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Devious Devices NG


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Posted (edited)

This might be a very obvious suggestion that someone has suggested before, that or just not realistically possible to do but having restraints that is suppose to be rigid actually look/act rigid would be great!

For example the chastity bra kind of acts/looks like a regular bra with how soft it seems, posture collars still letting character's heads turn and deforming with said turn as well as some animations squishing and deforming chastity belts.

Apologies if these are somehow unique to my installation and actually a none issue for most people. (;´д`)ゞ

Oh and a compatibility patch for MuJoints to make petsuits fit properly with it would be very nice too!

Edited by Sis_User
Posted
On 3/24/2024 at 6:25 PM, Space_Wyvern said:

Is there any way to edit some files or something to make animations and limb placements to be fit for male characters? Thus far I have found that many items don't show up, and some that do (currently only one comes to mind, the armbinders) have arms (without hands) just kinda by the side, not doing anything. I did see a suggestion about removing "isfemale" condition from the config files and did so, this fixes some animations that now happen when they didn't before, but the armbinder and invisible items problems still stay.
Thank you in advance!


Were you ever able to fix this problem? I'm having the same issue with the armbinders not working correctly, even though I have DD For Him installed.

Posted
On 4/1/2024 at 6:34 AM, urnotsupposedtobehere said:

when I go to the devious devices MCM its empty and when I back out and go back to the menu, my mcm starts to look like the image

 

 Did you ever find a fix for this?

 

Posted
14 hours ago, urnotsupposedtobehere said:

nope, just stopped using the mod at this point.

People can't help you if you don't provide any information.

  • Your game version
  • your skse version
  • version of this mod that you're using (or were using)
  • did you make sure that the requirements for this mod (and the requirements for the requirements, etc.) match your game and skse versions?
  • your load order (behind spoiler tags or attach a text file)
  • what mod manager you use

If you want/need more info, follow the 'Thank you' link in my signature and go to the second post.

Posted
2 hours ago, TheNixerCollective said:

Getting consistent CTD's when starting a new game, despite the fact I've updated ConsoleUtil to its latest version. Is there any steps I might have missed?

Post a crashlog, them maybe someone will be able to help you. 🙂

Posted
3 hours ago, TheNixerCollective said:

That's the version I'm already using, sorry. 

You need to provide more information, see the post just before you posted your problem.

Posted

@TheNixerCollective, do you have LOOT? I use Vortex so I don't need LOOT for sorting plugins but it has a very convenient way to copy your load order. Click LOOT's 'Game' tab and you'll see 'Copy Load Order'. Click that, then you can paste the contents into a notepad document, and save as a .txt file. One reason I like it so much is that it also contains the index code which I find to be a handy reference tool.

Posted
21 minutes ago, TheNixerCollective said:

I also have Vortex

I am not an expert, but unless I'm reading it wrong, it looks like your Devious Devices - Assets.esm, Devious Devices - Integration.esm,  Devious Devices - Expansion.esm, and Devious Devices - Contraptions.esm are all disabled. They should be enabled. I also have Devious Devices SE patch.esp enabled in my setup.

 

I also don't see sexlab or sexlab aroused. They're requirements for Devious Devices. I'm guessing you might be missing some other dependencies.

 

I'm not familiar with most of the mods you're using, but I did notice that your XPMSE.esp is higher up in your load order than mine. Generally, stuff shouldn't overwrite that unless a mod specifically says to do so. In Vortex, in your mods page, when you look at XP32 Maximum Skeleton Special Extended, in the dependencies column, do you see a lightning bolt? If so, right click and select Manage File Conflicts to make sure the correct files are default. In the plugins tab, is your xpmse in the late loader group? I don't know if it has to be, or if it is assigned to that group automatically (been awhile since I installed it) or if I had to do it myself.

 

  • So, make sure your skse version matches your game version.
  • Then make sure you have the correct version of any mods requiring skse that match your game/skse setup. Don't just get the latest version, it might not be the right one for your setup.
  • Make sure you have all the required mods and that they match your game/skse.
Posted

Hm, I'm wondering if some of my animation replacers might be interfering with DD's own? I've boosted the animation limit using OAR, but if DD is reliant on some default files that might be the issue? Not sure, I made sure SexLab was installed and it still froze in a new game after the camera swung around and locked onto the dead-eyed stare of the default Nord character. Considering this only happens with DD stuff installed, it might just be that my load order or game version overall doesn't like it in general.

Posted
On 12/1/2023 at 12:54 PM, Vigor said:

When I try to consume food or drinks with a ring gag equipped, I get the message "You can't eat or drink while wearing this gag."
I figured out the problem is that InventoryFilter.cpp checks for "zad_DeviousGagRing" keyword, but in my version (DD 5.2 SE) ring gags don't have this keyword. I added the keyword manually to some gags and it fixed the problem. 

The original code that handles food and drinks checks for "zad_PermitOral" keyword, so either I missed some esp update or it's a bug?

 

 

Hey, is there any further task to do? I get the same problem but also when adding the keywords with SSEEdit to the gags its still not possible to eat/dring. Using iNeed (if this is relevant)

Posted

The entire MCM menu and over half of the items in-game are in Russian. The rest of my game is in English, and I tried re-installing both mods to see if that was the issue (I also hid every 'string' file in the other mod except for the English ones) and it's still stuck as Russian in-game .

Any clue to what's causing this? I have version 5.2.0.0 of the original mod and version 0.2.9 of this mod.

Posted
On 4/11/2024 at 7:25 AM, urnotsupposedtobehere said:

nope, just stopped using the mod at this point.

I found a fix, but I don't remember what it was anymore.

Posted (edited)

Whenever i try to start a new game or load an existing game i get a CTD. The CTD occurs right after after the menu goes away when confirming to start a new game/load a save.
Game version 1.6.1170
DD SE 5.2
DD NG 0.2.9

crash-2024-04-23-11-24-59.log <-- crashlog when i was using DD NG 0.2.9

I also tried DD NG 0.3.4 to see if this would fix things but the CTD still occurs but now while the character is slowly opening their eyes in the cart.
crash-2024-04-23-11-37-21.log <-- crashlog when i was using DD NG 0.3.4 

loadorder.txt

 

The CTDS only happen when i have DD and DD NG enabled.

Edited by Fabossa
Posted

For whatever reason, DD NG never shows up in my MCM, I have all the requirements and my mod setup is stable, so I'm confused on why it's just this mod having issues. Happens on a fresh game too. DD MCM shows up just fine. Anyone have any suggestion on what to try in order to fix this?

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