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Posted (edited)

image.png.2ba4df35852ec0043bb4c510d78e39c3.png

I am running into this issue when trying to add the keyword BM_LicensesBikiniItem  to my TAWOBA armor files in sseEdit. Does anybody know what I am missing? I already have Licenses.ESP as a master to this TAWOBA.esp

Edited by 123rammus123
Posted

@123rammus123 It just means what it says. Make sure, when you enter the Keyword's Form ID, that you copy it down exactly to the letter. The Form ID to enter differs depending on where it is loaded into xEdit.

 

@IBAGadget Strictly for the purpose of trying Ambience out, it should be enough to just install DD and DDNG but disable Licenses' interface with DD. That means you won't ever see DD restraints in your game, even if installed. Licenses also has filters for restraints - I sometimes use the "Limited" filter, which doesn't inhibit movement and barely affects natural vanilla gameplay.

Posted
11 minutes ago, 123rammus123 said:

image.png.2ba4df35852ec0043bb4c510d78e39c3.png

I am running into this issue when trying to add the keyword BM_LicensesBikiniItem  to my TAWOBA armor files in sseEdit. Does anybody know what I am missing? I already have Licenses.ESP as a master to this TAWOBA.esp

I just used Keyword Item Distributor to apply the keyword to items that I wanted to put that on. Much easier to do, can be altered at any time, and no need to set other mods as a master. It's a lot harder to remove a master from a mod. 

 

Once you set LPO as a master for TAWOBA, you can't use TAWOBA without having LPO installed

 

Posted
7 minutes ago, IBAGadget said:

I just used Keyword Item Distributor to apply the keyword to items that I wanted to put that on. Much easier to do, can be altered at any time, and no need to set other mods as a master. It's a lot harder to remove a master from a mod. 

 

Once you set LPO as a master for TAWOBA, you can't use TAWOBA without having LPO installed

Do you mind showing me what your KID.ini file looks like? I'm a bit confused on the format

 

Posted

Here is the KID file I set up for the Minou Aradia Bikini. This covers adding keywords for the following mods:

 

Advanced Nudity Detection

OSL Aroused

LPO

 

Note that none of these mods are required to be set as Masters for the Aradia Bikini mod itself. KID adds the keywords to the items on game start. If the mod supplying the keyword is no longer there, it doesn't care - that keyword won't be applied. If the item that the keywords are being applied to is no longer there, nothing happens. 

 

AND_AradiaBikini_KID.7z

Posted (edited)

;Aradia Bikini

Keyword = AND_Bra|Armor|Aradia Bikini Top - Blue
Keyword = AND_Thong|Armor|Aradia Bikini Thong (Slot 49) - Blue
Keyword = AND_Thong|Armor|Aradia Bikini Thong (Slot 52) - Blue
Keyword = EroticArmor|Armor|Aradia Bikini Top - Blue
Keyword = EroticArmor|Armor|Aradia Bikini Thong (Slot 49) - Blue
Keyword = EroticArmor|Armor|Aradia Bikini Thong (Slot 52) - Blue
Keyword = BM_LicensesBikiniItem |Armor|Aradia Bikini Top - Blue
Keyword = BM_LicensesBikiniItem |Armor|Aradia Bikini Thong (Slot 49) - Blue
Keyword = BM_LicensesBikiniItem |Armor|Aradia Bikini Thong (Slot 52) - Blue
 

In this truncated example from the file I shared in my last post, you can see the components of the distribution scheme:

 

Keyword = 

    This tells KID what keyword you are wanting to apply to the items

BM_LicensesBikiniItem

    This is the keyword that is going to be applied - spelling and lettercase must match to how the keyword is listed in SSEEdit

Armor

    This tells KID what type of item the keyword is being applied to - ie, where it has to look in the game records

Aradia Bikini Thong (Slot 49) - Blue

    This is the Editor name of the item that the keyword is being applied to. Again, it has to be a perfect match to the Editor Name shown in SSEEdit for that item. Do not use Bodyslide item names - they likely won't match.

 

You can apply the keyword to multiple items on the same line - separate the Editor Names with commas

 

eg: Aradia Bikini Top - Blue, Aradia Bikini Top - Red, Aradia Bikini Top - Purple

 

NOTE: Form ID's can be used instead of Editor Names, but you would need to change your KID file every time your load order changed. Editor Names do not change, even if your load order does.

Edited by IBAGadget
Additional information
Posted

Most importantly, KID files can be updated, added to, cut down or removed altogether without affecting your load order in any way shape or form.

I've made changes to my KID files in mid-game if I have found something wasn't working the way I wanted it to.

Posted
5 hours ago, nmed2761 said:

It's probably nothing, but I got this error on Vortex for the most recent update:

 

Invalid XML: The 'name' attribute is invalid - The value 'Usable' is invalid according to its datatype 'pluginTypeEnum' - The Enumeration constraint failed. (Line 65, Pos 18)

I have the same error, and Vortex won't let me install it

Posted

Is there any chance of some integration with Milk Mod Economy in the future, or a chance that creating such a integration wouldn't be too difficult for one to do themselves?

Posted

Despite finally attaching the keyword to the TAWOBA armor set, I still get my armor confiscated despite having the keywords attached and a bikini license. Can anybody help me debug this issue?

 

image.thumb.png.c2f94b4e913427622d7c8e130f41a64c.png

 

 

Posted

@Galactase Hard to say for this kind of stuff, especially as I don't use MME. But should someone wish to create that integration, I can offer my support.

 

@123rammus123 It depends on your MCM settings. A missing Life Insurance will always confiscate your items. And do you actually have a Bikini License? If not, either the Bikini License feature or the Clothing License feature will confiscate your items.

Posted
26 minutes ago, Nuascura said:

@Galactase Hard to say for this kind of stuff, especially as I don't use MME. But should someone wish to create that integration, I can offer my support.

 

@123rammus123 It depends on your MCM settings. A missing Life Insurance will always confiscate your items. And do you actually have a Bikini License? If not, either the Bikini License feature or the Clothing License feature will confiscate your items.

If the Armor License is also toggled on (default is on) and you don't have an Armor License, that will cause it to be confiscated as well.

Bikini License doesn't negate the need for an Armor License if both are toggled on

Posted
2 hours ago, IBAGadget said:

If the Armor License is also toggled on (default is on) and you don't have an Armor License, that will cause it to be confiscated as well.

Bikini License doesn't negate the need for an Armor License if both are toggled on

Ah you're right, I forgot Armor License also confiscates Bikini armor as well. Although that should still only happen if you don't have a bikini license. @Galactase The feature serves as an overriding filter at the end of internal functions where any Bikini-flagged clothing and armor are removed from the Violating Items pool if and only if the player has both a Bikini License and a Life Insurance.

(This is based on the logic that you have the licenses for features you disabled)

Posted (edited)
On 10/11/2024 at 7:25 PM, Nuascura said:

You're gonna have to redo your entire scenario because this log starts with the LPO bounty already running. If you have Log Traces enabled and logging the scenario where LPO checks your character for violation, then we'll be able to see exactly which MGEF form is triggering LPO.

Sorry for the long delay, I updated to skyrim AE and spent a bunch of time getting a new install of mods working. I eventually ran into the issue again and have logs enabled from the start.

 

Papyrus.0.log Pardon the stack dumps, not sure why there's so many lol.

 

Most likely this line I would assume? "[12/09/2024 - 03:20:14PM] [BM-LPO] Detected Magic Violation (Shout): [Form < (3F000807)>]" - it triggers this as soon as I interact with the door going into whiterun.

 

Assuming you'll need the mod list to identify what that code is referring to, here is my load order: Load Order.txt

Edited by LobsterCrab
Posted
On 12/9/2024 at 9:28 AM, LobsterCrab said:

Most likely this line I would assume? "[12/09/2024 - 03:20:14PM] [BM-LPO] Detected Magic Violation (Shout): [Form < (3F000807)>]" - it triggers this as soon as I interact with the door going into whiterun.

That's the line. You'll want to check which mod is loading in the space "3F". Open this plugin with xEdit and find the spell form ending with 807.

Posted (edited)

What is the proper syntax to add valid keywords to json file? Would it be keywords in quotation marks, separated by comma, with no space?

Example:

 

"bikinikeywordstring" : "EroticArmor","keyword1","keyword2","keyword3"

 

Is that correct?

 

This seems much faster than messing around with MCM. Do I need to load the settings afterwards from within the game (System Overview -> Config -> Load) in order to apply the change?

What if I change the keywords in the file, then tinker with settings in MCM  within the game and save? Would that overwrite the settings file entirely, thus removing all the keywords? I'd hate to redo this every time while I'm still working on adjusting settings to my liking.

Edited by belegost
Posted
5 hours ago, belegost said:

What is the proper syntax to add valid keywords to json file? Would it be keywords in quotation marks, separated by comma, with no space?

Example:

 

"bikinikeywordstring" : "EroticArmor","keyword1","keyword2","keyword3"

 

Is that correct?

 

This seems much faster than messing around with MCM. Do I need to load the settings afterwards from within the game (System Overview -> Config -> Load) in order to apply the change?

What if I change the keywords in the file, then tinker with settings in MCM  within the game and save? Would that overwrite the settings file entirely, thus removing all the keywords? I'd hate to redo this every time while I'm still working on adjusting settings to my liking.

It's "bikinikeywordstring" : "EroticArmor,keyword1",

Then yes, you load the config file and it's done. You can save the config afterwards if you want to.

Posted (edited)
28 minutes ago, AlphaAndOmega said:

You can save the config afterwards if you want to

Am I to understand, that keywords placed directly into settings file do not reset even if I add something from within the MCM itself at a later date?

 

This may seem a stupid question but, as I have repeatedly stated on this forum, I do not comprehend how this scripting black magic works. I'm just a monkey with a glorified typewriter.

Edited by belegost
Posted
31 minutes ago, belegost said:

Am I to understand, that keywords placed directly into settings file do not reset even if I add something from within the MCM itself at a later date?

 

This may seem a stupid question but, as I have repeatedly stated on this forum, I do not comprehend how this scripting black magic works. I'm just a monkey with a glorified typewriter.

They don't change (Just checked). Why would they? A parameter is usually only changed when acted upon directly.

Posted (edited)
6 minutes ago, AlphaAndOmega said:

Why would they? A parameter is usually only changed when acted upon directly.

I don't know. I could not comprehend scripting and programming for over 3 decades and I doubt I will now. It might as well be black magic. Always better to ask to make sure.

Edited by belegost
Posted
44 minutes ago, belegost said:

Am I to understand, that keywords placed directly into settings file do not reset even if I add something from within the MCM itself at a later date?

 

This may seem a stupid question but, as I have repeatedly stated on this forum, I do not comprehend how this scripting black magic works. I'm just a monkey with a glorified typewriter.

Opening the relevant MCM text input setting at a later date and then closing without saving changes won't affect your keyword array. Opening text input and then saving it, however, will affect the array because of SkyUI's MCM text box character limits.

Posted (edited)
11 minutes ago, Nuascura said:

Opening the relevant MCM text input setting at a later date and then closing without saving changes won't affect your keyword array. Opening text input and then saving it, however, will affect the array because of SkyUI's MCM text box character limits.

 

And in simpler terms? Please explain like I'm 5. I have no idea what "array" is.

Edited by belegost

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