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Posted
2 hours ago, Firebolt89 said:

Would it be possible to get an option in the mcm to remove the locational notifications for changing from Town, City, Dungeon, etc? I couldn't find them in "messages" xedit so I'm guessing this is done via script somewhere.

 

Look in the MCM under laws, or look under the debug options. You either have "Notify when laws change" or some kind of Debug option turned on. Don't mess with things in xEdit like that. You can break mods that way.

Posted
3 hours ago, Firebolt89 said:

Would it be possible to get an option in the mcm to remove the locational notifications for changing from Town, City, Dungeon, etc? I couldn't find them in "messages" xedit so I'm guessing this is done via script somewhere.

 

Also, what do you think about "slut coin" returning? (when aggressors left a tauntingly low amount of coin next to your character after aggressive scenes) 

The option is under crime laws, notify when crossing holds. 

I was unsure how people feel about the after rape scenarios in general, so I did not put a high priority on them, but I might bring them back.

Posted

I'm liking the mod so far, but something I can't figure out is: How do I label a clothing as "skimpy"? I'm hoping it isn't making an .ini for advanced nudity to read because you seem to offer a way to do it in the mcm, but all the stuff in the "skimpy clothing" menu is greyed out.

Posted (edited)
1 hour ago, Licki said:

I'm liking the mod so far, but something I can't figure out is: How do I label a clothing as "skimpy"? I'm hoping it isn't making an .ini for advanced nudity to read because you seem to offer a way to do it in the mcm, but all the stuff in the "skimpy clothing" menu is greyed out.

 

Advanced Nudity doesn't use the "Skimpy" keyword directly. If you have activated "Use AND Skimpy Rules" you will be detected as skimpy if you have any of the following AND conditions:

  • Showing Bra
  • Showing Chest
  • Showing Underwear
  • Showing Ass
  • Showing Genitals

 

If you are nude, you are not considered "Skimpy" because, well, you're naked.

 

If you turn off "Use AND Skimpy Rules" you should be able to apply the Skimpy keyword(s) via the MCM as normal.

Edited by NymphoElf
Posted
2 hours ago, Lucci213 said:

Will you be bringing back Sleep Rape? I really liked the risk of sleeping outside cities and getting woken up by the local bandits/wildlife.

 

Teutonic has shared with me that there are plans in the works for this, but since I am not the author I can't make any promises, nor should anything I say be taken as such. Please be patient. I don't know the full status at this time. That's all I can personally say. If Teutonic wants to give more details they will.

Posted
On 8/3/2024 at 11:36 PM, Lucci213 said:

Will you be bringing back Sleep Rape? I really liked the risk of sleeping outside cities and getting woken up by the local bandits/wildlife.

I plan to release a separate mod with a feature inspired by sleep rape. Sleep rape itself was somewhat buggy and for that reason I do not want to bring it back as is. I originally planned to start working on it after Sexy Adventures 1.0, but I have reconsidered that. I am working on that mod for now. It's not exactly sleep rape, but the connection will become clear eventually.

Posted
On 8/5/2024 at 8:02 PM, Teutonic said:

I plan to release a separate mod with a feature inspired by sleep rape. Sleep rape itself was somewhat buggy and for that reason I do not want to bring it back as is. I originally planned to start working on it after Sexy Adventures 1.0, but I have reconsidered that. I am working on that mod for now. It's not exactly sleep rape, but the connection will become clear eventually.

Hi

I've been using Sands of Time Sleeping Encounters and it seems to do what has been discussed above..

 

https://www.nexusmods.com/skyrimspecialedition/mods/8257

 

 

Posted
On 8/6/2024 at 3:02 AM, Teutonic said:

I plan to release a separate mod with a feature inspired by sleep rape. Sleep rape itself was somewhat buggy and for that reason I do not want to bring it back as is. I originally planned to start working on it after Sexy Adventures 1.0, but I have reconsidered that. I am working on that mod for now. It's not exactly sleep rape, but the connection will become clear eventually.

That's nice to hear! I do hope creature support is considered. Sleep Rape was one of my reliable ways to trigger scenes with more than 1 creature since most of them are too weak to survive a fight in greater numbers (spiders, wolves, skeevers, etc) and some only ever appear solo (trolls).

 

Looking forward to whatever you put out!

Posted
5 hours ago, DrSeptimus said:

How does one enable skimpy outfit law? I set nudity rules to AND and it still remain locked.

 

And is there anyway to integrate it with License mod?

You need to use the skimpy outfit options to define them or check the option to use AND skimpy rules (miscellaneous page).

 

Only Sexlab Survival's licenses are supported at this time.

Posted
12 hours ago, Teutonic said:

You need to use the skimpy outfit options to define them or check the option to use AND skimpy rules (miscellaneous page).

 

Only Sexlab Survival's licenses are supported at this time.

 

 

Awww... shame..

 

By the way, if the nudity law was reversed, it seems like the entire game gonna be lagging cause it make every female NPC naked.

Posted (edited)

hi i have a little problem with this mod. Gang rape doesn't start and in console debug mode say this string: checking pursuit. Timer: 47.  gang rape -- player fast-travelled -- not repeatable. how can i fix?

 

Edited by Rekop93
Posted

As always, can't say enough about your amazing mod!

 

Is there something I can add to or patch in the falkskaar.esm to have Amber Grove reflected as a city with law selections?

 

No worries if not!  Just figured I'd check.

Posted
3 hours ago, Dez65 said:

As always, can't say enough about your amazing mod!

 

Is there something I can add to or patch in the falkskaar.esm to have Amber Grove reflected as a city with law selections?

 

No worries if not!  Just figured I'd check.

 

There isn't a method of adding locations currently, but I'll discuss with Teutonic about adding that as a possibility. I have an idea for how that could be done.

Posted
On 8/12/2024 at 8:45 PM, Rekop93 said:

hi i have a little problem with this mod. Gang rape doesn't start and in console debug mode say this string: checking pursuit. Timer: 47.  gang rape -- player fast-travelled -- not repeatable. how can i fix?

 

Did you fast travel or does this happen all the time?

 

About Falskaar: This has been on my mind even in the Sexlab Adventures days. But, nobody ever asked for it, so I never moved forward with it. I do see some issues, but nothing that can't be taken care of.

Posted

I have just downloaded the latest version and sexy adventures is favorite mods.

 

I was wondering if there could be a tweak to the arousal system for reporting crimes ? Such as the higher the arousal of guards/nps the more likely to report crimes . The other think I would like would be if you could set minimum arousal to not report /rape to be 101 ie switch off.

 

Thank you for this mod and all your hard work it is appreciated

 

Posted (edited)

Odd problem with upgrading  midgame slsfcomments 3.6 -> 3.6.4 and sexy adv 6.8 --> 7.0 with nudity detection( i missed a req for kid called merge mapper.) + slsf patch

 

when I did the above  dd5.2 options would not load in mcm 

 

So I tried upgrading upgrading  midgame  slsfcomments 3.6 -> 3.6.4 and sexy adv 6.8 --> 7.0 without  nudity detection. so Kid  requirements merge mapper not required

same problem  dd5.2 options would not load in mcm . 

 

SO reload save outside helgen (no mods installed) and  slsfcomments 3.6 -> 3.6.4 and sexy adv 6.8 --> 7.0 without  nudity detection DD5.2 loaded no problem .

 

SO reload save outside helgen (no mods installed) and  slsfcomments 3.6 -> 3.6.4 and sexy adv 6.8 --> 7.0 with  nudity + slsf patch + Kid and req incl merge mapper (which I missed earlier) . DD5.2 loaded no problem .

 

 

I think the problem might be either I did not have Merge Mapper or the fact that I use DD5.2 + DDNG.

So I guess DDNG (which massively speeds up DD5.2 animations using OAR) did not like either Upgrading SLSF comments or upgrading SexyAdventures mid game but ok with restart no mods 

Edited by liniul
Posted

Had a few ideas, not sure if they'd be hard to implement or not though:

1. Why not an option to have a chance that people will walk to you instead of run. Specifically, I mean something like a chance of a stealthier attack that you don't get warned about, but where they just walk after you instead of running full speed. So it may not be obvious you're being chased until the moment you actually get jumped, but if you're paying attention you can still pick up on that.

2. Similarly, would it be possible to have a sort of "stalking" system? As in, if you've got say, 11 out of 12 requirements, npcs might wander around within a certain radius waiting for that last condition to activate, but not actually do anything until that last point filled?

3. Finally, is it possible to bring responsibility requirements back? I kind of liked having some areas and NPCs be perfectly safe, but others be more risky to hang around in.

Posted
6 minutes ago, dulty said:

1. Why not an option to have a chance that people will walk to you instead of run. Specifically, I mean something like a chance of a stealthier attack that you don't get warned about, but where they just walk after you instead of running full speed. So it may not be obvious you're being chased until the moment you actually get jumped, but if you're paying attention you can still pick up on that.

I like this idea.  If, as suggested, it's implemented as a chance (with a percentage slider), the player will never know what to expect, but it can easily be turned off (and probably should default to zero).  A crowded inn or busy city street could be very risky with the notification turned off.  If you spot one of these and move away, then see the NPC change direction to keep walking toward you, you know you have a stalker hoping to grab you.

Posted
On 8/13/2024 at 5:06 PM, Teutonic said:

About Falskaar: This has been on my mind even in the Sexlab Adventures days. But, nobody ever asked for it, so I never moved forward with it. I do see some issues, but nothing that can't be taken care of.

Lovely!

Posted

Hey, I've had this mod before but stopped using it because npcs would still stalk the pc post event and it required me to force reset every time. I came back because the features in this mod are too good to pass up, but the problem still exists.

 

Is there are solution to this? Others don't seem to be experiencing it, so I'm wondering if this mod conflicts with sexlab approach or randomsex or something.

Posted
11 hours ago, snootypango said:

Hey, I've had this mod before but stopped using it because npcs would still stalk the pc post event and it required me to force reset every time. I came back because the features in this mod are too good to pass up, but the problem still exists.

 

Is there are solution to this? Others don't seem to be experiencing it, so I'm wondering if this mod conflicts with sexlab approach or randomsex or something.

I sometime have npc's follow me, not necessarily after a sex scene, and it was always because while they were in my crosshairs I managed to hit the Devious Devices key to select them for furniture placement. Is it possible you did the same? Hitting that key again made them go about their business.

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