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Posted
6 hours ago, Seeker999 said:

I sometime have npc's follow me, not necessarily after a sex scene, and it was always because while they were in my crosshairs I managed to hit the Devious Devices key to select them for furniture placement. Is it possible you did the same? Hitting that key again made them go about their business.

That's a good point.  I remember that I had to remap that key to something that I'd never press by accident.

Posted
22 hours ago, snootypango said:

Hey, I've had this mod before but stopped using it because npcs would still stalk the pc post event and it required me to force reset every time. I came back because the features in this mod are too good to pass up, but the problem still exists.

 

Is there are solution to this? Others don't seem to be experiencing it, so I'm wondering if this mod conflicts with sexlab approach or randomsex or something.

It might be an issue with the Gang Rape rounds, Aggressor Satisfaction, and/or the ability to add more participants mid gang rape.

First question: did you have a follower, and are they included as a victim in the Gang Rape?

Second question: did it happen like this?

  • get caught by a gang rape
  • multiple aggressors
  • after 1 or 2 sexlab scenes, you are free to move
  • actors/NPCs are still following you around, sometimes even teleporting to a spot near you/your follower

Third question: were you entering/exiting locations like an Inn then out to a town exterior?

 

I've had issues where if I had a follower, they would be delayed in participating in the gang rape. So if the aggressors were done with you (the PC) but not your follower, they would still be following you around and even teleporting beside you to "catch" your follower and start a scene. And if you were entering and exiting buildings or fast traveling, the process gets restarted/delayed and they keep teleporting get to your follower. I had a horse teleport into an inn once.

 

I think the problem was that there was no indication that the Gang Rape was over or that my follower was a part of it. There are no messages that say a Gang Rape has concluded. I could move freely since the mod doesn't restrict your movement in-between scenes even if a follower was still participating. Plus, there is no message/notification for when a follower acts as a Aggressor/Victim when it triggers.

 

Basically, add more notifs for gang rape events/stages/actions pls :)

Posted
10 hours ago, Lucci213 said:

It might be an issue with the Gang Rape rounds, Aggressor Satisfaction, and/or the ability to add more participants mid gang rape.

First question: did you have a follower, and are they included as a victim in the Gang Rape?

Second question: did it happen like this?

  • get caught by a gang rape
  • multiple aggressors
  • after 1 or 2 sexlab scenes, you are free to move
  • actors/NPCs are still following you around, sometimes even teleporting to a spot near you/your follower

Third question: were you entering/exiting locations like an Inn then out to a town exterior?

 

I've had issues where if I had a follower, they would be delayed in participating in the gang rape. So if the aggressors were done with you (the PC) but not your follower, they would still be following you around and even teleporting beside you to "catch" your follower and start a scene. And if you were entering and exiting buildings or fast traveling, the process gets restarted/delayed and they keep teleporting get to your follower. I had a horse teleport into an inn once.

 

I think the problem was that there was no indication that the Gang Rape was over or that my follower was a part of it. There are no messages that say a Gang Rape has concluded. I could move freely since the mod doesn't restrict your movement in-between scenes even if a follower was still participating. Plus, there is no message/notification for when a follower acts as a Aggressor/Victim when it triggers.

 

Basically, add more notifs for gang rape events/stages/actions pls :)

That's pretty informative, thanks!

I tested it in a variety of situations, sometimes without followers and without moving, but you've made me realise that it could probably be the insatiability rate (the pursuer wanting multiple rounds). I'll turn that off and see if it makes a difference, thank you. :)

 

One more thing - how do animals work with gangrape? I have tried to get them to pursue, but it just never happens. I'm assuming hostile creatures are blacklisted, which is a shame, but no animals at all pursuing seems a bit strange.

Posted (edited)
6 hours ago, snootypango said:

One more thing - how do animals work with gangrape? I have tried to get them to pursue, but it just never happens. I'm assuming hostile creatures are blacklisted, which is a shame, but no animals at all pursuing seems a bit strange.

These are my MCM Settings for Sexy Adventure

Spoiler

ScreenShot1.png.0ba27654ae6197cff09b121f43dbc0f9.png

With this I often get a split of 3-npcs/2-creatures whenever a Gang Rape triggers, and the screen is triggered by Creatures about 50% of the time. However there are other problems with getting creatures to frequently participate.

 

1) There are few non-hostile Creatures/Animals

  • Mod Suggestion: Creature Overhaul
  • Adds a lot of non-hostile wolves/deer/foxes/other wildlife in and around towns
  • Adds dwemer/charus/trolls/skeevers/other naturally hostile creatures in certain areas
Spoiler



 

2) Creatures are always on low Arousal, thus do not participate

  • Mod Suggestion: OSL Aroused
  • Has an option to increase the rate of Arousal gain for NPCs only. Therefore, you can have your PC's Arousal at a normal rate while increasing the rate for NPCs, including creatures.
  • It is a replacement for SexLab Aroused and OAroused and is compatible with mods that have those as a requirement.
  • The option your looking for is under: MCM > OSLAroused > Settings > Minimum Libido NPC
  • Set Minimum Libido NPC to 90
Spoiler



 

3) Do you have Creature Framework installed?

  • SexLab does not handle creature animations. Creature Framework and it's dependencies are needed.
  • Sorry if this is a basic question, but I have to ask just in case you weren't aware.
Spoiler



 

With these mods and those settings, you should be getting creatures in your scenes fairly regularly. Take note that this makes everybody incredibly horny. So if your Gang Rape Requirements are easy to trigger, you will be getting assaulted the moment you become vulnerable.

Edited by Lucci213
Posted

So... I was thinking... Bear with me. I made a similar suggestion a while back. But I want to make it clearer and if you will consider adding such an option in the future. Would you consider adding a check or bypass if you will, so that followers can rape the PC regardless of conditions? Lets say you have as condition "Has no male followers". I have followers and it is my only condition, with conditions needed 1 and weight 1. Since I play a very misogynistic skyrim, female NPCs are raped left and right etc.. Even if I make the slider "Follower Chance 100%" they still get blocked by their own condition that they are followers. Tried making it "reversed" and made all other slider NPCS 0% still they get blocked because of the "non guard npc chance, lover and friend can stay at 100". And the funny thing is I use both "Sexy" and "SexLab" adventures. The latter for some reason even if I have "non guard npc chance" 0 and I have follower chance, lover and friend at 100 only the followers assault me. Of course I have disabled followers prevent rape. So I have 2 hotkeys if followers leave me. I enable sexy adventures rape and when they are with me enable sexlab adventures rape and disable the "sexy" one. Geez sorry for the long post. The gist of what I am saying is.

Add a toggle like: "Followers Rape Regardless Condition" So that they can protect you from anyone except themselves. I would use "SL adv" but the code is older and the gangrape of  "Sexy adv" so so much better. Again sorry for the long ass post.

Posted
11 hours ago, AphroditesEye said:

Is there currently a way to get back stolen items? If not, maybe they can be found on local vendors or something?

Items stolen during the gang rape strip are moved to the assailants' inventories. Items stolen during sleep creep are gone for good.

 

1 hour ago, Sorrow_421 said:

So... I was thinking... Bear with me. I made a similar suggestion a while back. But I want to make it clearer and if you will consider adding such an option in the future. Would you consider adding a check or bypass if you will, so that followers can rape the PC regardless of conditions? Lets say you have as condition "Has no male followers". I have followers and it is my only condition, with conditions needed 1 and weight 1. Since I play a very misogynistic skyrim, female NPCs are raped left and right etc.. Even if I make the slider "Follower Chance 100%" they still get blocked by their own condition that they are followers. Tried making it "reversed" and made all other slider NPCS 0% still they get blocked because of the "non guard npc chance, lover and friend can stay at 100". And the funny thing is I use both "Sexy" and "SexLab" adventures. The latter for some reason even if I have "non guard npc chance" 0 and I have follower chance, lover and friend at 100 only the followers assault me. Of course I have disabled followers prevent rape. So I have 2 hotkeys if followers leave me. I enable sexy adventures rape and when they are with me enable sexlab adventures rape and disable the "sexy" one. Geez sorry for the long post. The gist of what I am saying is.

Add a toggle like: "Followers Rape Regardless Condition" So that they can protect you from anyone except themselves. I would use "SL adv" but the code is older and the gangrape of  "Sexy adv" so so much better. Again sorry for the long ass post.

So you want only your followers to rape you? I plan a chance slider for non-followers that can be used to exclude them.

Posted
2 hours ago, Teutonic said:

Items stolen during the gang rape strip are moved to the assailants' inventories. Items stolen during sleep creep are gone for good.

 

So you want only your followers to rape you? I plan a chance slider for non-followers that can be used to exclude them.

 Yea that would be epic!

Posted
On 8/14/2024 at 12:06 AM, Teutonic said:

Did you fast travel or does this happen all the time?

 

About Falskaar: This has been on my mind even in the Sexlab Adventures days. But, nobody ever asked for it, so I never moved forward with it. I do see some issues, but nothing that can't be taken care of.

yep i fast traveled again and still blocked with same message, i solved rolling back with 0.6.7 version

Posted (edited)
On 8/17/2024 at 2:47 AM, Lucci213 said:

These are my MCM Settings for Sexy Adventure

  Reveal hidden contents

ScreenShot1.png.0ba27654ae6197cff09b121f43dbc0f9.png

With this I often get a split of 3-npcs/2-creatures whenever a Gang Rape triggers, and the screen is triggered by Creatures about 50% of the time. However there are other problems with getting creatures to frequently participate.

 

1) There are few non-hostile Creatures/Animals

  • Mod Suggestion: Creature Overhaul
  • Adds a lot of non-hostile wolves/deer/foxes/other wildlife in and around towns
  • Adds dwemer/charus/trolls/skeevers/other naturally hostile creatures in certain areas
  Reveal hidden contents

 

 

 

 

2) Creatures are always on low Arousal, thus do not participate

  • Mod Suggestion: OSL Aroused
  • Has an option to increase the rate of Arousal gain for NPCs only. Therefore, you can have your PC's Arousal at a normal rate while increasing the rate for NPCs, including creatures.
  • It is a replacement for SexLab Aroused and OAroused and is compatible with mods that have those as a requirement.
  • The option your looking for is under: MCM > OSLAroused > Settings > Minimum Libido NPC
  • Set Minimum Libido NPC to 90
  Reveal hidden contents

 

 

 

 

3) Do you have Creature Framework installed?

  • SexLab does not handle creature animations. Creature Framework and it's dependencies are needed.
  • Sorry if this is a basic question, but I have to ask just in case you weren't aware.
  Reveal hidden contents

 

 

 

 

With these mods and those settings, you should be getting creatures in your scenes fairly regularly. Take note that this makes everybody incredibly horny. So if your Gang Rape Requirements are easy to trigger, you will be getting assaulted the moment you become vulnerable.

I use this mod to set creatures to be more friendly.

https://www.loverslab.com/files/file/12603-wilding-simple-bestiality/

It has an MCM so you can have fun with various creatures of Skyrim or turn it off for target practice. I do still have a problem getting Saber Cats and Bears to be chosen as assailants in SA. In the months that I have been using SA through the various versions they have only been chosen once each. All the other creatures work with SA except for Spriggens, they are never chosen.

 

 

Edited by Stryker1177
Posted

I have just published a small update, mostly to address some smaller issues. I have also added the promised option for a non-follower chance.

 

On 8/19/2024 at 1:26 PM, Rekop93 said:

yep i fast traveled again and still blocked with same message, i solved rolling back with 0.6.7 version

I could not reproduce the issue, so I have added a debug option in this update to manipulate the flag that stops the gang rape if the player fast travelled. It is called the "fast travel lock". Uncheck it if it does not go away on its own.

Posted
47 minutes ago, RoninDog said:

Looks good. Can you uninstall SexLab Adventurers during on ongoing game and use this instead? Is cleaning with Resaver necessary?

You can install this and just turn off Sexlab Adventures' features in the MCM, no cleaning required. Some people even use both mods on the regular.

Posted

Hi! I wanted to inform you that Gangbangs currently don't work on P+. I was testing around and figured out that the event registration is at fault. It's a bug on PPLus' side. A temporary fix is changing:


RegisterForModEvent(EVENT_STRING + GetID() + "_End", "OnSexlabSceneEnd")

To:
RegisterForModEvent("PlayerTrack" +"_End", "OnSexlabSceneEnd")

 

Alternatively, you can change the EVENT_STRING to "PlayerTrack". Besides that everything works with latest P+ and latest SA.

Posted

I've been having a problem with the Gang Rape feature and player scenes, a scene will usually happen only once with the player, then the NPCs will start scenes with my two followers and gather around my character but they will never interact with her again until I force stop the quest through the MCM menu.

 

I'm using NFF and Sexlab P+, someone else pointed out it might be a problem regarding PPlus.

Posted
On 8/25/2024 at 1:31 PM, Miss Corruption said:

Hi! I wanted to inform you that Gangbangs currently don't work on P+. I was testing around and figured out that the event registration is at fault. It's a bug on PPLus' side. A temporary fix is changing:


RegisterForModEvent(EVENT_STRING + GetID() + "_End", "OnSexlabSceneEnd")

To:
RegisterForModEvent("PlayerTrack" +"_End", "OnSexlabSceneEnd")

 

Alternatively, you can change the EVENT_STRING to "PlayerTrack". Besides that everything works with latest P+ and latest SA.

What's the bug here though? Does P+ just not send events for actors other than the player?

Posted
10 hours ago, Teutonic said:

What's the bug here though? Does P+ just not send events for actors other than the player?

It seems to, currently, only send the PlayerTrack event. This causes gangbangs to be stuck after the first scene and has the other actors just standing idly by. May I ask why there's a special event used there but in other parts of the code it's PlayerTrack?

Posted
On 8/23/2024 at 12:10 PM, Stryker1177 said:

I use this mod to set creatures to be more friendly.

https://www.loverslab.com/files/file/12603-wilding-simple-bestiality/

It has an MCM so you can have fun with various creatures of Skyrim or turn it off for target practice. I do still have a problem getting Saber Cats and Bears to be chosen as assailants in SA. In the months that I have been using SA through the various versions they have only been chosen once each. All the other creatures work with SA except for Spriggens, they are never chosen.

 

 

I finally figured out what the issue is that I have been having with Sexy Adventures (SA). Wilding sets all creatures in a Faction to be friendly. This allows Aroused Creatures (AC) Mod to work with all animals/creatures added to Skyrim. I usually have to fight with AC to see if SA will work. Sometimes SA does work, but rarely.  SA checks if the animal NPC is aggressive to the PC or followers. This is why CO More Creatures works with SA because it adds modified animal NPC's that are Unaggressive.

Posted
11 hours ago, Miss Corruption said:

It seems to, currently, only send the PlayerTrack event. This causes gangbangs to be stuck after the first scene and has the other actors just standing idly by. May I ask why there's a special event used there but in other parts of the code it's PlayerTrack?

Because it does not just keep track of the player, but followers as well.

 

31 minutes ago, Stryker1177 said:

I finally figured out what the issue is that I have been having with Sexy Adventures (SA). Wilding sets all creatures in a Faction to be friendly. This allows Aroused Creatures (AC) Mod to work with all animals/creatures added to Skyrim. I usually have to fight with AC to see if SA will work. Sometimes SA does work, but rarely.  SA checks if the animal NPC is aggressive to the PC or followers. This is why CO More Creatures works with SA because it adds modified animal NPC's that are Unaggressive.

Can you give specific examples which creatures work and which do not?

Posted
13 minutes ago, Teutonic said:

Because it does not just keep track of the player, but followers as well.

 

Can you give specific examples which creatures work and which do not?

I have https://www.nexusmods.com/skyrimspecialedition/mods/79897 (Prium Wolves) Mod. This primarily adds various LvlAnimals throughout Skyrim, which I have modified several to be EncWolf or EncWolfRed for the most part. This mortification was also due to ending up with added LvlAnimals being mixed bag of a few Wolves, Spiders, Bears, and Saber Cats in same group/area. Added additional NPC's to it as well to take advantage of 3P and 4P animations. SA was working with these wolves most of the time. SA has never worked with any Saber Cats, Bears. or Spriggens. SA is working with all Spiders, Trolls, Horses, Dogs, Huskies, Deer/Elk, Giants, Goats, Foxes, Horkers, Mammouths, or Skeevers. The last few of course had to be removed from the forbidden list, but have been added back since I don't really care for those animations. Werewolves added via CO More Creatures v1.8.1 work fine as well as the other creatures added by it. All other regular Werewolves are always aggressive and attack immediately. My PC and followers are currently Werewolves themselves and may have something to do with that. SA ganbang is set for 100% Animals & Creatures and all other optional assailants set to 0%. I haven't had any problem getting SA to work with the other optional assailants.

Posted

I don't know if this has been requested yet or not, but a way to select certain interiors as not public would be nice. For example, my character is getting a bounty while in the Simple Slavery auction cell in Riften.

Posted (edited)
56 minutes ago, MysticDaedra said:

I don't know if this has been requested yet or not, but a way to select certain interiors as not public would be nice. For example, my character is getting a bounty while in the Simple Slavery auction cell in Riften.

With small changes, Sexy Adventures might be able to handle that generically.  The slave market is public, but it also has the LocTypeStore keyword on its location.  Sexy Adventures has a setting to treat Stores as public.  If that box is not enabled in the player's settings, perhaps the mod could exclude any public areas that are also stores from being treated as "public".

 

Another option might be to suspend crime law checking during DHLP-Suspend events, though that might be too lenient for the mod's intent with enforcing those laws.  I mention this because Simple Slavery sends DHLP-Suspend when the PC arrives, and DHLP-Resume when the auction finishes (any lewd or unlawful acts after the auction concludes would be the player's problem, which is fair).

 

Either or both of these options could be used to generically handle cases where perhaps laws shouldn't be applied.  Just a suggestion.

Edited by Hex Bolt
Posted
6 hours ago, Hex Bolt said:

With small changes, Sexy Adventures might be able to handle that generically.  The slave market is public, but it also has the LocTypeStore keyword on its location.  Sexy Adventures has a setting to treat Stores as public.  If that box is not enabled in the player's settings, perhaps the mod could exclude any public areas that are also stores from being treated as "public".

I noticed that Laura's Bondage Shop is also marked as public and has the LocTypeStore keyword, so this option would handle any lawbreaking there too.

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