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Posted
On 2/21/2025 at 8:59 AM, belegost said:

Hmmm... makes one truly wonder how I was even able to travel through Europe, good part of Asia and northern Africa without getting into trouble, and even being aware of general local customs in each place, in days when nobody even knew what "internet" is.

 

Perhaps there were books on the subject? Or maybe other people you could just ask? Or printed guides?

 

Nah, impossible. There was no internet, therefore nobody knew anything and we were all just winging it.

Well obviously, local laws and customs arent changing every three days though, unlike you can set them to in this mod.

Posted (edited)
11 hours ago, shiagwen said:

i dont have public whore installed, i had it long ago.  Why should other mods interfere with this feature ? Why breaks the waiting line after two acts ?

 

I'll explain this. When using sexlab (really any framework) etc...

 

A mod sets up the the data for sexlab and hands that over to the framework which actually plays the sex scenes.

 

What's likely happening :

1. This mod is picking nearby npcs for the gang-bang.

2. Moves them close by. (rounds them up)

3. Then passes them to SexLab either in pairs or more to play each scene.

4. Sexlab gets to playing a couple scenes but then ...

5. It may be some other mod attempts to get an npc in the waiting stance (line) or in the scene for another reason, So, (this mod or SexLab) and the other mod are in a stalemate. (and the other mod has no exception code to handle it.)

 

My guess would be that mod is fighting with SL (many sexlab mods generally code to check if a PC/NPC are in a sexlab scene before grabbing them to do something). Most of sexlab's real functionality is in DLL's also so likely easier to force a CTD in it when threads conflict. 

 

The other possibility may be that your setting include a race (such as a creature) when you have no animation loaded in SexLab for that, although I'd never seen that cause a CTD, the actors just typically stand in spot and freezes the PC/NPC in the default stick-man position.

 

What I suggest is to look in SeEdit for conflicts in load, and to enable logging to track down the point of failure.

 

Edited by eflat01
Posted
19 hours ago, eflat01 said:

 

I'll explain this. When using sexlab (really any framework) etc...

 

A mod sets up the the data for sexlab and hands that over to the framework which actually plays the sex scenes.

 

What's likely happening :

1. This mod is picking nearby npcs for the gang-bang.

2. Moves them close by. (rounds them up)

3. Then passes them to SexLab either in pairs or more to play each scene.

4. Sexlab gets to playing a couple scenes but then ...

5. It may be some other mod attempts to get an npc in the waiting stance (line) or in the scene for another reason, So, (this mod or SexLab) and the other mod are in a stalemate. (and the other mod has no exception code to handle it.)

 

My guess would be that mod is fighting with SL (many sexlab mods generally code to check if a PC/NPC are in a sexlab scene before grabbing them to do something). Most of sexlab's real functionality is in DLL's also so likely easier to force a CTD in it when threads conflict. 

 

The other possibility may be that your setting include a race (such as a creature) when you have no animation loaded in SexLab for that, although I'd never seen that cause a CTD, the actors just typically stand in spot and freezes the PC/NPC in the default stick-man position.

 

What I suggest is to look in SeEdit for conflicts in load, and to enable logging to track down the point of failure.

 

Thank you for your detailed explanation. You say that another mod tries to handle the npcs in the waiting line.  That would explain why the same failure about waiting line is happening in both mods, this here and public whore, though in independent hames with only one of them installed.

i play LE, not SE. enable logging i cant read or understand the logs. What i should do is the old way of disabling possible mods that cause it. Must be a mod that takes action by sexlab., and that not only wwith pc, but also npcs. that are only a few. tdf prostitution, radiant prostitutioon, random attack sex, defeat.  i have to test it. thanks again.

Posted

Regarding sexlab P+ issues, cacophony posted a pex fix on the Citadel discord server for P+

 

Quote

"Without my script, Gangbangs will start and complete, but the NPCs will never stop following you and can't be dismissed. The easiest way to install this is to just copy over the old script, but you can use a mod manager to virtually overwrite if you like. Remember if the mod updates the script may change to add or remove features, so this may break it. I got this fix from @𝔐𝔦𝔰𝔰 ℭ𝔬𝔯𝔯𝔲𝔭𝔱𝔦𝔬𝔫"

 

Dated 11/09/2024, search for sexy adventures and you will find it. They also note it will probably require a new game, which means always...

 

Posted
On 3/13/2025 at 2:54 PM, Nuka Cherry said:

Regarding sexlab P+ issues, cacophony posted a pex fix on the Citadel discord server for P+

 

Dated 11/09/2024, search for sexy adventures and you will find it. They also note it will probably require a new game, which means always...

Is that a fix to Sexlab P+ or Sexy Adventures?

 

On 3/13/2025 at 9:33 PM, Voltron9100 said:

Whenever Sleep Creep activates, I get a CTD.

You need to use a crash logger to find the cause. As it stands, this tells me nothing.

Posted (edited)

The fix is for Sexy adventures. and I have no issues after installing it on a new save.

 

As this is a file overwriting one of yours, I have attached it here with cacaphony's full message:

 

 

 

Quote

 

cacophony11/09/2024, 17:34

Hey folks, here's a fixed script so Sexy Adventures will work with PPLUS+ This is the mod: https://www.loverslab.com/files/file/29071-sexy-adventures/ Without my script, Gangbangs will start and complete, but the NPCs will never stop following you and can't be dismissed. The easiest way to install this is to just copy over the old script, but you can use a mod manager to virtually overwrite if you like. Remember if the mod updates the script may change to add or remove features, so this may break it. I got this fix from @𝔐𝔦𝔰𝔰 ℭ𝔬𝔯𝔯𝔲𝔭𝔱𝔦𝔬𝔫, if you have problems with it, just ping (I don't mind pings in most cases) Prefer not to do support over DMs.

 

 

Sexy_GangbangReceiverAliasScript.7z

Edited by Nuka Cherry
Posted
On 9/15/2024 at 4:43 PM, Someone92 said:

Using Flash Games - Struggling QTE to implement a struggle mini-game upon a start of gangrape

 

  Reveal hidden contents

function playerStruggle()
    If SLASActorList[1] == PlayerRef
        If (struggle_api.MakeStruggle(SLASActorList[0], SLASVictim, my_Callback))
          RegisterForModEvent(my_Callback, "OnStruggleEnd")
        Else
          Debug.Trace("There was an error starting my struggle scene") ; See your papyrus log for more information
        EndIf
    Else
        If (struggle_api.MakeStruggle(SLASActorList[1], SLASVictim, my_Callback))
          RegisterForModEvent(my_Callback, "OnStruggleEnd")
        Else
          Debug.Trace("There was an error starting my struggle scene") ; See your papyrus log for more information
        EndIf
    EndIf
endFunction

Event OnStruggleEnd(Form akVictim, Form akAggressor, bool abVictimEscaped)
    If(abVictimEscaped)
        Debug.Trace("Did Victim " + akVictim + " managed to escape from " + akAggressor + "!")
    Else
        Debug.Trace("Victim " + akVictim + " has been struck down by " + akAggressor + "!")

        actor[] actors = SexLabUtil.MakeActorArray(SLASActorList[0], SLASActorList[1], SLASActorList[2], SLASActorList[3], SLASActorList[4])
        
        sslBaseAnimation[] anims
        
        SexLab.StartSex(actors, anims, victim = SLASVictim, hook = "SLAnimStarter")
        
        ;SexLab.QuickStart(SLASActorList[0], SLASActorList[1], SLASActorList[2], SLASActorList[3], SLASActorList[4], SLASVictim, "SLAnimStarter")
        
        SLASActorList = new actor[5]
        
        SLASVictim = None
        
        SLASNumberOfActors = 0    
    EndIf
EndEvent

Were you able to add that functionality? If so, could you share it, please?

  • 2 weeks later...
Posted
27 minutes ago, maxdenusenko said:

skyrim vr
---------
still broken menu in mcm
incorrectly detects nudity
and causes CTD

 

Skyrim VR itself is notoriously buggy and unstable. Modding VR only makes those things more prominent. Very unlikely to be this (or any) mod's fault in particular 

Posted
32 minutes ago, NymphoElf said:

 

Skyrim VR itself is notoriously buggy and unstable. Modding VR only makes those things more prominent. Very unlikely to be this (or any) mod's fault in particular 


It doesn’t say anywhere that it supports VR, so I’ve got no complaints for the author—just giving a heads-up.

Posted

Hi Teutonic

 

how about enemy factions, they are never want to rape player. It would be nice. Any chance for this option? It will be similar like Deviously Helpless does. If the hostile person wants to rape PC it is much more realistic than a friendly. 

 

Sincerely Pál

Posted (edited)

Hi there,

 

I recently started a new game and Sexy Adventures v0.7.3 SE is included. I use mainly the Gangbang part, I like how I can configure the requirements.

 

A question though: How does the mod decide who is naked? In my current game my character is wearing something in all major slots (including 32) and yet the Naked requirement is True.

 

That being said, she is wearing very skimpy Bikini armor, but I handle that part in the Skimpy requirement. I added the 2 most common bikini armor keywords to the mod and to the armors too. SA correctly recognizes this and sets the Skimpy Requirement to True.

 

But these 2 requirements shouldn't be True at the same time (IMO).

 

Edit: I have found it, it was set to according to SL Aroused. I still don't know however how OSL Aroused determines nudity. I changed it to body slot for now.

 

 

Edited by monsta88
Posted
On 4/4/2025 at 7:34 PM, palracz said:

Hi Teutonic

 

how about enemy factions, they are never want to rape player. It would be nice. Any chance for this option? It will be similar like Deviously Helpless does. If the hostile person wants to rape PC it is much more realistic than a friendly. 

 

Sincerely Pál

At this point I have no plans for this. I am too busy with other features.

Posted

I recall that this mod used to have a feature where there was a chance that you would have Devious Devices locked onto you while sleeping, but can't seem to find it any more.  When was it removed, and can it be added again?

Posted

Hello all, I have news to share.

 

A few days ago, I have unexpectedly become a parent. The stories are true: Pregnancies can indeed go unnoticed until moments before birth. Needless to say, my priorities have now completely shifted and I can no longer maintain any level of productivity in my modding endeavors.

 

I hate to leave Sexy Adventiures unfinished (again), but I feel a little better thinking some members of the community might be interested in developing it further and have added an MIT license to enable this. I will be happy to provide assistance on this matter whenever I am able. But when and to what extent I will be able to continue development, I have no clue.

Posted
On 4/13/2025 at 9:34 PM, ChandraArgentis said:

I recall that this mod used to have a feature where there was a chance that you would have Devious Devices locked onto you while sleeping, but can't seem to find it any more.  When was it removed, and can it be added again?

Maybe this is a feature in Deviously Cursed Loot?

Posted
1 hour ago, Teutonic said:

Hello all, I have news to share.

 

A few days ago, I have unexpectedly become a parent. The stories are true: Pregnancies can indeed go unnoticed until moments before birth. Needless to say, my priorities have now completely shifted and I can no longer maintain any level of productivity in my modding endeavors.

 

I hate to leave Sexy Adventiures unfinished (again), but I feel a little better thinking some members of the community might be interested in developing it further and have added an MIT license to enable this. I will be happy to provide assistance on this matter whenever I am able. But when and to what extent I will be able to continue development, I have no clue.

 

I must insist that you abandon your child and chain yourself to your desk so that I can continue to enjoy high-quality mods for free.

 

Do try to take care of yourself while you're taking care of your newest family member. It can be a rough transition.

Posted

Encountered an issue where "Someone is following you..." interaction happens and then nothing after is going on, no animations. And then the npcs are stuck following you around as if something is going to happen. I don't know what's causing this since it used to work before. 

  • 2 weeks later...
Posted

Ever thought about adding the option to have laws for custom regions or if thats not possible add an on/off switch for the crime laws.


e.g. the nords don't like magic so magic is a crime in all Holds  so it would be nice if I could make additional laws for the Mage Academy

or e.g. I use bathing in skyrim and added some bathhouse mods so it would be nice if I could have diffrent laws concerning nudity there or at least deactivate the laws for the time i'm in the bathhouse like I can deactivate the gang rape....  which would also be good if you could use the groups and add them to diffrent places/holds/interriors so that I use Group 1 for wilderness,  group 2 for bathhouses  group 3 for cities etc.

Posted (edited)

Hi there,

 

First of all, grats for the parenthood.

 

Here is some feedback/suggestion about the Gang rape feature (for whoever feels like worth considering the development).

 

1) I'd like to have Succubus support. I play as succubus from Player Succubus Quest mod. It has features where the character can drain HP from the enemies at the end of sex, depending on how long the sex was. It can kill lower level enemies and drain their soul too (depending on your PSQ settings). However, the Gang Rape feature keeps everybody alive. It would be nice if there would be an option to allow kills during/after sex.

 

2) Third party encounters. I had a Gang Rape event outside of Whiterun, 2 dogs and a guard involved. During the event a Sabre Cat wandered close and attacked everyone. Since everybody was unkillable, the fight just went on and on. It would be nice if either

- the calm would work on the new arrivals

- the Gang Rape scene/event would end abruptly because of combat (saved(?) by circumstance)

 

 

Edited by monsta88
Posted
On 5/4/2025 at 11:25 AM, Chlodwig said:

e.g. the nords don't like magic so magic is a crime in all Holds  so it would be nice if I could make additional laws for the Mage Academy

or e.g. I use bathing in skyrim and added some bathhouse mods so it would be nice if I could have diffrent laws concerning nudity there or at least deactivate the laws

 

This can be difficult to accomplish depending on certain factors. There are "Location" variables/forms that are defined in Skyrim's engine that help the game determine where you are.

 

For example, Rorikstead has its own Location form, and Whiterun Hold has its own Location form. Rorikstead is a "Child" location of the Whiterun Hold location, meaning that the game knows you're in Rorikstead and Whiterun Hold at the same time, but we can search for either the Rorikstead form or the Whiterun Hold form to get law data from - depending on if we want to let Rorikstead have its own laws or share laws with all of Whiterun Hold.

 

Therefore, if the bath house has its own location form, we're good to go. However, if the bath house does not have its own Location Form, we have a problem because the game doesn't "know" you're in the bath house - it just thinks you're still in Whiterun (or wherever else it may be attached to).

 

3 hours ago, monsta88 said:

1) I'd like to have Succubus support. I play as succubus from Player Succubus Quest mod. It has features where the character can drain HP from the enemies at the end of sex, depending on how long the sex was. It can kill lower level enemies and drain their soul too (depending on your PSQ settings). However, the Gang Rape feature keeps everybody alive. It would be nice if there would be an option to allow kills during/after sex.

 

PSQ probably only allows you to do those drain/kill actions if you're not flagged as a victim, so there's not much we can realistically do there unless we started messing with PSQ's code. Have you checked PSQ's settings? Maybe there's something you can turn on or off in there to allow abilities when raped/victim?

 

4 hours ago, monsta88 said:

2) Third party encounters. I had a Gang Rape event outside of Whiterun, 2 dogs and a guard involved. During the event a Sabre Cat wandered close and attacked everyone. Since everybody was unkillable, the fight just went on and on. It would be nice if either

- the calm would work on the new arrivals

- the Gang Rape scene/event would end abruptly because of combat (saved(?) by circumstance)


I've encountered this issue with other mods, so it's not just a Sexy Adventures problem.

 

The calm effect could be tricky without unintended consequences. We would have to have some sort of magic effect fire continuously around the player, and that could cause performance issues depending on where it's taking place and how many NPCs are nearby.

 

Ending a sex scene abruptly is not always reliable, and can break other mods depending on how it's done. It's a near-impossible balancing act.

 

Not saying these are not doable, just pointing out the hurdles with each.

Posted (edited)
3 hours ago, NymphoElf said:

PSQ probably only allows you to do those drain/kill actions if you're not flagged as a victim, so there's not much we can realistically do there unless we started messing with PSQ's code. Have you checked PSQ's settings? Maybe there's something you can turn on or off in there to allow abilities when raped/victim?

 

The drain effect in PSQ is configurable. It can be set in which circumstances the killing is allowed (victim, not victim, etc). There is even a Hotkey to Allow/disallow kill by drain during sex.

 

It is set for me "Only when victim" because I don't want to kill other people during regular sex events.

 

On the other hand, there may have been a mistake on my part with the settings of Aroused Creatures, which may affect the sex outcome. I noticed it just now, hours after I wrote my first post. I will need to check if the new, hopefully proper setting will help with Gang Rape too.

 

 

Oh and btw, I am trying your mods the 1st time, they look interesting. I plan to learn more about AND and create some KID inis for some armors for it.

Edited by monsta88
Posted (edited)
1 hour ago, monsta88 said:

The drain effect in PSQ is configurable. It can be set in which circumstances the killing is allowed (victim, not victim, etc). There is even a Hotkey to Allow/disallow kill by drain during sex.

 

It is set for me "Only when victim" because I don't want to kill other people during regular sex events.

 

Right, that seems to detect if your partner is a victim or not, but is there something for when YOU are a victim? It's possible that the author of PSQ didn't take that into consideration, and you might not be able to do anything about it.

 

Alternatively, if "disable player controls when victim/raped" is turned on (or something similar) in Sexlab's Settings or some other mod's settings, then that might be the problem too.

Edited by NymphoElf
Posted
47 minutes ago, NymphoElf said:

Right, that seems to detect if your partner is a victim or not, but is there something for when YOU are a victim?

 

Sorry, my info could be misunderstood. In PSQ when you set it to "Only if victim", it means when _you_ are the victim. It works completely well, for example never kills spouses, or lovers from Amorous Adventures. In PSQ you can Sneak Activate NPCs to Feed (by having sex), but you don't kill them either, because you are not the victim.

 

It kills only when the SL scene was started by defeat mods (for example Naked Defeat or Acheron). Or by Aroused Creatures, if the encounter is considered Non-Con.

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