malpolon Posted November 5, 2013 Posted November 5, 2013 Seems VERY interesting! But as others have stated, its annoying that it needs Dawnguard. Does anyone know of an easy way to remove this dependency?
D_ManXX2 Posted November 5, 2013 Posted November 5, 2013 Depends on what it needs from dawnguard, and how the scripts interacts with it. if too many stuff from dawnguards is used it could be real pain removing any dependency. and then there is greater chance you will brake the mod along the way because the scripts no longer finds stuff it needs reference etc.. you will need wreybash and TESVEdit to fully fix it and a lot of luck you don't break anything else. If anyone remember multiple marriage i manage to fully remove dependency of dawnguard without breaking the mod but it wasn't easy.
malpolon Posted November 5, 2013 Posted November 5, 2013 @ D_ManXX2: Thanks a lot for your quick answer! Seems that i have to wait and see if its done by someone else.
snowplant Posted November 6, 2013 Posted November 6, 2013 hmmm cant get the 'train' option to work. As in nothing happens. I can spawn them, get them to follow an banish ect. But thats it. Am i missing somthing? EDIT: Just read previous posts >.< sorry ill try what u said lol
somelikeitruff Posted November 6, 2013 Posted November 6, 2013 Will not work with Cots Or any other child flagged character's I know but I do see it trying to at times, It does the same with my adult characters at times, they bounce off of them a few times and then just go back to what ever until i hit wait. Going to try a complete re-install of Skyrim and see if its just my game.
Deimo Posted November 6, 2013 Posted November 6, 2013 Draugr animation don't work anymore (T pose, running FNIS don't fix it). Somebodye else, have the same issue?
adesa Posted November 6, 2013 Posted November 6, 2013 The problem is not there when the creature is with you. The problem only appears when the creature is not in the same cell as you. Say I told the creature to train, so it would attack nearby npcs, but suddenly it got left behind, say, still inside a house. Uploaded an update for this issue. Thank you so much! It fixes the issue! Now I can leave my trolls back home to play with my prisoners.
Skyrimdude Posted November 6, 2013 Posted November 6, 2013 Draugr animation don't work anymore (T pose, running FNIS don't fix it). Somebodye else, have the same issue? Same here as posted above. Draugr and trolls for me just stand there while thin air nails my character. Not sure why only affects those two. Using other mods I can get wolf working... but not via train option or sexis defeat. Draugr is 100% broke for me.
Xerxes606 Posted November 6, 2013 Posted November 6, 2013 A quick question, how long does the Post training state (the fear like effect) persist for? It seems to completely debilitate the character and doesn't seem to readily end. Thanks
Deimo Posted November 7, 2013 Posted November 7, 2013 Tested with a save where the mod is not present and all the animation work correctly. But the only two mods that I have installed was Hentai Creatures and TDF aggressive prostitution. Both are removed now.
Deimo Posted November 7, 2013 Posted November 7, 2013 Re-tested with Hentai creatures with a save where is not corrupted. Works again.
Womb Raider Posted November 7, 2013 Posted November 7, 2013 Hello thanks for the mod, I wanted to ask about extras bestiality how can I get the troll with erect cock? Open folder /data/meshes/actors/troll/character assetes/ and rename all files ending with _nude or _erect like the other files without these endings. Example: You have troll.nif and troll_erect.nif. Delete troll.nif and rename troll.erect.nif to troll.nif. Same for draugr, falmer etc. The Downside: they are now always erected. Seems to be the only solution to make bestiality extras compatible with sexlab couldn't figure out why mine wasn't working either! thanks!
aljustineg Posted November 7, 2013 Posted November 7, 2013 the training option is not working i already have my PC to wear a hentai collar
ClayboTGW Posted November 8, 2013 Posted November 8, 2013 I had this mod working and really liked it but it does not get along with AFT which I don't think is this mods fault but more the way AFT works everytime I spawn a new creature an talk to it, it gets added into one of AFTs follower slots and does not get removed when you dismiss the creature and soon all 31 follower slots of AFT will get filled up with creatures that no longer exist and will start to cause save game bloat and prevent some save games from loading, I have a few custom followers so I just can't part with AFT and if it was the same creature ID spawning each time I think it would be ok, But if anyone uses AFT and has issues with Save games this is probally why, maybe if there was a way to capture a creature or use the vanilla talk to hire/follow from a "Zoo type of thing" it would maintain the same Form ID or if AFT had a clear follower by slot function but it doesn't it just clear every slot at once and you lose any gear you have given your followers, the two mods would like each other, But my Female Elf sure does miss being tackled by her wolf friend and trained just as she goes into combat...lol
apocalipse Posted November 9, 2013 Posted November 9, 2013 I have a Female Forsworn Looter follower, and it seems that the mod does not support that "Race" whats the Supported races?
balistaus Posted November 10, 2013 Posted November 10, 2013 i had this mod working with only dremora, even though he is the receiving side. Is there something im missing?, did save then load game, did clean save, new game, etc. I decided to use beastilityrape or something like that and it work fine with that mod, is there any suggestion why this one won't work with other creatures? thanks.
Funnybizness Posted November 13, 2013 Posted November 13, 2013 ok i was wondering why creatures werent having their way with everyone and then realized i had to turn on the creature animations in the SEXLAB MCM so hope that helps you.
dinomagick Posted November 15, 2013 Posted November 15, 2013 Can you add Dragons?? I'd like to have a dragon that isn't trying to ..... well, 'literally' eat me.... The other 'eat me' I don't mind, it's the part where he chomps on my bones I'm a bit reluctant...
erc1971 Posted November 18, 2013 Posted November 18, 2013 Only the Dremora works - the rest of the monsters just stand there while my character performs the sex animations. I have creature animations turned on the sexlab menu. I have Sexlab 1.24 installed as well. Any idea on what is causing this? Eric EDIT: Nevermind. It has been a while since messing with FNIS I forgot there was a creature update. I installed that and problem solved.
Guest witchblade Posted November 18, 2013 Posted November 18, 2013 Only the Dremora works - the rest of the monsters just stand there while my character performs the sex animations. I have creature animations turned on the sexlab menu. I have Sexlab 1.24 installed as well. Any idea on what is causing this? Eric EDIT: Nevermind. It has been a while since messing with FNIS I forgot there was a creature update. I installed that and problem solved. Creature update? Can you link me to that?I 'm having a simillar problem
Shadowscale Posted November 20, 2013 Posted November 20, 2013 I noticed creatures summoned don't really follow out of the cell they were summoned in and I can't seem to access the creature menu if I tell it to follow with EFF.
Zerath Posted November 20, 2013 Posted November 20, 2013 I installed the mod but I can't summon any kind of creature now, not even vanilla ones, anyone else has this problem? Edit: Turned out to be save file related, reverted to an older save and works perfectly fine.
Dazrus Posted November 20, 2013 Posted November 20, 2013 Is there any way to fix the alignment issues, or is that not possible?
Shadowscale Posted November 24, 2013 Posted November 24, 2013 Decided to check my follower count (show playerfollowercount) and it returned 0.00 after summoning and telling a summoned creature to follow me. Not sure what's causing the game to not recognize it.
Rel01 Posted November 25, 2013 Posted November 25, 2013 I got this mod working but whenever I summon a second monster, the game seems to crash. Is it possible to have more then 1 summon at a time? Does anyone have any idea on how to fix this?
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