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Posted (edited)
27 minutes ago, NymphoElf said:

 

I highly recommend using Keyword Item Distributor and making a KID file for your modded armor. It doesn't require adding AND as a master to any plugins (therefore making it highly unlikely you'll accidentally break something in the plugin), and also allows you to add keywords to Vanilla armor/clothes if you use a lewd replacer. Plus, you don't have to make edits to your load order if for some reason you decide to stop using AND. KID will just skip any missing mods/keywords (or it will just create a temporary keyword which will effectively do nothing and not harm anything).

 

You can download one of the KID files I added on AND's page and use that as a reference for your own KID file. Make sure you read KID's mod description to get the best understanding of how to make your file.

 

In one of the early comments I give examples of what clothes I would give certain keywords. I tried to make the keywords as self-explanatory as possible. Just use real-life logic and everything should more or less make sense.



sweeeeeeet! I see it. Thank u so much. Yes I use KID for a few dozen KIDed mods. It's just I make my own espfes and esls almost every day, merge dozens of mods into one of them about every week, almost more xEdit time than playtime at this point nowadays so I'm better at managing my own esl for all the keyword distribution that I DONT want KID to handle u know? Sexlab Aroused keywords, when a mod needs them, like Skooma Whore after giving it Innkeepers and fences, Radiant Prostitution, anything that needs a keyword, armor keywords from WACCF, MLU, the latest AE keyword changes in the Update.esm that peeps always overwrite or never use in weapon mods.

Not just because I love editing in xEdit, or that I'm more comfortable with it, iz just convenient cuz I'm always doing esp work anyways to avoid the 3,000 esl plugin limit. Ooof...really...really wild things happen when u go past that limit. Spells start shooting out of peoples faces, spells...I don't have? all the spellls in the game sometimes, animations break all over the place. Characters start floating around, illiciting all kinds of random AI behaviors I guess, Idk, it's just scary so I live in xEdit now u know? lol So I might as well juz go over it all by hand anyways.

Edited by LynErso666
Posted
On 7/5/2024 at 2:46 PM, Yaskim said:

Would it be possible to also add a law for being barefoot?

Lol, sure. Is this a foot fetish thing?

 

On 7/5/2024 at 6:21 PM, Dez65 said:

Got AND working!  

 

Quick question - I saw in an earlier post that you were working to intergrete SA with Licenses.  Not to put any pressure if not, but has that been done yet?  I see that you note integration via Sexlab Survival, which I don't have.  But I don't see where Licenses will prevent bounties without Sexlab Survival.

 

Thanks for all your amazing work on this mod. 

Support for LPO is planned, but not yet implemented.

 

On 7/5/2024 at 7:46 PM, bandetlol said:

can you give a quick rundown on the crime law settings as they interact with SL Survival

 

For example, if i set "ass law" to inverted, does that mean i will receive a bounty unless i have a clothes license?

 

edit: did some ingame checking none of the SL Licenses apply to any of the advanced nudity detection laws. IMO make the "show genitals/chest/ass" laws work the same way as nudity law with clothes license, "underwar/bra" laws work with bikini license, and topless/bottomless work with armor license?

The whoring license applies to the new laws (if they aren't inverted).

Posted
1 hour ago, Teutonic said:

 

 

The whoring license applies to the new laws (if they aren't inverted).

 

Okay so you can show chest for example with a whoring license got it

 

On the clothes license, all the npcs will obey the law, could we make this more configurable? logically a lot of them would probably be able to afford a clothes license

Posted
28 minutes ago, bandetlol said:

On the clothes license, all the npcs will obey the law, could we make this more configurable? logically a lot of them would probably be able to afford a clothes license

Not if the license costs 10,000 gold kek

 

On a serious note, that seems doable. Would just need some kind of MCM toggle for NPCs to ignore Required Nudity in this case. Maybe labelled as "All NPCs have Clothes License" or something. I recommended some extra law configuration options as well. I'll probably implement those myself. Just need to get around to doing it.

 

Just throwing this out there, I'm still collaborating with Teutonic, my first contribution was just AND's implementation. Now I'm shifting to assisting with features and bugs when possible. Teutonic is more skilled with papyrus than I am currently, but I learned a lot while implementing AND. I look forward to learning more as I continue to work on Sexy Adventures.

Posted (edited)
On 7/7/2024 at 12:12 PM, Teutonic said:

Lol, sure. Is this a foot fetish thing?

Haha, guilty as charged. I like it as a proxy for nudity as it is less in-your-face, while retaining the power dynamics. Say you are a slave and not given any shoes: Sure you could enter the city instead of sleeping outside, but you would immediately be fined for something you have no control over.

Edited by Yaskim
Posted
On 7/7/2024 at 5:12 AM, Teutonic said:

Support for LPO is planned, but not yet implemented

Awesome!  Thanks for an absolutely excellent mod and for integrating AND!   I hope your example will encourage others to tie in .  Like, imagine SL Aroused checking nudity at that level of detail!  Or SLFC and SL Fame Framework triggering an NPC to comment "I can see your pussy, Dragonborn" and increasing the slut fame.  

Posted

I wanted to ask some questions:

 

What is considered a "Restraint" in the mod except a "Collar" cause that's it's own thing.

I currently have these 8 gangrape requirements: Nudity, Unarmed, Skimpy Clothes, Restrained, Collar, Drunk, Drugged, Has no male followers. All of them are at "weight 1"

I have "Requirements Needed" to 5

 

If I set the weight of Has no male followers to 3 and I don't have a male follower will this mean that from the 5 Requirements which all have "weight 1" it will subtract 2 from the 5 meaning only 3 are needed now? And vice versa If I have a male follower and the weight at 3 will this mean that I will need 7 requirements for gangrape to trigger?

Meaning can "weight" be used in my favor?

Posted
On 7/10/2024 at 12:50 AM, darkon74slayer said:

I was wondering other then the key word is there a way to make a permanent list of skimpy outfits, I have had to reload my game a lot lately as I'm testing different mods with Nolvus.

The save/load system also saves and loads skimpy outfits and keywords.

 

43 minutes ago, Sorrow_421 said:

What is considered a "Restraint" in the mod except a "Collar" cause that's it's own thing.

Armbinders, straitjackets, yokes and blindfolds are considered restraints.

 

47 minutes ago, Sorrow_421 said:

I currently have these 8 gangrape requirements: Nudity, Unarmed, Skimpy Clothes, Restrained, Collar, Drunk, Drugged, Has no male followers. All of them are at "weight 1"

I have "Requirements Needed" to 5

 

If I set the weight of Has no male followers to 3 and I don't have a male follower will this mean that from the 5 Requirements which all have "weight 1" it will subtract 2 from the 5 meaning only 3 are needed now? And vice versa If I have a male follower and the weight at 3 will this mean that I will need 7 requirements for gangrape to trigger?

Meaning can "weight" be used in my favor?

If a requirements is at weight 3 and fulfilled, then you have 3 of the 5 needed requirements, so you just need 2 more requirements with weight 1 or one with weight 2. If you have a male follower the requirement is not fulfilled and has no effect, so you still need 5 requirements (at weight 1).

Posted
1 hour ago, Teutonic said:

If a requirements is at weight 3 and fulfilled, then you have 3 of the 5 needed requirements, so you just need 2 more requirements with weight 1 or one with weight 2. If you have a male follower the requirement is not fulfilled and has no effect, so you still need 5 requirements (at weight 1).

 

Thanks for that!

 

Been using this for quite a long time now, and this is really the first time that I had realised that that was the 'mechanic'

 

I may well have missed it - life is too short to read every word - but if it's not stated that clearly on the mod's main page, might I suggest that you include that explanation there?  It's really helpful

 

DQW

Posted

@TeutonicThanks for the clarification! Just an idea though. It would be cool if the "weights" could have double mechanics meaning if I have follower and it's at 3 weight it would protect me more. But I guess this is only for this requirement don't make sense for the other ones.

 

If I remember correctly "SexLab Adventures" had an option to fully stop rape if you have a  male follower no matter the requirements,  and it had the option to allow follower to rape you. Meaning only the follower could rape you. Might you consider adding an option for male followers stopping gangrape (a "toggle not a requirement") no  matter the requirements, since some people can have a dom follower and allowing the "follower rape" to remain active, getting the best of both worlds. Meaning "Male follower requirement gets overridden" prevents rape and uses the rest of the requirements only for followers to matter. So a follower can still rape you but no one else can. Sorry for the long post just throwing some ideas.

 

Mod is dope as it is and thank you for your contribution, IMHO this mod should be in every LO. Peace!

Posted

This all been working amazeballs for quite some time! So super happy!

One thing, since first trying, I have not ever gotten the tickable option "Attempt when changing clothes" in the gangrape page to actually do anything at all. I know it still works in my game on my older PC with the older Adventures mod, but it doesn't on any LO variation of this Skyrim 1130 with this smaller Sexy Adventures. Juz wanted to say something, maybe someone else had the same issue and there's a fix or something now or some...incompatibility somehow via a black hole in the space between the scripts just sucking in all...data, or Idk hopefully not that. lol

Thanks much!

Posted (edited)
7 hours ago, LynErso666 said:

This all been working amazeballs for quite some time! So super happy!

One thing, since first trying, I have not ever gotten the tickable option "Attempt when changing clothes" in the gangrape page to actually do anything at all. I know it still works in my game on my older PC with the older Adventures mod, but it doesn't on any LO variation of this Skyrim 1130 with this smaller Sexy Adventures. Juz wanted to say something, maybe someone else had the same issue and there's a fix or something now or some...incompatibility somehow via a black hole in the space between the scripts just sucking in all...data, or Idk hopefully not that. lol

Thanks much!

Attempt when changing just means it does a Gangeape check when you change clothes. It doesn't do anything else.

Edited by NymphoElf
Posted
7 hours ago, NymphoElf said:

Attempt when changing just means it does a Gangeape check when you change clothes. It doesn't do anything else.


Well yeah! lol That's the whole point. But no check seems to occur ever. It used to work like mad in the old larger version of this mod is what I was saying. I can have it ticked and change alllllllllll day and not a darn thing ever happens. Is there some way for me to confirm whether or not it's doing a check? Or doing a check and failing? Would that show up in my Papy log if I just unequiped and reequiped clothes like 20 times (again) but then look at a log right after?

Posted (edited)
1 hour ago, LynErso666 said:


Well yeah! lol That's the whole point. But no check seems to occur ever. It used to work like mad in the old larger version of this mod is what I was saying. I can have it ticked and change alllllllllll day and not a darn thing ever happens. Is there some way for me to confirm whether or not it's doing a check? Or doing a check and failing? Would that show up in my Papy log if I just unequiped and reequiped clothes like 20 times (again) but then look at a log right after?

You have to fulfill all rape requirements you've set otherwise the check will fail like normal. Therefore for example if you set a requirement to be restrained yet you are not restrained it doesn't matter how many times you change clothes the check will always fail. The only difference is that changing clothes will always treat you as being nude for the rape check

 

It's also easy to forget to turn on gangrapes in the first place, so make sure that's enabled too. Plus, the new system is additive-only, meaning unfulfilled requirements do not subtract from your requirement threshold like it used to in the old version of the mod. ALSO, if you've set requirements in multiple groups, you need ALL groups' requirements fulfilled unless a group has the "ignore other groups" option ticked.

 

If you're still struggling after that, there could be some unknown conflict. Also, in your particular case, since you have a LOT of mods in your list, there could be some level of script lag interfering with the checks in some way. Papyrus can only go so fast, no matter how good your machine is. Don't get me wrong, having a fast PC helps a lot, but iirc there's a limit to how fast the game can process its scripts, and if I still recall correctly, I think Teutonic has a failsafe timer in the code for gangrapes. So if the check passes but the game can't process the scene quickly enough it may get cancelled by the failsafe. This is my best educated guess. Teutonic probably has better info for this.

Edited by NymphoElf
Posted
1 hour ago, NymphoElf said:

You have to fulfill all rape requirements you've set otherwise the check will fail like normal. Therefore for example if you set a requirement to be restrained yet you are not restrained it doesn't matter how many times you change clothes the check will always fail. The only difference is that changing clothes will always treat you as being nude for the rape check

 

It's also easy to forget to turn on gangrapes in the first place, so make sure that's enabled too. Plus, the new system is additive-only, meaning unfulfilled requirements do not subtract from your requirement threshold like it used to in the old version of the mod. ALSO, if you've set requirements in multiple groups, you need ALL groups' requirements fulfilled unless a group has the "ignore other groups" option ticked.

 

If you're still struggling after that, there could be some unknown conflict. Also, in your particular case, since you have a LOT of mods in your list, there could be some level of script lag interfering with the checks in some way. Papyrus can only go so fast, no matter how good your machine is. Don't get me wrong, having a fast PC helps a lot, but iirc there's a limit to how fast the game can process its scripts, and if I still recall correctly, I think Teutonic has a failsafe timer in the code for gangrapes. So if the check passes but the game can't process the scene quickly enough it may get cancelled by the failsafe. This is my best educated guess. Teutonic probably has better info for this.


Ah yes, that makes sense about the script load. I did have to increase the allocation, I've made many modifications to help with the scriptload. Perhaps it's just too fast.

But no, when testing this u see, I make sure there is no possibility of the gr not being detected by making only 1 requirement necessary out of many easy to set requirements. I always have since it first came and out and continue to have a loadable preset for the MCM in Laws and Misc called Testing, and sometimes I will turn it off and on via the hotkey to check if it is on.

So my problem is simply that in my testing, these grs work incredibly fast, incredibly rapid, happen at a really fast rate with the cooldown at 1 hour. It's very impressive and always fires fast as lightning IIIIIF I turn off all other approach mods. Approach mods seem to take your Papy load and beat it with a dwarven hammer--in general. lol But I guess I'll just untick that thing anyway. It might not even be a good idea for me to ask for even more checks when even with approach mods disabled, with my LO like u mentioned tho. But yee I only brought it up so late in testing cuz it's just...irrelevant to my LO I guess? Like the mod works so rapid I don't feel like I need another check anyways lol

Thanks much! Your insight is always helpful

Posted (edited)
13 minutes ago, LynErso666 said:

Perhaps it's just too fast

 

Maybe. Just personally I've never encountered a problem with a script being too fast per-se, but I suppose it could be possible that the mod isn't being given enough time to properly pass the data or analyze other things before you're firing another check.

 

To answer one of your previous questions though, there are debug options to get gangrape event notifications which may tell you where the script is failing. And not the normal notifications, actual debug options. Make sure to pay attention to both the in-game console logs and the upper-left corner messages. If you don't see anything there, then that means the events aren't firing in the first place. Otherwise, you should get some kind of clue as to what's going wrong.

Edited by NymphoElf
Posted
36 minutes ago, NymphoElf said:

 

Maybe. Just personally I've never encountered a problem with a script being too fast per-se, but I suppose it could be possible that the mod isn't being given enough time to properly pass the data or analyze other things before you're firing another check.

 

To answer one of your previous questions though, there are debug options to get gangrape event notifications which may tell you where the script is failing. And not the normal notifications, actual debug options. Make sure to pay attention to both the in-game console logs and the upper-left corner messages. If you don't see anything there, then that means the events aren't firing in the first place. Otherwise, you should get some kind of clue as to what's going wrong.

Yaaaas! 😍Thank u! I forgot that about that. I read that on the debug page, and I prolly shouldn't have console logging turned off since Im like testing it and all. 😅 Ooof Im so blonde

Posted
9 minutes ago, Zag_Deez said:

Is this compatible with baka horrible harassment or approach redux ?
(works perfectly for now )

 

Yes. I use those mods too and it works just fine

Posted
33 minutes ago, cleberson12343 said:

It's not working for me, for some reason it doesn't appear in the game's mod menu

Can you provide a Papyrus log?

Posted

Would it be possible to get an option in the mcm to remove the locational notifications for changing from Town, City, Dungeon, etc? I couldn't find them in "messages" xedit so I'm guessing this is done via script somewhere.

 

Also, what do you think about "slut coin" returning? (when aggressors left a tauntingly low amount of coin next to your character after aggressive scenes) 

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