storky17 Posted July 17, 2025 Posted July 17, 2025 On 7/16/2025 at 12:05 PM, Delzaron said: no, it's just "player is hired as mercenary, and discover she put her nose where she should'nt" ! I'm sorry to not be able to help you more than that. Yes, you can manipulate globalvariables by command. Set <globalvariable> to <value> It seems the mod really needs an MCM. an mcm would benifit it the most but another aspect would be an ingame timer as the quests are able to becompleted relitivily fast. main areas for the timers would be the halucinated mountain with the reiklings as i was able to just spam fuck the dock workers and missed out on a lot the chapter two insmouth quests/ laying down in the bed ( i have the go to bed mod installed) immedately allows for another quest to begin. and in chapter one and three regarding the cult activites and the investigation. it makes the quest streamlined in its current state but its not immersed in the world. 1
Jack005 Posted July 20, 2025 Posted July 20, 2025 On 7/16/2025 at 1:05 PM, Delzaron said: no, it's just "player is hired as mercenary, and discover she put her nose where she should'nt" ! I'm sorry to not be able to help you more than that. Yes, you can manipulate globalvariables by command. Set <globalvariable> to <value> It seems the mod really needs an MCM. It would be an excelent idea, one soo needed right now, on other topic you could use this outfit for the asylum part, and also the game over for character loosing its mind https://modbooru.com/mods/asylum-clothes.550 1
Delzaron Posted July 20, 2025 Author Posted July 20, 2025 4 hours ago, Jack005 said: It would be an excelent idea, one soo needed right now, on other topic you could use this outfit for the asylum part, and also the game over for character loosing its mind https://modbooru.com/mods/asylum-clothes.550 available for LE and SE ?
Delzaron Posted July 20, 2025 Author Posted July 20, 2025 On 7/17/2025 at 11:55 PM, storky17 said: an mcm would benifit it the most but another aspect would be an ingame timer as the quests are able to becompleted relitivily fast. main areas for the timers would be the halucinated mountain with the reiklings as i was able to just spam fuck the dock workers and missed out on a lot the chapter two insmouth quests/ laying down in the bed ( i have the go to bed mod installed) immedately allows for another quest to begin. and in chapter one and three regarding the cult activites and the investigation. it makes the quest streamlined in its current state but its not immersed in the world. do you have ideas to make simple timers for the rep quests (rieklings in chapter 3, and sacrifice in chapter 4) ? Yes, I need to think about a better solution for the days of inquiry... the variable incrementation is not good enough. The immersion is limited, considering the theme (Dagon)... I would like some scenarios critiscism, but the story is written now... I can't pass months to rewrite everything, except if I can make it my job !
killer905 Posted July 20, 2025 Posted July 20, 2025 3 hours ago, Delzaron said: available for LE and SE ? From what I can see, it's LE only.
Delzaron Posted July 20, 2025 Author Posted July 20, 2025 16 minutes ago, killer905 said: From what I can see, it's LE only. maybe with a conversion with cathedral, it will work for SE... anyway, how to make a MCM ? i made a script, but I always get the message "Unknown user flag SKI_ConfigBase" But I have it in my scripts/source
killer905 Posted July 20, 2025 Posted July 20, 2025 24 minutes ago, Delzaron said: maybe with a conversion with cathedral, it will work for SE... anyway, how to make a MCM ? i made a script, but I always get the message "Unknown user flag SKI_ConfigBase" But I have it in my scripts/source I think so, but if it supports boobs physics, it won't be on the SE version. Well, unless you convert the SE files to support it. Sounds like wrong source folder? https://copilot.microsoft.com/shares/97qLRMXGVnUqF55CCdoDK
Delzaron Posted July 20, 2025 Author Posted July 20, 2025 (edited) 37 minutes ago, killer905 said: I think so, but if it supports boobs physics, it won't be on the SE version. Well, unless you convert the SE files to support it. Sounds like wrong source folder? https://copilot.microsoft.com/shares/97qLRMXGVnUqF55CCdoDK I don't know... i have all the scripts, pex and psc, but it changes nothing... Edited July 20, 2025 by Delzaron
killer905 Posted July 20, 2025 Posted July 20, 2025 40 minutes ago, Delzaron said: I don't know... i have all the scripts, pex and psc, but it changes nothing... hard to help but AI search something about "TESV_Papyrus_Flags.flg" idk what is this. I forst time see some file call like this.
luminaria87 Posted July 20, 2025 Posted July 20, 2025 On 2/16/2024 at 12:37 AM, Delzaron said: seems a installation problem. Please confirm in current version if you met this problem again. As you see, the meshe is present in the mod meshes folder. babdialogue ? what is it ? the mod story progressed, so Fulivus should return to castle dour. I ran a test for LE 0.5 version, no problem with Fulvius move to Morthal and solitude. In versions 0.56 and 0.57 broken file benthichunter.nif. With resaved file through "Outfit studio" all ok.
LordofLurking Posted July 20, 2025 Posted July 20, 2025 So the Investigator path can be played to completion? Nice! I thought I saw something about it being WIP but Spoiler if it's only WIP for when Nuai is sacrificed then that's fine.
Nicallia Posted July 21, 2025 Posted July 21, 2025 Just finished a Priestess playthrough - my compliments on the world building and story creation. Love to share a bit of difficulties and I have one question also. Chapter 3 - exploring the mansion (break in quest), I could not figure out how to bypass the automatic backwards teleport when going up the stairs to the first floor (bug or intentional, I'm unsure). Some more clues or a fix would be nice. Chapter 4 - I chose to save Susana, left her in Morthal but then decided (on a whim) to follow the priestess route. Then I had to 'prid Susanna' back to Insmouth A few dialgues don't continue but it's immaterial when you know the quests (just keep a list from ssedit handy is my recommentation) MCM would be good - e.g. to display or remove the 5+ teleport spells you get (clean spell list). Or to activate / deactivate dialogue options - they are always an annoyance if too many are added. Nonwithstanding I really enjoyed the mod with all its quirky storytellilng. I especially like that the Insmouth part was totally built up from the ground and quite some activity happened there too so it may even feel nostalgic to port back at some stage. My one question: do you have a way to turn off 'aFTDDialoguesPriestRapeTopic' via commands or some other way without me deleting the entry in ssedit and then risking issues with the mod? Thx
Jack005 Posted July 22, 2025 Posted July 22, 2025 On 7/20/2025 at 7:04 AM, killer905 said: From what I can see, it's LE only. The other way around, that Credit: Ninirim for the LE version is for giving credit for the original outfit for LE 1
Jack005 Posted July 22, 2025 Posted July 22, 2025 (edited) On 7/20/2025 at 7:22 AM, Delzaron said: maybe with a conversion with cathedral, it will work for SE... Yep cathedral or nifoptimazer to convert it to LE, also is good that it has two bodyslides CBBE and BHUNP Edited July 22, 2025 by Jack005
Delzaron Posted July 23, 2025 Author Posted July 23, 2025 On 7/21/2025 at 11:06 PM, Nicallia said: Just finished a Priestess playthrough - my compliments on the world building and story creation. Love to share a bit of difficulties and I have one question also. Chapter 3 - exploring the mansion (break in quest), I could not figure out how to bypass the automatic backwards teleport when going up the stairs to the first floor (bug or intentional, I'm unsure). Some more clues or a fix would be nice. Chapter 4 - I chose to save Susana, left her in Morthal but then decided (on a whim) to follow the priestess route. Then I had to 'prid Susanna' back to Insmouth A few dialgues don't continue but it's immaterial when you know the quests (just keep a list from ssedit handy is my recommentation) MCM would be good - e.g. to display or remove the 5+ teleport spells you get (clean spell list). Or to activate / deactivate dialogue options - they are always an annoyance if too many are added. Nonwithstanding I really enjoyed the mod with all its quirky storytellilng. I especially like that the Insmouth part was totally built up from the ground and quite some activity happened there too so it may even feel nostalgic to port back at some stage. My one question: do you have a way to turn off 'aFTDDialoguesPriestRapeTopic' via commands or some other way without me deleting the entry in ssedit and then risking issues with the mod? Thx chapter 3 : it's normal, you need to something in the entry level before being able to go to the 1st floor. Which stage did you made ? Did you found the music instruments ? the library ? chapter 4 : Susana or Nuai ? Yes, in you choose the cultist path, Susana will be back to Insmouth anyway. Captured. which dialogues please ? it sounds like conditions problems. I'm currently struggling with the MCM... aFTDDialoguesPriestRapeTopic will be turned off, yes. I'm rebuilding the capture and sacrifice slave stuff.
david5 Posted July 26, 2025 Posted July 26, 2025 i am having major problems with this mod. I am in the part where i have joined the cult in dawnstar and am going to steal the black book. I have broken into the manor, found the key, ballroom, and the altar. it says to approach the altar but NOTHING HAPPENS. i dont know the id quest to set the next stage, have been allover the place to get it to go next next step and NOTHING. I am seriously starting to get very upset with the mod as there is no way for me to get past thsi stage without starting all over again. HELP!
aaaa1a1 Posted July 27, 2025 Posted July 27, 2025 (edited) Stuck in Ryelh, talking to Mankara don't progress (loop) in Chapter 3, after the choice at the end of the hallucinated mountain arc (if you don't save Nuai during the fight) Edited July 27, 2025 by aaaa1a1
david5 Posted July 28, 2025 Posted July 28, 2025 i have figured out the altar problem and am now trying to get to the cultist path but i don't know what step i missed. I talked to the painting, went to the priestes, gave her a kiss, cam back to the cultist, went to the inn and chose to be sacriced and have sex with the creature. went back , got chosen to be sacrificied but was rescued and I'm sure that is not supposed to happen. Anybody got any ideas as to what I missed?
zont123 Posted July 29, 2025 Posted July 29, 2025 setstage aFTD3_dawnstar2 260 for people who will be stuck in inform fulvious cato quest is broken
Horus_04 Posted August 1, 2025 Posted August 1, 2025 (edited) What is necessary to become a prostitute? I only get the option to go as a merchant. Do I need to reach a certain level of perversion/corruption? I gave the pirate a handjob and played the game in the cave where I gave a blowjob, but since the creature animations aren't working for me at the moment, I killed the giant there. And is there a console command to set the value? Edited August 1, 2025 by Horus_04
killer905 Posted August 1, 2025 Posted August 1, 2025 1 hour ago, Horus_04 said: What is necessary to become a prostitute? I only get the option to go as a merchant. Do I need to reach a certain level of perversion/corruption? I gave the pirate a handjob and played the game in the cave where I gave a blowjob, but since the creature animations aren't working for me at the moment, I killed the giant there. And is there a console command to set the value? I don't remember exactly, but PC had to have sex with the Reklings and with the boy from the cave (the cave where the naked Redguard female sleeps). To get prostitute option.
Horus_04 Posted August 1, 2025 Posted August 1, 2025 1 hour ago, killer905 said: I don't remember exactly, but PC had to have sex with the Reklings and with the boy from the cave (the cave where the naked Redguard female sleeps). To get prostitute option. Thx for the quick answer. Since I need to fix the creature animations first to use the rieklings, it's no option for me at the moment. Do you know if there is a console command to set the values?
killer905 Posted August 1, 2025 Posted August 1, 2025 50 minutes ago, Horus_04 said: Thx for the quick answer. Since I need to fix the creature animations first to use the rieklings, it's no option for me at the moment. Do you know if there is a console command to set the values? aFTD_Corruption or aFTD_Perversion set aFTD_Perversion to 10 You need check. 1
Delzaron Posted August 3, 2025 Author Posted August 3, 2025 On 8/1/2025 at 9:26 PM, killer905 said: aFTD_Corruption or aFTD_Perversion set aFTD_Perversion to 10 You need check. yes. I can't compile the MCM script for now, I don't know why. I need to test the chapter 3 mages path again, and I'll make an update.
Celedhring Posted August 10, 2025 Posted August 10, 2025 (edited) I'm at the Morthal Inn with Kjegrim. He won't move to the basement and worse yet, the basement isn't even in the inn at all..it's OUTSIDE of the inn with no way to reach it to move on to the next stage. This is after the four investigations and he wants take my PC to the basement to meet Fulvio and one other person. I really need the quest ID for the next steps. Can't find it. Help. Just as an suggestion for the Riekling cave. Make it a repeatable event. Maybe the drink your character was given before servicing the rieklings was addicting and your character wants to go back, but she has to service the tribe again. This time without a companion so more work for her. And maybe the rieklings enslave her and maybe offer her to the shadowy cult in Innsmouth. After all, the riekling cave is very close to the sea... Edited August 10, 2025 by Celedhring
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now