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Posted (edited)
59 minutes ago, NymphoElf said:

 

  1. Gang Bang -- Failed to find a giver means there is no valid actor to be the "rapist", which could be one or more of the following:
    • the npc is not the proper gender
    • the npc does not have the necessary arousal value
    • the only found npcs are not humans (Sexy Adventures does not support Animal/Creature Rape - use Aroused Creatures for that instead)
    • no npcs were found in the designated Scan range (or at least none that are valid from the 3 previous points)
  2. Gang Bang -- Failed to start SexLab animation means one or more of the following:
    • There are no valid NPCs to start a SexLab animation (aka - the previous list)
    • SexLab has no registered animations that support the attempted sex scene (such as attempting a 3+ actor scene with no registered animations that support more than 2 actors)
    • SexLab itself has some other issue

 

More often than not, it's something from #1

Yeah I don't really know what I'm doing wrong? It doesn't seem like I have any animations for this mod?

 

Spoiler

IMG_1429.jpg

 

Edited by Bimf10
Posted (edited)

@Bimf10 It looks like there is an issue with Sexlab itself. It wasn't able to start ANY animations. Try resetting your animation registry by disabling all animations registered by SLAL, then rebuilding the Sexlab Registry in the MCM, then re-enabling and re-registering your SLAL animations.

 

If that doesn't work, then there's a deeper issue.

 

This is the extent of my knowledge, so just in case there is something with Sexy Adventures going wrong, I'm going to tag @Teutonic in this issue.

Edited by NymphoElf
Posted (edited)

"Givers" are basically the rapists, this is correct. The issue is not caused by the options regarding gender, arousal, etc. though because the gang bang section of the gang rape has already begun.

 

"Failing to find a giver" means that for some reason none of the chosen rapists are considered valid to be chosen for a particular position. To an extent this is normal and not necessarily an error, e.g. if only creatures are left to be chosen as the third actor for a threesome but the second actor is an NPC. 

 

It appears to be a Sexlab/animation issue.

 

It might indeed be a Papyrus error, so please provide a log. You can find guides on how to enable logging online. Can you start Sexlab animations in other ways? 

Edited by Teutonic
Posted (edited)

im not sure but around the time i started using this mod nearly every time my PC has sex people around the area start screaming like their being attacked is this a known issue and is there a way to fix it? i know this sounds like a joke but its not

Edited by VahzahVulom
Posted
3 minutes ago, VahzahVulom said:

im not sure but around the time i started using this mod nearly every time my PC has sex people around the area start sreaming like their being attacked is this a known issue and is there a way to fix it? i know this sounds like a joke but its not

Oof. Not a known issue. Do you have anything that might modify AI packages of the NPCs in question?

Posted (edited)
8 minutes ago, VahzahVulom said:

im not sure but around the time i started using this mod nearly every time my PC has sex people around the area start screaming like their being attacked is this a known issue and is there a way to fix it? i know this sounds like a joke but its not

 

(Basically the same question as Teutonic)

 

Did you install any other mods around the same time? It sounds like something is trying to grab spectators or something similar. I know mods like BaboDialogue or Baka's other mods have some level of "Spectator" features. It sounds like something like this has been messed up.

Edited by NymphoElf
Posted
24 minutes ago, Teutonic said:

"Givers" are basically the rapists, this is correct. The issue is not caused by the options regarding gender, arousal, etc. though because the gang bang section of the gang rape has already begun.

 

"Failing to find a giver" means that for some reason none of the chosen rapists are considered valid to be chosen for a particular position. To an extent this is normal and not necessarily an error, e.g. if only creatures are left to be chosen as the third actor for a threesome but the second actor is an NPC. 

 

It appears to be a Sexlab/animation issue.

 

It might indeed be a Papyrus error, so please provide a log. You can find guides on how to enable logging online. Can you start Sexlab animations in other ways? 

I can, yeah, which is why I'm confused. My character is able to have sex with animations with other NPCs and I do get notifications of this mod working (like the crimes) but I *did* have issues getting the animations to work overall before installing this mod.

 

I've attached the papyrus log!

PapyrusUtilDev.log

Posted (edited)
1 hour ago, Teutonic said:

Oof. Not a known issue. Do you have anything that might modify AI packages of the NPCs in question?

yep im thinking thats the issue im using AI Overhaul which changes alot of both packages and confidence levels im just guessing but the npcs in question may be "cowardly" i dont suppose you could work in a patch for the issue?

Edited by VahzahVulom
Posted
33 minutes ago, NymphoElf said:

@Bimf10 That's not the correct log. You need to one from C:\Users\{your username}\Documents\My Games\Skyrim Special Edition\Logs\Script

I did manage to get it to work finally (turns out I had to get animations 😅 but here's the papyrus log. I hope its the right one this time. I had to enable it through skyrim's file thing and it started logging but i can't really understand whats in there lol

Papyrus.0.log

Posted
12 minutes ago, Bimf10 said:

I did manage to get it to work finally (turns out I had to get animations 😅 but here's the papyrus log. I hope its the right one this time. I had to enable it through skyrim's file thing and it started logging but i can't really understand whats in there lol

Papyrus.0.log 60.4 kB · 0 downloads

 

Yes this is the correct log. And glad you seem to have it working. Yes, actually having registered animations is important. lol

Posted
Just now, NymphoElf said:

 

Yes this is the correct log. And glad you seem to have it working. Yes, actually having registered animations is important. lol

its my first time modding Skyrim like this (and its been 14 years since I last modded the game anyway) so I just assumed the mods came with animations. The more you know! Now my biggest issue was getting the gang bangs to stop XD but I think that was based on how I had the settings before. I will definitely continue to experiment!

Posted
22 minutes ago, Bimf10 said:

Now my biggest issue was getting the gang bangs to stop XD

 

Ah yes. You accidentally cut the brakes trying to figure out how to make the train go... Classic mistake.

Posted
20 hours ago, Aldid said:

Apologies if it's been asked before, but is there any chance of adding drunk support for Sexlab Drunk Redux?

I will have a look. It depends on how it's implemented, but usually drunk mods are not difficult to support.

Posted
2 hours ago, Teutonic said:

I will have a look. It depends on how it's implemented, but usually drunk mods are not difficult to support.

Thank you!

Posted

Hello,

First, thanks for your mod, I realy love it !

I encounter a bug after gangrape. Most NPC (all?) invovoled in the rape continue to follow my PC after the event. Even if I fast travel. And If there are severals events you can finsih by have half of the town following you ! lol. So, it is "solved" by reseting the quest in the debug menu in the mcm. But it is quite boring to do it each time.

I tried to find a solution in this thread. I read that other may have the same probleme but I didn't see a fix. So is this problem still open or is there a solution ? If needed, I can provide a papyurs log.

Thanks in advance and have a nice day.

 

Posted (edited)
22 hours ago, darkangel2041 said:

Hello,

First, thanks for your mod, I realy love it !

I encounter a bug after gangrape. Most NPC (all?) invovoled in the rape continue to follow my PC after the event. Even if I fast travel. And If there are severals events you can finsih by have half of the town following you ! lol. So, it is "solved" by reseting the quest in the debug menu in the mcm. But it is quite boring to do it each time.

I tried to find a solution in this thread. I read that other may have the same probleme but I didn't see a fix. So is this problem still open or is there a solution ? If needed, I can provide a papyurs log.

Thanks in advance and have a nice day.

 

I'm sorry to hear that. Usually that does not happen and it's one of those things I can't reproduce. Please provide a Papyrus log.

 

Yes, the reset option is meant for this.

Edited by Teutonic
Posted (edited)
On 2/10/2025 at 5:02 PM, Mehmeme said:

it is significantly harder to research local law in skyrim, unless they invented the internet by now :P

Hmmm... makes one truly wonder how I was even able to travel through Europe, good part of Asia and northern Africa without getting into trouble, and even being aware of general local customs in each place, in days when nobody even knew what "internet" is.

 

Perhaps there were books on the subject? Or maybe other people you could just ask? Or printed guides?

 

Nah, impossible. There was no internet, therefore nobody knew anything and we were all just winging it.

Edited by belegost
Posted
3 hours ago, Teutonic said:

I'm sorry to hear that. Usually that does not happen and it's one of those things I can't reproduce. Please provide a Papyrus log.

Thanks for your answer. Here is a log files. I hope it helps !!

 

I forgot to say that I am on V1.5.97 and use Sexlab P+ (v2.12.0).

 

I also wonder if it could have a bad interraction with spectator crowd control (SpectatorCrowdsUltra0.99beta6). Because, but I am not sure, It seems that the PC are followed after the event by more than the participants of the event.

Papyrus.0.log

Posted (edited)

This mod has been an essential part of my load order for years.

 

On recent playthroughs, I've run into a situation where the PC will suddenly get levied a huge bounty - in the thousands.  Just now, for example, I got a notification that there's a 16,000+ bounty on the PC in Falkreath.   

 

I note that the bounties I have set in the MCM are never higher than 10 gold so 16k seems like a lot of violations at Level 6.

 

Checking here (and elsewhere) to see if there's anything in this mod that I had not, somehow, been previously unaware of that might impose such a bounty.  Or if anyone is aware of some other mod that might do so.  I note that I haven't added any new mods for a while, though I've been keeping up with updates.

Edited by Dez65
Posted
2 hours ago, Dez65 said:

16,000+ bounty on the PC in Falkreath

I think I figured it out.  I recently updated to PAF 4.0 from an earlier version, but I didn't install the "Guard Fix" (see spoiler).  So the PC was getting a 2000 gold bounty per person who saw her having an accident even though I didn't have PAF bounties enabled.

 

Sorry for bothering you!

 

Spoiler

 

 

Posted (edited)

Hi Teutonic,

 

Could you please make a patch for Pama's Prison Alternative (and several outcome mods)? Similar to POP, the crime law report needs to be suppressed when player is imprisoned. I have discussed with Pama and believes that the following check is likely to work

```

String Property FILE_PAMA_FURNITURE = "PamaFurnitureScr.esp" AutoReadOnly Hidden
Keyword Property PamaBusyActor Auto Hidden
 
String Property FILE_PAMA_PRISON_ALTERNATIVE = "PamaPrisonAlternative.esm" AutoReadOnly Hidden
Bool Property PamaPrisonAlternativeFound = False Auto Hidden Conditional
Quest Property PamaPAImprisonedQuest Auto Hidden
```
(In install function)
```
    if (Game.GetModByName(FILE_PAMA_PRISON_ALTERNATIVE) != 255)
        PamaPrisonAlternativeFound = True
        PamaPAImprisonedQuest = Game.GetFormFromFile(0x0D62, FILE_PAMA_PRISON_ALTERNATIVE) as Quest
    Else
        PamaPrisonAlternativeFound = False
        PamaPAImprisonedQuest = none
    EndIf
 
    If (Game.GetModByName(FILE_PAMA_FURNITURE) != 255)
        PamaBusyActor = Game.GetFormFromFile(0x01F9E9, FILE_PAMA_FURNITURE) as Keyword
    Else
        PamaBusyActor = none
    EndIf
```
```
Bool Function IsActorImprisonedByPama(Actor akActor)
    If (PamaPrisonAlternativeFound)
        return PamaPAImprisonedQuest.IsRunning() || (PamaBusyActor != none && akActor.HasKeyword(PamaBusyActor)) || !Game.IsMovementControlsEnabled() || akActor.isInScene()
    EndIf
    return False
EndFunction

```

I could not try myself because somehow I could not make SLAX source compiled correctly in my environment. However, I could help you test if you could apply the change and send the compiled script.

Thank you!

Edited by AsaChiri
Posted
On 2/21/2025 at 12:04 PM, darkangel2041 said:

Thanks for your answer. Here is a log files. I hope it helps !!

 

I forgot to say that I am on V1.5.97 and use Sexlab P+ (v2.12.0).

 

I also wonder if it could have a bad interraction with spectator crowd control (SpectatorCrowdsUltra0.99beta6). Because, but I am not sure, It seems that the PC are followed after the event by more than the participants of the event.

Unfortunately there is nothing in the log. Did the problem occur in this session? Hard to say what might be going on here.

 

16 hours ago, AsaChiri said:

Hi Teutonic,

 

Could you please make a patch for Pama's Prison Alternative (and several outcome mods)? Similar to POP, the crime law report needs to be suppressed when player is imprisoned. I have discussed with Pama and believes that the following check is likely to work

 

[...]

 

I could not try myself because somehow I could not make SLAX source compiled correctly in my environment. However, I could help you test if you could apply the change and send the compiled script.

Thank you!

See the attached files. Two things to note:

 

1. In the current implementation, the actor will be considered imprisoned whenever movement controls are disabled. This looks wrong to me.

2. akActor.IsInScene() does not exist, so I have used akActor.GetCurrentScene() != none.

Sexy Adventures Prison Alternative Patch.zip

Posted (edited)

I'm having an issue where a gangrape event starts, the animation plays through and ends fine, but afterwards i have to go into the settings and force reset gang rape to allow the mod to continue working. I had this issue when i first tried using the mod about 2 months ago, and switched to Horrible Harassment. I prefer the way this mod works so I'm trying to figure issue but can't seem to find it. I'm pretty new to modding and cant seem to get my papyrus logs i am currently working on that and will follow up this post when i get them. I'm also using a wabbajack list (masterstroke) the current version. I know using wabbajack seems to be frowned upon, but we all start somewhere.

Papyrus.0.log

Edited by rdwhite
adding logs

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