belegost Posted December 16, 2024 Posted December 16, 2024 2 hours ago, Nuascura said: your imported keyword settings will never change unless you deliberately change the setting in-game and save it. I'm even more confused now. Any settings? Or just keywords within MCM like @AlphaAndOmega said? Let me go over this to make sure I understood. Please be patient with me. After adding keywords, if I wanted to change settings within MCM at a later date and export/save, which of the following would happen? settings file will get completely replaced with a new one, thus requiring adding keywords again only changes would be applied to a file, leaving everything else as it was, thus not requiring adding keywords again
Nuascura Posted December 17, 2024 Author Posted December 17, 2024 1 hour ago, belegost said: only changes would be applied to a file, leaving everything else as it was, thus not requiring adding keywords again Rather than explain it again, I'll just highlight this as all you need to be concerned with. 1
belegost Posted December 17, 2024 Posted December 17, 2024 7 hours ago, Nuascura said: Rather than explain it again, I'll just highlight this as all you need to be concerned with. Thank you. Everything's clear now.
Ursur1major Posted December 17, 2024 Posted December 17, 2024 Apologies if this is a stupid question, but where is the User Manual? I feel like I've scanned every inch of the Mcm and I can't find it there, and it's not an item in my inventory, and I can't find anything in the mod's folder?
IBAGadget Posted December 17, 2024 Posted December 17, 2024 1 hour ago, Ursur1major said: Apologies if this is a stupid question, but where is the User Manual? I feel like I've scanned every inch of the Mcm and I can't find it there, and it's not an item in my inventory, and I can't find anything in the mod's folder? Very first post in this thread: — Miscellaneous — FAQ | User Manual | Developer Notes | API GitHub | Nexus Mods 1
belegost Posted December 18, 2024 Posted December 18, 2024 (edited) Is there any chance to add more "interesting" consequences for missing licences? Right now it's either pay or jail. That's just... boring. And unless one uses POP (which I don't) there's really nothing interesting in being arrested. Was thinking about stuff like demanding a "service", forcing to drink skooma, locking several punishing restraints on the character or sending to SS++. The current option to have guards put restraints on seems to only locks one random device and that's it. I do like the misogynistic comments though. These are excellent, especially with a voice pack. Superb work. Would be great if these could be used as a standalone. Edited December 18, 2024 by belegost
Nuascura Posted December 19, 2024 Author Posted December 19, 2024 (edited) On 12/18/2024 at 2:32 AM, belegost said: there's really nothing interesting in being arrested. I recommend using Devious Interests. Jail mods like POP and PA are pretty finicky, so DIN provides some implied stuff and locks the player in restraints on release. I’ve hesitated to add other punishing events for several reasons, really, which I won’t get into to save on fluff. But it’s certainly something I can improve on. At the very least, Licenses as it is fits quite seamlessly and polished-like into the vanilla gameplay loop if one isn’t looking for anything overtly sex-based. Edited December 19, 2024 by Nuascura
FrySalmonidae Posted December 19, 2024 Posted December 19, 2024 great mod SLS licenses have duration tiers which gives a potential sense of progression it's possible to simulate this by changing around mcm values mid-game but it's not very immersive are there any plans to add tiered licenses in the future?
xxx65 Posted December 20, 2024 Posted December 20, 2024 For some reason the guards put a collar on me and then they do not recognize me wearing a collar. Any ideas why this is happening?
belegost Posted December 20, 2024 Posted December 20, 2024 (edited) 17 hours ago, Nuascura said: I recommend using Devious Interests. I have no interest in it. For unrelated reasons. Ultimately its your mod, so whatever you do with it, is your thing and your thing only. But it will never shake off comparisons to SLS entirely, simply because SLS did so many things and in such creative ways. I guess my point is, that without more interesting consequences, the whole licence system feels, to me of course, kinda bland and pointless. It feels more like just another, differently themed money sink. And that's not what I'm looking for. At the moment, there is little room here for unexpected, emergent gameplay, at least from my point of view. I have learned to appreciate many DD mods not because I'm a fan of BDSM, but due to their chaotic nature, and outcomes that can often completely change or derail a playthrogh. It brings a breath of fresh air to a game I otherwise know better than the back of my own hand. Please do not treat what I said as a complaint or demand, merely a feedback and a sort of user review. I'll keep an eye on your mod for future updates and definitely am going to keep it in my load order for now, because of the dialogues patch. I said it once, but I will say it again: that part is great and I really like it. Edited December 20, 2024 by belegost 1
Nuascura Posted December 20, 2024 Author Posted December 20, 2024 (edited) On 12/19/2024 at 7:39 PM, xxx65 said: For some reason the guards put a collar on me and then they do not recognize me wearing a collar. Any ideas why this is happening? can you pass me a papyrus log? Edit: I’ve identified the issue. It’s an issue on DD’s end. Seeing what I can do to workaround it Edited December 21, 2024 by Nuascura
aslab Posted December 22, 2024 Posted December 22, 2024 Any way to make an add-on that only law-abiding citizens can hold licenses. If a player has a configurable bounty on their head, all their licenses will be invalid until the bounty is cleared. This could work into forced prostitution where punishment can be postponed if the player is willing to work off the debt.
IBAGadget Posted December 22, 2024 Posted December 22, 2024 1 hour ago, aslab said: Any way to make an add-on that only law-abiding citizens can hold licenses. If a player has a configurable bounty on their head, all their licenses will be invalid until the bounty is cleared. This could work into forced prostitution where punishment can be postponed if the player is willing to work off the debt. sounds like a recipe for spiralling, out of control bounty value. 'oh, your license has expired, that's another $XXX fine' 'oh, that one too. cha-ching' Until you get rid of everything in your inventory that requires a license, and somehow manage to pay off your steadily increasing bounty, every license check will keep increasing the value owed. 1
BlameGuy002 Posted December 22, 2024 Posted December 22, 2024 On 10/19/2023 at 8:02 PM, F0xii said: I can't for the life of me figure out how to get the MCM to show up. I'm on a fully new save, tried 'setstage ski_configmanagerinstance 1', tried 'stopquest BM_Licenses_MCM' + 'startquest BM_Licenses_MCM', and I'm beyond confused. edit: nvm finally got it after the 10th attempt i guess lmao How did you fix it? Just the set stage and stop quest commands? I can't get mine to work.
xxx65 Posted December 22, 2024 Posted December 22, 2024 On 12/19/2024 at 11:10 PM, Nuascura said: can you pass me a papyrus log? Edit: I’ve identified the issue. It’s an issue on DD’s end. Seeing what I can do to workaround it Thank you for the response. Sorry I did not respond earlier due to being out of town.
BlameGuy002 Posted December 22, 2024 Posted December 22, 2024 On 8/4/2024 at 1:17 AM, Nuascura said: https://www.nexusmods.com/skyrimspecialedition/mods/106441 You need this mod to use Licenses, or any other mod with file header 1.71, if below 1.6.1130. Even if you followed those instructions, any new files aren't exactly deleted if you're just putting the new files into the newly updated folder. The steps miss the crucial part of wiping your game folder clean. THANK YOU SO MUCH!!! I just spent 4 hours trying to figure out why licenses wasn't loading properly.
Racoonity, Serah Posted December 26, 2024 Posted December 26, 2024 Hi there, awesome mod! 🙃 I just have a tiny suggestion, which is to rename licenses to "License - xxx" if possible, so that they are easier to spot when sorting inventory.
Nuascura Posted December 26, 2024 Author Posted December 26, 2024 2 hours ago, Racoonity, Serah said: Hi there, awesome mod! 🙃 I just have a tiny suggestion, which is to rename licenses to "License - xxx" if possible, so that they are easier to spot when sorting inventory. Of course. I'll make this change for the next version. 1
912s4dd Posted December 27, 2024 Posted December 27, 2024 Thank you for a great mod. While using and analyzing the mod, I came up with the following ideas. # Idea 1. Rank system Not everyone can purchase a license. This is a system that provides selective license purchasing rights to those who are above a certain level. ''' Example) Noble (tier 5) - Magic License Knight (tier 4) - Armor License - Curfew Exemption - Life Insurance Civilian (tier 3) - Clothing License - Weapon License - Crafting License - Trading License - Travel Permit Serf (tier 2) - Bikini License - Whore License - Collar Exemption Slave (tier 1) nothing ''' MCM: Specify the minimum allowed Rank for each license in the MCM. - Armor, Bikini, Clothing, which are related to each other, will need logic. ## Changes between ranks - Rank Up : - No violations for {complianceTime > minimumComplianceTime} and no current bounties, - {rankUpGold} is paid. - Rank Down : - {ViolationCountMax} violations. - or arrested with {CrimeGoldMax} or more. - Rank Down Event - Last Chance : Pay 1.5x the required gold to reset the Rank Down Count, giving you a chance to avoid RankDown. - Otherwise, the lower rank is immediately applied. - Any licenses allowed at higher ranks will be revoked and your items will be seized. - Adopters can be linked to any future punishment events. - Rank Down Count Reset - Pay {RankDownResetGold}*{ViolationCountMax} to reset history # Idea 2.1 more DD Exemption Add a DD Exemption license similar to Collar. Combined with the Rank system, it can be used to effectively force low ranked players to wear restraints. Cuffs (Cuffs or HeavyBondage needed) gags Piercing Plugs Chastity belt HeavyBondage # Idea 2.2 Mandate System Alternatively, an extension of this idea is to build a mandate system. Not just mandatory wearing of DD devices, but mandatory weekly behavior. - A mandate to pay in a certain amount of ore, goods, etc. every week. - Mandate to do something once a week, etc. I would like to contribute to the development if you have permission. It will take some time to set up a development environment. I'd like to work on a ranking system.
Nuascura Posted December 28, 2024 Author Posted December 28, 2024 12 hours ago, 912s4dd said: I would like to contribute to the development if you have permission. It will take some time to set up a development environment. I'd like to work on a ranking system. Give it a try! You're totally free to make any patches to Licenses or dependent extensions you want. Thor, for example, has their blog here showing their thoughts on making their Licenses integration. I only have one small update to this mod on the horizon, so you won't need to worry about any vast API changes that will break or alter development goals any time soon.
IBAGadget Posted December 28, 2024 Posted December 28, 2024 14 hours ago, 912s4dd said: Thank you for a great mod. While using and analyzing the mod, I came up with the following ideas. # Idea 1. Rank system Not everyone can purchase a license. This is a system that provides selective license purchasing rights to those who are above a certain level. ''' Example) Noble (tier 5) - Magic License Knight (tier 4) - Armor License - Curfew Exemption - Life Insurance Civilian (tier 3) - Clothing License - Weapon License - Crafting License - Trading License - Travel Permit Serf (tier 2) - Bikini License - Whore License - Collar Exemption Slave (tier 1) nothing ''' MCM: Specify the minimum allowed Rank for each license in the MCM. - Armor, Bikini, Clothing, which are related to each other, will need logic. ## Changes between ranks - Rank Up : - No violations for {complianceTime > minimumComplianceTime} and no current bounties, - {rankUpGold} is paid. - Rank Down : - {ViolationCountMax} violations. - or arrested with {CrimeGoldMax} or more. - Rank Down Event - Last Chance : Pay 1.5x the required gold to reset the Rank Down Count, giving you a chance to avoid RankDown. - Otherwise, the lower rank is immediately applied. - Any licenses allowed at higher ranks will be revoked and your items will be seized. - Adopters can be linked to any future punishment events. - Rank Down Count Reset - Pay {RankDownResetGold}*{ViolationCountMax} to reset history # Idea 2.1 more DD Exemption Add a DD Exemption license similar to Collar. Combined with the Rank system, it can be used to effectively force low ranked players to wear restraints. Cuffs (Cuffs or HeavyBondage needed) gags Piercing Plugs Chastity belt HeavyBondage # Idea 2.2 Mandate System Alternatively, an extension of this idea is to build a mandate system. Not just mandatory wearing of DD devices, but mandatory weekly behavior. - A mandate to pay in a certain amount of ore, goods, etc. every week. - Mandate to do something once a week, etc. I would like to contribute to the development if you have permission. It will take some time to set up a development environment. I'd like to work on a ranking system. And how would you determine what rank the character is? How would you reconcile all the normal citizens walking around after dark (when the curfew is in place), openly wearing armor when they are quite clearly not of Knightly Rank? LPO already has a system in place to restrict what licenses you can get - money Want to restrict your character's access to a Weapon License? Make it expensive and make it last a short time Want to make the Magic License even more exclusive? Turn on all the enchantment checks, make it expensive, and make it last a short time. Make the Bikini License and Whore License cheap and long term so you have a chance to earn enough money to afford the good stuff. Not to say it's a bad idea, I just think you are looking to make things a lot more complex than they need to be to serve the same ends. The Mandate system would need to be an add on - not everyone uses DD (I stopped using it a long time ago as I just found it way too restrictive and I kept dying as Frostfall is a fixture in my load order). If it was included in the base mod, DD would then become a required Master, even if the device options were toggleable in the MCM. As @Nuascura said, you are welcome to make your own patch or addon, but I for one would not like to see this stuff included in the parent mod.
912s4dd Posted December 28, 2024 Posted December 28, 2024 5 hours ago, IBAGadget said: And how would you determine what rank the character is? How would you reconcile all the normal citizens walking around after dark (when the curfew is in place), openly wearing armor when they are quite clearly not of Knightly Rank? LPO already has a system in place to restrict what licenses you can get - money Want to restrict your character's access to a Weapon License? Make it expensive and make it last a short time Want to make the Magic License even more exclusive? Turn on all the enchantment checks, make it expensive, and make it last a short time. Make the Bikini License and Whore License cheap and long term so you have a chance to earn enough money to afford the good stuff. Not to say it's a bad idea, I just think you are looking to make things a lot more complex than they need to be to serve the same ends. The Mandate system would need to be an add on - not everyone uses DD (I stopped using it a long time ago as I just found it way too restrictive and I kept dying as Frostfall is a fixture in my load order). If it was included in the base mod, DD would then become a required Master, even if the device options were toggleable in the MCM. As @Nuascura said, you are welcome to make your own patch or addon, but I for one would not like to see this stuff included in the parent mod. Thanks for the suggestion. It's definitely something to think about. The intention of the ranking system is to prevent people from trying to use money to solve everything. Of course, money is of course the most important thing, but Skyrim is set in a medieval fantasy setting, so we wanted to introduce the element of “social status and class” as appropriate. However, I hadn't thought of applying it to NPCs, and it's definitely not a good idea, in terms of development difficulty and complexity. One alternative I can think of is to use the rank system as a kind of credibility system that applies only to the player's Dragonborn. but rather a kind of trust score, a measure of safety, that applies only to the player Dragonborn. In this case, we could remove factors like Noble and Knight, and create a “trust rank” from 1 to 5 that only applies to player Dragonborn. (I'm sure there have been mods like this before) A low trust rank would only allow bikinis and whoring, while a high trust rank would allow magic. And what licenses are allowed depending on the trust rank could be designed by the individual user according to the MCM. (Or maybe it could be linked to the Fame system) The Rank system needs to be analyzed further. I think we need to find a way to handle this in a way that doesn't break existing functionality, either in the form of a patch or an addon. Mandate system and additional dd systems are originally thought of as independent add-ons. 7 hours ago, Nuascura said: Give it a try! You're totally free to make any patches to Licenses or dependent extensions you want. Thor, for example, has their blog here showing their thoughts on making their Licenses integration. I only have one small update to this mod on the horizon, so you won't need to worry about any vast API changes that will break or alter development goals any time soon. I'll think about how to get the most out of the API and integration. Thanks for the permission and good documentation.
foxcon145 Posted December 31, 2024 Posted December 31, 2024 (edited) @Nuascura could you add a check and a keyword for an armor part to be always considered armor for the armor license (despite having BM_LicensesBikiniItem)? I could use this to have a safe check when distributing keywords for lots of armors via KID to filter out a few non-bikini armors. Very useful for KID users. It should still be ignored when having BM_LicensesIgnoreItem. Edited December 31, 2024 by foxcon145
Nuascura Posted January 5, 2025 Author Posted January 5, 2025 On 12/31/2024 at 9:32 PM, foxcon145 said: @Nuascura could you add a check and a keyword for an armor part to be always considered armor for the armor license (despite having BM_LicensesBikiniItem)? I could use this to have a safe check when distributing keywords for lots of armors via KID to filter out a few non-bikini armors. Very useful for KID users. It should still be ignored when having BM_LicensesIgnoreItem. If I haven't misunderstood you, disabling the VendorItemArmor check under Bikini License partially satisfies your idea. It's already an available option. But yes, I can certainly also add additional keywords BM_LicensesArmorItem and BM_LicensesClothingItem for further customizability. 1
Racoonity, Serah Posted January 11, 2025 Posted January 11, 2025 Hi there! 🙃 Another very small suggestion, if I may: would it be possible to exclude fishing rods from the weapons that trigger enforcers, please?
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