ban10 Posted August 16, 2025 Author Posted August 16, 2025 On 7/11/2025 at 1:45 AM, ZigingZagers said: so i started the event chain as unlanded, i got option to show book to the girls, is there a number of girls i should show before event continues? or am i stuck Read the Reveal the Keeper of Souls decision. On 7/12/2025 at 2:15 AM, Vinitkost said: Updated Russian translate Regula Magistri 4.5.0.rar 289.93 kB · 8 downloads Thanks, I'll add this On 7/12/2025 at 9:25 PM, ZigingZagers said: is there a way to make AI use the decision and start the chain/religous leader and play as vassal? Not yet, maybe one day. On 7/17/2025 at 11:24 AM, CKHD V said: Hello, I found that the Barcelona dock in the Content Creator Pack: Medieval Monuments DLC was replaced by the Faith Cathedral in Hispania. Whoops, I'll move the holy site for this one On 7/18/2025 at 6:39 AM, weirdguy48 said: how are you suppose to research the azraq MAA? You need the war camels innovation. This is a vanilla innovation FYI. On 7/18/2025 at 11:00 PM, Unspec said: Just a minor thing, but the demand conversion doesn't properly check for landless adventurer requirements. You need a portable shrine to demand conversion Edit: Also, my kids don't seem to be getting an education trait when they grow up for whatever reason. Education traits seem fine for me, but I did also notice the demand conversion check. Hmmm, wonder what causes that? On 7/28/2025 at 2:51 PM, printit said: I believe these two sea events are way to common: regula_travel_events.3120 regula_travel_events.3121 3121 is very expensive. Got the event 3-4 times on a quite short travel which cost 80 gold each (as emperor) and you can feed her a 20 person feast menu for 40 gold Maybe tone it down to 1/4, and if possible only allow one stowaway on each trip. Whoops, forgot to add a cooldown for these events, added. Lol, stowaway literally feasting in the ships pantry 😆 On 8/2/2025 at 4:39 PM, ZigingZagers said: for some reason event decisions are reversed, clicking i am interested option cancels starting event chain while choosing option of you stopping them starts it What? Do you have a screenshot or example of this? Sounds pretty out there. On 8/9/2025 at 5:09 PM, blarghhonk said: Hi! I know nothing about modding or coding or... any of it, basically. I love the mod, and it's really interesting. I've done a few playthroughs of it and enjoyed them. I especially love the MAA art and stats from this mod, and though I'm ready to do a different sort of playthrough than the magister one, I'd still enjoy using them. I tried adding the famuli maa tradition to a culture, but they aren't usable without also being the religion/activating the mod event chain, as far as I can tell. Is there a way that I'm missing to JUST have the MAA from this mod without the religion/gameplay changes? Or is that something that would be easy to make a submod of? I know it wouldn't really be lore-friendly to either real history or the description of the units, but... pretty, badass maa are awesome! Thanks in advance to anyone who knows more than me! Two ways: 1. Make a new Mod, then: - Copy over the regula_maa_types and regula_accolade_maa_types files under Regula_Magistri\common\men_at_arms_types to a new mod. - Then add the graphical assets as well. - Finally replace the "can_recruit" triggers with "is_ai = no", to make it that only human players can use these MAA. 2. Or just do the trigger change above to the Regula Magistri mod and make it so that you can always recruit Regula MAA without needing to become Magister. In other news, I might get blocked from ever coming back here again, if that happens, it was an honour. If you are wondering why - Spoiler Online safety act 2025 might make it very hard for me to come here, depends on LL really, WCYD. 😞 4
slopslopslop Posted August 16, 2025 Posted August 16, 2025 3 hours ago, ban10 said: In other news, I might get blocked from ever coming back here again, if that happens, it was an honour. If you are wondering why - Hide contents Online safety act 2025 might make it very hard for me to come here, depends on LL really, WCYD. 😞 Damn. Rest in power, King
Armin487 Posted August 17, 2025 Posted August 17, 2025 22 hours ago, SomeNotTakenName666 said: I did a thing. Seems to be working. As for what testing I did: no. I'm using the patch in my current game, no troubles so far. Just put it under Regula and Phaze's. To make it do the thing I had to change some is_male checks to a custom is_male_or_futa, add and change a gender succession law, and make Cultists a valid camp purpose for the futa domicile buildings and court position. That's about it IIRC. Regula_Magistri_futa_patch.7z 24.87 kB · 4 downloads How did you deal with inheritance? I looked into this as well, but I stumbled on how to make sure futa can inherit but non-futa women can't.
JohnDWizard Posted August 21, 2025 Posted August 21, 2025 On 8/16/2025 at 7:00 PM, ban10 said: In other news, I might get blocked from ever coming back here again, if that happens, it was an honour. If you are wondering why - Hide contents Online safety act 2025 might make it very hard for me to come here, depends on LL really, WCYD. 😞 VPN's are great. Ofcom can't hurt you if your traffic goes through a server in Slovenia. Get proton's, pretty sure you get their very nice mail service with it for free. I at least got it when I bought their password manager. And you can always just update on github, and let one of us peons deal with posting here. 1
Arjik Posted August 27, 2025 Posted August 27, 2025 I greatly enjoy using this mod and I appreciate all thw ork that goes into it. However, some things cause troubles for me, namely family members exploding in numbers very quickly. So, I've thought about a few suggestions that might be implemented to make it a little easier on the game. First, the family tree wuite quickly becomes impossibly large due to constant pregnancies of all the Famuli in the Magister's service. My solution to this would be something like introducing fertility penalties to famuli who already have given birth to Magister's children. If lore explanation is needed, it might be that the women are expending part of their life force or something to give birth to Magister's children, because of the spiritual effort needed for it. I would assume, adding a stacking -10% to -20% modifier for each child would work, considering the amount of fertility bonuses that Regula gives. This would result in fewer children (I would guess, around 3-5 children), but there still would be enough to continue the bloodline. Second problem that I noticed is related to the first one. I have tried to limit the amount of children by using the Family Planning task. However, this task, while giving the notifications that another famuli is pregnant, doesn't actually make them pregnant if my character has any traits or modifiers that prevent having children. Traits like Celibate or Eunuch or modifiers like "Rejected from marriage bed" cause this behavior. Using family planning task is another way that would've helped with snowballing family members, if it worked around those traits and modifiers. The suggestion here is maybe implement a similar trick that Daughters of Lust uses for its "miracle pregnancy" between a succubus and another woman - for the pregnancy event a body double is made and afterwards the father is assigned through event during birth. I know that there is the "Toggle Harem Status" interaction, but manually going through dozens of spouses after each succession or death is quite tiring. It would be much better to have some sort of passive system that limits the pregnancies.
hanyeyouxuan Posted August 27, 2025 Posted August 27, 2025 Big problem! I started the game with the mods shown in the figure. However, once I started to do the first resolution of the mod Regula Magist, the problem appeared. After clicking the first choice of the resolution (in order to get the book, I guess), the game just simply crashed. It really puzzles me. All what I know is that my game version is 1.16 but without the latest DLCs, and I download the mods from LL and Steam. I need your help
JohnDWizard Posted August 29, 2025 Posted August 29, 2025 (edited) Well, Carnalitas and Regula are good friends, and in the right order, so must be that Character UI Overhaul mod that's causing the issue. Try putting them between Carnalitas and Regula in the load order, otherwise you have a problem. Edited August 29, 2025 by JohnDWizard
Armin487 Posted August 31, 2025 Posted August 31, 2025 On 8/27/2025 at 10:45 AM, hanyeyouxuan said: Big problem! I started the game with the mods shown in the figure. However, once I started to do the first resolution of the mod Regula Magist, the problem appeared. After clicking the first choice of the resolution (in order to get the book, I guess), the game just simply crashed. It really puzzles me. All what I know is that my game version is 1.16 but without the latest DLCs, and I download the mods from LL and Steam. I need your help I think I've seen this before, No idea how it happened but in my case it was purely Regula that did it, next time I tried it it worked fine.
Gabe Lincoln Posted September 3, 2025 Posted September 3, 2025 The biggest problem with this mod is that eventually you start getting enough kids (and siblings) that you wind up with enough children that the game starts seriously lagging. So I'm wondering if encouraging you as the player to only have your direct vassals as wives and marry off your sons to the vassals under them would be a better paradigm. Pros: Reduces Lag Allows you to do grand weddings Encourages you to care about your sons more Cons: Some people may not like it because it may feel like NTR stuff Having a billion wives and kids is fun Probably decently hard to implement in a way that is satisfying
Jendic Posted September 3, 2025 Posted September 3, 2025 25 minutes ago, Gabe Lincoln said: The biggest problem with this mod is that eventually you start getting enough kids (and siblings) that you wind up with enough children that the game starts seriously lagging. So I'm wondering if encouraging you as the player to only have your direct vassals as wives and marry off your sons to the vassals under them would be a better paradigm. Pros: Reduces Lag Allows you to do grand weddings Encourages you to care about your sons more Cons: Some people may not like it because it may feel like NTR stuff Having a billion wives and kids is fun Probably decently hard to implement in a way that is satisfying That's a problem in the base game itself. The more characters there are in the game, the more there are that need to be simulated...
Gabe Lincoln Posted September 3, 2025 Posted September 3, 2025 1 hour ago, Jendic said: That's a problem in the base game itself. The more characters there are in the game, the more there are that need to be simulated... Sure, but the whole "I have 300 children so it takes like 10-15 seconds to open the character window on my character" thing is a problem that is exclusive to this mod.
bodygen Posted September 5, 2025 Posted September 5, 2025 On 9/3/2025 at 4:15 PM, Gabe Lincoln said: Sure, but the whole "I have 300 children so it takes like 10-15 seconds to open the character window on my character" thing is a problem that is exclusive to this mod. Yeah, it seems like a few versions ago they changed it so some of the screens literally load e.g. the entire child object including graphics for every child or sibling, even if it's not going to display them all. Before then, having ridiculous numbers of children didn't cause a problem. (And the barbershop gets slowed down by the size of the pinned list, which I often used to keep track of all the women I wanted to Fascinare...) So it's probably some kind of code optimization that only affects harem maximizers like me. 1
blubbat0r Posted September 6, 2025 Posted September 6, 2025 (edited) The Witchcraft mod has shown me an... interesting... way to somewhat stem the overpopulation issue in my last run. If you start Regula after getting well into magic and acquiring/starting with a magic core, possibly getting an initial wife with a magic core to start your line, pretty much all your children will have magic cores. The stronger the core, the higher the likelihood of it randomly going 'kaboom'. I had to enable the Regula option of sending all children to their mothers' courts, not to cut down on spam and micromanagement, but to ensure one magic core going nuclear wouldn't wipe out all my current offspring at the same time. A lesson learned after losing 40 children in one blast. I would also recommend not going the demon ascension route if you play Regula because that will turn all your offspring demonic too (especially if you marry Nyx as your first wife like I did)... which results in a bunch of negative events of them murdering the servants, forcing you to either fight/imprison them, or lose a bunch of legitimacy. That was probably one of the most interesting runs I've had lately. Edited September 6, 2025 by blubbat0r 2
dustbeen43 Posted September 9, 2025 Posted September 9, 2025 If you play with both Regula Magistri 2 and Phazes additional degeneracy check this mod I've just made : Compatch RM2 + PAD It standardize icons of physical and mental traits from phaze and carnalitas and also allow to grant phazes traits with powers from Regula Magistri 2 1
bodygen Posted September 11, 2025 Posted September 11, 2025 Does this new 1.17.0 release look like it's going to need a new mod update? I'm rolling back to Chamfron just in case (and also because I'm in the middle of a game on that version). 1
newworldborder Posted September 18, 2025 Posted September 18, 2025 I have a strange problem with this mod and this other mod on steam whose sole purpose is to allow me to build all of the camp buildings. For some odd reason, if that mod is present at all, even if I load Regula after it, the cultist purpose disappears. Everything else is still present, even the requirements to have cultist purpose for some upgrades, but I can't select the cultist purpose because it isn't displayed on the laws screen. I tried it both on a new game, and also making a game without the other mod before adding it and putting Regula after it. Still disappeared. I have yet to try 'what if I pick the cultist purpose first, then add the other mod'. Kind of afraid to actually. Would it be appropriate to ask for a patch of some sort here? I'd ask over yonder but I'd have to be deliberately vague over there due to the nature of this mod and me not wanting to look horny on my main steam account.
dustbeen43 Posted September 21, 2025 Posted September 21, 2025 On 9/18/2025 at 6:06 PM, newworldborder said: I have a strange problem with this mod and this other mod on steam whose sole purpose is to allow me to build all of the camp buildings. I've also experienced issues with other mods that make some changes regarding estates and / or camps. As RM2 overide some governments, it's incompatible with most of mods available that changes estates and camps because they are also dependant on governments. You'll need some manual labor to make them work both together. 1
darudado Posted September 22, 2025 Posted September 22, 2025 (edited) The population issue is the true bane of this mod. Handling increasing amounts of children is a technical issue and also a micromanaging nightmare. I absolutely need a way to automate education and somehow reduce the number of kids or the lag. I also don't want to micromanage an harem or make infertile characters, it's breaks the fun for me. Well I had hundreds of hours of fun, it's just that after some time I need to delete the save and restart even if I don't want... I'm testing stuff like "Better Population Control" mods to kill off a bunch of characters... Edited September 22, 2025 by darudado 1
dustbeen43 Posted September 22, 2025 Posted September 22, 2025 (edited) I can relate to what you just said. 1 hour ago, darudado said: The population issue is the true bane of this mod. Handling increasing amounts of children is a technical issue and also a micromanaging nightmare. I absolutely need a way to automate education and somehow reduce the number of kids or the lag. For education, I can advise you to use this mod : Better AI Education + Infinite Wards (https://steamcommunity.com/sharedfiles/filedetails/?id=2530704149). Once upon a time, hide dead children (https://steamcommunity.com/sharedfiles/filedetails/?id=2977869307) was working fine like 2 years ago with RM2 and now it doesn't work together. I use it a lot to "choose" wich child deserve to live or not to control somehow the dynasty and avoid having a family tree exploding. 1 hour ago, darudado said: I'm testing stuff like "Better Population Control" mods to kill off a bunch of characters... I also used Population Control (https://steamcommunity.com/sharedfiles/filedetails/?id=2276469612) wich helps to control population in check thourgh a long run but it doesn't solve the issue for your family. The ideal solution might be to sacrifice a child of the dynasty, having him / her remove from the family tree, for a piety cost / gain (depending on your tenets). Not very ethical but may help gameplay for long runs. Edited September 22, 2025 by dustbeen43 mispell
darudado Posted September 22, 2025 Posted September 22, 2025 Thanks, I believed all the mods that automated education died, but that seems to work! Yes, population control isn't perfect, but I don't know what to else do.
holidaycat Posted September 23, 2025 Posted September 23, 2025 There is a mod called Birth Gender Control https://steamcommunity.com/sharedfiles/filedetails/?id=3341045502 that I use. It will let you toggle birth control on for each wife or concubine. I normally use it to not have more than one or two children with main spouses and never have any with concubines or spouses that do not have titles. The pick a gender does not always work with RM2, especially once you control the holy site that increases the number of females born.
darudado Posted September 23, 2025 Posted September 23, 2025 22 hours ago, dustbeen43 said: I can relate to what you just said. For education, I can advise you to use this mod : Better AI Education + Infinite Wards (https://steamcommunity.com/sharedfiles/filedetails/?id=2530704149). Once upon a time, hide dead children (https://steamcommunity.com/sharedfiles/filedetails/?id=2977869307) was working fine like 2 years ago with RM2 and now it doesn't work together. I use it a lot to "choose" wich child deserve to live or not to control somehow the dynasty and avoid having a family tree exploding. I also used Population Control (https://steamcommunity.com/sharedfiles/filedetails/?id=2276469612) wich helps to control population in check thourgh a long run but it doesn't solve the issue for your family. The ideal solution might be to sacrifice a child of the dynasty, having him / her remove from the family tree, for a piety cost / gain (depending on your tenets). Not very ethical but may help gameplay for long runs. 19 hours ago, darudado said: Thanks, I believed all the mods that automated education died, but that seems to work! Yes, population control isn't perfect, but I don't know what to else do. Actually, Better AI Education + Infinite Wards, doesn't seem to work for me. Do I need to enable something or put it somewhere in the load order?
Harsk Posted September 23, 2025 Posted September 23, 2025 For not that perfect solution, I'm using Divine Intervention mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2986538297). It's a cheat mod which saves me every time any other mod gets some unintended consequences (like recent update to ED added new event which turned all my spouses and daughters into my rivals. Some girls were my family, lover, friend and >rival< at the same time...) Ability to "Remove Child" from it is very helpful to manage children. Instead of killing the character it deletes their parents (sadly, both, so this is why it's not perfect). Child stays with the same Dynasty as before, you still have all hooks. At first, you see two babies in place of the parents and all other characters you remove during the same session would have same babies as parents. But after reloading the game babies disappear and characters won't have any parents at all. You still have hooks and removed children are still of your Dynasty, they are just not your family.
comacoma Posted September 25, 2025 Posted September 25, 2025 Since I think I remember there once being mention/consideration of a giant(ess) famuli maa, and the question of famuli elephants... Well, All Under Heaven is giving us Vietnam on the map. Which of course reminds me of one of my favorite obscure historical figures, Lady Trieu. 3rd century Viet freedom fighter, led a guerrilla army against the Chinese (it didn't work out). Prior to this, she murdered her abusive sister-in-law, ran away from home, refused to settle down because she wanted to "live free, to fight injustice and give succor to the weak, and hunt whales". Described as nine feet tall with breasts four feet long. I know that if I were a sinister mind-controlling harem-wizard in the area, that would certainly inspire me to replace the elephants in my army (which I can't control) with very tall very busty warrior women (that I can). 3
Seeker88 Posted September 26, 2025 Posted September 26, 2025 Regula works fine with Phaze Body, if anyone was wondering. I play my Magister as a demigod from Pantheon of the Gods Lite, to gain immortality while soaking up a lot of Lifestyle advances so everything doesn't max out. This is my ending load order, with all features working properly in version 1.17.1
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