MaikCG Posted June 17, 2017 Posted June 17, 2017 Hello,i tried to solve my little problem alone but i just can't figure out how. I think... there might be something for bodyslide, that would fill the holes in my legs, like for cbbe hdt - cuffs/armbinder and such to fit properly. But i can''t find where i have those from. Anyway on this screen is what im trying to deal with. Any idea welcomed, thanks Hello,i tried to solve my little problem alone but i just can't figure out how. I think... there might be something for bodyslide, that would fill the holes in my legs, like for cbbe hdt - cuffs/armbinder and such to fit properly. But i can''t find where i have those from. Anyway on this screen is what im trying to deal with. Any idea welcomed, thanks Also might be good to know The Stilleto Heels i have from cursed loot are causing this.... Now i might have said everything.. right ? CBBE have hidden slider SmallSeam, 100 for _0 model and 0 for _1 model And most forget about it when converting non-cbbe models, or when using a common _1 model for shoes.
Guest Posted June 18, 2017 Posted June 18, 2017 I'm having an issue with this mod. I only get vanilla sexlab animations when my character has an armbinder on, even if "preserve scene aggressiveness" is enabled and "use bound animations" is disabled. I have around 300 animations from SLAL but it doesn't pick any of those. Bringing up the list of available animations with the 0 key(a defeat feature) confirms that it doesn't accept any of the SLAL animations.
A Little Kitten Posted June 20, 2017 Posted June 20, 2017 Hello, having similiar issue like with the shoes, this time its about rubber gloves.I guess screenshot is not necesary, they just dont fit the hands.i thought this mod (*http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/*)is solving that but it doesnt. (BODYSLIDEbody:cbbe -hdt, preset:Goddes, Build morphs-active, i did build the body, activated all items in Batch Build... and everything except gloves fits!any idea how to fit the gloves too ? )thank you
LazyBoot Posted June 20, 2017 Posted June 20, 2017 Hello, having similiar issue like with the shoes, this time its about rubber gloves. I guess screenshot is not necesary, they just dont fit the hands. i thought this mod (*http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/*)is solving that but it doesnt. (BODYSLIDE body:cbbe -hdt, preset:Goddes, Build morphs-active, i did build the body, activated all items in Batch Build... and everything except gloves fits! any idea how to fit the gloves too ? ) thank you Those bodyslide files are probably outdated, you should use the ones that's included in the DDa and DDx downloads instead.
A Little Kitten Posted June 20, 2017 Posted June 20, 2017 Hello, having similiar issue like with the shoes, this time its about rubber gloves. I guess screenshot is not necesary, they just dont fit the hands. i thought this mod (*http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/*)is solving that but it doesnt. (BODYSLIDE body:cbbe -hdt, preset:Goddes, Build morphs-active, i did build the body, activated all items in Batch Build... and everything except gloves fits! any idea how to fit the gloves too ? ) thank you Those bodyslide files are probably outdated, you should use the ones that's included in the DDa and DDx downloads instead. oh... alright thank you i check it out
TerminusEst Posted June 20, 2017 Posted June 20, 2017 Ok i have a little technical problem. Recently i updated sexlab from 161 to 162 and also updated devious devices from older version( i believe version 2? dont remember exactly.) And after that several classes of item just stopped working. I speak mostly about bras,belts. They appear in inventory and are counted as equipped BUT they are not seen on character. There is also a second issue: gloves make hands dissapear (((. I use quite standart CBBE body. What can be the source of such problems? Before update everything was perfectly fine.
ianinuk Posted June 20, 2017 Posted June 20, 2017 Ok i have a little technical problem. Recently i updated sexlab from 161 to 162 and also updated devious devices from older version( i believe version 2? dont remember exactly.) And after that several classes of item just stopped working. I speak mostly about bras,belts. They appear in inventory and are counted as equipped BUT they are not seen on character. There is also a second issue: gloves make hands dissapear ((( What can be the source of such problems? Before update everything was perfectly fine. did you build the meshes in bodyslide its required now
TerminusEst Posted June 20, 2017 Posted June 20, 2017 Ok i have a little technical problem. Recently i updated sexlab from 161 to 162 and also updated devious devices from older version( i believe version 2? dont remember exactly.) And after that several classes of item just stopped working. I speak mostly about bras,belts. They appear in inventory and are counted as equipped BUT they are not seen on character. There is also a second issue: gloves make hands dissapear ((( What can be the source of such problems? Before update everything was perfectly fine. did you build the meshes in bodyslide its required now No. Can you please point me to the guide how to do it? Ok nvm problem solved. I have installed captured dreams with pre-built meshes. But i still dont understand how bodyslide works
Guest Posted June 23, 2017 Posted June 23, 2017 I have an issue with the list of available animations loaded when raped with bound hands. I have around 300 animations from several SLAL packs but the same animation is loaded several times, and sometimes I'm getting consensual animations when they should be aggressive. I have "preserve aggressiveness" enabled and "use bound animations" disabled. Nothing is enabled in ZAZ. What is causing this? See screenshot:
jgold101 Posted June 25, 2017 Posted June 25, 2017 So when in combat any plugs that are triggered by magic don't seem to be triggering. They work just fine out of combat it is just in combat that they don't ever vibrate. Did I just miss a setting or is this another mod messing with the trigger. Sorry if this has been asked before I tried looking through the support topic but could not find anything.
LazyBoot Posted June 25, 2017 Posted June 25, 2017 So when in combat any plugs that are triggered by magic don't seem to be triggering. They work just fine out of combat it is just in combat that they don't ever vibrate. Did I just miss a setting or is this another mod messing with the trigger. Sorry if this has been asked before I tried looking through the support topic but could not find anything. Based on the comments in the script, that is intentional (and there's no option to change it) don't execute this function if the character is in combat. Nobody in their right mind starts playing with herself if there are people trying to kill her. Events that otherwise would call this function are responsible for providing alternatives as desired.
jgold101 Posted June 25, 2017 Posted June 25, 2017 So when in combat any plugs that are triggered by magic don't seem to be triggering. They work just fine out of combat it is just in combat that they don't ever vibrate. Did I just miss a setting or is this another mod messing with the trigger. Sorry if this has been asked before I tried looking through the support topic but could not find anything. Based on the comments in the script, that is intentional (and there's no option to change it) don't execute this function if the character is in combat. Nobody in their right mind starts playing with herself if there are people trying to kill her. Events that otherwise would call this function are responsible for providing alternatives as desired. I could understand not wanting to have the charter touch herself during fights but what is idea behind magic activated plugs if the only time I use magic is in combat. Maybe they could add an option. Thanks for the reply.
Slorm Posted June 26, 2017 Posted June 26, 2017 I could understand not wanting to have the charter touch herself during fights but what is idea behind magic activated plugs if the only time I use magic is in combat. Maybe they could add an option. Thanks for the reply. I vaguely remember some discussions about this a few years back, from memory it was implemented so that a Mage pc wouldn't be completely gimped if fitted with plugs
Guest Posted June 26, 2017 Posted June 26, 2017 I have a little problem and I am not sure if this is the right place to ask. Whenever I am equipping a belt and a corset I don't get the combined version. Instead the corset completely hides the belt (I checked the device hider and set everything to none so it shouldn't be responsible). The asset for the combined version is available. I can add it to my inventory via the console but it is only the a piece of clothing without the locking effect (it's not a belt nor a corset) so it's kinda useless since it is unequipped as soon as I equip an actual corset. Currently trying to deactivate any mods that might cause the problem but I have been unsuccessful so far. Does anyone have a solution for it?
Veladarius Posted June 26, 2017 Posted June 26, 2017 I have a little problem and I am not sure if this is the right place to ask. Whenever I am equipping a belt and a corset I don't get the combined version. Instead the corset completely hides the belt (I checked the device hider and set everything to none so it shouldn't be responsible). The asset for the combined version is available. I can add it to my inventory via the console but it is only the a piece of clothing without the locking effect (it's not a belt nor a corset) so it's kinda useless since it is unequipped as soon as I equip an actual corset. Currently trying to deactivate any mods that might cause the problem but I have been unsuccessful so far. Does anyone have a solution for it? Are you using the Cock Cages for Devious Devices mod I made? If so it disables the combining of the belt and corset (it is in the mod description) but the mod does not affect the regular belts other than it would be the normal belt you would see on the character along with the normal corset not the combined item. The only reason the belt would not show on the character would be a combination of DD for Him and SOS and how everything is set to hide or display things.
pavelius_pavlentius Posted July 2, 2017 Posted July 2, 2017 Hello, found 2 bugs. First, you can not take out anal plug or insert one if you are wearing open back belt, which should be allowed in my opinion. Second, if the plug is deflated (just inserted), and you try to deflate it, it mentions that due to inflated state of plug you cant attempt to deflate it by yourself.
Veladarius Posted July 2, 2017 Posted July 2, 2017 Hello, found 2 bugs. First, you can not take out anal plug or insert one if you are wearing open back belt, which should be allowed in my opinion. Second, if the plug is deflated (just inserted), and you try to deflate it, it mentions that due to inflated state of plug you cant attempt to deflate it by yourself. I have seen the same issues. The anal plug issue has been there for quite some time and with the pump plug it keeps saying I don't have the correct key but it is the only thing I have active from DD and even if I do remove it I still get the plug bump / inflate messages.
pavelius_pavlentius Posted July 2, 2017 Posted July 2, 2017 Forgot to mention 1 more bug: when inflatable anal plug is inserted, soulgem vaginal gets inflatable interaction, however pressing the inflate related options does nothing
Kimy Posted July 3, 2017 Posted July 3, 2017 Hello, found 2 bugs. First, you can not take out anal plug or insert one if you are wearing open back belt, which should be allowed in my opinion. Second, if the plug is deflated (just inserted), and you try to deflate it, it mentions that due to inflated state of plug you cant attempt to deflate it by yourself. It's not technically a bug, as the code is just doing what it's told to do. And it just doesn't distinguish between open and not open belts. I have to admit that open belts aren't terribly high on my list of priorities (honestly, they are not something I'd have implemented to begin with), but if I get to it I might teach to code how to properly handle that.
Veladarius Posted July 3, 2017 Posted July 3, 2017 Hello, found 2 bugs. First, you can not take out anal plug or insert one if you are wearing open back belt, which should be allowed in my opinion. Second, if the plug is deflated (just inserted), and you try to deflate it, it mentions that due to inflated state of plug you cant attempt to deflate it by yourself. It's not technically a bug, as the code is just doing what it's told to do. And it just doesn't distinguish between open and not open belts. I have to admit that open belts aren't terribly high on my list of priorities (honestly, they are not something I'd have implemented to begin with), but if I get to it I might teach to code how to properly handle that. I was able to change the plug script in about 15 minutes including testing with open and closed back belts, wasn't very difficult.
pavelius_pavlentius Posted July 3, 2017 Posted July 3, 2017 Nice to hear that guys, keep up the good work)
Veladarius Posted July 3, 2017 Posted July 3, 2017 Nice to hear that guys, keep up the good work) Here is the script, put it in the scripts folder and overwrite the one there. zadPlugScript.pex
Kimy Posted July 3, 2017 Posted July 3, 2017 Nice to hear that guys, keep up the good work) Here is the script, put it in the scripts folder and overwrite the one there. zadPlugScript.pex If you give me the source code, I will merge it (provided it patches against the current dev build, not DD3.x)...
Veladarius Posted July 3, 2017 Posted July 3, 2017 Nice to hear that guys, keep up the good work) Here is the script, put it in the scripts folder and overwrite the one there. zadPlugScript.pex If you give me the source code, I will merge it (provided it patches against the current dev build, not DD3.x)... Here is is but I don't use the dev build. zadPlugScript.psc Also, if you haven't already you may want to check the locking and pump plug properties as several don't have keys set in them so they are not removable by the player.
Kimy Posted July 3, 2017 Posted July 3, 2017 I was able to change the plug script in about 15 minutes including testing with open and closed back belts, wasn't very difficult. I believe that. Still, a lot of 15 minute tasks do still add up, and the DD team has to put their time into the stuff that matters most. More realistic open belt support, while nice to have for the people using these items, just isn't as important to the mod as a whole as some of the other things on our plate atm. There are a lot of little things I want to do, but I am working a near full-time equivalent on my mods already, so I have to prioritize what I am putting my hours into. And sometimes that might or might not align with what someone wants me to add ASAP. Also, if you haven't already you may want to check the locking and pump plug properties as several don't have keys set in them so they are not removable by the player. Will look into that! Thanks! And thanks for the code, but I don't think I can merge it if it's not meant to patch against the current GitHub version of that script. Making sure it wouldn't overwrite anything would probably take more than the 15 mins it took for you to write it. You're still welcome to submit that patch for the dev build, if you want it to go into the framework.
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