you need. You would not have to change the mod from scratch but only to make part 3 (i would choose b that means new effect to replace existing one and everything else stays as it is.  Well, think about it, if you decide not to do it, doesnt matter, thanks for your mod and good luck on future versions   Funny, but that's an idea I already had - equipping an invisible bow or crossbow as a "cum launcher" that shoots the spurts as actual projectiles. This would also make it possible to give them proper physics, so the cum always flies in a correct, or at least believable path.  However, there's so much hardcoded in the game when it comes to basic combat mechanics. If I remember correctly, bows and spells have to be attached to specific bones, or they won't work. Btw, wpg97541 first tried to equip the cumshot as a weapon, and there were some problems he couldn't solve. I no longer know the details, but equipping the mesh as an armor piece proved to be the only fully working solution.  But what really keeps me from trying out new things is lack of free time, and motivation. As I already said, everyone who is interested in leading Cumshot into a new direction, feel free to experiment yourself. If you manage to create a working prototype, or proof of concept, post it, and I'll see if it can be made into Cumshot 2.0. Or if you like, develop the mod yourself and release it under your own name.    And whoever tries this i would suggest trying to do it with a spell just to have more options. You know how spell can be casted from left hand right hand or dual cast. Spell - being a script - can be easily edited. Im not sure if arc can be added so that projectile falls down but in theory it should work since it works for arrows and that is also just a script telling the arrow how to behave. Imagine if you could shoot mini waterfall effect from penis with an arc so it falls down on the ground and adds effect where it hits (now it comes to mind something for females already exists). Interupted watterfall would be similar to cumshot...  Â
Erstam Posted May 9, 2014 Author Posted May 9, 2014 And whoever tries this i would suggest trying to do it with a spell just to have more options. You know how spell can be casted from left hand right hand or dual cast. Spell - being a script - can be easily edited. Im not sure if arc can be added so that projectile falls down but in theory it should work since it works for arrows and that is also just a script telling the arrow how to behave. Imagine if you could shoot mini waterfall effect from penis with an arc so it falls down on the ground and adds effect where it hits (now it comes to mind something for females already exists). Interupted watterfall would be similar to cumshot... Â Â The problem is exact positioning. The spell effect has to be attached to a bone directly at the tip of the penis (NPC Genitals 06 for SOS) or to a bone that doesn't move in relation to the penis (NPC Pelvis for static erect body meshes). If you attach it to either the left or right hand (as Skyrim is coded), the cumshot's origin would move wildly depending on what the hands are doing at that time, and it would never align. Â I won't be looking into that. Period. Â Â
Kinky Posted May 9, 2014 Posted May 9, 2014 Â And whoever tries this i would suggest trying to do it with a spell just to have more options. You know how spell can be casted from left hand right hand or dual cast. Spell - being a script - can be easily edited. Im not sure if arc can be added so that projectile falls down but in theory it should work since it works for arrows and that is also just a script telling the arrow how to behave. Imagine if you could shoot mini waterfall effect from penis with an arc so it falls down on the ground and adds effect where it hits (now it comes to mind something for females already exists). Interupted watterfall would be similar to cumshot... Â Â The problem is exact positioning. The spell effect has to be attached to a bone directly at the tip of the penis (NPC Genitals 06 for SOS) or to a bone that doesn't move in relation to the penis (NPC Pelvis for static erect body meshes). If you attach it to either the left or right hand (as Skyrim is coded), the cumshot's origin would move wildly depending on what the hands are doing at that time, and it would never align. Â I won't be looking into that. Period. Â Â Â Â You made exact positioning. Only new spell would have to be created to match it. I Never said you have to. Im just posting so someone else (Perhaps even me) who reads this later on gets the right idea
Shadowscale Posted May 9, 2014 Posted May 9, 2014 Not sure if its just me or even after doing a clean install it seems to still treat my character as female even with the transgender toggle. Disabling the female solo animations then trying to use the masturbate spell resulted in just standing there. Â Edit: Upon further testing it might to be a Sexlab issue with the newest version. Unless Ashal changed the tag reference for "sexlab treatasmale/female".
Erstam Posted May 10, 2014 Author Posted May 10, 2014 Not sure if its just me or even after doing a clean install it seems to still treat my character as female even with the transgender toggle. Disabling the female solo animations then trying to use the masturbate spell resulted in just standing there. Â Edit: Upon further testing it might to be a Sexlab issue with the newest version. Unless Ashal changed the tag reference for "sexlab treatasmale/female". Â Animations play as intended for me, with male and female characters, normal and set to transgender. Â I had the "just standing there" problem in SexLab 1.54. It happened occasionally after using the "Swap actors positions" key. But this was a SexLab issue, and not related to the transgender function. It has been fixed in 1.55, at least for me.
Shadowscale Posted May 11, 2014 Posted May 11, 2014 Figured it out. Was just Defeat treating the character as female ignoring Sexlab's TreatasMale tag.
LukeDuke Posted May 11, 2014 Posted May 11, 2014 Figured it out. Was just Defeat treating the character as female ignoring Sexlab's TreatasMale tag. So do you know how to fix it properly?
Shadowscale Posted May 11, 2014 Posted May 11, 2014 At this time no. I haven't done any work on editing. Defeat used to take it into account so probably just something missed when it got updated.
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