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Posted
8 hours ago, Teutonic said:

Unfortunately there is nothing in the log. Did the problem occur in this session? Hard to say what might be going on here.

 

See the attached files. Two things to note:

 

1. In the current implementation, the actor will be considered imprisoned whenever movement controls are disabled. This looks wrong to me.

2. akActor.IsInScene() does not exist, so I have used akActor.GetCurrentScene() != none.

Sexy Adventures Prison Alternative Patch.zip 26.85 kB · 1 download

Thank you. I have just quickly tested with Prison Alternative and I believe they are working well. I could confirmed crime report is suppressed during events driven by PA. (I only see once that the status check happens immediately after the loading before the scene could actually start, but I think that is fine given this is papyrus).

As for "In the current implementation, the actor will be considered imprisoned whenever movement controls are disabled. This looks wrong to me.", I kind of agree -- actually the other condition based on current scene is technically overkill -- it could be any scene, and likely they have some overlap. I purpose this because:
1. There is no uniform way to detect scene done by PA mods themselves.
2. Generally, it is good to suppress crime report during a game scene which might lead to some unexpected breakages.

So I will leave you to decide how this could be implemented. Maybe   PamaPAImprisonedQuest.IsRunning() || (PamaBusyActor != none && akActor.HasKeyword(PamaBusyActor)) ||  akActor.GetCurrentScene() != none is already enough.

Posted (edited)

I also found an issue -- all XXXLawLastReport are initialized to 0, that leads to the case that during the first CrimeTimeBetweenReports hours, any violation will be ignored. Should we initialize these variable to -1 (Since max of CrimeTimeBetweenReports is 24) , which should be able to make crime report happening during the first day of the game, no matter what the value CrimeTimeBetweenReports is set to

Edited by AsaChiri
  • 2 weeks later...
Posted (edited)
On 2/24/2025 at 2:40 AM, rdwhite said:

I'm having an issue where a gangrape event starts, the animation plays through and ends fine, but afterwards i have to go into the settings and force reset gang rape to allow the mod to continue working. 

 

Do you use SexLab P+ ?

Recently I start a new round of play and have the issue too.
After the 1st rape animation finished, the 2nd one won't start,

Other rapists will follow PC everywhere. Checking MCM debug page, the event is still running but with no further action. 
During my previous round of play  this MOD works good.  The major diffrence is that I install SL P+ this time.
I guess there is something incompatibility with P+ .

Edited by AzureFlare
supplement details
Posted (edited)
1 hour ago, AzureFlare said:

Do you use SexLab P+ ?

Recently I start a new round of play and have the issue too.
After the 1st rape animation finished, the 2nd one won't start,

Other rapists will follow PC everywhere. Checking MCM debug page, the event is still running but with no further action. 
During my previous round of play  this MOD works good.  The major diffrence is that I install SL P+ this time.
I guess there is something incompatibility with P+ .

 

It's less about Sexy Adventures being incompatible with P+, and more about P+ being incompatible with a bunch of stuff. P+ is a great idea but still has a ton of compatibility issues.

 

Long story short, it's more likely to be P+'s fault than Sexy Adventures's fault.

Edited by NymphoElf
Posted

Couple small things with this, otherwise it appears to be functioning quite nicely with Love Sickness, Fertility Mode, and Skooma Whore.

 

SLACS is not being detected when I set the rule for cum to Required in Gang Rape settings. Log shows the rule as false. From reading the recent thread history on this issue, I'm thought that disabling the SL management of cum effects was the culprit, but no joy either way. I'm also a P+ user so that may be the problem.

I'm not sure if it is a vestigial setting, but Drunkenness is also not detected as a condition to trigger. Reading the thread it seems this feature may be added in future. +1 for that. 

 

Really enjoy the mod though, thanks.

 

 

Posted
31 minutes ago, Suidisir said:

Couple small things with this, otherwise it appears to be functioning quite nicely with Love Sickness, Fertility Mode, and Skooma Whore.

 

SLACS is not being detected when I set the rule for cum to Required in Gang Rape settings. Log shows the rule as false. From reading the recent thread history on this issue, I'm thought that disabling the SL management of cum effects was the culprit, but no joy either way. I'm also a P+ user so that may be the problem.

I'm not sure if it is a vestigial setting, but Drunkenness is also not detected as a condition to trigger. Reading the thread it seems this feature may be added in future. +1 for that. 

 

Really enjoy the mod though, thanks.

 

 

 

SLACS clears the default Sexlab cum counter, which is rather annoying because that means mods have to specifically account for SLACS otherwise SLACS will break that feature.

I had to do this in SLSF Reloaded. It's not hard to do, but I'm honestly a little annoyed that I had to do it because SLACS should be using a better method.

Posted (edited)
21 hours ago, NymphoElf said:

 

It's less about Sexy Adventures being incompatible with P+, and more about P+ being incompatible with a bunch of stuff. P+ is a great idea but still has a ton of compatibility issues.

 

Thanks your reply.
I understand there is always conflict between Mod, not anyone's fault.
Just feel pain to chose between Mods I love.

Edited by AzureFlare
Posted
23 hours ago, AzureFlare said:

Do you use SexLab P+ ?

Recently I start a new round of play and have the issue too.
After the 1st rape animation finished, the 2nd one won't start,

Other rapists will follow PC everywhere. Checking MCM debug page, the event is still running but with no further action. 
During my previous round of play  this MOD works good.  The major diffrence is that I install SL P+ this time.
I guess there is something incompatibility with P+ .

Have you tried the newest version from Discord?

According to the changelogs it has been fixed a couple of versions ago.

Posted (edited)
6 hours ago, Someone92 said:

Have you tried the newest version from Discord?

According to the changelogs it has been fixed a couple of versions ago.

 

I don't know what versions of P+ exist? Obviously if they keep it just on their discord not many people will use it nor will mod developers code with it in mind.

 

I will say the version on LL issues mostly stem from lack of posting an event when the sex scenes finished consistently. That will conflict with most mods outside of the very basic mods like match. 

 

A typical sex lab mod does this, and is very simple.

 

1. choose the actors involved - usually puts that in a array list by ref

2. Optionally - Query for the animations available via function - either by races or keyword

3. Calls a function to Start the Animation  (passing in the Actors, Animation to use, and optional location- usually a marker, furniture or something)

4. Then they often wait for the END Event to know the animation ended. <-- this is important especially if you're going to have the actors move, do something, and/or force dialog, etc... following. i.e. You can't move on a quest without knowing.

 

A mod needs to be able to know "when a scene has finished." Events are likely the best way of doing that (and why most good mods use that approach), Another option is a polling mechanism which has a tight loop to see if the actors are still in the scene which of course would mount up processor cycles in a thread.

 

Even when I was looking at SLSF and SLSF Reloaded, I think I saw it's the events those mods are using as the point to recalculate fame.

 

As far as I'm concerned SL, Ostim or Flower Girls to a lesser extent are the options we have. Ostim would be the best (most flexible and better performer) if it were not for the shear number of SL based mods.

 

Edited by eflat01
Posted
47 minutes ago, eflat01 said:

Even when I was looking at SLSF and SLSF Reloaded, I think I saw it's the events those mods are using as the point to recalculate fame.

 

This is correct.

 

To elaborate, SLSF Reloaded looks for both the Start and End of an animation. It looks for the Start so it can grab data about the animation as it's being performed. However there is a small delay in when it does this, just in case the player wants to cancel the animation for whatever reason. If the animation has ended before this delay passes, then it cancels any fame increase. However, if the animation is still running, it then performs a full analysis of the animation.

 

In most cases, the fame will be applied while the animation is still running in order not to waste time. This gives the player an effectively seamless transition between the sex act performed and the fame gained.

 

SLSF Reloaded also listens for the End of Lead-In/Foreplay in order to properly distinguish the animations and apply fame appropriately. So SLSF Reloaded listens for TWO end events, not just one. These are very important.

 

56 minutes ago, eflat01 said:

Ostim would be the best (most flexible and better performer) if it were not for the shear number of SL based mods.

 

OStim simply doesn't allow the more niche/extreme stuff that Sexlab does. Assuming all other factors were equal, I doubt OStim would be more popular than Sexlab. Sexlab just offers more, and more or less in one core mod instead of 100+ bits and pieces.

 

Could Sexlab be more optimized? Sure. That could be said about pretty much any software application. But you need to be able to recognize when you're splitting hairs, and I think we've reached that point when choosing an adult animation framework for Skyrim. It's equally as trivial as arguments over body types (CBBE/3BA, UBE, BHUNP, and so on).

 

TLDR: Use what you like or what works with what you want.

Posted
2 hours ago, eflat01 said:

I don't know what versions of P+ exist? Obviously if they keep it just on their discord not many people will use it nor will mod developers code with it in mind.

On LL you find the most up-to-date stable version.

On Discord you find the most up-to-date developmental version. Once a development cycle is completed and any found bugs have been fixed it gets posted here.

 

Posted (edited)
2 hours ago, NymphoElf said:

 

This is correct.

 

To elaborate, SLSF Reloaded looks for both the Start and End of an animation. It looks for the Start so it can grab data about the animation as it's being performed. However there is a small delay in when it does this, just in case the player wants to cancel the animation for whatever reason. If the animation has ended before this delay passes, then it cancels any fame increase. However, if the animation is still running, it then performs a full analysis of the animation.

 

In most cases, the fame will be applied while the animation is still running in order not to waste time. This gives the player an effectively seamless transition between the sex act performed and the fame gained.

 

SLSF Reloaded also listens for the End of Lead-In/Foreplay in order to properly distinguish the animations and apply fame appropriately. So SLSF Reloaded listens for TWO end events, not just one. These are very important.

 

 

OStim simply doesn't allow the more niche/extreme stuff that Sexlab does. Assuming all other factors were equal, I doubt OStim would be more popular than Sexlab. Sexlab just offers more, and more or less in one core mod instead of 100+ bits and pieces.

 

Could Sexlab be more optimized? Sure. That could be said about pretty much any software application. But you need to be able to recognize when you're splitting hairs, and I think we've reached that point when choosing an adult animation framework for Skyrim. It's equally as trivial as arguments over body types (CBBE/3BA, UBE, BHUNP, and so on).

 

TLDR: Use what you like or what works with what you want.

 

Use what you like I agree with, but my point is the same as what you mentioned earlier,  you can't expect mod developers which use a framework to fix the framework nor keep constantly figure out ways to code around it when it's not working as described... it's the framework's bug. 

 

btw: Reminds me the biggest performance hit within Sexlab are it's animation search routines (Always was, If anything needed optimized that's where they'd start).

Edited by eflat01
Posted
52 minutes ago, eflat01 said:

my point is the same as what you mentioned earlier,  you can't expect mod developers which use a framework to fix the framework nor keep constantly figure out ways to code around it when it's not working as described... it's the framework's bug. 

 

I'm not 100% sure what bug you're referencing here. I agree that the animation search routine could use heavy optimization and some extra improvement, but I personally don't see much else without very arguably splitting hairs, and the animation search routine is borderline hair-splitting as well in my opinion. Optimization has exponentially diminishing returns (excluding new technologies or methods), so eventually you have to ask yourself if the effort is truly worth it.

 

Again, it comes down to what your preferences and priorities are.

 

If function is your priority, you're likely to be more satisfied with Sexlab.

If visuals are your priority, you're likely to be more satisfied with OStim.

Posted
5 hours ago, NymphoElf said:

 

I'm not 100% sure what bug you're referencing here. I agree that the animation search routine could use heavy optimization and some extra improvement, but I personally don't see much else without very arguably splitting hairs, and the animation search routine is borderline hair-splitting as well in my opinion. Optimization has exponentially diminishing returns (excluding new technologies or methods), so eventually you have to ask yourself if the effort is truly worth it.

 

Again, it comes down to what your preferences and priorities are.

 

If function is your priority, you're likely to be more satisfied with Sexlab.

If visuals are your priority, you're likely to be more satisfied with OStim.

 

I was referring to the bug in P+

 

btw... I use SexLab.

 

Posted (edited)

An option to further customize Sleep Creep abuse chances would be nice, so we can do something like:

Cum over face/hair = 25%
Cum over tits, ass = 25%

Cum inside womb = 0.1% (and an individual drunk chance bonus setting) 
Cum inside mouth = 5% (and an individual drunk chance bonus setting) 

This would make for more credible configurations, as the latter two would imply penetration without waking up.

Edited by Karmus
Posted
9 hours ago, Karmus said:

An option to further customize Sleep Creep abuse chances would be nice, so we can do something like:

Cum over face/hair = 25%
Cum over tits, ass = 25%

Cum inside womb = 0.1% (and an individual drunk chance bonus setting) 
Cum inside mouth = 5% (and an individual drunk chance bonus setting) 

This would make for more credible configurations, as the latter two would imply penetration without waking up.

 

Y. I would also add a casual event where you find a random citizen/bandit in front of you after sleeping in inns/camps, and then the rape event starts.

Posted

Waiting in line for the turn doesnt work in my game. there are a couple of effects:

1. after thr first or up to the thiird, the line ends,  the rest leaves

2. rarely itt works longer, but after 8 or so CTD

3. sometimes it doesnt work at all, maybe faction ?

 

I am looking for a mod with a waiting line function. i know only this one here and public whore, which is bugged too.

Posted
On 3/5/2025 at 8:35 PM, BunnylovesBacon said:

is there a way for followers to help and or prevent from sleep creep or rape ? 

Rape yes - there are requirements for that. Not for sleep creep though.

 

On 3/6/2025 at 5:10 AM, Karmus said:

An option to further customize Sleep Creep abuse chances would be nice, so we can do something like:

Cum over face/hair = 25%
Cum over tits, ass = 25%

Cum inside womb = 0.1% (and an individual drunk chance bonus setting) 
Cum inside mouth = 5% (and an individual drunk chance bonus setting) 

This would make for more credible configurations, as the latter two would imply penetration without waking up.

Unfortunately Sexlab only allows for "oral", "anal" and "vaginal" cum placement in its api, so I have no control over where exactly the cum ends up.

Posted (edited)
2 hours ago, Teutonic said:

Unfortunately Sexlab only allows for "oral", "anal" and "vaginal" cum placement in its api, so I have no control over where exactly the cum ends up.

 

Yes, SL cum application is based upon the animation keywords.

 

When mods like Cum Overlays Extended is used that applies multiple layering, which actually can cover anywhere - due they're an overlay. What's more is since they are overlays there are other overlay sets available for those mods.

 

1. Oral results on face and breast if heavy. (There are no cum layers for hair).

2. Vaginal includes vulva and down the legs but with the set I'm using at multiple layers also entails the abdomen. 

3. Anal on the butt, back of legs (would be nicer if included lower back at more layers). 

 

So, While we're stuck with three basic areas, looks like they are being applied by random with equal chance (33%). I suppose it's possible to run this off adjustable percentages, but imo would seem quite a bit of work and effort for a minimal feature. (not to mention the McM menus are pretty full as is).

 

While (index < MaxAbusers)
            Spot = Utility.RandomInt(1, 3)
            If (ConfigQuest.DebugConsoleLogSleepCreep)
                String SpotString
                If (Spot == 1)
                    SpotString = "Vagina"
                ElseIf (Spot == 2)
                    SpotString = "Face"
                ElseIf (Spot == 3)
                    SpotString = "Anus"
                EndIf
                SexlabUtil.PrintConsole("Sleep Creep -- Adding Cum to " + SpotString)
            EndIf
            Sexlab.AddCum(Player, Spot == 1, Spot == 2, Spot == 3)

 

 

Edited by eflat01
Posted
On 3/6/2025 at 11:03 AM, shiagwen said:

Waiting in line for the turn doesnt work in my game. there are a couple of effects:

1. after thr first or up to the thiird, the line ends,  the rest leaves

2. rarely itt works longer, but after 8 or so CTD

3. sometimes it doesnt work at all, maybe faction ?

 

I am looking for a mod with a waiting line function. i know only this one here and public whore, which is bugged too.

 

Imo, if you're getting a CTD out of this mod or Public Whore I'd be looking at what other mods you have in the load which are playing interference. 

Posted
16 hours ago, eflat01 said:

 

Imo, if you're getting a CTD out of this mod or Public Whore I'd be looking at what other mods you have in the load which are playing interference. 

i dont have public whore installed, i had it long ago.  Why should other mods interfere with this feature ? Why breaks the waiting line after two acts ?

Posted
2 hours ago, shiagwen said:

Why should other mods interfere with this feature ?

Unintended consequences? I once used a Breezehome mod that messed up the cell transitions in Bleak Falls Barrow and Shalidor's Maze, among others. I doubt the mod author intended that. So look at your other mods. Load them all in SSEdit and look for conflicts with this mod. Publish your modlist and load order here behind spoilers and somebody might be able to help you. If you have a papyrus log that includes the gang rape and subsequent interruption, attach it.

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