Sora丶 Posted December 22, 2023 Posted December 22, 2023 I use OAR,FNIS and Nemesis together.When i'm using bound combat,there are some problems of the animation.If the character is ready to combat,the runing and walking animations is weird as picture shows. But the sprint animation is correct. I check the log of OAR,even i disable all runing and walking animations,the character will still plays the original animation in skyrim, runing and walking animations is still not correct.It looks like the runing and walking animations are missing?I'm not sure, but can someone tell me how to solve this problem?
UsernameTaken666 Posted December 22, 2023 Posted December 22, 2023 5 hours ago, Sora丶 said: I use OAR,FNIS and Nemesis together.When i'm using bound combat,there are some problems of the animation.If the character is ready to combat,the runing and walking animations is weird as picture shows. But the sprint animation is correct. I check the log of OAR,even i disable all runing and walking animations,the character will still plays the original animation in skyrim, runing and walking animations is still not correct.It looks like the runing and walking animations are missing?I'm not sure, but can someone tell me how to solve this problem? Figure out how to use those three animation frameworks together....
Sora丶 Posted December 22, 2023 Posted December 22, 2023 1 hour ago, UsernameTaken666 said: Figure out how to use those three animation frameworks together.... I know how to use them together,now i believe that there are some mods interact DD NG and cause it not work well.After i disable lots of mods, DD NG works well.
Guest Posted December 22, 2023 Posted December 22, 2023 7 hours ago, Sora丶 said: I use OAR,FNIS and Nemesis together.When i'm using bound combat,there are some problems of the animation.If the character is ready to combat,the runing and walking animations is weird as picture shows. But the sprint animation is correct. I check the log of OAR,even i disable all runing and walking animations,the character will still plays the original animation in skyrim, runing and walking animations is still not correct.It looks like the runing and walking animations are missing?I'm not sure, but can someone tell me how to solve this problem? There's likely another OAR submod that's a higher priority than NG. I'd disable your other anim packs and see if the problem goes away.
Hakuna_Matata Posted December 23, 2023 Posted December 23, 2023 (edited) How do I configure this mod? In particular, it always hides my long hair (using KSSMP but also for other hair mods). I turned off the device hider in the Devious Devices MCM, but that did nothing. EDIT: I'm using the head part hair, not a wig. Wigs appear to work, but I don't want a wig. I want regular hair. Edited December 23, 2023 by Hakuna_Matata
EndEnemy Posted December 24, 2023 Posted December 24, 2023 On 12/22/2023 at 2:53 PM, ponzipyramid said: There's likely another OAR submod that's a higher priority than NG. I'd disable your other anim packs and see if the problem goes away. Had the same Problem, it was 'TK Dodge RE' messing with the Animations.
Raine_Hyd Posted December 24, 2023 Posted December 24, 2023 On 12/21/2023 at 11:58 PM, Sora丶 said: I use OAR,FNIS and Nemesis together.When i'm using bound combat,there are some problems of the animation.If the character is ready to combat,the runing and walking animations is weird as picture shows. But the sprint animation is correct. I check the log of OAR,even i disable all runing and walking animations,the character will still plays the original animation in skyrim, runing and walking animations is still not correct.It looks like the runing and walking animations are missing?I'm not sure, but can someone tell me how to solve this problem? Had this problem before. had to troubleshoot by selecting my character in console then running the OAR log and see which movement it showed. then find it and lower its priority. Do this for all mods that overwrite the NG animations and set NG highest.
YuMumaSack Posted December 26, 2023 Posted December 26, 2023 Is there a way to get this mod to work with FNIS sexy move because currently when you are wearing an armbinder, it will play the sexy move animation instead.
krzp Posted December 26, 2023 Author Posted December 26, 2023 50 minutes ago, YuMumaSack said: Is there a way to get this mod to work with FNIS sexy move because currently when you are wearing an armbinder, it will play the sexy move animation instead. Switch to the OAR version of the Sexy move:
Heinos Posted December 26, 2023 Posted December 26, 2023 i need help with some unexpected crash... it only happens when i install OAR and DD NG but when i uninstall those the game opens and works normally but with the issue that has Devious Devices with the DLL file
WilhelmCarstein Posted December 27, 2023 Posted December 27, 2023 My game keep crashing when I moving the camera during struggle animation. Can anyone help? crash-2023-12-27-02-35-40.log
krzp Posted December 27, 2023 Author Posted December 27, 2023 5 hours ago, WilhelmCarstein said: My game keep crashing when I moving the camera during struggle animation. Can anyone help? crash-2023-12-27-02-35-40.log 26.78 kB · 0 downloads There isn't any mention of NG's DLL in the logs, and I don't even see the "DD_Animation_Overhaul_by_Taki17" anywhere in your load order - do you have DD NG installed properly? 19 hours ago, Heinos said: i need help with some unexpected crash... it only happens when i install OAR and DD NG but when i uninstall those the game opens and works normally but with the issue that has Devious Devices with the DLL file Post a crashlog, without it it's tough to say anything. The only thing that comes to mind right now is if you're crashing due to OAR, there is a recommendation on it's page: If you're crashing in the main menu, try setting bLoadDefaultBehaviorsInMainMenu = false in OpenAnimationReplacer.ini that's in Data\SKSE\Plugins. (It'll be in MO2's overwrite folder if you're using MO2 since it's generated on the first launch of the game with the plugin installed)
krzp Posted December 27, 2023 Author Posted December 27, 2023 On 12/23/2023 at 3:10 PM, Hakuna_Matata said: How do I configure this mod? In particular, it always hides my long hair (using KSSMP but also for other hair mods). I turned off the device hider in the Devious Devices MCM, but that did nothing. EDIT: I'm using the head part hair, not a wig. Wigs appear to work, but I don't want a wig. I want regular hair. I use KS Hairdos SMP as well, you can see it in the gifs on the download page, but haven't ever ran into that. ? The only thing I can try to recommend is we've got @ihatemykite's native Hider Rework currently in beta-testing on the Discord, maybe try that and see if it works? Or just wait a little, it should be included in the next release version if Discord's and/or testing ain't your cup of tea. ?
WilhelmCarstein Posted December 27, 2023 Posted December 27, 2023 38 minutes ago, krzp said: There isn't any mention of NG's DLL in the logs, and I don't even see the "DD_Animation_Overhaul_by_Taki17" anywhere in your load order - do you have DD NG installed properly? Post a crashlog, without it it's tough to say anything. The only thing that comes to mind right now is if you're crashing due to OAR, there is a recommendation on it's page: If you're crashing in the main menu, try setting bLoadDefaultBehaviorsInMainMenu = false in OpenAnimationReplacer.ini that's in Data\SKSE\Plugins. (It'll be in MO2's overwrite folder if you're using MO2 since it's generated on the first launch of the game with the plugin installed) I do have DD_Animation_Overhaul_by_Taki17 active in the mod manager, I don't know why it is not in the crash log. Furthermore, I do have all of the requirement for DD NG install and the game only crash when DD NG animation is being use
Heinos Posted December 27, 2023 Posted December 27, 2023 5 hours ago, krzp said: Post a crashlog, without it it's tough to say anything. The only thing that comes to mind right now is if you're crashing due to OAR, there is a recommendation on it's page: If you're crashing in the main menu, try setting bLoadDefaultBehaviorsInMainMenu = false in OpenAnimationReplacer.ini that's in Data\SKSE\Plugins. (It'll be in MO2's overwrite folder if you're using MO2 since it's generated on the first launch of the game with the plugin installed) well here is the crashlog didn't know their existence till now 2023-12-27-11-26-53.log at least the menu crash did work now it's a startup crash to be precise
zarantha Posted December 27, 2023 Posted December 27, 2023 4 hours ago, Heinos said: well here is the crashlog didn't know their existence till now 2023-12-27-11-26-53.log at least the menu crash did work now it's a startup crash to be precise Looks like your crash is caused by OAR. Did you try the workaround krzp mentioned?
zarantha Posted December 27, 2023 Posted December 27, 2023 (edited) 9 hours ago, WilhelmCarstein said: I do have DD_Animation_Overhaul_by_Taki17 active in the mod manager, I don't know why it is not in the crash log. Furthermore, I do have all of the requirement for DD NG install and the game only crash when DD NG animation is being use If you're using vortex try purging and redeploying, then making sure the plugin (DD_Animation_Overhaul_by_Taki17.esp) is active on the plugins page. Edit: Also, make sure NG is overwriting DD. Edited December 27, 2023 by zarantha
Heinos Posted December 27, 2023 Posted December 27, 2023 3 hours ago, zarantha said: Looks like your crash is caused by OAR. Did you try the workaround krzp mentioned? yeah, i did. the menu opens and works well but cannot start a new game because it crashes at the loading screen
Truckstopcowboy Posted December 27, 2023 Posted December 27, 2023 Need updated DLL for new Skyrim update.
Heinos Posted December 28, 2023 Posted December 28, 2023 2 hours ago, Truckstopcowboy said: Need updated DLL for new Skyrim update. the thing is that there is no new DLL :T installing this mod solves the DLL need but sometimes OAR (is hard requirement) just happens to crash it. still not to sure if its OAR my new crash problem
WilhelmCarstein Posted December 28, 2023 Posted December 28, 2023 8 hours ago, zarantha said: If you're using vortex try purging and redeploying, then making sure the plugin (DD_Animation_Overhaul_by_Taki17.esp) is active on the plugins page. Edit: Also, make sure NG is overwriting DD. I did all of what you mention and still crash when DD NG animation play
yanzaqw1 Posted December 28, 2023 Posted December 28, 2023 I found "Gray Cowl of Nocturnal" can't equip with DDNG.
krzp Posted December 28, 2023 Author Posted December 28, 2023 (edited) 17 hours ago, Heinos said: well here is the crashlog didn't know their existence till now 2023-12-27-11-26-53.log at least the menu crash did work now it's a startup crash to be precise You are using OSLAroused on 1.6.1130, which, after a quick glance at their support thread, is not compatible with the new Skyrim's update and often causes crashes. 4 hours ago, WilhelmCarstein said: I did all of what you mention and still crash when DD NG animation play Turn off Engine Fixes, it's mentioned a lot at in your crash log. Edited December 28, 2023 by krzp
Heinos Posted December 29, 2023 Posted December 29, 2023 19 hours ago, krzp said: You are using OSLAroused on 1.6.1130, which, after a quick glance at their support thread, is not compatible with the new Skyrim's update and often causes crashes. tried with the SLAroused NG... didn't work and tried the original SLAroused and don't know what i was expecting... i leave you two crashlogs to see so don't know what to do if these three crashes them if that is the issue 2023-12-29-00-10-11.log 2023-12-29-00-13-17.log
krzp Posted December 29, 2023 Author Posted December 29, 2023 52 minutes ago, Heinos said: tried with the SLAroused NG... didn't work and tried the original SLAroused and don't know what i was expecting... i leave you two crashlogs to see so don't know what to do if these three crashes them if that is the issue 2023-12-29-00-10-11.log 68.74 kB · 0 downloads 2023-12-29-00-13-17.log 67.4 kB · 0 downloads What's DynamicAnimationReplacer.dll v1.1.3 doing there?
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