LynErso666 Posted September 15, 2024 Posted September 15, 2024 (edited) 9 minutes ago, LynErso666 said: One of these days, can yall make the gangrape thing not break theee hell out of the game and all menus every time it happens when using an arcane enchanter? Like dam, Ive never seen a camera bug that ruins menus, and Ive seen some very control-freaky sex scene initiations 😂 but why it gotta not check for crafting furniture? Like I get u can turn it off anytime, but dam what a mean punishment for forgetting. Ooof so many hours lost to that having to load. But u know...youd prolly be one of the only who did. Only 1 out of 10 authors even put furniture checks on their hotkeys 😑😆 Ahaaaa! ☺️ If thiz happens to you, it is not a session-persistent glitch, and you can save with the savegame command in the console. Start a new session (restart the game) and load the console save and iz fine. I juz triggered it again to test and it works. 😊😊😊 Edited September 15, 2024 by LynErso666
aslab Posted September 15, 2024 Posted September 15, 2024 (edited) I have another mod suggestion, with this mod becoming a staple in my current play through new ideas periodically come to me. This current idea is kind of in addition to my past idea. If you don't want to hear more ideas tell me and I will stop Giving ideas. The idea is, when the player reaches above "X" bounty which would be configurable, the player is considered a degenerate and is no longer protected by the guards. So not only is the player able to get raped, NPCs can steal from the player as well. What can be stolen should be configurable. The stealing configuration can be tied into the sleep stealing configuration. In the stealing settings, it may be advantageous to have an option if gold can be stolen, as some players may prefer their clothing/armor and licenses stolen over gold. There can be another bounty threshold which would send the player to simple slavery, or public whore. If sent to public whore the player should have to work off their bounty. Yet this last part is out of this mods control. Furthermore, it would also be nice if there was a way of stopping the player from being able to spend the night in prison and have their bounty forgiven. One final note, there should also be a slave tolerance rule, where if the player is wearing a collar, and has a master, they no longer receive bounties. I know this is a little much, and much of this falls out of this mods scope, but I thought I would say this idea here anyways, as someone may be interested. Edited September 15, 2024 by aslab
NymphoElf Posted September 15, 2024 Posted September 15, 2024 8 minutes ago, aslab said: I have another mod suggestion, with this mod becoming a staple in my current play through new ideas periodically come to me. This current idea is kind of in addition to my past idea. If you don't want to hear more ideas tell me and I will stop Giving ideas. The idea is, when the player reaches above "X" bounty which would be configurable, the player is considered a degenerate and is no longer protected by the guards. So not only is the player able to get raped, NPCs can steal from the player as well. What can be stolen should be configurable. The stealing configuration can be tied into the sleep stealing configuration. In the stealing settings, it may be advantageous to have an option if gold can be stolen, as some players may prefer their clothing/armor and licenses stolen over gold. There can be another bounty threshold which would send the player to simple slavery, or public whore. If sent to public whore the player should have to work off their bounty. Yet this last part is out of this mods control. Furthermore, it would also be nice if there was a way of stopping the player from being able to spend the night in prison and have their bounty forgiven. One final note, there should also be a slave tolerance rule, where if the player is wearing a collar, and has a master, they no longer receive bounties. I know this is a little much, and much of this falls out of this mods scope, but I thought I would say this idea here anyways, as someone may be interested. A lot of these are already handled by other mods including (but not limited to) Sexlab Survival. Giving ideas is perfectly fine, so please don't take anything said as "not wanting" ideas. It's simply more beneficial to remain in-scope and offer concepts that make the current features more interesting, or things that haven't already been explored or accomplished by other mods. Just for example, it doesn't make much sense to suggest to a mod author to create more in-depth nudity handling when Advanced Nudity Detection exists. I understand that not everyone may be aware that another mod already does what they suggest though. Lastly, if you have an idea and no authors seem willing to take it on, I encourage everyone to try making that idea in your own mod. That may seem daunting at first, but you CAN do it. The key thing you need is patience and a willingness to fail (because, trust me, you will fail - I have failed hundreds of times myself). But failure doesn't mean you can't do it or that you shouldn't try again, it just means you didn't get it right this time. It's extremely satisfying to learn from what you did wrong in order to see your vision come to life when you finally get it right, and this applies to pretty much everything in life - not just modding. 4
Someone92 Posted September 15, 2024 Posted September 15, 2024 Using Flash Games - Struggling QTE to implement a struggle mini-game upon a start of gangrape Spoiler function playerStruggle() If SLASActorList[1] == PlayerRef If (struggle_api.MakeStruggle(SLASActorList[0], SLASVictim, my_Callback)) RegisterForModEvent(my_Callback, "OnStruggleEnd") Else Debug.Trace("There was an error starting my struggle scene") ; See your papyrus log for more information EndIf Else If (struggle_api.MakeStruggle(SLASActorList[1], SLASVictim, my_Callback)) RegisterForModEvent(my_Callback, "OnStruggleEnd") Else Debug.Trace("There was an error starting my struggle scene") ; See your papyrus log for more information EndIf EndIf endFunction Event OnStruggleEnd(Form akVictim, Form akAggressor, bool abVictimEscaped) If(abVictimEscaped) Debug.Trace("Did Victim " + akVictim + " managed to escape from " + akAggressor + "!") Else Debug.Trace("Victim " + akVictim + " has been struck down by " + akAggressor + "!") actor[] actors = SexLabUtil.MakeActorArray(SLASActorList[0], SLASActorList[1], SLASActorList[2], SLASActorList[3], SLASActorList[4]) sslBaseAnimation[] anims SexLab.StartSex(actors, anims, victim = SLASVictim, hook = "SLAnimStarter") ;SexLab.QuickStart(SLASActorList[0], SLASActorList[1], SLASActorList[2], SLASActorList[3], SLASActorList[4], SLASVictim, "SLAnimStarter") SLASActorList = new actor[5] SLASVictim = None SLASNumberOfActors = 0 EndIf EndEvent 1
duck_phooey Posted September 16, 2024 Posted September 16, 2024 What does inverting a requirement do? Also, how do I get people to assault my character? I get notifications that they’re vulnerable but nothing happens.
NymphoElf Posted September 16, 2024 Posted September 16, 2024 1 hour ago, duck_phooey said: What does inverting a requirement do? Also, how do I get people to assault my character? I get notifications that they’re vulnerable but nothing happens.
duck_phooey Posted September 16, 2024 Posted September 16, 2024 1 hour ago, NymphoElf said: Still don't know how to make it easier for NPCs to assault my character
LynErso666 Posted September 16, 2024 Posted September 16, 2024 (edited) 1 hour ago, duck_phooey said: Still don't know how to make it easier for NPCs to assault my character On that page linked to you, look in the "Rape:" section and when you are in the MCM, study it like a textbook and calculate to yourself which requirements you would like to trigger a gangrape. At the bottom of these lists (Gangrape Requirements page of the MCM) there is a really wonderful number of total requirements. Put a 5 there, for example, and make 5 things in the list set to required each with a number of 1, then add drugged and drunk as required with a number of 2, and then you would have odds to trigger gangrapes get excacerbted or mitigated depending on the factors you brilliantly select. 😌😊 Study the MCM like a spell tome and pretend you're a rapey wizard in a dark tower and you're weaving a curse. Iz quite a fun MCM, with terse, yet pleasantly verbose, descriptions when hovering over some things. Edited September 16, 2024 by LynErso666 1
Someone92 Posted September 16, 2024 Posted September 16, 2024 (edited) 6 hours ago, duck_phooey said: What does inverting a requirement do? Strangely it increases the requirement value by 1 to 3, depending on what you have set it to, if you do not meet the requirement. Edited September 16, 2024 by Someone92
Seeker999 Posted September 16, 2024 Posted September 16, 2024 11 hours ago, duck_phooey said: What does inverting a requirement do? In effect it reverses the rule, changes it to the opposite. For instance, Night time: true = if it's night you can be raped, ignore skips that requirement, and inverted = if it's NOT night you can be raped.
aslab Posted September 16, 2024 Posted September 16, 2024 15 hours ago, duck_phooey said: I get notifications that they’re vulnerable but nothing happens. If you receive the message stating “player is vulnerable”, then you met the requirements for the rape. The message “player is vulnerable” only appears when the gang rape script is actively running. If no rape is happening, then there is something broken in your setup, as the mod works flawlessly.
Someone92 Posted September 16, 2024 Posted September 16, 2024 15 hours ago, duck_phooey said: I get notifications that they’re vulnerable but nothing happens. The mod did not found enough valid stalkers. You either set the required Arousal too high, or too many minimum stalkers.
Hex Bolt Posted September 16, 2024 Posted September 16, 2024 16 minutes ago, aslab said: If you receive the message stating “player is vulnerable”, then you met the requirements for the rape. The message “player is vulnerable” only appears when the gang rape script is actively running. If no rape is happening, then there is something broken in your setup, as the mod works flawlessly. It's possible to be vulnerable but with no valid assailants. Although the IsVulnerable check is in the Sexy_GangrapeQuestScript, passing the check doesn't guarantee a rape. The IsVulnerable function is run just before trying to find qualifying assailants. A player might have set unrealistic assailant conditions, such as minimum arousal of 100, and be vulnerable without being attacked, just as one can commit a crime without being reported. 1
NymphoElf Posted September 16, 2024 Posted September 16, 2024 13 hours ago, duck_phooey said: Still don't know how to make it easier for NPCs to assault my character Have you tried reading? Every question I've seen you ask here and on Baka's Discord would be answered if you just read the mod description and/or the tooltips in their respective MCMs. You're being extremely lazy. 3
LynErso666 Posted September 16, 2024 Posted September 16, 2024 1 hour ago, NymphoElf said: Have you tried reading? Every question I've seen you ask here and on Baka's Discord would be answered if you just read the mod description and/or the tooltips in their respective MCMs. You're being extremely lazy. That is true. 😅 I consider myself a wiz with this mod--for absolutely no other reason than reading the description there thoroughly, sometimes referring back to it, and reading the MCM. It *is* a complicated mod, granted, but *is* lovingly documented too.
NymphoElf Posted September 16, 2024 Posted September 16, 2024 31 minutes ago, LynErso666 said: That is true. 😅 I consider myself a wiz with this mod--for absolutely no other reason than reading the description there thoroughly, sometimes referring back to it, and reading the MCM. It *is* a complicated mod, granted, but *is* lovingly documented too. Complicated at first glance, yes. And not without reason. But if you're smart enough to know how to mod a game, you're smart enough to read and use simple logic to figure out what things do. I wouldn't normally assume people are being lazy, but as I pointed out they have a bit of a history of asking questions that are answered by simply reading the proper things. 1
duck_phooey Posted September 17, 2024 Posted September 17, 2024 9 hours ago, NymphoElf said: Complicated at first glance, yes. And not without reason. But if you're smart enough to know how to mod a game, you're smart enough to read and use simple logic to figure out what things do. I wouldn't normally assume people are being lazy, but as I pointed out they have a bit of a history of asking questions that are answered by simply reading the proper things. If I wasn't open to reading I wouldn't be asking. Was I asking to much to know what I did wrong? As far as I know, all my questions on Baka's Discord were because they weren't in the mod description or MCM, most of them unanswered.
NymphoElf Posted September 17, 2024 Posted September 17, 2024 (edited) 6 hours ago, duck_phooey said: If I wasn't open to reading I wouldn't be asking. Was I asking to much to know what I did wrong? You didn't ask what you were doing wrong. You simply asked "What does this do?" or "How do I do this?" which are explained in numerous places. If you genuinely need help understanding, explain what you've done or tried which didn't work. That usually helps people understand what you're NOT understanding. 6 hours ago, duck_phooey said: As far as I know, all my questions on Baka's Discord were because they weren't in the mod description or MCM, most of them unanswered. "As far as you know" because you didn't read them. You should be able to find the answer without being hand-held. -------------------------------------------------------------------------- This is the last I'll say on the matter here. I don't want to bog down the comments with disagreements/arguing. Edited September 17, 2024 by NymphoElf
duck_phooey Posted September 17, 2024 Posted September 17, 2024 7 hours ago, NymphoElf said: This is the last I'll say on the matter here. I don't want to bog down the comments with disagreements/arguing. Finally something we agree upon. I lowered how many requirements for how many conditions to be assaulted, as well lowering the arousal threshold for assaulters. I get is the vulnerable notification but nothing happens.
Hex Bolt Posted September 17, 2024 Posted September 17, 2024 21 minutes ago, duck_phooey said: I lowered how many requirements for how many conditions to be assaulted, as well lowering the arousal threshold for assaulters. Have you verified that enough (the "minimum number of assailants") nearby NPCs have sufficiently high arousal? Rather than lowering requirements and wondering why nothing is happening, why not start at zero, confirm that it works, then work your way back up? Make every adult NPC eligible (100% chance, 0 minimum arousal) with a minimum of one assailant. If even that doesn't work, post a papyrus log file. It might reveal underlying problems that aren't visible. 3
Stryker1177 Posted September 21, 2024 Posted September 21, 2024 Still have the issues with Animals and Creatures not being chosen as assailants in SA. Here is the log file: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 734 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:04AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 735 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:04AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 736 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:04AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 737 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:05AM] SEXLAB - NOTICE: ValidateActor(Galesse Barkwing) -- TRUE -- HIT [09/21/2024 - 10:26:05AM] SEXLAB - NOTICE: ValidateActor(Njada Stonearm) -- TRUE -- HIT [09/21/2024 - 10:26:22AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (1C000D6B)>]]; already has effect [09/21/2024 - 10:26:22AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (0009B0DD)>]]; already has effect [09/21/2024 - 10:26:23AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (1C002371)>]]; already has effect [09/21/2024 - 10:26:23AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (1C000D6C)>]]; already has effect [09/21/2024 - 10:26:23AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (0009B0DC)>]]; already has effect [09/21/2024 - 10:26:23AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (0009B0DB)>]]; already has effect [09/21/2024 - 10:26:23AM] [CF][Framework] Didn't activate actor ["wolf" [Actor < (1C000D68)>]]; already has effect [09/21/2024 - 10:26:41AM] SEXLAB - NOTICE: ValidateActor(Ysa) -- TRUE -- HIT [09/21/2024 - 10:26:42AM] error: Cannot call GetReference() on a None object, aborting function call [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 734 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:42AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 735 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:42AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 736 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:42AM] error: Cannot call GetReference() on a None object, aborting function call stack: [Sexy_InstallQuest (FE00280B)].sexy_installquestscript.GetFollowers() - "Sexy_InstallQuestScript.psc" Line 737 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.IsVulnerable() - "Sexy_GangrapeQuestScript.psc" Line 338 [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.TryGangRape() - "Sexy_GangrapeQuestScript.psc" Line ? [Sexy_GangrapeQuest (FE00281F)].sexy_gangrapequestscript.OnUpdate() - "Sexy_GangrapeQuestScript.psc" Line 68 [09/21/2024 - 10:26:43AM] SEXLAB - NOTICE: ValidateActor(Galesse Barkwing) -- TRUE -- HIT [09/21/2024 - 10:26:43AM] SEXLAB - NOTICE: ValidateActor(Njada Stonearm) -- TRUE -- HIT Any thoughts? Am I missing something?
Teutonic Posted September 22, 2024 Author Posted September 22, 2024 (edited) @Stryker1177 I am not sure if the log errors are related, but I have pieced together a little patch that will show some additional debug information in the console when gathering assailants. This should tell us why they are excluded. Please install it on top of your existing installation and have a look in the console whenever the issue pops up. Let me know what you find. The spam might get real but you should see the names so you should be able to distinguish relevant from irrelevant. You can uninstall the patch when you are done without causing problems. Edited September 28, 2024 by Teutonic
DonQuiWho Posted September 22, 2024 Posted September 22, 2024 @Teutonic A quick query, please The mod 'Sexlab Dangerous Nights 2 SE' file page states there is an incompatibility with this mod which can be fixed as follows: 'Sexlab Adventures. Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94' I understand that your 'Sleep Creep' is not the same as the original mod's 'Sleep Rape' and what the difference in the outcomes should be But on the basis that I definitely want to avoid the chance of any conflict between your mod and Dangerous Nights 2, how do I 'turn off'' Sleep Creep? I see that there is a slider that can be set at -100. Does that disable your 'Sleep Creep' feature completely? TIA for any advice you can give me DQW
NymphoElf Posted September 22, 2024 Posted September 22, 2024 15 minutes ago, DonQuiWho said: @Teutonic A quick query, please The mod 'Sexlab Dangerous Nights 2 SE' file page states there is an incompatibility with this mod which can be fixed as follows: 'Sexlab Adventures. Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94' I understand that your 'Sleep Creep' is not the same as the original mod's 'Sleep Rape' and what the difference in the outcomes should be But on the basis that I definitely want to avoid the chance of any conflict between your mod and Dangerous Nights 2, how do I 'turn off'' Sleep Creep? I see that there is a slider that can be set at -100. Does that disable your 'Sleep Creep' feature completely? TIA for any advice you can give me DQW Set the odds to 0. That should effectively turn off Sleep Creep. Also, there's no animation involved with Sleep Creep - so if it's an animation issue then there should be no conflict even if you leave it on.
Stryker1177 Posted September 22, 2024 Posted September 22, 2024 (edited) 17 hours ago, Teutonic said: @Stryker1177 I am not sure if the log errors are related, but I have pieced together a little patch that will show some additional debug information in the console when gathering assailants. This should tell us why they are excluded. Please install it on top of your existing installation and have a look in the console whenever the issue pops up. Let me know what you find. The spam might get real but you should see the names so you should be able to distinguish relevant from irrelevant. You can uninstall the patch when you are done without causing problems. Sexy Adventures Animals and Creature Console.zip 4.92 kB · 1 download This is from the same location that I submitted earlier. Certain locations this happens, but at other locations with same type of added NPC SA works. Aroused Creatures works just fine with any of the added animal/creatures, but it only engages singly be it PC or follower NPC. SA engages the whole party. I could modify CO More Creatures/SnoipehMoreCreatures to add all of the creature NPC's as I have done with Prium_Wolves, but then the creatures would always be tame. Using Prium_Wolves to add them they can still be made hostile again by turning off Wilding if I want to go on a killing spree to build up my PC. Werewolves are the exception they are always hostile and have to be added via CO More Creatures if I want them to engaged by SA. I have several Werewolf mods added to my game since I like to play as werewolf, which may have something to do with that. Prium_Wolves adds standard Skyrim creature NPC's singly or via LvlPreditor. CO More Creatures adds modified individual creatures that Tame/unaggresive, which SA engages ok. Wilding modified the creatures by faction to make them unaggresive but is toggleable on or off via its MCM. Would it be possible to make the Hostile check configurable on or off in the MCM? I know not having the Hostile check in there could create issues where SA would engage in combat. Edited September 22, 2024 by Stryker1177
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