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Posted

I'm having a problem with the last Dawnstar quest in Chapter 3.
I chose Arthrarak and took the third oath.
But at the end, Kjegrim always attacks the temple and I am thrown into the investigator path.
Before that, “Third oath Value 0.0000” always appears in the upper left corner.
Even though I had the scene with the lurker and Arthrarak.
Can I influence this with a command, or does anyone have any idea what could be causing this?

  • 1 month later...
Posted (edited)

Hi Delzaron

In chapter 1 Noreen part of a quest is broken in two branches.

 

1) intimidation - in xx18EC8C you have put goodbye flag - dialog end before last line.

2) game part - i think there are multiple errors

QF aFTD1 Chapter1_Dawnstar_05182CB7.psc    - Fragment_10 - put you in stage 120 with softlock quest because stage 130 can't play out.

I was able to fix this on my end by changing conditions for 2x dialogs (xx18ECA2 and xx18ECA4) from 110 to 120 and recompile aFTD1_chapter1_dawnstarNorrenPoolScr.psc with GetOwningQuest().SetStage(130) instead 120.
This way when go to pool you can initiate dialog, then after second line dialog end and game begin. From there you can ask questions and finish quest.

 

Perverted branch seems to be ok but i only tested it with no conditions.

Edited by ktos2222
Posted (edited)

Is there any form of up to date walkthrough? I'm trying to figure out if I'm missing something, unintentially sent myself down the non-corruption path, or if stuff really hasn't started yet, but I haven't gotten any lewd options aside from the warehouse in insmouth. 

 

Spoiler

Also the lurker hybrid that spawned as a part of the trap in the one woman's house didn't have genitals for a defeat scene, even though I have MNC installed. Is this expected? 

 

Edit/Update: I checked, and Creature Framework is detecting lurkers, and is assigning them the the MNC asset. Is the Lurker Hybrid from some other creature mod that I need to download?

 

 

Edit/Update: 

I also took the "bad end" with Aarthrak (Argonian dude, I think that's his name?) and it teleported me to prison, then did nothing. It said people were on their way, and I could see some NPCs standing in the distance, but they didn't move, like their script failed to run.

Edited by Tysoncandles
Additional Info
Posted (edited)

Can't help much, because i'm still in ch1 (v0.58).

First do Windhelm part, then Winterhold.

In rieklings cave drink liquor (it will give you 10 corruption and 20 perversion).

Do Dawnstar part.

In cave with Narren instead of playing game fuck him (you need at least 3 perversion for that option to appear).
Alternatively do Dawnstar first, but lose game (get 2 perversion).

In solitude when you speak with Xander, choose "Maybe we could help each other" (get 1 perversion?).

I did dawnstar , solitude, windhelm and currently doing winterhold part. After drinking liquor i have 10 corruption and 23 perversion.

Edited by ktos2222
Posted
2 hours ago, ktos2222 said:

Can't help much, because i'm still in ch1 (v0.58).

First do Windhelm part, then Winterhold.

In rieklings cave drink liquor (it will give you 10 corruption and 20 perversion).

Do Dawnstar part.

In cave with Narren instead of playing game fuck him (you need at least 3 perversion for that option to appear).
Alternatively do Dawnstar first, but lose game (get 2 perversion).

In solitude when you speak with Xander, choose "Maybe we could help each other" (get 1 perversion?).

I did dawnstar , solitude, windhelm and currently doing winterhold part. After drinking liquor i have 10 corruption and 23 perversion.

I think I just did the first chapter wrong then. I did... Dawnstar, then Windhelm, then Winterhold, then Solitude, because I didn't see the recommendation to do them in order. I didn't see an option to drink alcohol with the rieklings, and with Norren I only had the option for the "game" but then it bugged out and I had to set stage past it. when talking to Xander, I chose "Maybe we could help each other" because I thought it'd lead to perversion, but I think because I didn't have enough perversion already it just... didn't?

 

So now I'm in insmouth with like, 5 perversion and it feels like I'm being restricted from getting more.

Posted
4 hours ago, Tysoncandles said:

I think I just did the first chapter wrong then. I did... Dawnstar, then Windhelm, then Winterhold, then Solitude, because I didn't see the recommendation to do them in order. I didn't see an option to drink alcohol with the rieklings, and with Norren I only had the option for the "game" but then it bugged out and I had to set stage past it. when talking to Xander, I chose "Maybe we could help each other" because I thought it'd lead to perversion, but I think because I didn't have enough perversion already it just... didn't?

 

So now I'm in insmouth with like, 5 perversion and it feels like I'm being restricted from getting more.

Narren part you can fix with console (or xedit and npp).

When quest bug out in pond, type "setstage aFTD1_Chapter1_Dawnstar 130" or if you know how to use xedit find "xx18ECAE" and remove condition for perversion for dialog option to bypass game.

I think Xander part don't have any condition, you just need to offer him this option. He will tell you to meet him in his cabin.

 

Winterhold part is buggy as hell. Although you can complete this part non perverted way without issue.

At one point when speaking with chief you should have two options (kill them or make deal).

Make a deal and two options should appear (kill giant or offer him your friend).

After quest have updated you can speak with chief again. He will offer you orgy (option for liquor should be there for courage).

There should be third option but i think that condition are bad and it will not appear without tweaking (you can offer yourself for additional 2 perversion).

It require 5 perversion to appear but i don't know how to get additional two legit way (ID xx19BF7C).

I suspect that "GetInCell" condition for it is also bad. When you remove both third option appear without issue.

At some point in orgy, quest can bugout like with Norren (don't remember cos i fix "half" of quest conditions in one go).

Type "setstage aFTD1_chapter1_Winterhold 350" and quest should progres without issues.

 

You can also return to Kjegrim at any moment after you spoke with him and skip to ch2 (skip all quests). Just pick option for perversion.

This mod is WIP and some bugs should be expected.

Posted

One more bugs report

In xx194A72 there is Ogmund (Markarth) and I assume should be Onmund (Winterhold).

xx194A69 ,xx194A6B , xx194A6D , xx194A6F - Phinis Gestor is main condition not getstage 0. "Rosalie DeVir? A serious..." apear only for him.

IF you put get stage first and add Phinis =OR you can make this work for Mirabelle and Faralda also (you will end up with getstage 0 =AND and for npcs =OR).

Faralda condition is only in first topic (intentional ?).

xx194A82 and xx1B7547 appear in stage 0, for the same reason as above. You put 2x =OR and then equal. If you put getstage at the beginning, you get =AND =OR =OR.

This sems to be a problem in many other dialogs (it stops treating getstage as a priority).

Posted (edited)
On 8/3/2025 at 1:43 PM, Delzaron said:

I can't compile the MCM script for now, I don't know why.

I don't know if you still need help, but I checked your script.
I'm not a programmer and don't have much experience, but I think I know why it doesn't compile.


change this     Scriptname aFTD_MCM_Script extends Quest SKI_ConfigBase
to                    Scriptname aFTD_MCM_Script extends SKI_ConfigBase


Event OnPageReset(Int aiPage)
Event OnPageReset(string aiPage)


SetSliderOptionValue("corruption_slider", aFTD_Corruption.GetValue(), MaxValue)
AddSliderOption("corruption_slider", aFTD_Corruption.GetValue(), MaxValue)
....same for rest


Float trustVal = aFTD_InsmouthTrust.GetValue()
SetTextOptionValue("trust_display", trustVal as Int + " / " + MaxValue)
        isn't that Float to Float to Int ?
int trustVal = aFTD_InsmouthTrust.GetValueint()
AddTextOption("trust_display", trustVal + " / " + MaxValue)


SetSliderOptionValue(asOption, afValue, MaxValue)
because you have        Event OnSliderAccept(String asOption, Float afValue)
                                     Event OnSliderAccept(int asOption, Float afValue)


It compiles but I didn't check if it works because I rewrote the entire script in a simpler way.
It is a bit longer, but I also includet trust, some placeholders for hints in OnOptionHighlight, and displays the current values of variables.
Let me know if you need it.

Edited by ktos2222
  • 2 weeks later...
Posted

I would like to report a potential bug?
So Sometimes NPCs will approach other NPCs with the Bar Maid outfit (it's the one that most prostitutes wear in these kids of mods). Those NPCs then get stuck and unable to move or do anything.

I use NFF and in the System tab I can see that the NPC has Quest scene AFTS_ActorEvent_ProstitutionNPC. Any way to reset them?
I've tried Disable/Enable, ResetAI, Saving and reloading. But still nothing. I started to just race and find any NPC with that outfit and change it to something else to prevent the scene from playing. But don't know how to fix the affected ones already.

Posted (edited)

Chapter Two Kjergrim doesn't go to the basement  he just sits down or interacts with objects so I teleport him 

I can talk to Fulvius and than the chat doesn't happen kjergrim is sitting on a chair and Fulvius standing at the Table
Nuai doesn't appear.

Anyone got an Idea how to debug at that point?

 

Edit:

I found the error and the debug

The Entrance to the Basement is half blocked by a Barrel so neither Kjergrimm nor Nuai can enter the basement  (maybe due to Keep it clean trapdoor next to the basement trapdoor)
So I  aFTD1_Inquiry stuck at 60  

Set to stage 70

Teleported Nuai into the basement and the quest continued.

 

 

But now its stuck at the next stage  "Listen to the conclusion"  

set stage 100.

Quest ends next quest begins hope I find Fulvius in Solitude...

 

Now I have to meet Fulvius in Solitude but he is still in the basement in Morthalinn?
So another Teleport?

Does someone know where I Solitude do I need to meet him, so that I can teleport him directly to the correct location?


So I teleported him inside Catle Dour  can talk to him he says something about walls have ears and than I need to follow him 
he walks to the war room table next room and nothing.... the quest is again stuck..

 

 

 

Edited by Chlodwig
Posted

Ok, I made update for Ravenous. A big one. I'll shift on FTD.

 

So, I need to collect the observations about bugs. I can see in your messages I have a lot to do.

Posted
On 7/20/2025 at 8:52 PM, luminaria87 said:

 

In versions 0.56 and 0.57 broken file benthichunter.nif. With resaved file through "Outfit studio" all ok.

 

can you post here your version ? I'll add it as patch.

Posted
On 8/10/2025 at 11:29 AM, Celedhring said:

I'm at the Morthal Inn with Kjegrim.  He won't move to the basement and worse yet, the basement isn't even in the inn at all..it's  OUTSIDE of the inn with no way to reach it to move on to the next stage.   This is after the four investigations and he wants take my PC to the basement to meet Fulvio and one other person.  

I really need the quest ID for the next steps.  Can't find it. 

Help.  

Just as an suggestion for the Riekling cave.   Make it a repeatable event.  Maybe the drink your character was given before servicing the rieklings was addicting  and your character wants to go back, but she has to service the tribe again.  This time without a companion so more work for her.   And maybe the rieklings enslave her and maybe offer her to the shadowy cult in Innsmouth.    After all, the riekling cave is very close to the sea...

 

About the basement : there is a trap nearby the barrels. It's not disabled, you can explore it before the quest.

If it doesn"t appear, please suspect a conflict with another mod modifying that inn.

 

Yes, very good suggestion !

Posted
On 10/23/2025 at 9:29 AM, KazamaKiri said:

I would like to report a potential bug?
So Sometimes NPCs will approach other NPCs with the Bar Maid outfit (it's the one that most prostitutes wear in these kids of mods). Those NPCs then get stuck and unable to move or do anything.

This is not bug from this mod. It's more like collision with scenes from another.

NFF has its own sandbox package for companions in taverns and from what you described you probably have Immersive Wenches or something similiar. In both cases npc can temporarily brake FTD scene. Echoes of oblivion have similiar colision. If for some reason scene don't continue, reload save and tweak mcm settings in these mods.
In my playthrough they continued ftd scenes after scenes from that mods played out.

Posted (edited)
On 10/23/2025 at 4:37 PM, Chlodwig said:

Chapter Two Kjergrim doesn't go to the basement  he just sits down or interacts with objects so I teleport him 

I can talk to Fulvius and than the chat doesn't happen kjergrim is sitting on a chair and Fulvius standing at the Table
Nuai doesn't appear.

Anyone got an Idea how to debug at that point?

Kjegrim package is either broken or he is not updated with new one (didn't check). Use move to console (repeatedly).

As long as he is in basement scene can play out and quest can progress without issues.

From what i remember Fulvius is waiting for scene to play, not dialog. There should be all three npcs for scene to start.

I dont think Naui is broken. In my case she arrived shortly after i placed Kjegrim in basement.

I don't remember every detail, but i do remember that Kjergrim was trying to return to tavern.

 

On 10/23/2025 at 4:37 PM, Chlodwig said:

The Entrance to the Basement is half blocked by a Barrel so neither Kjergrimm nor Nuai can enter the basement  (maybe due to Keep it clean trapdoor next to the basement trapdoor)

The door might be problem for Kjergrim (did not check) but it should not be issue for Nuai in this quest because you should be in basement (different cell).

 

On 10/23/2025 at 4:37 PM, Chlodwig said:

So I teleported him inside Catle Dour  can talk to him he says something about walls have ears and than I need to follow him 
he walks to the war room table next room and nothing.... the quest is again stuck..

He have sandbox package there and after you speek with him he should update that and travel to prison. I had no issues there.

 

There are quests in ftd where npc have travel package set to late and you need to wait for them to arrive.

You may have impression that is broken but from what i observed they are sometimes slow to respond to new ai package.

 

Edited by ktos2222
Posted (edited)
On 10/24/2025 at 12:10 PM, Delzaron said:

Ok, I made update for Ravenous. A big one. I'll shift on FTD.

 

So, I need to collect the observations about bugs. I can see in your messages I have a lot to do.

Glad to hear that because i like FTD.

Most bugs are nothing more than a nuisance, but there are broken quests here and there that can't be continued without making a patch or console commands.

 

Btw you should update Kjegrim voice pack because if i hear one more time about Stendarr's mercy i will crucify him  🤮😡😈.

Edited by ktos2222
Posted
3 hours ago, ktos2222 said:

Glad to hear that because i like FTD.

Most bugs are nothing more than a nuisance, but there are broken quests here and there that can't be continued without making a patch or console commands.

 

Btw you should update Kjegrim voice pack because if i hear one more time about Stendarr's mercy i will crucify him  🤮😡😈.

Ah, it's because he's a vigilant of stendarr ! Any NPC in that faction will have this annoying dialogue !

Posted (edited)
1 hour ago, Delzaron said:

Ah, it's because he's a vigilant of stendarr ! Any NPC in that faction will have this annoying dialogue !

Just kidding (but it was really annoying).

You are right from what I remember genric lines from voicetype are conditioned by faction or location.

Although... you could give him a bard faction and let him entertain us a bit during the meetings.🤔

Skip bard part he don't have voice for that, I already checked.😆

Edited by ktos2222
Posted

I am having an issue with the Dawnstar quest line. I am at the point "Have sex with Cnaeus Statius" but he is nowhere to be found. I have been all over the mansion, at least the areas I can get to, and can not find him. Do I just need to do a setstage to get past this?

Posted
7 hours ago, Slimreb said:

I am having an issue with the Dawnstar quest line. I am at the point "Have sex with Cnaeus Statius" but he is nowhere to be found. I have been all over the mansion, at least the areas I can get to, and can not find him. Do I just need to do a setstage to get past this?

 

check in the salon. NPCs are sandboxed, they navigate in all the place, including 1st stair.

Posted
21 hours ago, Slimreb said:

I am having an issue with the Dawnstar quest line. I am at the point "Have sex with Cnaeus Statius" but he is nowhere to be found. I have been all over the mansion, at least the areas I can get to, and can not find him. Do I just need to do a setstage to get past this?

Part of this location is inaccessible. Tcl yourself because he can sleep in one of the rooms upstairs.
 

Posted
On 10/24/2025 at 12:10 PM, Delzaron said:

So, I need to collect the observations about bugs. I can see in your messages I have a lot to do.

I wrote a few for you. I didn't have time to check the details.

There are more bugged quests, but I don't have time to replay this mod, what I wrote is what I managed to quickly check while writing this, without delving into ck or xedit.
 

 

Spoiler

general problems

textures\cubemaps\apocrypha.dds    have conflict with "SC - Cubemaps" by ShinglesCat (https://www.nexusmods.com/skyrimspecialedition/mods/38760?tab=description) - both have same file.

Some sandbox packages have use bed ticked - did not check which one - just from observation. From what i remember whores sleep on job at least in ch4.

Dialog conditions - fix at least vanila npcs - dialog stays after quest is finished - ex. Gulum-ei in solitude and maybe also a hint to improve relations because there is no dialog on neutral for him.

MCM QUEST - dont know what wrong with it but i was unable to use mcm script attached to this (did not investigated) - I have deleted that, attach script to Main and autofill - works like a charm.

If you someday decide to give Kiegrim some different voice lines or custom voice type then from what I remeber "Voice File Reference Tool 2" can be realy helpfull.

Blocked entrance to the temple - Windhelm - after scaffolding is disabled- it is too low, which makes passing through problematic.


---------------------------------------------ch1

Trapdoor on boat to innsmouth is enabled from beginning - maybe initially disabled - enabled at the earliest in ch2 when you have the necessary factions because in ch1 there is at list one hostile npc.

Idrova Rinddri - Windhelma - brothel package is right after the conversation - from what I remember we learn about the brothel later in story.

Winterhold - reikling cave -  for some reason they are fighting with companions and I think Naui also. Usually it's one at a time. I am not sure this is not something on my end but this is only place that i seen that behavior.

---------------------------------------------ch2

DeVir's house - bad end ??? - trap can be triggered multiple times and enemies are not in same faction - they fight eachother.

I assume this is bad end because door are disabled and enemies are essential.

"inquiry: the temple" - Zodak - cave entrance "To" - opposite to temple entrance - it lock game - only console qqq helps.

Insmouth - Knyva - registration room - he is on wrong side of door - no isue but scene looks funny.

Innsmouth citizens - maybe put some activators so that they have something to do - sometimes they just stand there.

fort innsmouth - door to registration room - spawn point is in door you forgot to move it - if you use door from registration to fort it is ok.

"inquiry: the virgin head" - Once Arthrarak unlocks the door, you have free access, making stealing the key outside of quest progress pointless - maybe lock morthal inn basement trapdoor (btw it is called "morthal inn basement"). 

                                     Arthrarak - after exiting inn - maybe give him forcegreet.

=====================================================================================possible broken quests

ch1 - Norren - Downstar    - i wrote this in earlier post.

ch2 - Kjegrim - before the meeting - he keep sandbox package in tavern - quest cannot progress without move to or setstage command

 

ch2 - badend1. "fallen into madness" - is stuck on stage 10 stage 0 is auto completed - setstage aFTD2_Inquiry_BadEnd1 20 then eather tcl out of cell or setstage aFTD2_Inquiry_BadEnd1 30.

I did not investigated further - just setstage 20 and tcl myself to Kjegrim and back to cell for ending.

 

ch3. "the first rituals" - give you false impression that you have choice to stick to vigilants or cult. Someone mentioned that for him kjegrim always attacked and disrupt ritual, for me it was opposite. It was leading to cult path without taking third oath. When I reloaded for good ending i was forced to setstage his attack. From there was no issues to get good "good ending". 
Norren keep essential and don't die at the end on cult path.

There is potential issue with Mirae and vigilants because she is essential she can get up and continue fight. I was forced to lure them out and then complete quest.

 

ch4."seize the desired prise"

Naui is not in friendly faction with atronachs. On one ocasion she spawned in wrong place for me and started fighting with them.  On different occasion after reloading before this cell, she was on correct side of the gate.

She dont agro herself after last dialog and when you attack her you get bounty in Winterhold. Easiest way is to use "lurker acid spray" and win fight this way.

There are no walls in that area so its easy for her to fall down and break quest if you fight her with weapons.

 

ch4. "how to make an offer..." - after speaking with Hak'kluru is not progressing. Did not been able to find pyre that lightkeeper mentioned. You cannot release slaves, you can only kill them. Sacrifice works only for companions (kind off). Because of script you can only sacrifice companions if you dismiss them.
My guess is that you probably rewrite this quest anyway.

 

ch4. "the things in the dark" - give you a choice but if you mark statue you can't complete quest or did i miss something. You can only destroy it and kill boss to complete quest.
 

aFTD4_Dagon1_Priestess "Ascension into Madness" - I think that quest can't start. If i understand condition correctly you need 4-5 sacrifices and you only can have two from earlier quest because "how to make an offer..." is bugged. I have started this quest with console for good cult ending.

 

 
Posted
On 10/26/2025 at 9:54 AM, ktos2222 said:

This is not bug from this mod. It's more like collision with scenes from another.

NFF has its own sandbox package for companions in taverns and from what you described you probably have Immersive Wenches or something similiar. In both cases npc can temporarily brake FTD scene. Echoes of oblivion have similiar colision. If for some reason scene don't continue, reload save and tweak mcm settings in these mods.
In my playthrough they continued ftd scenes after scenes from that mods played out.

I do not have Immersive Wenches, Closest I have is TDF.

Posted (edited)
10 hours ago, KazamaKiri said:

I do not have Immersive Wenches, Closest I have is TDF.

I should probably be more specific there.

What i meant in part "or something similar" is mods that can trigger scenes on their own can temporarily interrupt FTD quest/scene.

These were just examples of such mods (ex. NFF affects only companions).
 

TDF is actually good example how such mod can bug FTD, because it is bugged on auto pimping.

The whore goes to the client, the sexlab scene should start, and he should go back to his original behavior after that.

Something along a way is broken, sexlab scene is not playing and client is not released from TDF (keeps following tdf prostitute).

If this client is, for example, Kiegrim, FTD cannot continue because the prostitute will follow you and he will follow the prostitute.

Sometimes scenes in these mods need to be completed and cannot be interrupted, depending on how they are designed.

In case of bugged TDF auto pimping, you can tell prostitute that you find her clients, and it release client from TDF.

 

You need to find out from which mod this scene is, and then find a solution.

Unstacking scene can vary from mod to mod depending if mod autor included some failsafe or if there are other factors involved (ex. a mod affecting a mod and that breaks another mod, like a chain reaction).

Sometimes is just killing one of affected npc or getting them to bleedout state.

 

In Fallout 4 I encountered a similar bug in a settlement.

One of npc was killed to early, scene could not complete and half of settlers were stuck.

The only thing I could do was resurrect the NPC and let the scene repeat itself because nothing else worked (there was 10+ affected npcs).

 

If you suspect "AFTS_ActorEvent_ProstitutionNPC", than my advice is to find mod that have A... F... T... S... in name (sometimes they are called differently but there is chance), and have prostitution mechanic (not always main functionality of said mods). FTD use aFTD_"XXX" or similar.

Or open xedit with all active mods and in the editor ID filter type "AFTS_".

Honestly, I didn't know NFF had this feature. I'm relatively new to NFF and don't know how reliable this feature is for debug.

Edited by ktos2222

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