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Posted
On 4/5/2026 at 7:39 PM, Tatoine66 said:

Hi ! How start rapes ? The mod is fully ok but even to ignore all requirement, no rapes. Someone coul'd help plz ?

sorry : works fine on new game !

Posted

Hello, thanks for your work.

 

Just one simple (?) question: I have gangrape switched on, and I am also using the mod Acheron.

So one time I had the effect that 2 of my followers stayed in the "Defeated state" from Acheron. Nevertheless they take part in the gangrape.

 

Acheron had a Keyword "AcheronDefeated". Maybe checking if the actor has this "keyword" would do the trick and avoid taking part in the gangbang.

 

regards

Posted

I have a quick question, didn't see it asked in here with a quick search.  Is there a way to exclude a specific area from the crime laws?  Specifically, I'm asking about the Temple of Dibella.  I know we can set temples, guild halls, castles, etc as "not public", but I would not want to make all temples "not public", just Dibella's, and perhaps her shrines?  It would make absolute sense that people would be allowed to be naked in there, of all places, especially the priestesses and any acolytes striving to become priestesses themselves.  I know I could just stop and start the mod each time my toon goes into or out of the the temple, but it would be nice to have a more "organic" means to keep from accumulating a huge bounty just for doing what they're supposed to in the temple.  Thanks in advance for any advice or suggestions.

Posted

Another question, or I guess more like a wish like my previous question.  How hard would it be to make this mod or a similar style mod enforce the laws set for ALL women in game, according to the laws of the hold?  It just seems a bit strange that only the PC is either complying with the laws set, or being punished for not complying.  I'm assuming it would be a herculean tasking and probably beyond the scope of anything I might be able to do, but there are mods already that impact the entire population, like Sexrun Enforcer which might be some sort of starting point?

  

  • 2 weeks later...
Posted (edited)

I've found an odd issue when using the LE version of this mod and armor mods that affect follower's inventories. Immersive armors with this mod for example will cause Jenassa to have every level set of gear as the game progresses. So at level 40 she'll have everything from her starting leather up to glass. Its even worse with Book of UUNP. Uthgerd and Lydia for example will have every set of steel plate and steel armor respectively. If you reset their inventories with console commands or just trade the items off them, they will reappear again after some time, usually after a cell load, even if they are your current follower.

 

In Book of UUNP's case in particular, this causes massive lag or an outright crash as the follower cycles through equipping every piece of armor upon cell load. I've tried changing load orders while only using the required mods, on a new save and it still occurs. Best work around I've found is using AFT's outfit management, which stops the problem entirely. This may affect other NPCs as well, but I noticed it with followers only. 

 

I do really love this mod and I'm hoping there's a better solution. I don't know if this happens on the older SL Adventures but will test when I can. 

 

Anyway, thank you for the mods.

 

Update, SL Adventures does not have this issue. I'd recommend that over this for LE. Unless you have an inventory management mod for followers, don't use followers, or don't have a lot of armor mods that affect their inventory.

Edited by Nemoo7
  • 2 weeks later...
Posted

Question: If crime laws are disabled, is there any reason for any of the Sexy_Laws... scripts to run?

I should have asked this long before now, but I didn't. The latest papyrus log post CTD shows a lot of stack dumps  involving Sexy_LawsAdherenceAliasScript. From the summaries:

[05/12/2026 - 05:44:13AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 144

[05/12/2026 - 05:58:28AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 145

[05/12/2026 - 06:02:30AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 144

[05/12/2026 - 08:40:29AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 148

[05/12/2026 - 08:42:45AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 149

 

I'm not saying this caused the crash. There were 2 other summaries, including the last one before the CTD, that did NOT include the Sexy_Laws script. But. I doubt it's a good thing.

The script has been in stack dumps probably from the beginning of my game. As I said, I should have asked the question before. If the script shouldn't be running when crime laws are disabled, is there an easy way to fix it?

Thanks.

 

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