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Posted
5 hours ago, NymphoElf said:

 

9 hours ago, monsta88 said:

2) Third party encounters. I had a Gang Rape event outside of Whiterun, 2 dogs and a guard involved. During the event a Sabre Cat wandered close and attacked everyone. Since everybody was unkillable, the fight just went on and on. It would be nice if either

- the calm would work on the new arrivals

- the Gang Rape scene/event would end abruptly because of combat (saved(?) by circumstance)


I've encountered this issue with other mods, so it's not just a Sexy Adventures problem.

 

The calm effect could be tricky without unintended consequences. We would have to have some sort of magic effect fire continuously around the player, and that could cause performance issues depending on where it's taking place and how many NPCs are nearby.

 

Ending a sex scene abruptly is not always reliable, and can break other mods depending on how it's done. It's a near-impossible balancing act.

 

Not saying these are not doable, just pointing out the hurdles with each.

 

Any other solution would be good too, these were just the first things came to mind. It just completely ruins the sex scene when NPCs/creatures are continuously fighting each other, "killing" the sex animation participants, etc.

 

Another solution could be to simply teleport away/disable/kill the new arrival. It is not elegant, but still better then what can happen now. 

 

If there will be a fix, it should be just a simple one, because it is a somewhat corner case, rarely happens. No reason to build a sophisticated solution.

Posted

Love the Mod!

Im coming from Sexlab Adventures LE (recently swapped toi SE), and I really like the additional polish thie mod got.

 

Although I am missing a few features from the old Mod:

 

- Sleep Rape (not the Creep variant, but the 'Strong Hands are pulling you out of Bed' thing)

- Rape for comitting a Crime (In addition to the Bounty, Guards show you what they do to criminals)

- Consequences after Rape (especially the stealing of items. Id love to get my Clothing stolen)

 

is there a Plan to reimplement them?

Posted
8 hours ago, drm62 said:

Love the Mod!

Im coming from Sexlab Adventures LE (recently swapped toi SE), and I really like the additional polish thie mod got.

 

Although I am missing a few features from the old Mod:

 

- Sleep Rape (not the Creep variant, but the 'Strong Hands are pulling you out of Bed' thing)

- Rape for comitting a Crime (In addition to the Bounty, Guards show you what they do to criminals)

- Consequences after Rape (especially the stealing of items. Id love to get my Clothing stolen)

 

is there a Plan to reimplement them?

 

IIRC Sleep Rape had many issues with it that caused problems with other mods, especially mods that try to perform the same functions such as Deviously Curses Loot and Dangerous Nights. So that one probably won't come back.

 

I thought the other two were still in, so I can't say much about that. Been a while since I looked at it.

Posted

I have a question. Is Sexy Adventures compatible with Simple Player Prostitution? I'm asking cause I can't manage to get SPP to work. NPCs go away like I refuse them after approaching. I was thinking that maybe Sexy Adventures works in background and npcs are busy?

Posted
Just now, Lady Wintrish said:

I have a question. Is Sexy Adventures compatible with Simple Player Prostitution? I'm asking cause I can't manage to get SPP to work. NPCs go away like I refuse them after approaching. I was thinking that maybe Sexy Adventures works in background and npcs are busy?

 

Sexy Adventures is compatible with Simple Player Prostitution. Sexy Adventures doesn't have any functions that interfere with SPP, plus I've used both just fine on my on game.

 

It sounds like you have some other conflict concerning Dialogue. Check which mods you have that affect Dialogue and/or Sexual Solicitation (such as Cursed Loot, Sexlab Approach, and Sexlab Eager NPCs) and make sure they're not improperly overwriting anything. It's extremely easy to make a mistake with load/overwrite order and cause issues in your game.

Posted
55 minutes ago, NymphoElf said:

 

Sexy Adventures is compatible with Simple Player Prostitution. Sexy Adventures doesn't have any functions that interfere with SPP, plus I've used both just fine on my on game.

 

It sounds like you have some other conflict concerning Dialogue. Check which mods you have that affect Dialogue and/or Sexual Solicitation (such as Cursed Loot, Sexlab Approach, and Sexlab Eager NPCs) and make sure they're not improperly overwriting anything. It's extremely easy to make a mistake with load/overwrite order and cause issues in your game.

 

Thank you for the answer. I have Sexlab Eager NPCS installed. I always use LOOT to sort the load order. Maybe I have to leave SPP in the last position of the left panel (MO2) without using LOOT?

Posted (edited)
46 minutes ago, Lady Wintrish said:

I always use LOOT to sort the load order

 

LOOT isn't the end-all, and realistically should only be used as a starting point instead of where you stop.

 

LOOT depends on a community contributed master list of plugins and dependencies, meaning LOOT only knows about what the community reports, which is an extremely small subset of people and therefore doesn't have most plugins on its list except for the most popular ones.

 

It also can't account for subjective load/overwrite orders, so you have to make sure you know what's overwriting what and that it's in the way YOU want, because not everyone will want the same thing.

 

Just for example, I might want Mod A to overwrite Mod B, but YOU want Mod B to overwrite Mod A. We're assuming the game works properly regardless of which mod overwrites the other in this example, so there's no "correct answer" to what should go where - but LOOT tries to give you a "correct answer".

Edited by NymphoElf
Posted (edited)
1 hour ago, Lady Wintrish said:

 

Thank you for the answer. I have Sexlab Eager NPCS installed. I always use LOOT to sort the load order. Maybe I have to leave SPP in the last position of the left panel (MO2) without using LOOT?

@NymphoElf is correct, LOOT can't check everything it only knows what rules are available to it. Sometimes they're not exactly what you want either and find yourself patching in what you do want.

 

Load your whole load order up in SSeEdit if you have it... then find Simple Player Prostitution expand it and look around, you'll be able to see everything it's overriding and what's overriding it.

 

Typically when it comes to dialog though there are not many issues at all because each tree and branch are their own form id's, so generally speaking is not likely an interfering conflict in dialog per-say... but something like another npc package taking hold etc...

 

I assume you have all the pre-reqs for SSP installed, and am wondering if you have some mod adding packages to npcs or what not...

 

What I normally find in conflict are not really conflicts but frequency and chance. Basically they're just chained up dialogs/quests from mods like SLSFC + Sexy Adventures + Spank That Ass + Radiant Prostitution R + Body Search, etc... Like my Dragonborn will get one piled up after another or sometimes between, i.e. She'll solicit a client (Radiant),  a gang-rape will occur (Sexy A) on the way to a scene, she'll be solicited again (but this time via SLSFC), and spanked between rapes or a guard will come take her to be searched. 🤣 and one of the rapist will have to wait their turn. 

 

That's due to higher populations really.

 

Even though in SLSFC Gristle checks for current SL scenes to avoid piling on and I have the frequency in SLSF comment settings to the highest which is 5 sec (default is 1 sec I think) and the chance down to 5% (default is 70%)... population can throw it off if when thatt 5 sec happens there are many npcs around. (law of averages)

 

The Dragonborn usually has Serana in tow, Lydia, Syd and Dread Girl all live in Breezehome... The thane hates going to that home because even - though many follower events are filtered off -  the followers accost her two or three times before she can get back out the door again. 

Edited by eflat01
Posted

I usually look for overwriting in the left panel of MO2 just to check that everything is ok. 

I have SSedit installed but i've never learned how to use it properly cause i've never needed it, until now XD

Posted (edited)

It would be possible to integrate something like Flash Games - Struggling QTE in Gang Rape mode? The fact that the action occurred directly leaves you with the feeling that it would have been nice to have had the option of offering some resistance on our part.

Edited by turkeyNAC
link added
  • 4 weeks later...
Posted

Hello I am having an issue where guards won't approach me if I have a bounty, they ignore the bounty even if I talk to them. The only time they try to arrest me is if I attack them and then surrender by sheathing my weapons.

Posted
On 3/15/2025 at 4:41 AM, Nuka Cherry said:

The fix is for Sexy adventures. and I have no issues after installing it on a new save.

 

As this is a file overwriting one of yours, I have attached it here with cacaphony's full message:

 

 

 

 

Sexy_GangbangReceiverAliasScript.7z 2.85 kB · 56 downloads

 

just to be clear - if I don't feel comfortable editing the original script myself, I can just load this into my mod manager and it'll fix the issue? I'm not too familiar with the coding side of mods and don't want to break anything.

Posted (edited)

I recently installed the Advanced Nudity Detection 2.0. I went to configure the laws associated with topless/bottomless/etc. but they were all greyed out. All the options related to advanced nudity detection were grayed out. Both AND and this mod are working great independently, it's like Sexy Adventures just can't "see" Advanced Nudity Detection. Anyone else bumped into this or know a solution?

EDIT: SOLVED: I was dumb and didn't notice the "nudity rules" toggle.

Edited by paradoxical131313
Posted (edited)
On 6/16/2025 at 10:58 PM, ElliottHale394 said:

 

just to be clear - if I don't feel comfortable editing the original script myself, I can just load this into my mod manager and it'll fix the issue? I'm not too familiar with the coding side of mods and don't want to break anything.

 

You will need to start a new game either way. You can install via mod organiser, just copy the file structure +add the fix for the archive.

Edited by Nuka Cherry
Posted

Can you specifically choose just masturbation as a crime? It's an option in the older mod right? I searched through the thread and didn't find anything.

Posted
3 minutes ago, Karkhel said:

Can you specifically choose just masturbation as a crime? It's an option in the older mod right? I searched through the thread and didn't find anything.

 

It should still be there. The page layout for crimes is simply different.

Posted (edited)

Sorry if this has been asked before, I did search.

 

For the rape requirements, is the only option to have a set of requirements where they ALL need to be met for a scene to happen? I don't understand the logic of only having the choices of Ignored, Required, or Inverted. Just to confirm, if something is set to Ignored, it's essentially disabled/off, right?

 

I was wanting a system where I have say 10 things that COULD contribute points to the threshold, so if say ANY five of them are met, it happens. I don't want to have it set up where you NEED to have the exact set of all requirements met before something happens. If I need to always meet the same requirements, then it's predictable and forced - it should be something that surprises you. Is there no way to have a middle ground between Required and Ignored, so that they're just passively on, they're not required, but they will contribute points if met, so any combination of states can reach the threshold?

Edited by Vidust
Posted (edited)
10 hours ago, Vidust said:

For the rape requirements, is the only option to have a set of requirements where they ALL need to be met for a scene to happen? I don't understand the logic of only having the choices of Ignored, Required, or Inverted. Just to confirm, if something is set to Ignored, it's essentially disabled/off, right?

 

Correct. Currently it's an all or nothing system.

 

I agree that having a more uncertain/randomized system would be more interesting. I may create a patch/update to add that (as of right now I'm the defacto caretaker for Sexy Adventures).

 

Also, yes. Ignored means it doesn't affect you at all.

 

Required means you need to be that thing for the weight to be added.

 

Inverted means you need to NOT be that thing in order for the weight to be added.

 

-----------------------------

 

EDIT:

  

10 hours ago, Vidust said:

I was wanting a system where I have say 10 things that COULD contribute points to the threshold, so if say ANY five of them are met, it happens.

 

Perhaps I slightly misunderstood. This already exists. Set your weights to 1, and set the requirement (towards the bottom of the page) to 5. That way once you reach any 5 conditions, rape will trigger.

 

The weights are additive, meaning when the corresponding condition is True, then the assigned weight is added to your "rape score" (for lack of a better phrase).

Edited by NymphoElf
Posted
7 hours ago, Vidust said:

For the rape requirements, is the only option to have a set of requirements where they ALL need to be met for a scene to happen? I don't understand the logic of only having the choices of Ignored, Required, or Inverted. Just to confirm, if something is set to Ignored, it's essentially disabled/off, right?

 

I was wanting a system where I have say 10 things that COULD contribute points to the threshold, so if say ANY five of them are met, it happens.

 

Requirements do have to be met, you have to enable them, and of the total selected you decide how many must be met for your pc to be a potential victim. Requirements are not counted by the different types but by the total weight.

Also, you can have groups working together or a group can ignore any requirements in all the other groups.

Don't forget to set the circumstances defining who a potential rapist is, such as arousal - that's on the other gang rape mcm page. 

  

On 4/13/2024 at 9:42 PM, Seeker999 said:

You have to set up rules for when you want gang bang to be activated. For instance, here's my set up (I use 3 groups for requirements):

Group 1 needs at least 6 total weight

  • Nudity - weight 1
  • Unarmed - weight 1
  • Night - weight 1
  • In Public, inverted - weight 1 (inverted means it s/b the opposite, in this case private or in a non-public location)
  • Aroused - weight 1
  • Unarmored - weight 1
  • Skimpy Clothes - weight 1
  • Low Stamina - weight 1
  • Low Health - weight 1
  • Restrained - weight 1
  • Collared - weight 1
  • Drugged - weight 1
  • Has no male followers, inverted - weight 1
  • Has no female followers - weight 1

Group 2 needs at least 3 total weight

  • Nudity - weight 1
  • Unarmed - weight 1
  • Night - weight 1
  • Unarmored - weight 1
  • Restrained - weight 1
  • Collared - weight 1
  • Drugged

Group 3 needs at least 2 total weight

  • Restrained - weight 1
  • Collared - weight 1
  • Drugged - weight 1

You might think there are a lot of redundancies, BUT Group 3 is set to ignore the other 2 groups. This means that while Group 1 might meet the requirements for gang rape, Group 2 also has to meet its requirements or there will be no gang rape. Group 3 doesn't care about Groups 1 and 2.  If my Dragonborn is Collared and Drugged, then she can be a victim of gang rape. Assuming there are npc's around who meet the requirements you set up (i.e. Base settings and Assailant settings).

And you can change the weight within each group for a particular setting. If you want your collared DB to be immediately eligible for gang rape, then you can change the weight for Collared to 2 (in my scenario).

 

I hope this makes sense.

  about Inverted, to reiterate

On 9/16/2024 at 10:11 AM, Seeker999 said:

In effect it reverses the rule, changes it to the opposite.

For instance, Night time: true = if it's night you can be raped, ignore skips that requirement, and inverted = if it's NOT night you can be raped.

 

Those settings are from my previous playthrough using different mods. I still use 3 groups currently: 1 and 2 work together, 3 is standalone. I am using v. 0.7.3 (the most recent changes pertain to mods I am not using, so did not update mid-game, in case you were wondering).

Hope it helps.

Posted
On 6/20/2025 at 9:48 AM, Vidust said:

Sorry if this has been asked before, I did search.

 

For the rape requirements, is the only option to have a set of requirements where they ALL need to be met for a scene to happen? I don't understand the logic of only having the choices of Ignored, Required, or Inverted. Just to confirm, if something is set to Ignored, it's essentially disabled/off, right?

 

I was wanting a system where I have say 10 things that COULD contribute points to the threshold, so if say ANY five of them are met, it happens. I don't want to have it set up where you NEED to have the exact set of all requirements met before something happens. If I need to always meet the same requirements, then it's predictable and forced - it should be something that surprises you. Is there no way to have a middle ground between Required and Ignored, so that they're just passively on, they're not required, but they will contribute points if met, so any combination of states can reach the threshold?

Could you verbally describe what you want the requirements to be? The system can probably be set up to behave the way you want it to. I will try to respond as soon as possible.

Posted
14 hours ago, Teutonic said:

Could you verbally describe what you want the requirements to be? The system can probably be set up to behave the way you want it to. I will try to respond as soon as possible.

Thanks. I meant that instead of the way it is now, "all of these conditions need to be met simultaneously", it would be more, "here are five things can can contribute a point, and if any three of the five things are met, you're vulnerable".

 

Ex.

My threshold is set to 3. I have five options "enabled", say nudity, unarmed, nighttime, no follower, low health. If ANY three of those five are true, I am at the threshold of 3, so I am vulnerable. Right now, it is set so there's only one configuration of states that leads to sex, so it feels very rigid and predictable. Like, I would have to go out of my way to meet the specific requirements I know I set up, because there's only one option.

Posted
2 hours ago, Vidust said:

Thanks. I meant that instead of the way it is now, "all of these conditions need to be met simultaneously", it would be more, "here are five things can can contribute a point, and if any three of the five things are met, you're vulnerable".

 

Ex.

My threshold is set to 3. I have five options "enabled", say nudity, unarmed, nighttime, no follower, low health. If ANY three of those five are true, I am at the threshold of 3, so I am vulnerable. Right now, it is set so there's only one configuration of states that leads to sex, so it feels very rigid and predictable. Like, I would have to go out of my way to meet the specific requirements I know I set up, because there's only one option.

 

I'm confused. The way you want it IS the way it is now... At least that's how it seems to me. Maybe Teutonic can understand better? But it seems like what you want already exists to me.

Posted
6 hours ago, Vidust said:

Thanks. I meant that instead of the way it is now, "all of these conditions need to be met simultaneously", it would be more, "here are five things can can contribute a point, and if any three of the five things are met, you're vulnerable".

 

Ex.

My threshold is set to 3. I have five options "enabled", say nudity, unarmed, nighttime, no follower, low health. If ANY three of those five are true, I am at the threshold of 3, so I am vulnerable. Right now, it is set so there's only one configuration of states that leads to sex, so it feels very rigid and predictable. Like, I would have to go out of my way to meet the specific requirements I know I set up, because there's only one option.

Based on your example you don't need all 5 conditions to be true. Only 3, so if you are running around naked at night time without any followers then you are vulnerable. That doesn't mean you'll get raped, that just means you're set up to be a potential victim. I don't know if you bothered reading my prev. response but I set up a number of rules in the 'Gang Rape Requirement' tab so that there are a lot of different circumstances when I'm vulnerable. I don't always get raped.

 

Go to the 'Gang Rape Settings' tab and check your settings. Make sure gang rape is turned on. Did you set a minimum arousal? If so, consider lowering this % or check the settings for your arousal mod. What's your minimum number of rapists? Do you need to adjust your search radius? Look at your chance %'s for the type of assailant (male, female, guard, follower, khajit, etc.) Do you have animations for 3 or more?

Just because you're vulnerable doesn't mean there is somebody around who meets the requirements to be the rapist. 

 

The mod's gang rape feature is flexible. If you're having to go out of your way to be raped (that sounds rather strange, hmm) then adjust your settings and/or requirements.

 

Posted
On 6/22/2025 at 1:52 AM, Seeker999 said:

Quote

Okay, sorry if I was asking a dumb question. I guess I misunderstood. To me, the way it's worded in the MCM then seems confusing, in that case. It uses the word "Required" but you're saying the items marked as Required are not actually required to be met? Like if I have 5 items marked as Required, with a threshold of 3, and each item contributes 1, then if any 3 of the Required items are met, you're vulnerable?

Posted
5 hours ago, Vidust said:

Okay, sorry if I was asking a dumb question. I guess I misunderstood. To me, the way it's worded in the MCM then seems confusing, in that case. It uses the word "Required" but you're saying the items marked as Required are not actually required to be met? Like if I have 5 items marked as Required, with a threshold of 3, and each item contributes 1, then if any 3 of the Required items are met, you're vulnerable?

Correct. And not a dumb question. IMHO what would be dumb is to not ask a question and let the misunderstanding continue so you couldn't enjoy the mod as intended 🙂, I had a few questions when I was first setting it up, too. I misunderstood your initial post at first because it seemed to say how it was working in your game as opposed to asking how it was supposed to work. Everything's clear now, lol. 

Anyway, don't hesitate to ask if you have more questions.  Have fun!

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