Inte Posted January 14, 2024 Posted January 14, 2024 12 hours ago, naaitsab said: Well 'wrong' is depending on how you look at it. No, wrong is wrong. 12 hours ago, naaitsab said: ..\Source\Scripts is the default for the CK "2.0" which are the newer versions for FO4 In FO4 the scripts go in ..\Scripts\Source or in ..Scripts\Source\User\YourMod. When placed in the User subfolder you will have to declare your scripts like so, ScriptName YourMod:YourScript Extends ReferenceAlias I think FO4 got it right by adding a namespace feature (and even a documentation string) and SAE should have used the same system. So, if SLE and FO4 both place the scripts in the ..\Scripts\Source location then, the SAE’s location ..\Source\Scripts is the wrong location. Somebody at Bethesda screwed up and it just creates a lot of confusion and unnecessary complications. Not only that, but since the Source folder is a subfolder of the Scripts folder, ..\Source\Scripts (placing the Scripts folder inside the Source folder) does not even make any sense. It’s like placing the Windows folder inside the System32 folder. 12 hours ago, naaitsab said: ..\Scripts\Source is the default for the LE CK and very old versions CK SE Yes, and the correct location. 12 hours ago, naaitsab said: Most new SE only mods use the first one That still makes it the wrong location and mods should not use it, ever. Also, SKSE64 ships with the scripts in the correct location ..\Scripts\Source. 12 hours ago, naaitsab said: It's just annoying that the CK 2.0 can't handle both directories, so I tend to convert it using a custom bat script to make it futureproof. But why? Why should we, the modders, have to waste our time going through all that? I say, we should unite and follow SKSE64’s example and only use the correct location, ..\Scripts\Source. 2
zaira Posted January 14, 2024 Posted January 14, 2024 I moved all source files into one location and created a link: mklink /j scripts\source source\scripts since then, I never missed a script in CK 1
Inte Posted January 14, 2024 Posted January 14, 2024 2 hours ago, zaira said: I moved all source files into one location and created a link: mklink /j scripts\source source\scripts since then, I never missed a script in CK That's a very good idea, but it should be the other way around. mklink /j "Source\Scripts" "Scripts\Source" This way you can keep the scripts where they belong in ..\Scripts\Source and just link to them from the other location. 2
Iridan01 Posted January 16, 2024 Posted January 16, 2024 On 1/7/2024 at 7:18 PM, zarantha said: Try using consoleutil ng: https://www.nexusmods.com/skyrimspecialedition/mods/76649 I had the same problem as @WilhelmCarstein; this fixed it for me!
DuskWanderer Posted January 16, 2024 Posted January 16, 2024 (edited) Hello! Are there any plans on adding the 3BA Anal Height/Back adjustment sliders to plugs? As of now none of them are configured in bodyslide which causes misalignment on most body presets. It's especially noticeable when using DW's 3BA with UBE Anus, although it applies to base 3BA as well. I asked about it on the main DD page but as of currently that have no plans to do this and suggested I ask on this page instead. Edited January 16, 2024 by DuskWanderer
audhol Posted January 16, 2024 Posted January 16, 2024 4 hours ago, DuskWanderer said: Hello! Are there any plans on adding the 3BA Anal Height/Back adjustment sliders to plugs? As of now none of them are configured in bodyslide which causes misalignment on most body presets. It's especially noticeable when using DW's 3BA with UBE Anus, although it applies to base 3BA as well. I asked about it on the main DD page but as of currently that have no plans to do this and suggested I ask on this page instead. It was already mentioned in the discord that positioning of plugs was a bit squiffy, yes I have it on my list of things that need looking at. Cant garantee a timescale but someday sometime. 1
Anunya Posted January 17, 2024 Posted January 17, 2024 Has anyone here tried out DD NG with OAR Aroused Sexy Idles https://www.nexusmods.com/skyrimspecialedition/mods/103427 ? Do they play nice with each other?
krzp Posted January 17, 2024 Author Posted January 17, 2024 (edited) 6 hours ago, Anunya said: Has anyone here tried out DD NG with OAR Aroused Sexy Idles https://www.nexusmods.com/skyrimspecialedition/mods/103427 ? Do they play nice with each other? Just make sure their priority is lower than 2 million in OAR's menu, and I don't see a reason why they would conflict. 🙂 Edited January 17, 2024 by krzp 1
UCAB2020 Posted January 17, 2024 Posted January 17, 2024 "If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp." Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault
kurotatsu Posted January 18, 2024 Posted January 18, 2024 17 hours ago, UCAB2020 said: "If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp." Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault Below means "loads after".
cerebus300 Posted January 20, 2024 Posted January 20, 2024 On 1/17/2024 at 8:17 AM, UCAB2020 said: "If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp." Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault Hah! I just came here to ask the same question. The descriptors for load order are so confusing and unintuitive.
Unknown1945 Posted January 20, 2024 Posted January 20, 2024 I've tried and tried again to find a solution through the support but I've come up short I'll be posting this in Devious Devices, Devious Devices NG and Deviously Cursed Loot. I'm also using Alternate Life Live Another Life which DCL has a patch for. I use one of the DCL starts and I spawn in a cage with Devices on, including a Hobble dress ball gag and armbinder. In order to test if the mod is working I try to escape the armbinder by struggling but the game CTDs. I think it might be an issue with animations but there's a spilt second where the animation plays before the CTD, so it might be another issue. crash-2024-01-20-07-55-36.log It's probably a simple fix or general incompetence on my part.
krzp Posted January 20, 2024 Author Posted January 20, 2024 1 hour ago, Unknown1945 said: It's probably a simple fix I think that's from Improved Camera, as it is causing crashes on 1130 with some animations - update it to the newest version where they were supposed to fix that, or just disable it for time being. 😃 1
Unknown1945 Posted January 20, 2024 Posted January 20, 2024 1 hour ago, krzp said: I think that's from Improved Camera, as it is causing crashes on 1130 with some animations - update it to the newest version where they were supposed to fix that, or just disable it for time being. 😃 Thank You! It was so simple. I already downloaded the update but I forgot to update it in my mod manager.
_Starfruit Posted January 21, 2024 Posted January 21, 2024 Not sure if this is intended or not, but ring gags prevent eating and drinking. 1
Unknown1945 Posted January 24, 2024 Posted January 24, 2024 Alright I got another problem, no CTD this time so more a nuisance than game braking. The chains on my character are floating around weirdly.
Ddowney14 Posted January 25, 2024 Posted January 25, 2024 On 1/21/2024 at 3:20 PM, Starfruit1422 said: Not sure if this is intended or not, but ring gags prevent eating and drinking. The only types of gags that allow you to drink and eat are panel gags. All the rest restrict those functions. 2
thedarkone1234 Posted January 25, 2024 Posted January 25, 2024 13 hours ago, Ddowney14 said: The only types of gags that allow you to drink and eat are panel gags. All the rest restrict those functions. This might be the current situation, the question is if it is a sensible situation. Panel gags function phyisically as ring gags with panels. It makes no much sense that a panel gag without the panel (= ring gag) would prevent something that a panel gag doesn't 7
Jasmine92 Posted January 30, 2024 Posted January 30, 2024 (edited) I found a curious bug (At least I believe it comes from here): Bind you follower (or any NPC most likely in the same cell) into an armbinder from devious extension, then try to equip a ring (or a plug) on yourself and you get the message: "You can't equip this with your hands tied!". Unbind your follower, now you can equip items again. I don't think a bound follower is supposed to make the character unable to equip things. Took me a while to figure that one out, was wondering, why I sometimes couldn't equip things. Turns out, bound slaves from hydra slave-girls prevented me from doing so... Edited January 30, 2024 by Jasmine92
2cute Posted February 1, 2024 Posted February 1, 2024 (edited) On 1/1/2024 at 2:21 AM, medicgoalie84 said: Getting a CTD when I try to use the player.additem console command. The log is showing Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFD0B703F57 DeviousDevices.dll+0033F57 movzx edx, byte ptr [rbx+0x1A] Any ideas on the cause? crash-2024-01-01-01-12-17.log 97.18 kB · 4 downloads I'm having the same kind of issue with the same hex code. I didn't see a solution here, sadly, other than that it works fine for others. I get that I'm probably dumb but dunno in what way... forgive me, I'm pretty new to all this. I guess for the time being I just need to disable DD. Edited February 1, 2024 by 2cute
2cute Posted February 1, 2024 Posted February 1, 2024 (edited) 1 hour ago, 2cute said: I'm having the same kind of issue with the same hex code. I didn't see a solution here, sadly, other than that it works fine for others. I get that I'm probably dumb but dunno in what way... forgive me, I'm pretty new to all this. I guess for the time being I just need to disable DD. Okay, what? I didn't disable it, but now it suddenly works. I am confusion. I think the only thing i did was making sure that OSL was above Devious Devices SE (it was between that and the NG patch so i moved it up) EDIT: Update, it actually does not work on one of my MO2 profiles while it works on the other even though they have the same mods. It just does not load the DD stuff properly, because as soon as I open the save in the other profile, I get stuff about DD, SexLab etc. being loaded. I do not know what is going on, and I'm too dumb to figure it out. Edited February 1, 2024 by 2cute
palracz Posted February 2, 2024 Posted February 2, 2024 Hi pro modders, I have got a error but no CTD, I realy don't know what can I do? no one overwrite this file. I use .1170 Skyrim AE version. enb2024_2_2_15_43_26.bmp
Guest Posted February 3, 2024 Posted February 3, 2024 Hello, I get the message "This device (Heels) requires NetImmerse Override, which you do not have installed." Can someone help me with that ? The Heels can not be worn. And, some devices are invisible, like harnesses. Thanks in advance.
zarantha Posted February 4, 2024 Posted February 4, 2024 45 minutes ago, SilentPain99 said: Hello, I get the message "This device (Heels) requires NetImmerse Override, which you do not have installed." Can someone help me with that ? The Heels can not be worn. And, some devices are invisible, like harnesses. Thanks in advance. Install the right version of racemenu for your skyrim version. if you're seeing that, racemenu is not working properly.
Guest Posted February 4, 2024 Posted February 4, 2024 3 hours ago, zarantha said: Install the right version of racemenu for your skyrim version. if you're seeing that, racemenu is not working properly. I have the right version of racemenu.
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