fragsnippy Posted May 19, 2014 Posted May 19, 2014 OK, so I need some feedback. I've been playing around more with the mod and I think I've fixed the problem with the "Maybe later" dialogue occurring more often than it should (like even when the client has way more Arousal than required); I was such an idiot that I completely missed the arousal condition sometimes. (I remember why now: I was relying on the game properly assessing the Info stack in each Topic, which it is not doing for some reason.) But, while I'm at it, I've been having this issue where the MCM option "Hookers Travel to Beds" acts weird (it has the dollar sign bug and it doesn't act like a proper toggle option); has anyone been experiencing these same issues or is it just me? Scratch that; I've been using v1.8.1.5 for some reason! I just want the mod to feel more "done" in my mind and so I've gotta correct these mistakes. UPDATE: Just released the new version! I want to emphasize that it won't fix issues with a previously-created save game (as far as I can tell, there is no effect on such a save game). I'm pretty confident that the new fix will sort things out for new saves, however. Hopefully, users will tell me if I've screwed something up. And the post at the very top of the page has me telling someone that you weren't working on the mod to add new features... Glad to be wrong. No, you're still right. I just wanted to fix something that was really bothering me. I'm standing by what I said: I'm not adding new features. One more thing I noticed, for those who are using a pre-v1.8.1.9 save: I noticed that if you hit the hotkey for SexLab Aroused to assess an NPC's arousal, for some reason the game will then realize, "Hey, maybe I should actually assess this NPC's Topic Info stack correctly," and then everything will work as intended, but you have to do it for every NPC, so it's pretty inconvenient. Hey DriedFinger have you ever tried the Savegame script scalpel and Save game script cleaner. Both help remove scripts from save game. Both does a good job. So I hope these 2 can remove the old scripts from pre 1.8.1.9 to fix that dialouge bug that is embedded in the save game.
TheDriedFinger Posted May 19, 2014 Author Posted May 19, 2014 @fragsnippy: That could work, but I can't test it because I just deleted all of my old saves (didn't matter because I had just been messing around in them for a short while)! However, I'm not 100% confident that it would work because I'm not even sure why the problem occurs! Still, it would definitely be worth a shot for anyone wanting to use an older save with the newer version.
WaxenFigure Posted May 19, 2014 Posted May 19, 2014 ... No, you're still right. I just wanted to fix something that was really bothering me. I'm standing by what I said: I'm not adding new features. One more thing I noticed, for those who are using a pre-v1.8.1.9 save: I noticed that if you hit the hotkey for SexLab Aroused to assess an NPC's arousal, for some reason the game will then realize, "Hey, maybe I should actually assess this NPC's Topic Info stack correctly," and then everything will work as intended, but you have to do it for every NPC, so it's pretty inconvenient. Ah but now that you're playing again and you decide you want a new feature... Can you resist?
TheDriedFinger Posted May 20, 2014 Author Posted May 20, 2014 So I wanted to try tweaking the script where you try to get a girl to work for you (I wanted to make it so people defeated in submit would say always yes for free) but I could not find the script where the dialog is handled. This mod has allot of small script files. I know how to program but I've never worked with papyrus and have limited experience with other scripting languages but minor modifying of existing scripts shouldn't be much of an issue for me if I can just find where to work. I have tweaked other scripts before. So does anyone know how and where dialog is handled in this mod? Sorry for the late reply; I somehow missed your comment while I was going through the thread.\ Here's how it works: As you are likely aware, there are two dialogue options to enlist a prostitute: "How about making some money for us?" (something like that) which is specific to NPCs currently in the CurrentFollowerFaction, and "You wanna make some money with that body?" for eligible NPCs who are not currently followers (i.e. not in the CurrentFollowerFaction). The follower option will always enlist the follower, but the second option will assess a few factors. The assessment is not actually script-based. Rather, there are conditions applied on each of the possible Infos (responses to a dialogue prompt - the Topic). I would invite you to take a look at these conditions. I want to emphasize that there are no scripts involved in determining whether an NPC will agree to be a prostitute. Notice that, if the NPC satisfies the necessary conditions, one of the agreement Infos will be spoken and then a script will run that enlists the prostitute; it would also be beneficial to look at the script. Also, if you are not yet aware, I'd like to note that there are three relevant quests here: BB_PimpingQuest1, BB_PimpingQuest2, and BB_PimpingQuest3. What happens is the mod monitors to see if there is a prostitute assigned to the first quest. If there isn't, then the dialogue that is "owned" by the second and third quests does not appear and dialogue to enlist a prostitute will assign a prostitute to the first quest. Only then, will the dialogue of the second quest appear (note that the dialogues for each quest are almost identical which lends the illusion that everything is fluid), and so forth for the third quest. Again, this is all due to the conditions applied to the Infos. The whole point of this paragraph was to emphasize that you need to be careful as to what's going on at any point in time.
germanicus Posted May 22, 2014 Posted May 22, 2014 Quote - "v1.8.1.9b, which corrects a bug where the player character will be unable to train a prostitute him/herself after using the dance power. But, then I realized that my fix broke music for NPC dancing, so I fixed it with v1.8.1.9c. Oh boy, am I having a bad day!" TDF - You are doing great job. Lack of concentration/inspiration for the work is most normal thing. So far, you mod is one of the best I've seen and you are always her to help and fast to rix any bug in you mod. I admire you.
shinji72 Posted May 22, 2014 Posted May 22, 2014 Hi DriedFinger... you mod (well the dance part) features prominently in my latest videos here and here. Many viewers keep asking which dance mod I use. So I was thinking... have you ever thought of a detached "Dance only" version of the mod? The dance fits perfectly in the prostitution theme, because of the arousal and so on... But it would rock also as a standalone. I know of no other dance mod which is: 1) so easy to use. 2) have people come clapping around 3) Above all... and this is exceptional... allowing you to play the music of your choice. I think the community would love this.
squiddles Posted May 22, 2014 Posted May 22, 2014 So I've taken to entertaining myself in the weirdest ways with this game and forming a hooker army has apparently become central to this. After getting a mod that lets me have one hundred followers, apparently my number of prostitutes caps at like four or five? Either way I've stopped being able to recruit more, is there an actual limit in the mod (if so is there any way to bypass this?) or am I just missing some sort of trigger for the dialogues.
TheDriedFinger Posted May 22, 2014 Author Posted May 22, 2014 Hi DriedFinger... you mod (well the dance part) features prominently in my latest videos here and here. Many viewers keep asking which dance mod I use. So I was thinking... have you ever thought of a detached "Dance only" version of the mod? The dance fits perfectly in the prostitution theme, because of the arousal and so on... But it would rock also as a standalone. I know of no other dance mod which is: 1) so easy to use. 2) have people come clapping around 3) Above all... and this is exceptional... allowing you to play the music of your choice. I think the community would love this. I have a few issues with that. In my prostitution mod, the dancing component appears to be just fine. The problem is that if I make it standalone, then it gets judged purely alone and I don't imagine that ending very well. I can just imagine the number of people, especially on the Nexus, who would complain about how there should be more dance animations, dance animations should not be randomized, music should not be randomized and should be made to correspond to specific animations, etc etc etc. I too would feel uneasy releasing something that I don't think feels complete by itself. So I've taken to entertaining myself in the weirdest ways with this game and forming a hooker army has apparently become central to this. After getting a mod that lets me have one hundred followers, apparently my number of prostitutes caps at like four or five? Either way I've stopped being able to recruit more, is there an actual limit in the mod (if so is there any way to bypass this?) or am I just missing some sort of trigger for the dialogues. I limited it at 3 prostitutes maximum. The reason is that this mod essentially boils down into three sets of quests that control each prostitute. From one of the earliest versions where there was only support for up to one prostitute, I spent a couple of days making the subsequent version to add support for up to 3. It was one of the worst periods of time in my life, because my head was ringing from all of the things I had to create duplicates of (manually I might add) in the Creation Kit. So, I just stopped there.
squiddles Posted May 23, 2014 Posted May 23, 2014 Ah, geeze that sounds pretty complicated. Oh well, guess I'll make due with what I have!
circ Posted May 23, 2014 Posted May 23, 2014 Got this and going to try it out at some point, but watched those vids by Shinji, and am a little disheartened by the dance. But then again, the description does mention the possibility of replacing it. Nothing wrong with the animation itself, but it steers towards a too modern, techno kind of thing and I was thinking of something closer to traditional belly dancing moves or something along those lines. Anyone know of a more subtle dance animation replacement?
shinji72 Posted May 23, 2014 Posted May 23, 2014 Got this and going to try it out at some point, but watched those vids by Shinji, and am a little disheartened by the dance. But then again, the description does mention the possibility of replacing it. Nothing wrong with the animation itself, but it steers towards a too modern, techno kind of thing and I was thinking of something closer to traditional belly dancing moves or something along those lines. Anyone know of a more subtle dance animation replacement? I know what you mean. Actually there is one which would fit better in a medieval world and looks like a belly dancing (i think is implemented by SD+ also). Unfortunately, the slow ample movements make the arms twist and bend in a very unnatural way (even more noticeable when the PC shoulders are exposed). But there are definitely at least a pair of some more lore friendly dance animations around. For example the one used in the Vilja mods. You can then add them to TDF mods.
TheDriedFinger Posted May 23, 2014 Author Posted May 23, 2014 Yep, shinji72 is right. Up to 2 custom dance animations can be registered by the user and played just as any of the included animations. Please refer to the mod's Description page for more details.
RDKateran Posted May 23, 2014 Posted May 23, 2014 I wish there were more erotic dance animations available. K-pop dances are okay, I guess, but they don't strike me as the type of dance a girl should be doing when she's naked and getting cash for it.
circ Posted May 23, 2014 Posted May 23, 2014 Sorry for asking about some dance animations in a not really related mod topic, but eh, it's for this mod. Anyway, I found a bunch of animation files in the SD+ animations folder, some of them sound like they could be dances. How do I view .hkx files? Also downloaded Vilja, looked at the .bsa and there isn't a single animation there, dance or otherwise. Is this a separate pack, because I didn't see anything mentioning animations.
TheDriedFinger Posted May 23, 2014 Author Posted May 23, 2014 I wish there were more erotic dance animations available. K-pop dances are okay, I guess, but they don't strike me as the type of dance a girl should be doing when she's naked and getting cash for it. I agree, but there really aren't that many of those sorts of dances around. Or, perhaps, they are so obscure that when I was putting together the animations I was going to include, I just passed over them. In any case, it really is up to the modders who make dance animations; I'm just the ".esp" guy. But, I'm totally with you on this!
RDKateran Posted May 23, 2014 Posted May 23, 2014 Apparently there's two erotic dances in the Selena companion mod. Dunno if you'd need permission to acquire them. Maybe if you could acquire them and a few more, you can start replacing the k-pop dances with them.
shinji72 Posted May 23, 2014 Posted May 23, 2014 Maybe to find the right ones (not modern looking) It would be better to check Fnis SPELL. There are a bunch of dance animations, comprising some with are already included in TDF, i guess. Among those maybe a pair could also make for a believable fantasy world dance.
germanicus Posted May 24, 2014 Posted May 24, 2014 shinji and TDF - I would love to see Shinji's dance in this animations. It very hot.
TheDriedFinger Posted May 24, 2014 Author Posted May 24, 2014 I just want to keep emphasizing that I'm mainly just bugfixing (and at the moment I haven't identified any new bugs). Still, out of curiosity, I took a look at the dance animations included in the FNIS Spells pack. As has been mentioned, some of the dance animations (umpa's) are already included in this mod. None of the other dance animations really struck me as any more appropriate than the ones that are already included, except for the ones that I think mmoxreview uses for his Fallout mods series, but I don't like them.
germanicus Posted May 24, 2014 Posted May 24, 2014 TDF - I have no problem with your choice. I just expressed my opinion in comparing those animations, what would be if it might be. I respect your decision.
circ Posted May 27, 2014 Posted May 27, 2014 Ok decided to give a few whoring mods a try. This one had a nice dialogue based system. Anyway, being in Markarth I tried being Margarets pimp. Margaret being highly aroused apparently had no probs with that proposition. But she didn't do anything, being a noob I guess. So I told her to dance. Maybe dancing in the fireplace isn't such a good idea Marge? Oh well, then it crashed. EDIT: ok will try to recreate (dance) CTD.
TheDriedFinger Posted May 27, 2014 Author Posted May 27, 2014 When you enlist a prostitute, you may offer them to other NPCs or tell them to dance; they won't do anything by themselves otherwise. After ten clients, you have the option to turn on their automatic mode through a dialogue option. In this mode, the prostitute will periodically search for aroused NPCs and, upon finding one, begin a scene with the NPC. This ability is specific to each prostitute (i.e. each prostitute must have had ten clients for the mode to unlock for them). Hopefully, that gives you a fairly good understanding of how the mod may be used. Now, I'm not sure why you experienced crashing during the dancing scene. Is this issue repeatable? Is the issue specific to that one NPC or is it common among many NPCs? What does your Papyrus log look like at the time of the crash?
ssmith Posted May 27, 2014 Posted May 27, 2014 I apologize for my english.Ma I'm a fool, or a logical thing would be to put a line of conversation to do when one wants to give money instead of it being necessary to dismiss the prostitute. Beautiful mod, thanks to modder
TheDriedFinger Posted May 28, 2014 Author Posted May 28, 2014 I apologize for my english.Ma I'm a fool, or a logical thing would be to put a line of conversation to do when one wants to give money instead of it being necessary to dismiss the prostitute. Beautiful mod, thanks to modder I actually did not add an option to get the earned money without dismissing the prostitute to deliberately discourage cashing-out constantly. The reason is that I added a special scenario that occurs when you work your prostitute too hard, and this is my way of encouraging that scenario to occur, because I think it's sort of funny in a way.
ssmith Posted May 28, 2014 Posted May 28, 2014 I apologize for my english.Ma I'm a fool, or a logical thing would be to put a line of conversation to do when one wants to give money instead of it being necessary to dismiss the prostitute. Beautiful mod, thanks to modder I actually did not add an option to get the earned money without dismissing the prostitute to deliberately discourage cashing-out constantly. The reason is that I added a special scenario that occurs when you work your prostitute too hard, and this is my way of encouraging that scenario to occur, because I think it's sort of funny in a way. I did not know, I like idea.Thanks
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