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Devious Devices NG


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Posted
23 hours ago, zarantha said:

 

It does not matter what option you pick in the DD 5.2 Fomod. The DLL will be overwritten by DD NG's DLL, which works.

 

Update your console utils to the 1.5.1 verison here:
https://www.nexusmods.com/skyrimspecialedition/mods/76649

I finally solved my problem.  Thanks to all the people that gave me advise, I did appreciate it.

 

Like I said many time I was sure it was something I had done wrong, I just could not put my finger on it.

Posted
2 hours ago, Allen Harris said:

Anybody ever had an issue in VR where you float really high above certain furniture when locked in? Is that common - is there a fix?

 

Not seen it in DD NG (running v2.9) but have seen it if using the setvehicle patch (for VR) when using furnitures and have seen it when experimenting with the sexlab plus mod where the animations have you floating above instead.

 

 

Posted
On 3/3/2024 at 8:07 PM, adder12 said:

Is it possible to use Devious Devices Equip with this mod? Can't seem to get the DDe MCM to show up

 

Are you sure have all its dependencies including SUM?

 

35 minutes ago, Zoroaio said:

When I equip panel gags and ring gags, drink and eat can cause game CTD. I also installed Unforgiving Devices at the same time
crash-2024-03-05-04-07-16.log 84.97 kB · 0 downloads

 

This is fixed in the next update currently being beta tested.

Posted
12 hours ago, ponzipyramid said:

 

Are you sure have all its dependencies including SUM?

 

Should do. I had it working with regular DD se and was working correctly. Is only when I've tried to switch to NG that it's not loading(this is on a new game)

Posted
On 3/4/2024 at 2:07 AM, adder12 said:

Is it possible to use Devious Devices Equip with this mod? Can't seem to get the DDe MCM to show up

what version of DDe are you using?
I had a similar issue when I started my first game with DD NG. However, for that game I also just upgraded DDe (and SUM and POP respectively) to the version that came out right after 6.0.0 (i think it was 6.0.3 or something like that).


Once I downgraded back to the 6.0.0 version of DDe, everything worked fine. Haven‘t had any problems with the two mods ever since

Posted

I know this is an old topic but, I  want my smp chains with their physics again!!, Does someone knows a way to fix it have the smp chains working with their respective physics?? I have downloaded and tried bodyslide 3, 1 from baka being for bhunp v4 (being mine v3 go too desperate and I have to try) and other from baka too being v3, and another in LL
 that was divided in 2 pices DDA and DDX, but nop, soo Im here asking for help again :(

Posted

Hi, i found that skyrim ver 1170 has been crashing when i have DD and DD NG active. Is there any remedy for this? Thanks!

Posted
1 hour ago, RC2000 said:

Hi, i found that skyrim ver 1170 has been crashing when i have DD and DD NG active. Is there any remedy for this? Thanks!

 

Post a crash log. Right off the bat, the most common culprit seems to be ConsoleUtilSSE. Try switching to the latest version of this: https://www.nexusmods.com/skyrimspecialedition/mods/76649

 

Posted
16 hours ago, RC2000 said:

Hi, i found that skyrim ver 1170 has been crashing when i have DD and DD NG active. Is there any remedy for this? Thanks!

I struggled with it also I had to install Devious devises for SE-AE-VR version 5.2 then overwrite that with DD 5.2-Native remove then DD NG.  Mod organizer on the left should be in order Devious Devices for SE-AE-VR, then DD5.2 - Native remove then Devious Devices NG. Works for me.

Posted
22 hours ago, RC2000 said:

Hi, i found that skyrim ver 1170 has been crashing when i have DD and DD NG active. Is there any remedy for this? Thanks!

 

5 hours ago, BigOnes69 said:

I struggled with it also I had to install Devious devises for SE-AE-VR version 5.2 then overwrite that with DD 5.2-Native remove then DD NG.  Mod organizer on the left should be in order Devious Devices for SE-AE-VR, then DD5.2 - Native remove then Devious Devices NG. Works for me.

When DDNG is installed, need to disable this DD esp: Devious Devices SE patch.esp

Posted
On 3/11/2024 at 6:24 AM, ebbluminous said:

When DDNG is installed, need to disable this DD esp: Devious Devices SE patch.esp

 

Where is that documented?

 

I have been using DD NG with "Devious Devices SE patch.esp" enabled, and that combination has been working okay for me.

Posted (edited)
On 3/11/2024 at 9:24 AM, ebbluminous said:

 

When DDNG is installed, need to disable this DD esp: Devious Devices SE patch.esp

 

9 hours ago, BigOnes69 said:

Correct missed that.

 

5 minutes ago, Herowynne said:

 

Where is that documented?

 

I have been using DD NG with "Devious Devices SE patch.esp" enabled, and that combination has been working okay for me.

 

That should only be necessary for the 0.3.x beta release on discord. The SE patch should work fine with 0.2.9.

Edited by ponzipyramid
Posted (edited)

I tried to re-launch my skyrimVR instance after updating a bunch of mods and now it crashes at the main menu every time I load it. Even tweaking some versions (rolling back any major updates) didn't fix it, and it's always the same crash at the same place. CrashLog says DeviousDevices.DLL every time, and the stacktrace always contains a record from "ccQDRSSE001-SurvivalMode.esl". I tried deleting the DLL to see if I could get it to run without crashing and it did. Here's the crashlog and the devious devices log, if it helps I'd be willing to try running with a PDB if you have one to see which function is crashing as well.
crash-2024-03-14-02-45-53.log

DeviousDevicesNG.log

 

EDIT: marking all my plugins that DD interacts with as regular fixed the crash. Is it possible that the DLL doesn't account for ESL on VR correctly? Perhaps if it was built on CommonLib before it had support for the ESL support mod?

Edited by Dragon on the Web
Posted

Is the script of this mod different from the original DeviousDevices? Can I use Xtranslator for reference translation to translate psc files?

Posted
19 hours ago, WorfHolo said:

Is the script of this mod different from the original DeviousDevices?

They are different, yeah.

Posted

Noticed an issue with the changes to the revamped equip prevention logic: since it prevents equipping items even through console commands, it can in certain circumstances make it impossible to equip the SMP object used by 3BA/BHUNP. Usually this can be avoided by making sure never to toggle SMP physics off while bound by armbinders, mittens, etc., but there are cases where losing the smp object is unavoidable, such as when it's unintentionally unequipped by another mod (Dirt and blood and S.L.U.T.S come to mind)

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