Nuascura Posted October 19, 2024 Author Posted October 19, 2024 13 hours ago, gardelucina said: Is there any way to get this to affect NPCs as well? It'd be great if I, for example, enable the clothes license like for male or female, to see the poorer npcs be naked too. No. The background would be like one mod event cascading into fifteen events (one per actor) for every location change. I believe there is a good reason this hasn't been implemented since Slaverun. But, you can still use kaxat's SES2 to craft clothing rules. 1 hour ago, LynErso666 said: Weirdly this mod works great but in every test playthrough I go thru, it alwayyyys breaks. Just randomly after some guard tries to chase me or some prison stay, guards are never ever again made enforcers, they never stop me for anything. All licenses become completely useless and nothing is enforced whatsoever. Stopping the whole mod and initializing again doesn't work, uninstalling and cleaning the save and reinstalling just starts a broken Licenses mod. It seems like this mod just has a very set in stone shelf life of how long it can last in a playthrough before it just completely crumbles. If that were generally true, I think more people would've said something earlier since we've got people (including me) using this mod regularly. I'm still open to getting a papyrus log from you if possible. I can't say any more, and I won't know what's actually happening in your playthroughs, unless I can see those logs.
Gudulba Posted October 25, 2024 Posted October 25, 2024 (edited) Yesterday, I was attacked by Pama's Orcish Bandits, which briefly robbed all my inventory items (including all my license books including travel license) near Rorikstead. I allmost immediately retrieved my items back from their chest on the same spot. Went to Morthal afterwards and was fined by a guard because of travel license issues (unfortunately I don't remember his dialogue lines...). My travel license was still valid, however. Could that be because I had lost the travel license book for a short period of time? Edited October 25, 2024 by Gudulba
Nuascura Posted October 25, 2024 Author Posted October 25, 2024 19 minutes ago, Gudulba said: Could that be because I had lost the travel license book for a short period of time? Yep, most likely. If violation check runs on interval, you probs just got unlucky. Enabling LOS helps pause checks until you’re actually seen, but it also has a minor issue where hostile actors still report you clairvoyantly. If this was the case, 1.19.1 will fix it. 1
xtremer Posted October 25, 2024 Posted October 25, 2024 Great mod, I've got a few ideas/suggestions. - While per-hold settings would be too much work, how about per-civil war faction settings (plus Solstheim)? So imperial and stormcloak cities could optionally have seperate licenses (and so could Solstheim). - Connected to the above, how about the option to have certain factions handle certain licenses for you. So if you're a high ranking soldier, you'll get a free armor/weapon/travel license within your faction's cities. Being archmage gives you a magic license. Being harbinger gets you a weapon license. Stuff like that. And obviously having it be toggleable and customizable.
Nuascura Posted October 27, 2024 Author Posted October 27, 2024 @xtremer Thanks for the suggestions. Number 1 is good. Ponzi has also suggested that to me. It'll still require an intensive reconfiguring of how I handle my license script variables/properties in the back-end. But the thing I need to figure out first is how to handle licenses from non-Skyrim areas (i.e. Solstheim, Bruma, Tamriel). The perk of my current system is that a universal Tamriel License grants privileges without too many variables to handle. I think, for an equivalent effect, we could have one Imperial license, one Stormcloak license, and one Tamriel license. But if we're going to split faction handling at this point, it doesn't make sense for every non-Skyrim province to use a singular Tamriel license. And I cannot generate a new license type per modded area - no idea how and probably too complicated, which threatens the stability of this mod. Licenses is actually really stable and has a high degree of efficacy as a mod compared to most LL mods because of how focused I am on bug fixing. On number 2: ah, kinda like how SLS gives faction discounts, right? Definitely possible, and definitely something later down the road to implement when I'm sure I won't need to re-implement it after a feature overhaul.
Gudulba Posted October 31, 2024 Posted October 31, 2024 I have just updated from version 1.19 to 1.19.1. I now see these strings for the first time ever: License Seller: SELLERLIST1 -> until now, I could select Guards etc. Device Whitelist: DDFILTERLIST1 -> until now, I could select, hmm, what, I don't remember 🙂 (I would have uploaded screenshots, but that doesn't seem to work at the moment)
Nuascura Posted October 31, 2024 Author Posted October 31, 2024 @Gudulba Licenses > Auxiliary > Reset Menu Export your settings before you do so, and then import them after the menu resets.
xtremer Posted November 1, 2024 Posted November 1, 2024 On 10/27/2024 at 10:56 PM, Nuascura said: @xtremer Thanks for the suggestions. Number 1 is good. Ponzi has also suggested that to me. It'll still require an intensive reconfiguring of how I handle my license script variables/properties in the back-end. But the thing I need to figure out first is how to handle licenses from non-Skyrim areas (i.e. Solstheim, Bruma, Tamriel). The perk of my current system is that a universal Tamriel License grants privileges without too many variables to handle. I think, for an equivalent effect, we could have one Imperial license, one Stormcloak license, and one Tamriel license. But if we're going to split faction handling at this point, it doesn't make sense for every non-Skyrim province to use a singular Tamriel license. And I cannot generate a new license type per modded area - no idea how and probably too complicated, which threatens the stability of this mod. Licenses is actually really stable and has a high degree of efficacy as a mod compared to most LL mods because of how focused I am on bug fixing. On number 2: ah, kinda like how SLS gives faction discounts, right? Definitely possible, and definitely something later down the road to implement when I'm sure I won't need to re-implement it after a feature overhaul. Well, provinces that are part of the empire would obviously be part of the Imperial faction, while ones that are part of the Aldmeri Dominion would be part of an Aldmeri license. So a good split I think would be: - Skyrim: Imperial or Stormcloak License dependding on hold and civil war state. - Solstheim: Morrowind License - Bruma: Imperial License - Rest of Cyrodiil (No mod that I know of): Imperial License - High Rock (Beyond Reach): Imperial License (I think they're still part of the empire) - Elsweyr (Moonpath): Aldmeri License (However moonpath has us working with rebels, who wouldn't care about the aldmeri license, so it's a moot point) - Hammerfell (No mod that I know of): Aldmeri License - Vallenwood (No mod that I know of): Aldmeri License - Summerset Isles: Aldmeri License - Black Marsh (No mod that I know of): Argonian License - Orsinium (No mod that I know of): Orsinium License - Akavir (Akavir. The Curse of the Immortals): Akaviri License - Shivering Isles (CC Extended Cut Saints and Seducers): Raving License So the licenses would be Imperial, Stormcloak, Morrowind, Aldmeri, Argonian, Orsinium, Akaviri, Raving. Of which only Imperial, Stormcloak, Morrowind, Aldmeri, Akaviri, Raving would be useful at the moment. Maybe also a "Unaffiliated License", to handle any new land mods that aren't already handled. (The Shire pops to mind) Also regarding my second idea rather than having them handle the licenses for you, it could simply be stacking discounts. So for example, for the Imperial License, you could get a discount for: - Being a Soldier - Thaneship in every imperial hold These could be configurable and could stack.
IBAGadget Posted November 1, 2024 Posted November 1, 2024 2 hours ago, xtremer said: Well, provinces that are part of the empire would obviously be part of the Imperial faction, while ones that are part of the Aldmeri Dominion would be part of an Aldmeri license. So a good split I think would be: - Hammerfell (No mod that I know of): Aldmeri License Folkstead https://www.nexusmods.com/skyrimspecialedition/mods/4018
Gudulba Posted November 2, 2024 Posted November 2, 2024 On 10/31/2024 at 10:08 AM, Nuascura said: @Gudulba Licenses > Auxiliary > Reset Menu Export your settings before you do so, and then import them after the menu resets. Thank you, worked. :-)
Nathala Posted November 9, 2024 Posted November 9, 2024 How do we add the "BM_LicensesBikiniItem" keyword to bikini armors? I tried adding it to the keywords in xEdit but I got this message. Without it my bikini armors are confiscated alongside normal armors.
Nuascura Posted November 9, 2024 Author Posted November 9, 2024 1 hour ago, Nathala said: How do we add the "BM_LicensesBikiniItem" keyword to bikini armors? I tried adding it to the keywords in xEdit but I got this message. Without it my bikini armors are confiscated alongside normal armors. If your bikini armors share a common SL Aroused, you can just add that under the Licenses mcm. Otherwise, you first need to add Licenses.esp as a master to your plugin patch. Then, you can add keyword to the armo record by searching "BM_LicensesBikiniItem" The process is pretty much the same as you'd do any keyword on any other modded item.
IBAGadget Posted November 9, 2024 Posted November 9, 2024 7 hours ago, Nuascura said: If your bikini armors share a common SL Aroused, you can just add that under the Licenses mcm. Otherwise, you first need to add Licenses.esp as a master to your plugin patch. Then, you can add keyword to the armo record by searching "BM_LicensesBikiniItem" The process is pretty much the same as you'd do any keyword on any other modded item. Alternately, if you use Keyword Item Distributor, you can make a KID .ini file to distribute the keyword to whatever armor pieces you want to apply it to in one file. No need to set a master, and you can easily add items to the file if you add more pieces to your game. No need to make patches. You also don't need to remove the items from the .ini file if you remove the armor from the game. 1
Nuascura Posted November 9, 2024 Author Posted November 9, 2024 (edited) Someone else will make a statement later on, or it'll somehow be known in the near future. Some people also already in the know. In any case, I highly recommend grabbing Pyramid Utils while you can, where relevant to my mod Licenses. For expedited technical support, I now recommend joining my Discord server. The link is on the front page. This is now (hopefully) my permanent home for my handle. For a slower update stream than Discord, join my Patreon page as a free or paid member. Full releases will continue to be on LL and NM, don't worry. Edited November 9, 2024 by Nuascura
Nuascura Posted November 9, 2024 Author Posted November 9, 2024 Updated the discord link. Sorry; it was pointing to Ponzi's server since I wanted to copy over just the logo.
qualcheduna Posted November 10, 2024 Posted November 10, 2024 18 hours ago, Nuascura said: Someone else will make a statement later on, or it'll somehow be known in the near future. Some people also already in the know. In any case, I highly recommend grabbing Pyramid Utils while you can, where relevant to my mod Licenses. For expedited technical support, I now recommend joining my Discord server. The link is on the front page. This is now (hopefully) my permanent home for my handle. For a slower update stream than Discord, join my Patreon page as a free or paid member. Full releases will continue to be on LL and NM, don't worry. What happened? 😧 Pyramid utils has now been deleted. I have 0.2.9 but I am not sure if it is the last version cause I can't check
Nuascura Posted November 11, 2024 Author Posted November 11, 2024 10 hours ago, qualcheduna said: What happened? 😧 Pyramid utils has now been deleted. I have 0.2.9 but I am not sure if it is the last version cause I can't check Just check my ponzi dump and the DD NG server's general channel stickied post for details. PyramidUtils 0.2.9 is the last stable release and is wholly functional. It is being merged with Scrab's Papyrus Extender. New users should download scrab's one when the merge is all done. Existing users can stick with PyramidUtils 0.2.9 until I decide to use a function that's unique to scrab's pe.
Merlin Wizzard Posted November 12, 2024 Posted November 12, 2024 What happened to add worn collar as a recognized collar keyword? Guards don't recognize mage collar.
Nuascura Posted November 12, 2024 Author Posted November 12, 2024 @Merlin Wizzard Could you re-word your post? I don't think I 100% understand it. Guessing you want a Licenses-specific keyword for collars.
Merlin Wizzard Posted November 12, 2024 Posted November 12, 2024 3 hours ago, Nuascura said: @Merlin Wizzard Could you re-word your post? I don't think I 100% understand it. Guessing you want a Licenses-specific keyword for collars. I just upgraded a few mods, including this one and I'm pretty sure there was a option under the collar license to include/add the collar (Keyword) you were wearing. Maybe it was another mod? Not sure my collar was detected when I walked out into Riften. I'm going to go back a save to before I got caught without and see if I had it on, and if maybe another mod had that option.
Nuascura Posted November 12, 2024 Author Posted November 12, 2024 3 hours ago, Merlin Wizzard said: I just upgraded a few mods, including this one and I'm pretty sure there was an option under the collar license to include/add the collar (Keyword) you were wearing. Maybe it was another mod? Not sure my collar was detected when I walked out into Riften. I'm going to go back a save to before I got caught without and see if I had it on, and if maybe another mod had that option. That option has never existed, so maybe you misinterpreted a setting that I did remove or saw your mentioned setting in another mod. Licenses only supports DD collar keywords.
IBAGadget Posted November 12, 2024 Posted November 12, 2024 5 hours ago, Nuascura said: That option has never existed, so maybe you misinterpreted a setting that I did remove or saw your mentioned setting in another mod. Licenses only supports DD collar keywords. might be thinking of Sexy Adventures. It has an option for Collars
tamai Posted November 13, 2024 Posted November 13, 2024 Since Scrab merged Pyramid Utills into PapyrusExtender can i just use PapyrusExtender without it causing issues with this mod? I saw in the MCM that its not detecting Pyramid without it installed.
Nuascura Posted November 13, 2024 Author Posted November 13, 2024 @tamai Yep. Licenses will pop a warning, but it'll still be fully functional with Scrab's papy extender. An update for Licenses should be out within a day or two that actually notices scrab's extender. 1
tamai Posted November 13, 2024 Posted November 13, 2024 1 hour ago, Nuascura said: @tamai Yep. Licenses will pop a warning, but it'll still be fully functional with Scrab's papy extender. An update for Licenses should be out within a day or two that actually notices scrab's extender. Okay thank you for clearing that up ^^
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