Godsavethepims Posted November 8, 2024 Posted November 8, 2024 9 hours ago, IcicleInn said: As long as you're using SE ... I think this is it. Sexy Adventures v0.7.0 SE.zip 570.68 kB · 1 download Thanks you, you really help me there. 8 hours ago, NymphoElf said: How is the mod list "not updated" for 7.2? unfortunatly the creator retired a few days ago so he updated one last time but seems like he only updated when the 7.0 was still up to download.
NymphoElf Posted November 8, 2024 Posted November 8, 2024 (edited) 31 minutes ago, Godsavethepims said: Thanks you, you really help me there. unfortunatly the creator retired a few days ago so he updated one last time but seems like he only updated when the 7.0 was still up to download. Please don't use Wabbajack. Understand what the mods in your list are doing, don't leave it in the hands of someone else. Stuff like this is why mod authors get angry. People don't understand what mod does what and randomly pick a mod to blame when something doesn't work the way they want. There should be no reason why you can't use 0.7.2. Wabbajack is named that way for a reason. It will only cause chaos and confusion. Edited November 8, 2024 by NymphoElf 2
eflat01 Posted November 9, 2024 Posted November 9, 2024 Is likely answered somewhere in this thread but qq, does sleep creep work with go to bed?
Lenore Posted November 9, 2024 Posted November 9, 2024 15 minutes ago, eflat01 said: Is likely answered somewhere in this thread but qq, does sleep creep work with go to bed? Worked for me. 2
eflat01 Posted November 9, 2024 Posted November 9, 2024 (edited) 1 hour ago, Lenore said: Worked for me. Thx, I wondered due the way go to bed works. Edited November 9, 2024 by eflat01
AphroditesEye Posted November 13, 2024 Posted November 13, 2024 Compatibility with Bimbos of Skyrim could be nice if you'd be up to integrate it, the player being a Bimbo, having high Corruption or being Slutmarked being possible causes for Gangrape. Or having an option for an NPC who is tagged as a Bimbo to always use Consensual animations. Milk Mod Economy would be another good option - if the player is leaking milk or their breast size is too high it raises the chance, for example. Also just being force-fed Lactacid ig?? Not sure how difficult it would be to integrate, but the option to have NPCs who are done taking turns leave the gangrape so other NPCs can take up their slot could also be a mechanic; just shove NPCs who leave the event into some sort of "excluded" list until the event concludes. Regardless, excellent mod. Love it. Been a must-have in my load order since I discovered it. Thanks for the hard work!
Teutonic Posted November 16, 2024 Author Posted November 16, 2024 On 11/5/2024 at 3:11 AM, no_way said: actually, all the AND settings in the gangrape requirements section of SA are "ignored" and i can't change them, after installing AND, and updating to 7.2 SA. Do I have to restart SA somehow on upgrade? You need to choose the AND nudity rule on the MIscellaneous page. Sorry about the late response.
Teutonic Posted November 16, 2024 Author Posted November 16, 2024 On 11/13/2024 at 10:15 AM, AphroditesEye said: Not sure how difficult it would be to integrate, but the option to have NPCs who are done taking turns leave the gangrape so other NPCs can take up their slot could also be a mechanic; just shove NPCs who leave the event into some sort of "excluded" list until the event concludes. Don't we already have enough assailants with a maximum of 25? They can always join normally.
AphroditesEye Posted November 16, 2024 Posted November 16, 2024 7 hours ago, Teutonic said: Don't we already have enough assailants with a maximum of 25? They can always join normally. Yeah further experimentation with the mod the last few days has changed my mind on this, it's highly unlikely you'll ever hit the cap anyways. Disregard that suggestion, unless you like; want to clear up NPCs who are just wandering around after they're satisfied I guess??? But yeah no it's largely pointless to even bother with.
firebinder Posted November 21, 2024 Posted November 21, 2024 Great mod! I've been using it for some time now and it works very well, but I have noticed a couple of issues. The Deviously Helpless suspend events get sent from Sanguine's Debauchery and don't ever seem to be followed by a resume event. That means your character can get enslaved by bandits and thereafter walk naked around the bandit camp and never get gang raped. Sort of un-immersive. Now I deal with it by going into the MCM and manually sending the resume event, but that is a bit of a pain. I wonder if you could give us an easier way to manually send a resume event? Maybe with a hotkey or as a lesser power? For that matter, it might be good to also be able to manually send the suspend event with a hotkey. The other issue I have noticed is with the Crime Setting "Only In Cities". "Cities" seems to include some very un-intuitive places. I turned on "Notify when crossing holds", and was greatly surprised by which areas seemed to be considered subject to the laws; sometimes out in the middle of nowhere, and sometimes even in bandit camps. It was also sometimes surprising WHICH hold's laws a location was subject to - for example there is a place near the Guardian Stones which claims to be subject to the laws of the Reach (I wonder if Sidgeir is aware of this intrusion into his territory?). Not sure if you can do anything about though.
Naps-On-Dirt Posted November 22, 2024 Posted November 22, 2024 14 hours ago, firebinder said: Great mod! I've been using it for some time now and it works very well, but I have noticed a couple of issues. The Deviously Helpless suspend events get sent from Sanguine's Debauchery and don't ever seem to be followed by a resume event. That means your character can get enslaved by bandits and thereafter walk naked around the bandit camp and never get gang raped. Sort of un-immersive. Now I deal with it by going into the MCM and manually sending the resume event, but that is a bit of a pain. I wonder if you could give us an easier way to manually send a resume event? Maybe with a hotkey or as a lesser power? For that matter, it might be good to also be able to manually send the suspend event with a hotkey. The other issue I have noticed is with the Crime Setting "Only In Cities". "Cities" seems to include some very un-intuitive places. I turned on "Notify when crossing holds", and was greatly surprised by which areas seemed to be considered subject to the laws; sometimes out in the middle of nowhere, and sometimes even in bandit camps. It was also sometimes surprising WHICH hold's laws a location was subject to - for example there is a place near the Guardian Stones which claims to be subject to the laws of the Reach (I wonder if Sidgeir is aware of this intrusion into his territory?). Not sure if you can do anything about though. I haven't used SA in a while but I believe it does send the resume event once you are freed from its slavery. So it is working as it was intended to when it was made so long ago, possibly before mods like Sexy Adventures were made that expect a little more granularity in control. SD expects to be in total control so it is using DHLP to tell other mods to stand down. The location mistakes are embedded in the game, nothing a dev can do about it. It depends on how accurate and precise the worldbuilders were at Bethesda. For example, theres a small area on the path from DragonBridge to Solitude, a the top of the final hill before going down to Katla's farm, where you are considered to be inside Solitude. The area is like a 5'x5' square or so and you get notification of rules change rapidly as you run through it, "You are now in Solitude." "You are now in lawless wildlands." ...or whatever it says. All the mod can do is read the data of the cell it is in, its a bit much to ask it to analyze that data and compare it to nearby cells to see if it is true or not.
palracz Posted November 22, 2024 Posted November 22, 2024 Dear Teutonic is there any chance to make compatible pach for SL P+? Best Regards
Hex Bolt Posted November 22, 2024 Posted November 22, 2024 9 hours ago, Naps-On-Dirt said: The location mistakes are embedded in the game, nothing a dev can do about it. It depends on how accurate and precise the worldbuilders were at Bethesda. For example, theres a small area on the path from DragonBridge to Solitude, a the top of the final hill before going down to Katla's farm, where you are considered to be inside Solitude. The area is like a 5'x5' square or so and you get notification of rules change rapidly as you run through it, "You are now in Solitude." "You are now in lawless wildlands." ...or whatever it says. All the mod can do is read the data of the cell it is in, its a bit much to ask it to analyze that data and compare it to nearby cells to see if it is true or not. Depending on the effort one is willing to use to handle the game's weird location bugs, it can be handled. That cell (SolitudeAttackStart02 [CELL:000092C1]) is particularly troublesome because it's on a frequently traveled road. For Submissive Lola, I just included an exception for that cell. Of course, the situation will be a little different for Sexy Adventures and that might less practical, but I'm just mentioning the spot by name in case Teutonic wants to try to do something there. That cell is a prime offender for location checks.
firebinder Posted November 23, 2024 Posted November 23, 2024 20 hours ago, Hex Bolt said: Depending on the effort one is willing to use to handle the game's weird location bugs, it can be handled. That cell (SolitudeAttackStart02 [CELL:000092C1]) is particularly troublesome because it's on a frequently traveled road. For Submissive Lola, I just included an exception for that cell. Of course, the situation will be a little different for Sexy Adventures and that might less practical, but I'm just mentioning the spot by name in case Teutonic wants to try to do something there. That cell is a prime offender for location checks. There seem to be a LOT of cells with odd location data, so many it would probably be easier to identify "cities" by a list of specific cells - of course that would miss any mod added locations. Either way would be a lot of work, and I would not blame any mod author for being unwilling to do it. The work-around I'm using now is to have the MCM settings such that Guards report 100% and Non-Guards report 0%. Guards are usually found in or near actual cities and towns, so the location bugs don't matter as much. On 11/22/2024 at 4:19 AM, Naps-On-Dirt said: I haven't used SA in a while but I believe it does send the resume event once you are freed from its slavery. So it is working as it was intended to when it was made so long ago, possibly before mods like Sexy Adventures were made that expect a little more granularity in control. SD expects to be in total control so it is using DHLP to tell other mods to stand down. SD is indeed working as intended, and does eventually send that resume event when the PC gets free. It probably isn't the only mod that works that way, and then there is the other side of the coin - scenes that you might want to not be interrupted that don't send a suspend event at all. Which is why I was thinking giving the player easier manual controls to both suspend and resume would be a good solution. By the way, are there console commands for sending suspend and resume events? I use the Console Binder mod (https://www.nexusmods.com/skyrimspecialedition/mods/54846) which lets you create hotkeys for console commands.
Hex Bolt Posted November 23, 2024 Posted November 23, 2024 3 hours ago, firebinder said: There seem to be a LOT of cells with odd location data, so many it would probably be easier to identify "cities" by a list of specific cells - of course that would miss any mod added locations. Either way would be a lot of work, and I would not blame any mod author for being unwilling to do it. The outlook might not be as gloomy as that. Numerous oddities exist, but only the ones that affect Sexy Adventures rules matter. I've gotten a fair amount of experience with identifying city locations for Submissive Lola events. The only cell that I specifically had to hard code an exception for is SolitudeAttackStart02. There's also a confused cell when one exits Riften onto the docks that says it's outside but within Mistveil Keep (I handled that by adding an IsInterior condition for palace events). The docks are reasonably within city limits, so that's fine, but the palace location might cause a problem for SA. It's not my place or intention to tell any mod author what he must do. I'm just providing some info based on my own experiences with location conditions that Teutonic might find helpful.
phi1618 Posted November 23, 2024 Posted November 23, 2024 (edited) Edit: Ignore this, Noticed after posting it that I hadn't seen the 0.7.2 update. Updated and works fine now. This is apparently just an issue in 0.7.1. I'm trying to get the "Vow of Nudity" options working with AND and it's behaving oddly. With "SexlabAroused" nudity detection and the VoN Magicka/Stamina Damage options enabled, the character takes no Magicka/Stamina damage, as expected. But as soon as I switch to "AND" detection the character starts taking damage, even though I've removed all armor and clothing. I'm using a 3BA body, HPH, and Skyrim AE 1.6.1179. I'm guessing I'm missing a configuration file somewhere, based on reading about AND, but I'm not sure what I need to cover this case. I'd like to use AND for detection, because I have a transparent, slot 32, 3ba item that I use to hold the body shape for other 3ba clothing and I need to tag it to AND_EffectivelyNaked (as I understand it) so it won't activate the VoN debuffs. Edited November 23, 2024 by phi1618
dfghjsgsfdedew Posted November 23, 2024 Posted November 23, 2024 I'm running advanced nudity detection 1.5 but the extra law (like Bra Law) are still grayed out and i cant turn them on, did i miss a toggle somewhere?
no_way Posted November 24, 2024 Posted November 24, 2024 KK here's my settings, AND is telling me I'm fully clothed, but I'm still getting the message "you are vulnerable... etc". Whats going on?
no_way Posted November 24, 2024 Posted November 24, 2024 Turned on the log, its saying I'm restrained and covered in cum... when I haven't yet had sex and I have no restraints....
Seeker999 Posted November 24, 2024 Posted November 24, 2024 11 hours ago, no_way said: Turned on the log, its saying I'm restrained and covered in cum... when I haven't yet had sex and I have no restraints.... That is correct. It's saying those 2 rule conditions are true because you inverted the requirement. You've said your db must NOT be restrained and must NOT be covered in cum. Based on your settings, you only need 2 more conditions to be true and therefore vulnerable: night time, unarmed, skimpy clothes, low health, or collared, (not counting the AND conditions). 1
pinkfluf Posted December 1, 2024 Posted December 1, 2024 Hi I'm using SLAX-3 Arousal but I'm getting errors in papyrus saying it can't find the method... Spoiler [12/01/2024 - 01:22:09AM] Error: Method IsActorNaked not found on slamainscr. Aborting call and returning None stack: [alias Player on quest Sexy_PlayerQuest (FE007D66)].sexy_playeraliasscript.isNaked() - "Sexy_PlayerAliasScript.psc" Line 313 [alias Player on quest Sexy_PlayerQuest (FE007D66)].sexy_playeraliasscript.OnUpdate() - "Sexy_PlayerAliasScript.psc" Line 32 [12/01/2024 - 01:22:09AM] WARNING: Assigning None to a non-object variable named "::temp118" stack: [alias Player on quest Sexy_PlayerQuest (FE007D66)].sexy_playeraliasscript.isNaked() - "Sexy_PlayerAliasScript.psc" Line 313 [alias Player on quest Sexy_PlayerQuest (FE007D66)].sexy_playeraliasscript.OnUpdate() - "Sexy_PlayerAliasScript.psc" Line 32 The IsActorNaked function has been moved to slaFrameworkScr instead of slamainscr. Was wondering if you had a patch for users of slax. thanks Was also wondering if it's possible to add some say drunken mechanics to sexy adventures... Drinking in inn is relatively safe. Getting drunk in towns/villages you might wake up covered in cum or robbed Getting drunk in wilderness = chance to get sold into slavery. thanks
leakim Posted December 1, 2024 Posted December 1, 2024 I got a really strange issue with the gangrape feature in the latest version. I have a saved configuration that I import when I start a new game. If I import this configuration the gangrape feature refuses to work. That is, I can see the log that assailants are found and everything, but the pursuit itself does not start and I just get the warning message. On the other hand, if I configure it by manually and simply configure it to ensure gangrape triggers, it works as expected. This is all, on a new game by the way and the configuration is performed in the alternative start cell. I've attached the json file as a txt file. I will try to do some more testing later today, but I am a bit stumped at this. Everything in the log suggests that it should work. Adventures.txt
leakim Posted December 1, 2024 Posted December 1, 2024 (edited) OK - I figured it out. I had restored a configuration that was initially based on a previous version of the mod. This had set the 'non-follower chance' in the MCM to 0%. On another note. I have a suggestion for an improvement to the mod. With the introduction of Advanced Nudity Detection you included toggles for how skimpy/nudity should be checked in the MCM. I think it would be very nice if you could use and 'OR' between the result from Advanced Nudity Check and the standard check for this. Specific case: -> I am using the underwear from the Cosplay Mod by Caenarvon for this. The problem is that this underwear does not use slot 32. In order for it to be detected as a Skimpy Outfit, AND must be used for this detection. However, AND does not detect the standard "EroticArmor" present on most skimpy outfits that occupy slot 32. This leaves me with having to switch between the two modes based on which outfit the character is wearing. I thought I'd be able to just edit the source to fix it, but it seems that there are quite a few places where the value is updated. I guess for now a workaround might be to generate a 'dummy' armor with the keyword in SSEEdit Edited December 1, 2024 by leakim
l1nkler Posted December 3, 2024 Posted December 3, 2024 My MCM doesn't work. Everything starts with $SEXY_ I assume they are localization tags. Is that bug specific to VR?
Hex Bolt Posted December 3, 2024 Posted December 3, 2024 20 minutes ago, l1nkler said: My MCM doesn't work. Everything starts with $SEXY_ I assume they are localization tags. If you are seeing labels that start with $, you might be missing a translations file for your language. The translations files are in Data\interface\Translations. If reinstalling doesn't fix it, you can copy Sexy Adventures_ENGLISH.txt and rename for your language (such as Sexy Adventures_GERMAN.TXT). The text will be English, but you might be able to run it through a translator. At least you will have more to work with.
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