KazamaKiri Posted October 29, 2025 Posted October 29, 2025 (edited) 2 hours ago, ktos2222 said: I should probably be more specific there. What i meant in part "or something similar" is mods that can trigger scenes on their own can temporarily interrupt FTD quest/scene. These were just examples of such mods (ex. NFF affects only companions). TDF is actually good example how such mod can bug FTD, because it is bugged on auto pimping. The whore goes to the client, the sexlab scene should start, and he should go back to his original behavior after that. Something along a way is broken, sexlab scene is not playing and client is not released from TDF (keeps following tdf prostitute). If this client is, for example, Kiegrim, FTD cannot continue because the prostitute will follow you and he will follow the prostitute. Sometimes scenes in these mods need to be completed and cannot be interrupted, depending on how they are designed. In case of bugged TDF auto pimping, you can tell prostitute that you find her clients, and it release client from TDF. You need to find out from which mod this scene is, and then find a solution. Unstacking scene can vary from mod to mod depending if mod autor included some failsafe or if there are other factors involved (ex. a mod affecting a mod and that breaks another mod, like a chain reaction). Sometimes is just killing one of affected npc or getting them to bleedout state. In Fallout 4 I encountered a similar bug in a settlement. One of npc was killed to early, scene could not complete and half of settlers were stuck. The only thing I could do was resurrect the NPC and let the scene repeat itself because nothing else worked (there was 10+ affected npcs). If you suspect "AFTS_ActorEvent_ProstitutionNPC", than my advice is to find mod that have A... F... T... S... in name (sometimes they are called differently but there is chance), and have prostitution mechanic (not always main functionality of said mods). FTD use aFTD_"XXX" or similar. Or open xedit with all active mods and in the editor ID filter type "AFTS_". Honestly, I didn't know NFF had this feature. I'm relatively new to NFF and don't know how reliable this feature is for debug. Haven't tried it out yet but I would like to say thank you for helping and being patient with me. I was under the assumption that AFTS was this mod's it is why I mentioned it here, however I will look in game and post what I find here. Edit: So I must admit something, It seems that I have done what we call a Typo. It is not AFTS it is AFTD, Some text were overlapping and I had thought it was S and not D. My apologies. Edited October 29, 2025 by KazamaKiri
ktos2222 Posted October 29, 2025 Posted October 29, 2025 12 minutes ago, KazamaKiri said: Haven't tried it out yet but I would like to say thank you for helping and being patient with me. I was under the assumption that AFTS was this mod's it is why I mentioned it here, however I will look in game and post what I find here. No problem, I hope this at least points you in the right direction and you find solution.
KazamaKiri Posted October 29, 2025 Posted October 29, 2025 12 minutes ago, ktos2222 said: No problem, I hope this at least points you in the right direction and you find solution. I did update my post, but I will also elaborate more on the issue. The animation will play as per normal after the Tavern Dress Wearer is propositioned by the NPC. The issue is when after the animation both stop their scripts essentially, stuck under the AFTD_ Quest/AI. I try resetai on both, Disable and Enable. Reset Scenes in Sexlab, but nothing helps. On occasion just out of nowhere one will begin to move and go back to normal (usually the Tavern Dress NPC. I will also add that during this time Neither NPCs are under the influence of TDF, NFF, or any other quest/script.
ktos2222 Posted October 29, 2025 Posted October 29, 2025 (edited) 1 hour ago, KazamaKiri said: The animation will play as per normal after the Tavern Dress Wearer is propositioned by the NPC. The issue is when after the animation both stop their scripts essentially, stuck under the AFTD_ Quest/AI. I try resetai on both, Disable and Enable. Reset Scenes in Sexlab, but nothing helps. On occasion just out of nowhere one will begin to move and go back to normal (usually the Tavern Dress NPC. You need to be more specific about this, because at this moment I think it maybe sexlab or delayed scripts related issues. I think what I wrote earlier still holds true, even in this case. Something is disrupting the scene and it cant finish properly. Write: quest name, place and characters involved. Can you reproduce this bug or is it random? Edited October 29, 2025 by ktos2222
KazamaKiri Posted October 30, 2025 Posted October 30, 2025 (edited) 5 hours ago, ktos2222 said: You need to be more specific about this, because at this moment I think it maybe sexlab or delayed scripts related issues. I think what I wrote earlier still holds true, even in this case. Something is disrupting the scene and it cant finish properly. Write: quest name, place and characters involved. Can you reproduce this bug or is it random? Not related to quest I am doing, but AFTD_Prosti.... Was labeled as Damsiels in Distress(Or something Like that) I think it's suppose to be the Prostitution quest at Insmouth, but I'm not at insmounth. Last it happened was at Ivarstead or Rorikstead Happens every time the scene plays out. Place = Usually at taverns, since that's were the Tavern Dress NPCs are at usually. Characters = Any so long as it's Male along with Female With Tavern Dress. Edit : Personally It's not too bad so long as I catch those Tavern Dress wearing NPCs and replace their dress with something else. I was just wondering if There's a way to "Fix" it when it happens. Like "End Quest" command or Debug command. Edited October 30, 2025 by KazamaKiri
Delzaron Posted October 30, 2025 Author Posted October 30, 2025 On 10/27/2025 at 11:35 PM, ktos2222 said: I wrote a few for you. I didn't have time to check the details. There are more bugged quests, but I don't have time to replay this mod, what I wrote is what I managed to quickly check while writing this, without delving into ck or xedit. Hide contents general problems textures\cubemaps\apocrypha.dds have conflict with "SC - Cubemaps" by ShinglesCat (https://www.nexusmods.com/skyrimspecialedition/mods/38760?tab=description) - both have same file. Some sandbox packages have use bed ticked - did not check which one - just from observation. From what i remember whores sleep on job at least in ch4. Dialog conditions - fix at least vanila npcs - dialog stays after quest is finished - ex. Gulum-ei in solitude and maybe also a hint to improve relations because there is no dialog on neutral for him. MCM QUEST - dont know what wrong with it but i was unable to use mcm script attached to this (did not investigated) - I have deleted that, attach script to Main and autofill - works like a charm. If you someday decide to give Kiegrim some different voice lines or custom voice type then from what I remeber "Voice File Reference Tool 2" can be realy helpfull. Blocked entrance to the temple - Windhelm - after scaffolding is disabled- it is too low, which makes passing through problematic. ---------------------------------------------ch1 Trapdoor on boat to innsmouth is enabled from beginning - maybe initially disabled - enabled at the earliest in ch2 when you have the necessary factions because in ch1 there is at list one hostile npc. Idrova Rinddri - Windhelma - brothel package is right after the conversation - from what I remember we learn about the brothel later in story. Winterhold - reikling cave - for some reason they are fighting with companions and I think Naui also. Usually it's one at a time. I am not sure this is not something on my end but this is only place that i seen that behavior. ---------------------------------------------ch2 DeVir's house - bad end ??? - trap can be triggered multiple times and enemies are not in same faction - they fight eachother. I assume this is bad end because door are disabled and enemies are essential. "inquiry: the temple" - Zodak - cave entrance "To" - opposite to temple entrance - it lock game - only console qqq helps. Insmouth - Knyva - registration room - he is on wrong side of door - no isue but scene looks funny. Innsmouth citizens - maybe put some activators so that they have something to do - sometimes they just stand there. fort innsmouth - door to registration room - spawn point is in door you forgot to move it - if you use door from registration to fort it is ok. "inquiry: the virgin head" - Once Arthrarak unlocks the door, you have free access, making stealing the key outside of quest progress pointless - maybe lock morthal inn basement trapdoor (btw it is called "morthal inn basement"). Arthrarak - after exiting inn - maybe give him forcegreet. =====================================================================================possible broken quests ch1 - Norren - Downstar - i wrote this in earlier post. ch2 - Kjegrim - before the meeting - he keep sandbox package in tavern - quest cannot progress without move to or setstage command ch2 - badend1. "fallen into madness" - is stuck on stage 10 stage 0 is auto completed - setstage aFTD2_Inquiry_BadEnd1 20 then eather tcl out of cell or setstage aFTD2_Inquiry_BadEnd1 30. I did not investigated further - just setstage 20 and tcl myself to Kjegrim and back to cell for ending. ch3. "the first rituals" - give you false impression that you have choice to stick to vigilants or cult. Someone mentioned that for him kjegrim always attacked and disrupt ritual, for me it was opposite. It was leading to cult path without taking third oath. When I reloaded for good ending i was forced to setstage his attack. From there was no issues to get good "good ending". Norren keep essential and don't die at the end on cult path. There is potential issue with Mirae and vigilants because she is essential she can get up and continue fight. I was forced to lure them out and then complete quest. ch4."seize the desired prise" Naui is not in friendly faction with atronachs. On one ocasion she spawned in wrong place for me and started fighting with them. On different occasion after reloading before this cell, she was on correct side of the gate. She dont agro herself after last dialog and when you attack her you get bounty in Winterhold. Easiest way is to use "lurker acid spray" and win fight this way. There are no walls in that area so its easy for her to fall down and break quest if you fight her with weapons. ch4. "how to make an offer..." - after speaking with Hak'kluru is not progressing. Did not been able to find pyre that lightkeeper mentioned. You cannot release slaves, you can only kill them. Sacrifice works only for companions (kind off). Because of script you can only sacrifice companions if you dismiss them. My guess is that you probably rewrite this quest anyway. ch4. "the things in the dark" - give you a choice but if you mark statue you can't complete quest or did i miss something. You can only destroy it and kill boss to complete quest. aFTD4_Dagon1_Priestess "Ascension into Madness" - I think that quest can't start. If i understand condition correctly you need 4-5 sacrifices and you only can have two from earlier quest because "how to make an offer..." is bugged. I have started this quest with console for good cult ending. ok... I don't use SC - Cubemaps" by ShinglesCat (https://www.nexusmods.com/skyrimspecialedition/mods/38760?tab=description) so I don't know about this conflict. How to solve it ? The MCM script refuses to compile, I abandonned. DeVir house is a badend indeed. I'll disable the trigger once it's activated to avoid repetitions. the temple ? the big one where Zadok bring you by boat ? the door marker is good, I never had problems with that part of the quest. Whre is the problem you spotted exactly ? Yes, Knyva scene was designed like that on purpose ! Ok, I'll lock back the door at stage 90. Norren chapter 1 : I removed player from the scene, i hope it will help. bad end madness : you justt need to wait, the actors are far from the scene markers, they need to travel. ch3 gives you the choice. I ou choose to folow the cult, you'll follow Arthrarak, mate with a lurker, and Mankara will destroy the local cult. If you choose to stay with the investigators, it will be Kjegrim coming and striking the cult. When I look the script, it looks goo, the paths are defined... I need to study that script witth clear head. In the script, Norren, Ulwa, Karloman..; are all essentials, and loose it when I call the script. Why it's not working with Norren ? "seize the desired prise" : ok, Addding blockers. I covered some little points, I'll continue... currently I'm on hollidays, I'll work on the mod this weekend I think.
ktos2222 Posted October 30, 2025 Posted October 30, 2025 (edited) On 10/30/2025 at 1:29 AM, KazamaKiri said: Not related to quest I am doing, but AFTD_Prosti.... Was labeled as Damsiels in Distress(Or something Like that) I think it's suppose to be the Prostitution quest at Insmouth, but I'm not at insmounth. Last it happened was at Ivarstead or Rorikstead Thanks, this with previous posts cleared a lot to me. I don't have a reliable solution for you, only suggestions, because i don't have this bug on my end, and cannot reproduce it. I didn't look too deeply into it, so I might have missed something. The quest is called "Damsels at Work" and it's not a typical quest, but a scene trigger for npc if certain conditions are met. aFTD_ActorEvent_ProstitutionNPC "Damsels at work" [QUST:053E944E] It seems I have this quest blocked on my end or did not do something that triggers it. It put two npcs in aliases: akClient and akWhore, and use aFTD_ActorEvent_ProstitutionScript.pex script for sexlab scene. From what you described in the previous posts, it release whore but not client from that. Your main focus should be stopping this quest from triggering scene. If I look at this correctly, triggers are keyword attached to vanilla "Tavern Clothes", and in my opinion that is why you see this outside innsmouth. ClothesWenchClothes01 "Tavern Clothes" [ARMO:000D191F] aFTD_WhoreOutfit_Keyword [KYWD:052904A6] aFTD_WhoreCloths [KYWD:053E944D] Backup your esp and remove this keywords in xedit from Tavern Clothes. If you know a quick way to reproduce this bug, the best way is to remove them one by one and check in-game, because it can only be one of them and the other can be used elsewhere. If you know how to make a patch, create a temporary one and make these changes there then test in game. As for stuck npc, I don't have much to advise. Try recycleactor or removing these aliases. If for whatever reason you don't want to mess with xedit then this consoles can be useful (as temporary solution): SetPlayerTeammate 1 - it allows you to equip something different on npc (kind of perm, its part of vanilla comapanion framework, they wil keep clothes equiped as long as it stays "1") removeallitems - removes all items but they will reequip after changin cell or refresh Atm. I don't know how to stop this quest with console (try google). Small edit. I remembered console for that. Type: "resetquest aFTD_ActorEvent_ProstitutionNPC" on quick test it removed aliases "stopquest aFTD_ActorEvent_ProstitutionNPC" dont know if it working, game recognize this command, and i am to lazy to wait for scene that may not happen. Still don't know how you trigger this quest legit way. I wrote this in a hurry. Realised that i give you wrong aliases. TheWhore , actor1_whore , actor2_whore , theCleint , actor1_client , actor2_client (this one because of bug in quest is not used) aFTD_WhoreCloths [KYWD:053E944D] - keyword to remove from Tavern Clothes Anyway consoles that I wrote will work , but this scene can fire at random so after resetquest make sure you stopquest asap. Edited November 1, 2025 by ktos2222
Chlodwig Posted October 30, 2025 Posted October 30, 2025 (edited) I don't know why but somehow it seems that the people are never where they should be. I im currently in Chapter 2 at the Inquiry in Insmouth Maiden Head Inn I should join this Maive in the docks but she is in her house standing on her bed. not sure if she needs to be somewhere else... again. I talke to her and got to go into the inn and talk to the Innkeeper... works but than I should talk to customers/clients in the inn but there is only two guys in the inn and no one wants to talk so just sitting around waiting going in and out and of the inn in the hope that some people enter or teleport into the inn but nothing happens... So Im in the quest aftd2_inquiry_virginhead stage 70 so what do I have to do to reach 75? Needs someone to be in the Inn? That I have to speak to.... I would like to continue the quest by playing the quest and not by useing console commands to advange quest stage. okay I laoded an earlier save teleported maive to the docks and then entered the inn now the guy I had to talk to was ln the inn and the quest contnued... I got to abserve this argonian arthrak he goes through the secret door down into the basement and the quest is stuck again at stage 80 Nothing happens, talking to him doesn't do anything somehow the next quest stage (90) didn't trigger.... so I use again the console command to advance the quest... How long do I have to wait for the "wait maive diversion" happens... do I have to wait real time or can I use a chair to forward time some hours? So okay diversion happen and know I now this Secret door should have been locked... it wasn't anyways I got the key to explore the basement and the only suspicous is a trapdor called "morthal inn basement" either wrong name or something went horribly wrong.... So from that point on everything seemd to have worked correctly... almost I finished Chapter 2 took Susan with me but she didn't follow to this Imperial Officer but stayed at the docks... So lets go to chapter 3 or maybe I wait for the next update wanted to finish the quest as investigator and not as cultist. Edited October 30, 2025 by Chlodwig
ktos2222 Posted October 30, 2025 Posted October 30, 2025 8 hours ago, Delzaron said: I don't use SC - Cubemaps" by ShinglesCat (https://www.nexusmods.com/skyrimspecialedition/mods/38760?tab=description) so I don't know about this conflict. How to solve it ? Tbh, I don't know where it's used. I'm guessing it's for Apocrypha/Ryleh. I have SC - Cubemaps to enhance the ones in the base version. They both have the same path and filename, and I think it will conflict with any mod that modifies this DDS, depending on load order. On my end I just replaced yours with a better one. In this case is not big issue because both are loose files and is easy to spot, but if someone have better ones in bsa than yours will revert that to worse quality. If you did not modify this for some purpose then mayby ditch that one and relay on vanilla for better compatibility. 8 hours ago, Delzaron said: The MCM script refuses to compile, I abandonned. you will need: skyui sdk 5.1 https://github.com/schlangster/skyui/wiki "https://www.youtube.com/watch?v=s_N-ykHy_fI" A helpful tutorial on the basics. You'll need to browse the channel because there are a few videos without a playlist. https://github.com/schlangster/skyui/wiki/MCM-Examples schlangster wiki with examples My previous post. But i did not checked if yours work in game. 8 hours ago, Delzaron said: the temple ? the big one where Zadok bring you by boat ? the door marker is good, I never had problems with that part of the quest. Whre is the problem you spotted exactly ? Its not a problem with temple, but opposite to entrance there is entrance to cave "To". I'm guessing its leftover. I like exploring.😁 8 hours ago, Delzaron said: Yes, Knyva scene was designed like that on purpose ! On my end, he is placed in corridor near the entrance. I assume he should be behind a closed door. He goes unlock door, enter room and from what i remeber he tells that he will unlock door (door are open at this point). Maybe it's something on my end like with Naui in "seize the desired prise" (i have diferent results there). 8 hours ago, Delzaron said: Norren chapter 1 : I removed player from the scene, i hope it will help. I did not have issues with scenes there. I have explained this in first post. On 0.58 in my opinion issue is in conditions and stage that player is in (conflicting each other). In 0.57 you had disabled player control and this quest progresed automaticly. In 0.58 you have change that and player is stuck before game. I have explained how I fixed this immersive way using leftover dialog. 8 hours ago, Delzaron said: bad end madness : you justt need to wait, the actors are far from the scene markers, they need to travel. For me, all three were in front of Cell from the beginning. I only managed to progress this quest by setstage 20. You're supposed to talk to Kiegrim in stage 20, but he's too far away. The only way I could manage was to use TCL (Moveto will also work) or setstage 30. From then everything worked fine. 8 hours ago, Delzaron said: ch3 gives you the choice. I ou choose to folow the cult, you'll follow Arthrarak, mate with a lurker, and Mankara will destroy the local cult. If you choose to stay with the investigators, it will be Kjegrim coming and striking the cult. When I look the script, it looks goo, the paths are defined... I need to study that script witth clear head. Personally i suspected perversion/corruption or some variable. On my playthrough I did cult part first but before that choise i made save. When I reloaded for vigilant path I had pretty much corrupted/perverted character. I chose Flavius not Arthrarak, back in temple quest points me towards pillars, when i use them i am automatically on cult path, Mankara kill everyone (allmost) and I end up in Ryleh. The only fix for me was to use setstage (361 ???) to trigger vigilants attack. 8 hours ago, Delzaron said: In the script, Norren, Ulwa, Karloman..; are all essentials, and loose it when I call the script. Why it's not working with Norren ? Tbh don't know and did not dig for that. He is the only one that supposed to die but keeps his essential status. 9 hours ago, Delzaron said: I covered some little points, I'll continue... currently I'm on hollidays, I'll work on the mod this weekend I think. If I find some time I dig through little more and give you some intel or suggestions.
ktos2222 Posted October 30, 2025 Posted October 30, 2025 3 hours ago, Chlodwig said: I im currently in Chapter 2 at the Inquiry in Insmouth Maiden Head Inn Correct sequence in this quest is to go with Maive to dock. She will wait outside and you will need to investigate tavern. After speaking with Innkeeper one of guests will have dialog where he complain that he is not invited downstairs. From what i remember there are two guys in tavern: Zodac and "someone" (this someone have this dialog). When you get to observation part, he should go there, wait some time and leave tavern. Your objective then is to gain access to basement, and you have two ways to do that. Maive diversion is one of them. Steal the key and find the trapdoor in the basement. Then find the clues and exit the tavern. Speak with Arthrarak and serve him some bs. I had no big issues with this quest. If npcs (Maive in your case) are not where they supposed then wait ("T" kay). There maybe some problem with day schedule with some npcs. Had this issue with diversion and it helped.
KazamaKiri Posted November 2, 2025 Posted November 2, 2025 On 10/30/2025 at 7:28 AM, ktos2222 said: Thanks, this with previous posts cleared a lot to me. I don't have a reliable solution for you, only suggestions, because i don't have this bug on my end, and cannot reproduce it. I didn't look too deeply into it, so I might have missed something. The quest is called "Damsels at Work" and it's not a typical quest, but a scene trigger for npc if certain conditions are met. aFTD_ActorEvent_ProstitutionNPC "Damsels at work" [QUST:053E944E] It seems I have this quest blocked on my end or did not do something that triggers it. It put two npcs in aliases: akClient and akWhore, and use aFTD_ActorEvent_ProstitutionScript.pex script for sexlab scene. From what you described in the previous posts, it release whore but not client from that. Your main focus should be stopping this quest from triggering scene. If I look at this correctly, triggers are keyword attached to vanilla "Tavern Clothes", and in my opinion that is why you see this outside innsmouth. ClothesWenchClothes01 "Tavern Clothes" [ARMO:000D191F] aFTD_WhoreOutfit_Keyword [KYWD:052904A6] aFTD_WhoreCloths [KYWD:053E944D] Backup your esp and remove this keywords in xedit from Tavern Clothes. If you know a quick way to reproduce this bug, the best way is to remove them one by one and check in-game, because it can only be one of them and the other can be used elsewhere. If you know how to make a patch, create a temporary one and make these changes there then test in game. As for stuck npc, I don't have much to advise. Try recycleactor or removing these aliases. If for whatever reason you don't want to mess with xedit then this consoles can be useful (as temporary solution): SetPlayerTeammate 1 - it allows you to equip something different on npc (kind of perm, its part of vanilla comapanion framework, they wil keep clothes equiped as long as it stays "1") removeallitems - removes all items but they will reequip after changin cell or refresh Atm. I don't know how to stop this quest with console (try google). Small edit. I remembered console for that. Type: "resetquest aFTD_ActorEvent_ProstitutionNPC" on quick test it removed aliases "stopquest aFTD_ActorEvent_ProstitutionNPC" dont know if it working, game recognize this command, and i am to lazy to wait for scene that may not happen. Still don't know how you trigger this quest legit way. I wrote this in a hurry. Realised that i give you wrong aliases. TheWhore , actor1_whore , actor2_whore , theCleint , actor1_client , actor2_client (this one because of bug in quest is not used) aFTD_WhoreCloths [KYWD:053E944D] - keyword to remove from Tavern Clothes Anyway consoles that I wrote will work , but this scene can fire at random so after resetquest make sure you stopquest asap. Thanks for the info! I'll experiment more on maybe getting it working eventually
ktos2222 Posted November 2, 2025 Posted November 2, 2025 (edited) 1 hour ago, KazamaKiri said: Thanks for the info! I'll experiment more on maybe getting it working eventually No problem If you want to fix this, I can already tell you there are a few problems. Main issue is that it not remove aliases on its own. Start with that. Keyword should not have been attached to vanilla clothing in first place for that, because it affect all game, and any replacer that make edits in "Armor" can block this scene anyway. It is one of conditions for scene. In reality they not standing, you only get that impression because of location (tavern). Client is actually following whore. And from what i saw, I think one of aliases is given incorrectly, but this is not big issue in this case, as long as aliases are removed at the end. Here is friendly hint for you. If you resolve issue with aliases, remove that keyword from tavern clothes and give it to some modded clothing that you can equip on npcs. You will have this scene more controled way. Edited November 2, 2025 by ktos2222
KazamaKiri Posted November 2, 2025 Posted November 2, 2025 2 hours ago, ktos2222 said: No problem If you want to fix this, I can already tell you there are a few problems. Main issue is that it not remove aliases on its own. Start with that. Keyword should not have been attached to vanilla clothing in first place for that, because it affect all game, and any replacer that make edits in "Armor" can block this scene anyway. It is one of conditions for scene. In reality they not standing, you only get that impression because of location (tavern). Client is actually following whore. And from what i saw, I think one of aliases is given incorrectly, but this is not big issue in this case, as long as aliases are removed at the end. Here is friendly hint for you. If you resolve issue with aliases, remove that keyword from tavern clothes and give it to some modded clothing that you can equip on npcs. You will have this scene more controled way. Not sure how I can do the removing of Aliases, not proficient in scripting myself. I can do the Removing of Keywords, My idea is to make a Equipment that doesn't take an slot(invisible equipment) and add they keyword on that.
ktos2222 Posted November 2, 2025 Posted November 2, 2025 8 hours ago, KazamaKiri said: Not sure how I can do the removing of Aliases, not proficient in scripting myself. I can do the Removing of Keywords, My idea is to make a Equipment that doesn't take an slot(invisible equipment) and add they keyword on that. Honestly, I don't think it's worth it, you already have a mod that does this and much more. TDF is designed around this, and outside bugged autopimping it is working perfectly fine. If you don't want grind whore experience, type: addfac xx017c9b yy practical/clients addfac xx017717 yy training experience It partially operate on factions instead of variables. She will need 10 experience points (maybe more) and you can tell her to work anywhere in the game world. Basically the same thing, but with the least amount of effort on your part. I assumed you had the same approach as me. Something like "I'm bored, so let's do some moding or bug fixing" scenario.
Delzaron Posted November 2, 2025 Author Posted November 2, 2025 On 10/30/2025 at 3:37 PM, Chlodwig said: I don't know why but somehow it seems that the people are never where they should be. I im currently in Chapter 2 at the Inquiry in Insmouth Maiden Head Inn I should join this Maive in the docks but she is in her house standing on her bed. not sure if she needs to be somewhere else... again. I talke to her and got to go into the inn and talk to the Innkeeper... works but than I should talk to customers/clients in the inn but there is only two guys in the inn and no one wants to talk so just sitting around waiting going in and out and of the inn in the hope that some people enter or teleport into the inn but nothing happens... So Im in the quest aftd2_inquiry_virginhead stage 70 so what do I have to do to reach 75? Needs someone to be in the Inn? That I have to speak to.... I would like to continue the quest by playing the quest and not by useing console commands to advange quest stage. okay I laoded an earlier save teleported maive to the docks and then entered the inn now the guy I had to talk to was ln the inn and the quest contnued... I got to abserve this argonian arthrak he goes through the secret door down into the basement and the quest is stuck again at stage 80 Nothing happens, talking to him doesn't do anything somehow the next quest stage (90) didn't trigger.... so I use again the console command to advance the quest... How long do I have to wait for the "wait maive diversion" happens... do I have to wait real time or can I use a chair to forward time some hours? So okay diversion happen and know I now this Secret door should have been locked... it wasn't anyways I got the key to explore the basement and the only suspicous is a trapdor called "morthal inn basement" either wrong name or something went horribly wrong.... So from that point on everything seemd to have worked correctly... almost I finished Chapter 2 took Susan with me but she didn't follow to this Imperial Officer but stayed at the docks... So lets go to chapter 3 or maybe I wait for the next update wanted to finish the quest as investigator and not as cultist. that quest is not bugged... Maive can have difficulties to reach her marker due to Insmouth navmeshes. About Arthrarak, it just need time... he need to make the whole travel, and return... and it takes several minutes ! how you can accesss to Morthal inn basement thought the Virgin head in inssmouth ? screenshot please ! I reworked Susana packages, need to wait next update. thx for your efforts
KazamaKiri Posted November 2, 2025 Posted November 2, 2025 4 hours ago, ktos2222 said: Honestly, I don't think it's worth it, you already have a mod that does this and much more. TDF is designed around this, and outside bugged autopimping it is working perfectly fine. If you don't want grind whore experience, type: addfac xx017c9b yy practical/clients addfac xx017717 yy training experience It partially operate on factions instead of variables. She will need 10 experience points (maybe more) and you can tell her to work anywhere in the game world. Basically the same thing, but with the least amount of effort on your part. I assumed you had the same approach as me. Something like "I'm bored, so let's do some moding or bug fixing" scenario. I wanted to fix it since it's nice for immersion. TDF doesn't have a system for an NPC not affiliated with you to be a whore. Nor does it have a system to pay for sex (As the Client).
Chlodwig Posted November 3, 2025 Posted November 3, 2025 (edited) and the next issue Chapter 3 I got teleported from these Cult HQ to nuai in the reikling cave in the halucinated mountains I talk to her as the Journals says and then the journal advances and tells me I should follow her but she doesn't move.... So im Stuck at "Follow Nuai" (aftd3_naui2_begin stage 30) because she doesn't move and I don't know if there are some triggers in the reikling camp that would start additional quest in the camp. So can I use console to set the next stage? And what is the next stage 31 or 40 ? don't get me wrong I really enjoy this quest mod, I like the story of the monsters, cultists, etc feels like a 70s or 80s Horror Movie but that I often get stuck is well, i guess it must be difficult to get a mod working without any issue when all the possible players can have hundreds of diffrent mods that alter or effect npc behaviour, etc. By the way nuai isn't my follower could that possibly cause the issue.? Or the Loadorder... I mean its always the loadorder isn't it... I will me your mod further to the end and maybe that will help. Edited November 3, 2025 by Chlodwig
ktos2222 Posted November 3, 2025 Posted November 3, 2025 23 hours ago, Delzaron said: that quest is not bugged... Quest maybe, but Maive have package issue - packages are overlapping , missing 4x hours from day schedule. you have: work 14x8 called maibe in package name rest 6x8 sleep 2x8 is missing 2 (should be 22) 6x8 14x8 22x8 "I should join this Maive in the docks but she is in her house standing on her bed" is probably from that. 23 hours ago, Delzaron said: how you can accesss to Morthal inn basement thought the Virgin head in inssmouth ? screenshot please ! Because trapdoor is called that, outside of name there nothing wrong. Editor ID" is correct, but "Name" of cell is not. I wrote about it in part : "Once Arthrarak unlocks the door, you have free access, making stealing the key outside of quest progress pointless - maybe lock morthal inn basement trapdoor (btw it is called "morthal inn basement")."
ktos2222 Posted November 3, 2025 Posted November 3, 2025 (edited) On 11/2/2025 at 6:36 PM, KazamaKiri said: I wanted to fix it since it's nice for immersion. TDF doesn't have a system for an NPC not affiliated with you to be a whore. Nor does it have a system to pay for sex (As the Client). I can relate to this. small details like that can build climate of playthrough. Just remember this is NPC to NPC action, so right conditioning is important from immersion perspective. If you really want to play around with this, check out these YT channels: Darkfox127 he deals with skyrim modding kinggath although might be strange because it's fallout 4 (trust me on that) link that I give Delzaron about MCM (main focus of chanel is scripting) You will find everything you need there. Edited November 3, 2025 by ktos2222
ktos2222 Posted November 3, 2025 Posted November 3, 2025 3 hours ago, Chlodwig said: I like the story of the monsters, cultists, etc feels like a 70s or 80s Horror Movie It's because this movies are sometimes inspired by H. P. Lovecraft world. He is like J.R.R. Tolkien for fantasy. Read The Shadow over Innsmouth, I like plot twist at the end personally, one of the reasons I chose cultist path first.
Delzaron Posted November 3, 2025 Author Posted November 3, 2025 6 hours ago, ktos2222 said: Quest maybe, but Maive have package issue - packages are overlapping , missing 4x hours from day schedule. you have: work 14x8 called maibe in package name rest 6x8 sleep 2x8 is missing 2 (should be 22) 6x8 14x8 22x8 "I should join this Maive in the docks but she is in her house standing on her bed" is probably from that. Because trapdoor is called that, outside of name there nothing wrong. Editor ID" is correct, but "Name" of cell is not. I wrote about it in part : "Once Arthrarak unlocks the door, you have free access, making stealing the key outside of quest progress pointless - maybe lock morthal inn basement trapdoor (btw it is called "morthal inn basement")." Thx. How I could miss that ?
ktos2222 Posted November 3, 2025 Posted November 3, 2025 27 minutes ago, Delzaron said: Thx. How I could miss that ? What can I say? A typo here and there. Been there, done that, and wondered why it wasn't working as planned.😅 I troubleshoot my mods myself, so sometimes I can see what's wrong from within the game.
Chlodwig Posted November 6, 2025 Posted November 6, 2025 (edited) It seems that the aftd3_nuai2_begin Quest in my game is completly broken. nuai is just standing there and not moving around which leads to the situation that the quest doesn't advance on its own. so I got no clue what to do, I just teleport Nuai around with console commands and hoping that it is the correct location and advance the quest with console command but no Idea if I set the correct stages I'm now at 210 and I have to follow nuai but she doesn't move.^ but at least she tells me something about that they found something in the ice similar to the cave and that they have to build a bridege...no clue what she is talking about. I got no Idea if she is talking about that bridge that the rieklings where building in the sea at the bottom of the riekling cave I would like to continue with this quest even if that means I have to teleport and set stages so maybe someone can help me with what to do and where to go. This is an overview of the queststages of the quest 0 1 10 1 20 0 (That seems to be the first follow Nuai but I can't set it to 1) 30 1 31 0 (Not sure what this is, if I set it to 1 I get some cmage clothes) 40 1 50 1 100 0 110 0 120 0 (I think the Number 100 to 120 belong to this "competition with Nuai" If you win.. ) 200 1 210 1 (the current stage which tells me to follow nuai but she doesn't move) 220 0 230 0 231 0 300 0 310 and the rest to the End 400 is 0 that whole thing is messed up I move around and found a small "temple" room with 2 creature corpses i think thats the correct room for stage 220.... and now support riekling worker or talk to France Pabodie... i guess thats francis pabodie the female mage at the Academy... is she somewhere in the cave, or somewhere at solstheim e.g. ravenrock or is she still in the academy? But without any equipment besides this fur skirt and the headdress I could't get to ravenrock or the academy anyways. Edited November 6, 2025 by Chlodwig
Chlodwig Posted November 6, 2025 Posted November 6, 2025 (edited) I test changing the loadorder moved the mod from the very top to the bottom so that it overwrites almost all other mods... and nuia started walking.... 1st time i went in fron of her and out of the cave she also went out of the cave and stayed tat the cave entrance and nothing more happend. 2nd time i followed, stayed behind her when I left the cave after her she wasn't on the mountain but in the water swimming into the direction of skyrim.... So the loadorder wasn't the issue. _____________ Edit: But I think I found the issue. I use Nethers Follower Framework. in the Tab System you can have a look on the AI-Package that is active on the NPC you are aiming at. And it looks like that the wrong AI Package is loaded When I load a Save before chatper3 Nuai is in the Academy and not involved in any quest. NFF Tells me that Nuai is using Scene-Quest - none AI Package xx1b7559 KI-Quest - none Now in the Haloucinated Mountain NFF shows me Scene-Quest - AFTD3_Begin_Susana AI-Package - xx3380AC KI-Quest - AFTD3_Begin_Susana I don't know how to check that in the mod if the AI Package is the one correct but from the Naming of the Running KI and Scene Quest I would guess that somehow the wrong AI Package was loaded or that something got stuck between the End of "AFTD3_Begin_Susana" Quest and the start of "AFTD3_Nuai2_Begin" Quest, so that the wrong AI-Package was activated which causes that she Naui isn't moving around in the cave. ---------------------------------------- Edit2: yes it was the wrong AI Package that was loaded and that caused the issues with the quest. So I had to kill nuai and resurrect her with console command, the resurrection also reloads the inventory and AI-Package and this time it loaded the correct AI-Package and nuai is moving me around in the cave telling me everything she knows.... so finally the quest seems to run as intended. But i still don't know what caused this issue in the first place. Edited November 6, 2025 by Chlodwig
ktos2222 Posted November 8, 2025 Posted November 8, 2025 (edited) On 11/6/2025 at 3:49 PM, Chlodwig said: Quest in my game is completly broken. I agree, its one of buggiest quest in this mod, although it's not that bad as you can think. You can still complete this quest rather easy. Delzaron will probably need to replay that one himself. On 11/6/2025 at 3:49 PM, Chlodwig said: I just teleport Nuai around with console commands It's probably the best course of action in this quest current state. it's mostly because of long distances. On 11/6/2025 at 3:49 PM, Chlodwig said: I'm now at 210 and I have to follow nuai but she doesn't move.^ but at least she tells me something about that they found something in the ice similar to the cave and that they have to build a bridege...no clue what she is talking about. This place is a maze, there is shrine in one of tunnels (not in city). Bridge part is separate objective, you need to build it to get to lost city. From what I remember she update her package when you are in shrine. You just need to wait for her (or use moveto). On 11/6/2025 at 3:49 PM, Chlodwig said: 20 0 (That seems to be the first follow Nuai but I can't set it to 1) Don't worry about that, it's more related to quest design. You have two separate paths in one quest, so you can't complete all stages. On 11/6/2025 at 3:49 PM, Chlodwig said: 31 0 (Not sure what this is, if I set it to 1 I get some cmage clothes) This is the stage on the route where you let Rieklings die. You go there as part of a Mages Guild expedition. On 11/6/2025 at 3:49 PM, Chlodwig said: i guess thats francis pabodie the female mage at the Academy... is she somewhere in the cave, or somewhere at solstheim e.g. ravenrock or is she still in the academy? She is in academy. Description is misleading, she is in solstheim if you let rieklings die. small advice You don't need to go to npc on foot. type : player.moveto xx386276 it will teleport you to this npc If you don't want to hunt for RID of specific npc, but you have save near that npc: Reload that save, select npc in console, reload your current save. This npc will still be selected. Edited November 8, 2025 by ktos2222
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