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From the deeps SE (new version)


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Posted

So, I'm stuck on this part... Bad end fallen into madness.

After the event with the sailors I go outside and talk to the villain. I wake up in a cell and there are 3 people outside. The quest says someone is coming but nothing happens. I've tried waiting and sleeping but nothing happens.

Posted
3 hours ago, wayandean said:

So, I'm stuck on this part... Bad end fallen into madness.

After the event with the sailors I go outside and talk to the villain. I wake up in a cell and there are 3 people outside. The quest says someone is coming but nothing happens. I've tried waiting and sleeping but nothing happens.

wrong dialogue choice, and low trust

Posted

does saving susanna by asking her go back to solitude with us or not affect anything? for one i want to pursue the priest ending, should i leave her or ask her to go with me?

 

Posted (edited)
21 hours ago, Delzaron said:

wrong dialogue choice, and low trust

I understand why it happened, but after that, is anything supposed to happen or do I stay in the cell forever?

 

Also, I am on the Hallucinated Mountain quest.  It says I must talk to Gulielmus but there is no quest marker for him and I can't find him anywhere. The quest marker is still on Nuai but I can't talk to her any more. 

Edited by wayandean
Posted

Does anyone have a save later in the mod so I can experience the corrupted/Cult/prostitute part of the mod without having to go back through the entire thing again

Posted
On 5/31/2025 at 5:34 AM, Delzaron said:

 

The original mod was already female only... adding male path will almost need to double the quests number.

Yeah bit it seems kinda no inclusive to limit it to female only. I've done it as a male before and gotten things to work just fine. All it needs is some tweaking. 

Posted
On 6/3/2025 at 12:22 PM, nothing2lose said:

does saving susanna by asking her go back to solitude with us or not affect anything? for one i want to pursue the priest ending, should i leave her or ask her to go with me?

 

 

for now, nothing. I need to implement it.

 

On 6/3/2025 at 1:09 PM, wayandean said:

I understand why it happened, but after that, is anything supposed to happen or do I stay in the cell forever?

 

Also, I am on the Hallucinated Mountain quest.  It says I must talk to Gulielmus but there is no quest marker for him and I can't find him anywhere. The quest marker is still on Nuai but I can't talk to her any more. 

 

Yes. your MC is mad, forced to stay in the asylum for her own safety. It's a bad end.

 

Bug noted, I'll investigate.

 

8 hours ago, FoxytheChaotci said:

Yeah bit it seems kinda no inclusive to limit it to female only. I've done it as a male before and gotten things to work just fine. All it needs is some tweaking. 

 

Really ? With all the sex scenes ?

Posted

ok, I advance.

The mod story is finished.

But i wish to add some improvements, specially for the player as cultist.

- possibility to capture and sacrifice people to gain benefits.

- some quests and content in Insmouth.

do you have ideas ?

Posted
On 6/8/2025 at 4:19 PM, Delzaron said:

Yes. your MC is mad, forced to stay in the asylum for her own safety. It's a bad end.

 

Bug noted, I'll investigate.

 

 

 

So what do I do now? I can't advance the quest. I am stuck and can't play the game.

Posted
16 minutes ago, wayandean said:

So what do I do now? I can't advance the quest. I am stuck and can't play the game.

setstage it.

Posted

Please help...  I am really into this mod, but I'm stuck.  I finished investigating the 4 cases and I'm waiting for Kjegrim's message.  I've spent over a week doing other quests, killing dragons, etc.  I'm still waiting...

 

Not sure if it matters but I'm playing the GOG version of skyrim AE.

 

I'm learning console commands including setstage but I can't find the name of the quest to change (sqt doesn't show it). Can anyone help?

 

If I type getstage aFTD1_chapter1 it displays >> 100.0 but setting this higher (like 110) doesn't work (stage 110 not found).

 

Any help appreciated...

Posted
On 6/8/2025 at 5:18 PM, Delzaron said:

ok, I advance.

The mod story is finished.

But i wish to add some improvements, specially for the player as cultist.

- possibility to capture and sacrifice people to gain benefits.

- some quests and content in Insmouth.

do you have ideas ?

Dear Delzaron,

Thank you for such an ambitious mod! There is lots going on, and I keep getting stuck.  It would be great if you could post a list of the names of the quests, so that us adventurers can use the setstage command when stuck. I've tried the sqt command, but that doesn't show the aFTD quest names...  I'm currently stuck waiting for a message after investigating the four cases.  I'm really into this topic and am really hopeful that I can eventually finish my trip through the mod.

I tried to play the From the Deeps redone version, but also got stuck--I never got to see the sacrifice scene, which was my goal. I think it would be totally awesome if we could capture and sacrifice other women... maybe we could fill soul gems or gain new spells.  Spells to sedate others would be great-- it could drain their stamina, with them moaning and slowing down with each hit, finally going unconscious so they could be brought to the altar. 

It would also be great if there were a slow-motion mode (select able? ) similar to the rare evens that occur when killing something with an arrow.  Perhaps the cultists could develop a tranquilizer dart and one could go out hunting--maybe "storing" trophies on devious devices...

Thank you again for making the mod, and considering my request!

Posted

Made some patches for Cities of the North and Carriage and Ferry Overhaul for personal use, figure Ill also share it here. Just changed the placement of a few things in the Moorside Inn and Bits and Pieces in Dawnstar to fit the COTN interiors. For CFTO the carriage driver is different from the original one so I changed the party quest reference to the CFTO driver.

Havent tested extensively but should work from what I've played

FTD_CFTO_Patch.esp FTD_COTN_Patch.esp

Posted
On 6/8/2025 at 5:18 PM, Delzaron said:

ok, I advance.

The mod story is finished.

But i wish to add some improvements, specially for the player as cultist.

- possibility to capture and sacrifice people to gain benefits.

- some quests and content in Insmouth.

do you have ideas ?

The Dunwich Horror from 2008 has a (much too brief) scene where the chick-to-be-sacrified is captured by being knocked out with chloroform. Perhaps you could add a quest where the adventurer is given the supplies to kidnap a woman in a similar way--one would have to sneak and not raise the alarm.

Another thought would be to incorporate the Estrus mod (from Nexus), where the adventurer could use the different spells to capture sacrifices. 

Thanks again for the great mod!

Posted
On 6/10/2025 at 4:00 AM, Harbinger98 said:

Dear Delzaron,

Thank you for such an ambitious mod! There is lots going on, and I keep getting stuck.  It would be great if you could post a list of the names of the quests, so that us adventurers can use the setstage command when stuck. I've tried the sqt command, but that doesn't show the aFTD quest names...  I'm currently stuck waiting for a message after investigating the four cases.  I'm really into this topic and am really hopeful that I can eventually finish my trip through the mod.

I tried to play the From the Deeps redone version, but also got stuck--I never got to see the sacrifice scene, which was my goal. I think it would be totally awesome if we could capture and sacrifice other women... maybe we could fill soul gems or gain new spells.  Spells to sedate others would be great-- it could drain their stamina, with them moaning and slowing down with each hit, finally going unconscious so they could be brought to the altar. 

It would also be great if there were a slow-motion mode (select able? ) similar to the rare evens that occur when killing something with an arrow.  Perhaps the cultists could develop a tranquilizer dart and one could go out hunting--maybe "storing" trophies on devious devices...

Thank you again for making the mod, and considering my request!

Yes, I'll do that for the next release. Quests like names and Ids in the the spoiler section of the mod page.

Posted

Ok, I updated the mod.

The story is finished. I just need to write the variante of the investigator path (with Nuai absent), it concerns Diraela quest.

 

I want also to restore the capture and sacrifice npc for getting money or buffs.

And some small quests, of course.

There i still some problems, like the aftd3_dawnstar3_whore wich does'nt want to start... use the console for now.

 

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