ktos2222 Posted November 8, 2025 Posted November 8, 2025 On 11/6/2025 at 4:38 PM, Chlodwig said: yes it was the wrong AI Package that was loaded and that caused the issues with the quest. So I had to kill nuai and resurrect her with console command, Not a great idea. This game can flag npc as dead (at least it was doing that on LE). Do small test. kill Nazeem and resurrect him with console (after a while he will disappear from whiterun). He will still be alive but in cell with dead bodies. From what I remember, there is a whole procedure to properly resurrect such NPC. Naui probably is not affected by that but you should avoid killing unique npc before quest ends. Â In one point (after bridge is repaired in Rieklings rout) Naui don't have follow package, just ignore that, and explore yourself. This part consists of several quests (two are main). She will update her AI in lost city quest.
Delzaron Posted November 10, 2025 Author Posted November 10, 2025 I advanced... update incoming. Â 0.59 aftd3_dawnstar2 : stage 250, added debug info at objectif, regen script at end of fulvius dialogue. aFTD2_Rep_MerchantChore_Wine : added objective 1, redone obj 0, plus hint. aFTDInsmouthHouseAdritusHosiandLightKeeper name renamed : no more lign house, but Adritus Hosiand. aFTD2_Inquiry_Temple : added marker for objective wine in Lighthouse aFTD2_rep_Brothel_Slaver : added dialogue for whore 70->80 Insmouth small world : modifying harbor smith related furnitures and navmeshe at Susana house. aFTD1_Chapter1_DawnstarScene2 : remove player from sscene to avoid problems. Insmouthsmallworld : some minor modifications aFTD2_Inquiry_Zadok : some typo modifications aFTD2_rep_Brothel_Slaver : extend Ureamu end dialogue condition 90-100 to avoid 90 stage problem. aFTD3_Nuai1 : skip the captain and player spend 2500 septims. aFTD_Main : reduced the amount of work needed to 6 instead of 7. aFTD3_Nuai2_begin : added a debug dialogue to Nuai, stage 230-300. aFTD3_dawnstar3_Whore : number of jobs needed reduced from 12 to 8. aFTD3_dawnstar4 : moved the lurker spawn point closer to the ritual location. reworked Susana default package to improve her behavior throught story. aFTD4_Dagon1 : added a package for Susana. Added a script to teleport back Susana to Insmouth. aFTD1_Chapter1_Solitude : restrict Cnaues Statius condition to stage 1 aFTDSmallBoatTrapDoorTamrielREF : is now disabled at start, enabled at FTD2_begin stage 0 aFTD_Windhelm_Whore_IdrovaRinddri : default packages complexified, now she'll move the hidden brothel at FTD2_begin stage 0 aFTDInsmouthFortInsmouthRegistrationOffice : moved the door marker to castle cell House Devir : disable trigger when activated to avoid repetitions aFTD2_Inquiry_VirginHead : locked the basement door at stage 90 aFTDRyelhCeleanoLibraryInt : addded blockers around arena aFTD4_Dagon1_Offer : repaired Hakkulru 0->10 script aFTDAsylumInt : move the actors markers closer to player cell door. new quest : aftd1_rep_riekling. Â Two things to do : the rieklings bad end, and improvement of the aftd3_dawnstar3_whore script.
karmadjan Posted November 11, 2025 Posted November 11, 2025 Hi, thank you for your hard work.  Just wanted to make a relevant note: uninstalling this mod mid game gave an infinite loading screen. I will keep the mod loaded for playthrough's sake. I don't have idea which practice in game modding the modder should avoid to prevent this. I tried to "complequest" all the running quests from this mod before saving and disabling it, but no matter what I do, the infinite loading screen happens.  Usually, after uninstalling a mod, I can pass the loading screen to make a new save in order to use a savecleaner. Unfortunately, savecleaner doesn't clean saves that still had the mod enabled.  I hope this info helps for players that want to install this mod in older playthroughs.Â
MrMagpie Posted November 11, 2025 Posted November 11, 2025 (edited) I am stuck in the final part of the inquiry, stage 90. Fulvius says to meet him in Solitude for spy training, but he never goes there. Apparently there is a last conversation I need to listen to, and he gets in the position, but the conversation does not start. I tried using the console to advance the quest to stage 100, which gives me the option to talk to him, but he does not move to Solitude. I used the console to move him to Solitude, but then he just wanders back to the basement of the inn in dawnstar when he asks me to follow him, and since I have no clue where we are supposed to go, I am stuck.  So to recap, I am at aFTD1_Inquiry stage 90, nothing happens. Edited November 11, 2025 by MrMagpie Clarity
ktos2222 Posted November 11, 2025 Posted November 11, 2025 2 hours ago, MrMagpie said: So to recap, I am at aFTD1_Inquiry stage 90, nothing happens. There is one more scene to play out, and you need Naui for that. In earlier stage she get wrong package to return to college. If you waited to long with speaking to Falvius, than she can be really far. She update her package and return to inn basement after you speak to Falvius. Wait for her ("T") or use move to console. 1
ktos2222 Posted November 12, 2025 Posted November 12, 2025 (edited) On 11/10/2025 at 5:35 PM, Delzaron said: I advanced... update incoming.  0.59 I don't know if you've fixed the "aFTD1_Inquiry" yet, but after Mr. Magpie reported the issue at stage 90, I took a closer look at this quest. There seem to be several issues with this quest, with two references in the packages causing the most trouble. I have described a potential fix for this quest in the spoiler.  Spoiler curier - he's behaving strangely - he teleports to Morthal and goes somewhere.        I don't have any suggestions because I don't know how he works (I've never modded him).  The trapdoor to the basement is halfway under the barrel. Kiegrim can use it, but sometimes he have trouble doing so.  aFTD1_inquiry_KjegrimDraginBridgeInnTravelPackage      it seems to be leftover. It's not used anywhere.  Fulvius in "aFTD1_inquiry_FulviusCatoPackage". You have "use bed" in his sandbox package. He often use bed in this quest when scene packages are not used.  aFTD1_inquiry_KjegrimBaseTravelPackage - there is some issue with marker used in reference in this package. That is why this package doesn't work in this quest. I can't help with the marker because I'm having problems with the ck in this cell. Something is blocking the view when I change angle or zoom in or out (black screen). In my opinion it might be too close to the table, because he also has a problem with starting the scene 2 package (sometimes he use it correctly, sometimes not). In patch I have change that to Fulvius sandbox reference (aFTD1_inquiry_FulviusSpotREF) and it works fine. Scene 2 sometimes doesn't start without forcing him to use the marker again.  Naui in "aFTD1_Inquiry_NuaiPackage" have similar issue as Kegrim. Due to a bad reference in the package it doesn't work. She have "near editor location", I don't use that one and don't know how to set it correctly. As with Kiegrim, I have changed that to Fulvius reference (FulviusSpotREF). Becouse "aFTDNuaiREF.moveto(aFTD1_Inquiry_NuaiSpotREF)" for some reason use package referance and condition instead of "NuaiSpotREF" and stage, you need to change package start condition from 40 to 60 also.   "It just works" (TM)🤣 If you don't change the stage in the conditions, she will teleport to the basement (stage 50) and walk to "NuaiSpotREF". At stage 60 (scene 2 phase 10) she changes the package and everything works as planned.  Naui - dialog - stage 70 Give her a goodbye flag so that the dialogue can end automatically. This dialogue is available from the beginning of stage 70, but should be used after (or before) scene 3 to progress quest to stage 80. Its not a big issue, but player can interrupt scene 3. Its little confusing because at stage 70, quest marker points to Naui, and scene 3 lines are unvoiced. Someone can interrupt scene 3 by accident. You can create stage 71 for this dialogue, and at the end of scene 3 (p. 16), set the stage to 71 with the objective of talking to Naui. At stage 71, the player talks to Naui and continues the quest to stage 80 (you already have a script in this dialogue for that). This will allow you to watch the scene from beginning to end, and talk to Naui without any "accidents".  Small suggestion at the end In chapter 1 almost all corruption and perversion is from rekling liquor. Maybe use statue from dawnstar quest to acquire at least some of that. Even if you don't write a separate quest for this, it might be more believable to have it in your inventory, and occasionally gain some.   Edited November 12, 2025 by ktos2222
Chlodwig Posted November 13, 2025 Posted November 13, 2025 A small report of Bugs I encountered: after I solved the problem with the wronk AI Package at Nuai in Chapter 2 (Rieklingcave in Solstheim) the whole thing worked. I followed the Investigator path, and I didn't sacrifice Nuai in the end. also the whole infiltrate the Cult at Dawnstar worked till the last battle. Norren and this Thief Girl where unkillable so the end battle took ages till it ended and I was able to talk to Kjergrim.  The next was the scene in the basement of the Morthal Inn, like all scenes before it didn't work, Nuai didn't show up, even when i teleported he in by console command she always tried to leave and the chat between her and this Cato Guy never hpeend. so I had to advance the stages by console command and don't know what they talked about. The Next the Mission in the Asylum the similar issues, I get the telported there the Asylum director never shows up so Cato stayed at the entrance... so consoled (setstage) through the quest stages and this time Nuai appeared I was able to talk to her but again the chat with Cato didn't happen with setting the stage to advance the quest all teported in the examination room but not deraela or how her name was. when telported her from herr asylum cell into the room she walked away so I consoled to the next stage.... Now Quest "Dream Walker" started the Dream scenes all worked fine, and at the end of the dream scenes i was teleported back in the asylum examination room, the quest says "tell what you discovered" but I can't tell anyone anything. so consoled to the next stages they talked to each other and teleported back to the Inn Basement everyone left and the quest ended.  Now I got to visit the this cult girl thats in the prison... I guess in solitude.  Â
MrMagpie Posted November 20, 2025 Posted November 20, 2025 In the quest where you relocate the Rieklings, you loose all your stuff when you are moved to the alternate plane, but you do not get your stuff back when you wake up in the new Riekling home? Do you get your stuff back later? I do not want to progress to much, only to find out is was a bug after all... Â Also, the Riekling fur is a cute touch, but it chances your body without bodyslide files, I think.
Delzaron Posted November 23, 2025 Author Posted November 23, 2025 Ok... Update incoming... when the server will stop crashing.  I still have works to do : - add some scenes for ambiance in insmouth, based on the script I made for aftd3_dawnstar3_whore. - more scenes for aftd3_dawnstar3_whore. - finish the investigator path, Nuai sacrificed during chapter3 scenario. 1
Alenin Posted November 24, 2025 Posted November 24, 2025 Does anyone have a 3ba conversion for the armor? I tried looking online but didn't have much luck.
zergface Posted November 26, 2025 Posted November 26, 2025 Is the mod compatible with city overhauls, and interior overhauls?
ztl44 Posted November 27, 2025 Posted November 27, 2025 A bug: chapter 2, inquiry virgin head inn, choose to deal with Nar Si Ra, hire two ladies, player was supposed to speak to Susana but there is no dialogue option to push the quest forward I used setstage to skip this and later player was supposed to go to Maive's house to invite her, the quest mark is on Maive the character but if she is not at home there would be no dialogue option neither, I think the quest mark should be on Maive's house then it would be fine
morinth2018 Posted November 30, 2025 Posted November 30, 2025 hi im stuck at 2 parts in this mod i completed the ivestigation in solitude and windelm fine but the one in dawnstar when you talk to the guy in the cave i talked to him picked the lets play a game option it said then go into the pool witch i did it then said the game was completed talk to the guy but he has no new dialouge and the quest dosent update and the winterhold investigation i talked to several npcs in the accademy they all said said the girl wanted to hire a boat to go to a reikling cave buts thats all they say and again the quest dosent update it just says find clues in the accademy im i missing something
Tayte Posted November 30, 2025 Posted November 30, 2025 Oh that's cool. Does this version also have slaves and tied up people in the town? I like that weird creepy vibe it gave with that.
morinth2018 Posted November 30, 2025 Posted November 30, 2025 ok so i managed to complete the first three inquiry quests except for the one to talk to norren in the the cave i did the to play the game got in the pool it said game completed talk to norren but when i do he has no new dialogue and the quest dosent advance if i try the the other option he tells me about her going away on asmall boat and thats it but the quest dosent advance just says talk to norren can u help Â
ktos2222 Posted December 2, 2025 Posted December 2, 2025 On 11/30/2025 at 10:19 PM, morinth2018 said: and thats it but the quest dosent advance just says talk to norren can u help If you have save from before speaking to noreen than type:    setstage aFTD1_Chapter1_Dawnstar 130   - I'm not sure if this still works in version 0.59. Delzaron modified this part. if not    setstage aFTD1_Chapter1_Dawnstar 200   - this will put you close to the end of the quest.  if you know how to use xedit, find:       xx18EC8C   and remove goodbye flag - it will fix intimidation dialog or in   xx18ECAE   remove condition - will unlock an additional dialogue option these are simple edits, but these dialogues will only work before you talk to him for the first time. 1
morinth2018 Posted December 3, 2025 Posted December 3, 2025 thanx maneged to get past that part eventuly but now im stuck at the part were im doing the dawnstar cult quest i had to go talk to norren again the he said meet him the inn so i go to the inn talk to him again and he says fallow him to the hot cave but then he dosent leave the inn just sits thereÂ
ktos2222 Posted December 3, 2025 Posted December 3, 2025 2 hours ago, morinth2018 said: but then he dosent leave the inn just sits there There are many problems with AI packages in this mod. In most cases you have to use the moveto console, sometimes you just have to wait (T-kay). I don't remember that part exactly, so I can't help much. Go to the hot cave alone, if he doesn't show up, use moveto.
nothing2lose Posted December 5, 2025 Posted December 5, 2025 last time i try with the mod theres some edited navmesh in the are near cradlecrush rock, is it still there?
ktos2222 Posted December 5, 2025 Posted December 5, 2025 (edited) 11 hours ago, nothing2lose said: last time i try with the mod theres some edited navmesh in the are near cradlecrush rock, is it still there? Yes, although I'm not sure why it has them, I never went there during my playthrough. If on your end NPCs have trouble navigating, try overwriting it with the skyrim.esm records (or another mod that have edits there), or just delete the ftd records. Edited December 5, 2025 by ktos2222
morinth2018 Posted December 9, 2025 Posted December 9, 2025 ok so im doing the dawnstar cult quest and just completed the part to get the ebony from the cave when back talked to the guy he then said talk to mirea about stealimg the book witch i did and she said to meet her at the tower near sloitude gate but the quest says to warn kejgrin or watever his name is but the there is no quest marker for him and i have no idea were he is i thought he might be in the in the basement in the morthal inn but i went there and hes not there ive also tried waiting a couple of days as well but still no marker for him can u help
ktos2222 Posted December 10, 2025 Posted December 10, 2025 (edited) 19 hours ago, morinth2018 said: and i have no idea were he is Not entirely sure where you are. Are you sure its Kiegrim not Fulvius? If i am right you are before party where you steal book. In any case, it will be easiest to save your game and use the console to determine his location.  copy and paste or write this:     player.moveto xx17ceac      - for Kiegrim        or    player.moveto xx1c02d0    - for Fulvius  "xx" is unique to the load order, so you need to change it.  I don't have Mirae, so reload a save with her and write down her RefID if necessary. Something similar will help you anytime you can't find someone. It will teleport you to the location of the NPC that this RefID belongs to.  Edited December 10, 2025 by ktos2222
morinth2018 Posted December 11, 2025 Posted December 11, 2025 ok im doing the dawnstar culd quest im the part before the party to steal the book ive talked to mearie or watever her name then i had to inform fulvius witch i did he said i will tell me the plan when he meets the thief tonight the conersation ends but he dosent leave the castle to meet the thief can u help ive tried advancing time several days but hes still in the castle ive also tried talking to him again but he just repeats the same diologue i dont understand setstage or player.moveto so not sure how to advance the quest
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now