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Devious Devices NG


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Posted
12 hours ago, naaitsab said:

Well 'wrong' is depending on how you look at it.

No, wrong is wrong. 

 

12 hours ago, naaitsab said:

..\Source\Scripts is the default for the CK "2.0" which are the newer versions for FO4

In FO4 the scripts go in ..\Scripts\Source or in ..Scripts\Source\User\YourMod.

When placed in the User subfolder you will have to declare your scripts like so,

ScriptName YourMod:YourScript Extends ReferenceAlias

 

I think FO4 got it right by adding a namespace feature (and even a documentation string) and SAE should have used the same system. 


So, if SLE and FO4 both place the scripts in the ..\Scripts\Source location then, the SAE’s location ..\Source\Scripts is the wrong location. Somebody at Bethesda screwed up and it just creates a lot of confusion and unnecessary complications. 
Not only that, but since the Source folder is a subfolder of the Scripts folder, ..\Source\Scripts (placing the Scripts folder inside the Source folder) does not even make any sense. It’s like placing the Windows folder inside the System32 folder.

 

12 hours ago, naaitsab said:

..\Scripts\Source is the default for the LE CK and very old versions CK SE

Yes, and the correct location. :classic_tongue:

 

12 hours ago, naaitsab said:

Most new SE only mods use the first one

That still makes it the wrong location and mods should not use it, ever. 
Also, SKSE64 ships with the scripts in the correct location ..\Scripts\Source.  

 

12 hours ago, naaitsab said:

It's just annoying that the CK 2.0 can't handle both directories, so I tend to convert it using a custom bat script to make it futureproof.

But why? Why should we, the modders, have to waste our time going through all that?

I say, we should unite and follow SKSE64’s example and only use the correct location, ..\Scripts\Source:classic_wink:

Posted

I moved all source files into one location and created a link:
 

mklink /j scripts\source source\scripts


since then, I never missed a script in CK

Posted
2 hours ago, zaira said:

I moved all source files into one location and created a link:
 

mklink /j scripts\source source\scripts


since then, I never missed a script in CK

 

That's a very good idea, but it should be the other way around.

mklink /j "Source\Scripts" "Scripts\Source"

This way you can keep the scripts where they belong in ..\Scripts\Source and just link to them from the other location. :classic_wink:

Posted (edited)

Hello! Are there any plans on adding the 3BA Anal Height/Back adjustment sliders to plugs? As of now none of them are configured in bodyslide which causes misalignment on most body presets. It's especially noticeable when using DW's 3BA with UBE Anus, although it applies to base 3BA as well. I asked about it on the main DD page but as of currently that have no plans to do this and suggested I ask on this page instead.

Edited by DuskWanderer
Posted
4 hours ago, DuskWanderer said:

Hello! Are there any plans on adding the 3BA Anal Height/Back adjustment sliders to plugs? As of now none of them are configured in bodyslide which causes misalignment on most body presets. It's especially noticeable when using DW's 3BA with UBE Anus, although it applies to base 3BA as well. I asked about it on the main DD page but as of currently that have no plans to do this and suggested I ask on this page instead.

It was already mentioned in the discord that positioning of plugs was a bit squiffy, yes I have it on my list of things that need looking at. Cant garantee a timescale but someday sometime.

 

Posted

"If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp."

 

Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault

Posted
17 hours ago, UCAB2020 said:

"If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp."

 

Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault

 

Below means "loads after".

Posted
On 1/17/2024 at 8:17 AM, UCAB2020 said:

"If using Unforgiving Devices, ensure UnforgivingDevices - DD Patch.esp loads below DD_Animation_Overhaul_by_Taki17.esp."

 

Does this mean load before or after... ie Unforgiving loads-DD patch before DD_animation_overhault

Hah! I just came here to ask the same question. The descriptors for load order are so confusing and unintuitive.

Posted

I've tried and tried again to find a solution through the support but I've come up short I'll be posting this in Devious Devices, Devious Devices NG and Deviously Cursed Loot. I'm also using Alternate Life Live Another Life which DCL has a patch for. I use one of the DCL starts and I spawn in a cage with Devices on, including a Hobble dress ball gag and armbinder.

 

In order to test if the mod is working I try to escape the armbinder by struggling but the game CTDs. I think it might be an issue with animations but there's a spilt second where the animation plays before the CTD, so it might be another issue.

 

crash-2024-01-20-07-55-36.log

 

It's probably a simple fix or general incompetence on my part.

Posted
1 hour ago, Unknown1945 said:

It's probably a simple fix

I think that's from Improved Camera, as it is causing crashes on 1130 with some animations - update it to the newest version where they were supposed to fix that, or just disable it for time being. 😃

Posted
1 hour ago, krzp said:

I think that's from Improved Camera, as it is causing crashes on 1130 with some animations - update it to the newest version where they were supposed to fix that, or just disable it for time being. 😃

Thank You! It was so simple. I already downloaded the update but I forgot to update it in my mod manager.

Posted
On 1/21/2024 at 3:20 PM, Starfruit1422 said:

Not sure if this is intended or not, but ring gags prevent eating and drinking.

The only types of gags that allow you to drink and eat are panel gags. All the rest restrict those functions.

Posted
13 hours ago, Ddowney14 said:

The only types of gags that allow you to drink and eat are panel gags. All the rest restrict those functions.

 

This might be the current situation, the question is if it is a sensible situation. Panel gags function phyisically as ring gags with panels. It makes no much sense that a panel gag without the panel (= ring gag) would prevent something that a panel gag doesn't

Posted (edited)

I found a curious bug (At least I believe it comes from here): Bind you follower (or any NPC most likely in the same cell) into an armbinder from devious extension, then try to equip a ring (or a plug) on yourself and you get the message: "You can't equip this with your hands tied!". Unbind your follower, now you can equip items again. I don't think a bound follower is supposed to make the character unable to equip things.

 

Took me a while to figure that one out, was wondering, why I sometimes couldn't equip things. Turns out, bound slaves from hydra slave-girls prevented me from doing so... :D

Edited by Jasmine92
Posted (edited)
On 1/1/2024 at 2:21 AM, medicgoalie84 said:

Getting a CTD when I try to use the player.additem console command. The log is showing

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFD0B703F57 DeviousDevices.dll+0033F57    movzx edx, byte ptr [rbx+0x1A]

Any ideas on the cause?

crash-2024-01-01-01-12-17.log 97.18 kB · 4 downloads

I'm having the same kind of issue with the same hex code. I didn't see a solution here, sadly, other than that it works fine for others.
I get that I'm probably dumb but dunno in what way... forgive me, I'm pretty new to all this. I guess for the time being I just need to disable DD.

Edited by 2cute
Posted (edited)
1 hour ago, 2cute said:

I'm having the same kind of issue with the same hex code. I didn't see a solution here, sadly, other than that it works fine for others.
I get that I'm probably dumb but dunno in what way... forgive me, I'm pretty new to all this. I guess for the time being I just need to disable DD.

Okay, what? I didn't disable it, but now it suddenly works. I am confusion. I think the only thing i did was making sure that OSL was above Devious Devices SE (it was between that and the NG patch so i moved it up)
EDIT: Update, it actually does not work on one of my MO2 profiles while it works on the other even though they have the same mods. It just does not load the DD stuff properly, because as soon as I open the save in the other profile, I get stuff about DD, SexLab etc. being loaded. I do not know what is going on, and I'm too dumb to figure it out.

Edited by 2cute
Posted

Hello,

I get the message "This device (Heels) requires NetImmerse Override, which you do not have installed."
Can someone help me with that ?
The Heels can not be worn.

And, some devices are invisible, like harnesses.


Thanks in advance.

Posted
45 minutes ago, SilentPain99 said:

Hello,

I get the message "This device (Heels) requires NetImmerse Override, which you do not have installed."
Can someone help me with that ?
The Heels can not be worn.

And, some devices are invisible, like harnesses.


Thanks in advance.

 

Install the right version of racemenu for your skyrim version. if you're seeing that, racemenu is not working properly. 

Posted
3 hours ago, zarantha said:

 

Install the right version of racemenu for your skyrim version. if you're seeing that, racemenu is not working properly. 

I have the right version of racemenu.

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