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Devious Devices NG


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Posted
2 hours ago, naaitsab said:

If I understand it correctly. You are trying to modify the bridle to remove the bit part? 

 

The bridle nif needs to be modified to remove the bit itself. This can quite easily be done from 'Outfitstudio' by using the mask feature.

It would also need a modification to remove the 'zad_deviceGag' keyword from the item. Otherwise it will trigger the gag system of DD.

Both would require to use a custom armor addon and armor in the mod itself. Haven't touched LE in years so not sure if that mod currently already uses custom armor objects.

 

Or did I misread your question?

No, you read my question precisely, and thank you for your answer. I have no expertise in this area but in the spoiler below I quote @Hex Bolt who says that the approach that you outlined didn't work for him.

Spoiler

I tried this, but as I'd feared, the section of the texture that's used for the bit is also used for some of the connecting straps.  Hiding the bit hides some of the straps so that their rivets just float, connected to nothing, and I can't hide those rivets without hiding all of them.  Not only would that look wrong, but you'd see all the rivets disappear when the bit is removed.  So, this approach won't work for this item (I have more success with things like removing sleeves from clothing to get around clipping).

Having said that @HereBeTentacles has posted what they believe to be a texture that meets the requirements. Thanks again for all the help.

Posted
10 minutes ago, Psalam said:

No, you read my question precisely, and thank you for your answer. I have no expertise in this area but in the spoiler below I quote @Hex Bolt who says that the approach that you outlined didn't work for him.

  Reveal hidden contents

I tried this, but as I'd feared, the section of the texture that's used for the bit is also used for some of the connecting straps.  Hiding the bit hides some of the straps so that their rivets just float, connected to nothing, and I can't hide those rivets without hiding all of them.  Not only would that look wrong, but you'd see all the rivets disappear when the bit is removed.  So, this approach won't work for this item (I have more success with things like removing sleeves from clothing to get around clipping).

Having said that @HereBeTentacles has posted what they believe to be a texture that meets the requirements. Thanks again for all the help.

 

I did exactly what @naaitsab suggested and removed the bit from the model. Hexbolt tried modifying the textures which is what didn't work, too much shared UVs on the model for that.

Posted
On 9/30/2026 at 2:21 AM, DonQuiWho said:

My problem doesn't seem to be related to the 'speed' of the forward movement.  It's about being unable to 'move forward and upward' at all, when on a set of stairs

 

I have tried the basic hobble dress, both with the 'bunny hop' and 'small steps' animations, with speed reduction set both the MCM slider default value of 50%, and as adjusted to 25%.  Both of those options DO allow my player to negotiate stairs, ie start at the bottom and progress to the top

 

I have tried the 'extreme' version of the hobble dress, again both with the 'bunny hop' and 'small steps' animations, with speed reduction set both the MCM slider default value of 50%, and as adjusted to 25%.  NONE of those options for that particular device allow my player to then negotiate stairs at all

out of curiosity, what location has stairs that are stopping your progress?  I'd like to see if I can replicate the behavior

Posted
13 hours ago, IcicleInn said:

out of curiosity, what location has stairs that are stopping your progress?  I'd like to see if I can replicate the behavior

 

Sure:  Couple of examples where I had the issue - if you have neither of these I can try elsewhere (note: I still have to try without that overwriting SKSE dll I mentioned above)

 

Rorikstead (JK's Skyrim) - steps to blacksmiths

 

Harvald's Bath House - enrtance to side room with bed has raised lip on the floor at the doorway

 

DQW

Posted (edited)
3 hours ago, DonQuiWho said:

 

Sure:  Couple of examples where I had the issue - if you have neither of these I can try elsewhere (note: I still have to try without that overwriting SKSE dll I mentioned above)

 

Rorikstead (JK's Skyrim) - steps to blacksmiths

 

Harvald's Bath House - enrtance to side room with bed has raised lip on the floor at the doorway

 

DQW

 

@IcicleInn

 

I just tried again and I can now see why you can go up stairs and I couldn't!

 

It's all got to do with added encumbrance from another (maybe more than one other) mod

 

Test Sequence

 

I went to the bottom of the stairs near Haelga's Bunkhouse/Honeyside in Riften which lead down to the alchemist on the lower level

Once there, I equipped the PC with a DD NG Extreme Hobble Dress and tried to go back up the stairs

At first I couldn't, and then, oddly, she would manage a few steps before reverting to no movement at all

So she could move, but not always

I looked at the benefits/encumbrances tab, the rightmost tab, of the 'P' menu

The FHU mod already had its (highest) speed encumbrance set at 65%

So I tried to reset the FHU actors, so that she had no speed encumbrance from that

And then, on trying the steps again, lo and behold: 

She would go up the stairs without any problems - other than of course, the DD/DDNG mods own speed restriction

 

So there is really nothing actually terminally wrong

The lesson to be learnt is, if you use FHU, not to go downstairs, or be at the bottom of a set of steps, in an Extreme Hobble Dress, after having had too much of a good thing, or undue levels of fulfilment, in an immediately preceding orgy

 

Hope that is borne out by what you might find too!  And also that I didn't waste too much of your time

 

DQW

 

=======================

 

In case this affects anyone else

 

Search terms: Problem: Extreme Hobble Dress : Stairs : Steps : FHU

 

 

 

 

 

 

 

 

Edited by DonQuiWho
Posted
5 hours ago, DonQuiWho said:

 

@IcicleInn

 

I just tried again and I can now see why you can go up stairs and I couldn't!

 

It's all got to do with added encumbrance from another (maybe more than one other) mod

With an Extreme Leather Hobble Dress, I was able to replicate your inability to "run" up the rorikstead stairs in an extreme hobble dress and only an additional 25% encumbrance from FHU.

 

At fully filled (65% and a second debuff) you barely move on flat ground (sliding), and can't go up the stairs at all.  Pressing sprint doesn't even let you move enough to climb, but again, even on flat ground you're barely moving with the two debuffs.

 

But even with 65% speed debuff (and no additional debuff) you can use the sprint while hobbled to hop up the steps.

 

The 65% + Additional debuff from being overfull seems to break movement animations a little and I'm not sure why.  Anything below that and I was able to hop up the stairs while holding the sprint button.   That's as far as I was able to replicate.

 

tl;dr: Extra speed debuffs plus an extreme hobble dress may make it difficult to go up stairs or steps without sprinting.  Too much debuff can possibly break movement animations altogether.  But you can still sprint while hobbled using NG so you can usually overcome it.

Posted
44 minutes ago, IcicleInn said:

With an Extreme Leather Hobble Dress, I was able to replicate your inability to "run" up the rorikstead stairs in an extreme hobble dress and only an additional 25% encumbrance from FHU.

 

At fully filled (65% and a second debuff) you barely move on flat ground (sliding), and can't go up the stairs at all.  Pressing sprint doesn't even let you move enough to climb, but again, even on flat ground you're barely moving with the two debuffs.

 

But even with 65% speed debuff (and no additional debuff) you can use the sprint while hobbled to hop up the steps.

 

The 65% + Additional debuff from being overfull seems to break movement animations a little and I'm not sure why.  Anything below that and I was able to hop up the stairs while holding the sprint button.   That's as far as I was able to replicate.

 

tl;dr: Extra speed debuffs plus an extreme hobble dress may make it difficult to go up stairs or steps without sprinting.  Too much debuff can possibly break movement animations altogether.  But you can still sprint while hobbled using NG so you can usually overcome it.

 

There being another brand new piece of weirdness almost every day is one of the great appeals of Skyrim!  How boring would it be without them?  😄

 

But I am impressed by the depth of your research, and the findings.  TBH, I've played this for a long time, but I'm not sure if I have ever used the 'Sprint' function for anything.  I certainly know when to now!

 

Thanks vm

 

DQW

Posted

PG patcher issue:

[2026-10-03 20:27:19.335] [warning] Weight slider enabled but mesh name doesn't end with _0.nif or _1.nif: Devious Devices - Expansion.esm / 049C7B
[2026-10-03 20:27:19.335] [warning] Weight slider enabled but mesh name doesn't end with _0.nif or _1.nif: Devious Devices - Expansion.esm / 20007A

Posted
On 10/1/2026 at 4:04 AM, abcd99 said:

Thanks for the clarification. The latest version of Sexlab P+ (2.18.1) has an experimental Skyrim 1.7.x support (still buggy, but at least somewhat stable). So I hope you could add 1.7.x support pretty soon. Thanks!

 

If you don't mind: Could you please point out where the source code for that Partial Animation Replacer DLL? Thanks!

Looks like https://github.com/IHateMyKite/PartialAnimationReplacer is the repo. A PR to bump to commonlibsse-ng is open there, pointing to https://github.com/naitro2010/naitro2010-PartialAnimationReplacer/tree/port-commonlibsse-gg. I'm trying to build against the fork but still having some issues to wrinkle out.

Posted

I get issues with the adress library when launching

 

DeviousDevices.dll
REL/Relocation.h(1115): failed to open address library file

I'm currently running latest Adress Library All In On (1.7.104.0) v13 with the replaced .dll version for skyrim se v.1.7.104.0
I managed to fix all of my other REL errors but not for this mod.
Original Devious Devices works fine.

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