Kanlaon Posted April 12 Posted April 12 Hello, thanks for your work. Just one simple (?) question: I have gangrape switched on, and I am also using the mod Acheron. So one time I had the effect that 2 of my followers stayed in the "Defeated state" from Acheron. Nevertheless they take part in the gangrape. Acheron had a Keyword "AcheronDefeated". Maybe checking if the actor has this "keyword" would do the trick and avoid taking part in the gangbang. regards
nunyabidnez Posted April 12 Posted April 12 I have a quick question, didn't see it asked in here with a quick search. Is there a way to exclude a specific area from the crime laws? Specifically, I'm asking about the Temple of Dibella. I know we can set temples, guild halls, castles, etc as "not public", but I would not want to make all temples "not public", just Dibella's, and perhaps her shrines? It would make absolute sense that people would be allowed to be naked in there, of all places, especially the priestesses and any acolytes striving to become priestesses themselves. I know I could just stop and start the mod each time my toon goes into or out of the the temple, but it would be nice to have a more "organic" means to keep from accumulating a huge bounty just for doing what they're supposed to in the temple. Thanks in advance for any advice or suggestions.
nunyabidnez Posted April 20 Posted April 20 Another question, or I guess more like a wish like my previous question. How hard would it be to make this mod or a similar style mod enforce the laws set for ALL women in game, according to the laws of the hold? It just seems a bit strange that only the PC is either complying with the laws set, or being punished for not complying. I'm assuming it would be a herculean tasking and probably beyond the scope of anything I might be able to do, but there are mods already that impact the entire population, like Sexrun Enforcer which might be some sort of starting point?
Nemoo7 Posted May 4 Posted May 4 (edited) I've found an odd issue when using the LE version of this mod and armor mods that affect follower's inventories. Immersive armors with this mod for example will cause Jenassa to have every level set of gear as the game progresses. So at level 40 she'll have everything from her starting leather up to glass. Its even worse with Book of UUNP. Uthgerd and Lydia for example will have every set of steel plate and steel armor respectively. If you reset their inventories with console commands or just trade the items off them, they will reappear again after some time, usually after a cell load, even if they are your current follower. In Book of UUNP's case in particular, this causes massive lag or an outright crash as the follower cycles through equipping every piece of armor upon cell load. I've tried changing load orders while only using the required mods, on a new save and it still occurs. Best work around I've found is using AFT's outfit management, which stops the problem entirely. This may affect other NPCs as well, but I noticed it with followers only. I do really love this mod and I'm hoping there's a better solution. I don't know if this happens on the older SL Adventures but will test when I can. Anyway, thank you for the mods. Update, SL Adventures does not have this issue. I'd recommend that over this for LE. Unless you have an inventory management mod for followers, don't use followers, or don't have a lot of armor mods that affect their inventory. Edited May 7 by Nemoo7
Seeker999 Posted May 12 Posted May 12 Question: If crime laws are disabled, is there any reason for any of the Sexy_Laws... scripts to run? I should have asked this long before now, but I didn't. The latest papyrus log post CTD shows a lot of stack dumps involving Sexy_LawsAdherenceAliasScript. From the summaries: [05/12/2026 - 05:44:13AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 144 [05/12/2026 - 05:58:28AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 145 [05/12/2026 - 06:02:30AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 144 [05/12/2026 - 08:40:29AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 148 [05/12/2026 - 08:42:45AM] Event: Sexy_LawsAdherenceAliasScript.OnCurrentCumLawChange, Frequency: 149 I'm not saying this caused the crash. There were 2 other summaries, including the last one before the CTD, that did NOT include the Sexy_Laws script. But. I doubt it's a good thing. The script has been in stack dumps probably from the beginning of my game. As I said, I should have asked the question before. If the script shouldn't be running when crime laws are disabled, is there an easy way to fix it? Thanks.
IBAGadget Posted July 6 Posted July 6 Looks like with the latest update to Advanced Nudity Detection, Sexy Adventures is no longer registering AND's nudity states, resulting in no crime law violations or gangrape vulnerability for being exposed. In fact, with AND nudity rule selected, NO crime laws register - I have laws set up against having sex in public, as well as lesbian sex being illegal- my dragonbabe stripped down and made out with Idgrod the Younger right in front of her mom and the guards and there was no registering of laws being broken. previous version of AND (3.1.5) worked fine, v4.0.0 does not.
Perfect Human Posted July 14 Posted July 14 (edited) SexLab Framework PPLUS - V2.17.1 Sexy Adventures v0.7.4 Seems doenst work together. Gangrape tested. Instance error. Nothing overwrites Sexy Adventures in MO2 neither SSEdit. SexLabUtil.log Edited July 14 by Perfect Human
Sithrix Posted July 14 Posted July 14 5 hours ago, Perfect Human said: SexLab Framework PPLUS - V2.17.1 Sexy Adventures v0.7.4 Seems doenst work together. Gangrape tested. Instance error. Nothing overwrites Sexy Adventures in MO2 neither SSEdit. SexLabUtil.log 177.44 kB · 1 download It works for me though. Spoiler 1
Perfect Human Posted July 17 Posted July 17 (edited) Debug log in console (see below image) helped me to see that probably Sexy Adventures trying to change my gender to male at the moment when scene starts. As a result, the logs throw an error: "No animations for given actors" probably because I don't have any gay animations installed. SexLab Solutions by the way notifying about this behavior too. Also, I've tested it without SL Solutions and got the same result. Some interesting lines... [19:12:39.809] [13400] [I] Actor 20 has invalid gender faction rank (-1) [13:24:24.325] [25860] [I] Actor 3706A (Race: Humans) is missing Node Clitoral1 (This may be expected) [13:24:24.325] [25860] [I] Actor 3706A (Race: Humans) is missing Node VaginaDeep1 (This may be expected) [19:09:14.080] [37428] [I] Thread initialized. Center: Hello, 14, Actors: 2. [19:09:14.080] [37428] [I] Initializing scenes: [0,0,0]. [19:09:14.080] [37428] [W] No primary scenes found for thread. [19:09:14.082] [37428] [W] Invalid query: ... No animations for given actors [19:09:14.082] [37428] [E] Failed to create thread instance: No primary scenes found for thread. Edited July 17 by Perfect Human
Hex Bolt Posted July 17 Posted July 17 1 hour ago, Perfect Human said: Debug log in console (see below image) helped me to see that probably Sexy Adventures trying to change my gender to male at the moment when scene starts. I don't think Sexy Adventures ever tries to change anyone's gender, it's just starting sex and letting SexLab handle it. Depending on your settings, SexLab might restrict the available animations, but you can fix that by selecting less restrictive options. You have a big clue in the first line of debug output. Gender faction ranks are 0 for male and 1 for female. -1 is not valid. It suggests that the actor hasn't been initialized. I've personally never seen this happen. It looks like the problem is not with Sexy Adventures but with SexLab or the way you have it configured. If you're using a futa mod, supposedly that can confuse SexLab. If SexLab is confused, then none of the mods that use it are going to work properly for you. 2
StuffedNinga Posted July 30 Posted July 30 (edited) Does anyone know how to get the translation file to work in VR? It's failing to load in English for me and I'm seeing the full "$Sexy_ArmorLawBounty_InfoText" stuff everywhere making it hard to navigate through the MCM. Update: Solved. SkyUI VR wasn't setup to properly read .esl files as they didn't use to work for Skyrim VR. Renaming the extention to esp fixed the translation load. Edited Saturday at 08:34 AM by StuffedNinga
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