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Posted
On 11/14/2024 at 4:31 PM, XarisZ said:

Why cant i select the Ambiance extension?

not ready yet. I just put in a disabled FOMOD option to save myself time.

Posted

Just downloaded the mod. Appreciate the clarity and lack of bloat in the MCM. It's very elegant. ❤️

 

Ran into a couple of issues, which I assume is due to my end since I don't see anyone else reporting it:

 

(1) the tattoo from the magic license does not seem to be applied for me (though the nullify effect was). Is it related to not having enough free bodypaint slots? (Tried the collar option and that worked.)

 

(2) the weapon, magic, crafting and trading license violations triggered very consistently. However I was not able to get the clothing and armor license violations to pop. (Was in Common Clothes, and then Reinforced Iron Armor.)

 

Attached is the papyrus log, hopefully I set that up correctly. And also the Settings, LL wouldn't let me attach a json so I just copied the contents into a txt. Would appreciate some pointers, if you're so inclined! I'm sure it's something obvious but it's all greek to me.

Settings.txt Papyrus.0.log

Posted

@Buridan SPE currently has an issue preventing all equipment filtering from working. LPO 1.20 is only compatible with either SPE 1.1.0 or PyramidUtils 0.2.9 until Scrab fixes it up on their end. 
 

As for the tattoos, do you mean they are only applied with the collar and never applied via spell-only?

Posted
6 hours ago, Nuascura said:

@Buridan SPE currently has an issue preventing all equipment filtering from working. LPO 1.20 is only compatible with either SPE 1.1.0 or PyramidUtils 0.2.9 until Scrab fixes it up on their end. 


I see! It looks like neither SPE 1.1.0 nor PyramidUtils is publicly available any more, but good to know that's the issue. What should I be looking out for in a future SPE changelog to know that it's been fixed?

 

6 hours ago, Nuascura said:

As for the tattoos, do you mean they are only applied with the collar and never applied via spell-only?

 

No, the tattoos are not applied for either, as far as I can tell. Is the collar option also supposed to apply the tattoo when working as intended?

Posted
36 minutes ago, Buridan said:


I see! It looks like neither SPE 1.1.0 nor PyramidUtils is publicly available any more, but good to know that's the issue. What should I be looking out for in a future SPE changelog to know that it's been fixed?

 

 

No, the tattoos are not applied for either, as far as I can tell. Is the collar option also supposed to apply the tattoo when working as intended?

While I haven't used the Magicka tattoo myself, I'm curious about something:
What body are the tattoos included with LPO designed for, and what body are you using?

I've had instances in the past where tattoos/overlays designed for one body (CBBE for example) either don't show up, or don't show up properly on another body type (BHUNP for example, which is what I use)

Posted
2 hours ago, IBAGadget said:

While I haven't used the Magicka tattoo myself, I'm curious about something:
What body are the tattoos included with LPO designed for, and what body are you using?

I've had instances in the past where tattoos/overlays designed for one body (CBBE for example) either don't show up, or don't show up properly on another body type (BHUNP for example, which is what I use)

 

Ohh, I hadn't even considered that. I'm using 3BA (I'm a bit fuzzy on the relationship between 3BA, 3BBB and CBBE. I think my body and most of my outfits are still batch-built to the CBBE Slim preset). I admittedly also haven't tried the alternate ones.

Posted
3 hours ago, Buridan said:

 

Ohh, I hadn't even considered that. I'm using 3BA (I'm a bit fuzzy on the relationship between 3BA, 3BBB and CBBE. I think my body and most of my outfits are still batch-built to the CBBE Slim preset). I admittedly also haven't tried the alternate ones.

One other thing that I hadn't initially noticed, but looked at on this new playthrough I just started:

 

Did you select a source for the Magicka Curse Tattoo in the MCM?

Again, I've never looked at this deeper as I don't use that aspect of LPO, but in setting up my MCM's on my newest playthrough start, I saw the selection line to set the source for the tattoos. This may also be the issue you are having if you never selected a source.

Posted

@Buridan

On SPE: You can keep a lookout for any fixes scrab pushes regarding "unbound native functions." LPO is specifically dependent on FilterFormsByKeyword(), which isn't bound after the update from SPE 1.1.0 to 2.1.0.

 

On tattoos: If you're on 3BA, don't use the MCM tattoo override for LPO since that switches use to BHUNP instead. I looked at your log and found these three lines:

[11/27/2024 - 06:20:06PM] SlaveTats: No available slot found.
[11/27/2024 - 06:20:06PM] SlaveTats: Available slot -1
[11/27/2024 - 06:20:06PM] SlaveTats: All slot selection methods failed.

 

This indicates you may not have an empty slot for SlaveTats to apply a tattoo. Check your SKEE64.ini file under Data/SKSE/Plugins and confirm you've allocated enough open overlay slots for your character. Additionally, check SlaveTats MCM to see if it'll even let you apply tattoos in any slot (if a slot is available, whether occupied or not). ST's MCM shows a corresponding number of drop-down menus per slot, per body part. If you still have an issue, you may find better help on SlaveTats' discussion thread.

Posted

I did end up doubling the overlay slots in skee.ini! But uhhh. The root of my tattoo issue ended up being more basic than that. @IBAGadget's comment kind of reminded me to check something and: turns out I am Boo Boo the fool and had forgotten that you need to manually load any new tattoos into SlaveTats. Once I did that, the null magicka curse tattoo dutifully showed up. Whoops.

 

And noted on the "unbound native functions", thank you! I've tracked SPE on Nexus, will keep an eye out.

Posted
4 hours ago, Caladian said:

Sorry if this was asked already.  Is skimpy armor included in this mod?  I don't see even a soft requirement for the standard skimpy armor mod

Whether your armor is skimpy or not is determined by the player, usually with the help of other mods like Advanced Nudity Detection or SLAroused/OSLAroused.

This mod just adds a mechanic for determining the legality of such armor in your game.
Skimpy armor legal? set LPO to no license required to wear it.

Skimpy armor is illegal without the High King's permission? set LPO to license required.

Wanna make it hard to get away with wearing it? Set the license cost really high.

Wanna make it basically legal but taxed? Set LPO to license required, but a really low license cost.

 

Posted (edited)
40 minutes ago, perisic.Dhe14s said:

https://www.nexusmods.com/skyrimspecialedition/mods/115164?tab=files
it says it only supports 1.5.9.7 and 1.6.1xx and VR
so us 1.6.6.40users must skip on your mod?

I would be asking scrab whether it works on 1.6.640

 

Alternately, use Papyrus Util and Papyrus Extender, both linked in the very first post, and both still available.

Papyrus Util v4.4

Papyrus Extender v5.9

 

both for 1.6.640

Edited by IBAGadget
Posted (edited)
9 hours ago, IBAGadget said:

I would be asking scrab whether it works on 1.6.640

 

Alternately, use Papyrus Util and Papyrus Extender, both linked in the very first post, and both still available.

Papyrus Util v4.4

Papyrus Extender v5.9

 

both for 1.6.640

i still own a copy of PyramidUtils , i shall pass on that too?

Edited by perisic.Dhe14s
Posted
On 12/4/2024 at 6:40 PM, perisic.Dhe14s said:

i still own a copy of PyramidUtils , i shall pass on that too?

skip. Get Scrab's Extender. I may use SPE-unique functions in the future. Which is why, since Scrab has moved all the actual functions to her own scripts, I've also made LPO hard dep on SPE. PyramidUtils no longer works with 1.21.0 and onward.

Posted

Attention people: If you want to use the Ambience extension for ambient dialogues, you'll need both SexLab Aroused and Devious Devices. I've added these requirements to the main page.

Posted
1 hour ago, Nuascura said:

skip. Get Scrab's Extender. I may use SPE-unique functions in the future. Which is why, since Scrab has moved all the actual functions to her own scripts, I've also made LPO hard dep on SPE. PyramidUtils no longer works with 1.21.0 and onward.

Good to know.

 

Until such time as everything else I have that uses PU decides to update to SPE compatibility, I'll stick with LPO 1.20
It seems to be working fine and I haven't had any issues with it so far.

Posted

@IBAGadget Users on 1.20 should still be able to make use of the new Ambience plugin, if that's in your taste. Extract it from the installer. I added support for the extension via LPO's enable/disable function, so it can be installed and activated mid-game by simply restarting Licenses. Although, I recommend updating everything anyway since I haven't heard of any SPE issues on .640

Posted
7 hours ago, Nuascura said:

@IBAGadget Users on 1.20 should still be able to make use of the new Ambience plugin, if that's in your taste. Extract it from the installer. I added support for the extension via LPO's enable/disable function, so it can be installed and activated mid-game by simply restarting Licenses. Although, I recommend updating everything anyway since I haven't heard of any SPE issues on .640

No idea what Ambience is. I do know that if it requires DD, it won't be in my game. 

 

I ran with DD for a while in my setup, there are a couple of good mods that make use of it. But I also run Frostfall, and I got very tired of dying because some joker would lock me in restraints and toss me out in the arctic wastes.

 

It's good to know though that there is a way to still be able to use it with my current version if I so choose.

Posted

It's probably nothing, but I got this error on Vortex for the most recent update:

 

Invalid XML: The 'name' attribute is invalid - The value 'Usable' is invalid according to its datatype 'pluginTypeEnum' - The Enumeration constraint failed. (Line 65, Pos 18)

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