Jump to content

[mod] Regula Magistri 2


Recommended Posts

Posted
3 hours ago, PHONEXI said:

I tried to fix the mod to make it compatible with version 1.8 CK3.
It is definitely not a perfect fix, at least I have no problem playing it, those who can't wait can try it first, don't care about error.log.🤣

 

 

I can't upload my zip file in loverslab, so just google Link:
https://drive.google.com/file/d/1V5A4nNWiLVAEAC1nvXM_nddXiVttXSwk/view?usp=sharing

Might also want to put a merge request on the repo, that might save @ban10 some work when they get around to updating the mod.

Posted
10 hours ago, Armin487 said:

Might also want to put a merge request on the repo, that might save @ban10 some work when they get around to updating the mod.

I don't want to register a new code hub outside of work, everyone can upload this code.

Posted
6 minutes ago, mylen.ploa said:

I'm working on a EU5 mod based on this if anyone is interested, no section for EU5. Nowhere ready to be played though.image.png.50e12c19c2a833d9326d408ff5832124.pngimage.thumb.png.51b85b687f3d5daf5cb12c224fa6155b.pngimage.png.3fc4582399f1625ed8323538ae1bc35c.png

keep on good work ! hope hear about this mod soon

Posted
6 hours ago, mylen.ploa said:

I'm working on a EU5 mod based on this if anyone is interested, no section for EU5. Nowhere ready to be played though.image.png.50e12c19c2a833d9326d408ff5832124.pngimage.thumb.png.51b85b687f3d5daf5cb12c224fa6155b.pngimage.png.3fc4582399f1625ed8323538ae1bc35c.png

I would love for them to add more paradox mod sections to this forum. I wouldve thought they would have added a hoi4 section by now. But EU5 section would be great 2. I havent played enough Vic3 to know if it would be a good game to mod. 

Posted

Can there be some sort of decision add to automate some of the decisions, this is spam later in game when all im doing is pausing the game every couple of days to do all the things and I only control about 1/3 of Europe. 

 image.png.e442912390a40b9001a2781e135e51b1.png

Posted
8 hours ago, mylen.ploa said:

I'm working on a EU5 mod based on this if anyone is interested, no section for EU5. Nowhere ready to be played though.

I am SO down for an EU5 mod based on this!

Posted
1 hour ago, LegionSoul said:

I would love for them to add more paradox mod sections to this forum. I wouldve thought they would have added a hoi4 section by now. But EU5 section would be great 2. I havent played enough Vic3 to know if it would be a good game to mod. 

vic3 has been mostly abandoned by modders in general but there is ONE adult mod in this forum that should have a public release soon-ish by ectobukkake its pretty badass

Posted (edited)
On 11/7/2025 at 4:32 AM, mylen.ploa said:

I'm working on a EU5 mod based on this if anyone is interested, no section for EU5. Nowhere ready to be played though.image.thumb.png.51b85b687f3d5daf5cb12c224fa6155b.png

Looks great and I can't wait for it! Though that pop growth debuff is a little much. To my knowledge (I've only played until around 1450 as Castille so far) that -5% pop growth modifier would basically mean a 4% decrease in population every month, which is horrible.

Edited by Raptor375
spelling correction
Posted
On 11/6/2025 at 6:03 AM, PHONEXI said:

I tried to fix the mod to make it compatible with version 1.8 CK3.
It is definitely not a perfect fix, at least I have no problem playing it, those who can't wait can try it first, don't care about error.log.🤣

 

 

I can't upload my zip file in loverslab, so just google Link:
https://drive.google.com/file/d/1V5A4nNWiLVAEAC1nvXM_nddXiVttXSwk/view?usp=sharing

 

i tried this but game crashed.

Posted
On 11/7/2025 at 3:03 AM, PHONEXI said:

I tried to fix the mod to make it compatible with version 1.8 CK3.
It is definitely not a perfect fix, at least I have no problem playing it, those who can't wait can try it first, don't care about error.log.🤣

 

 

I can't upload my zip file in loverslab, so just google Link:
https://drive.google.com/file/d/1V5A4nNWiLVAEAC1nvXM_nddXiVttXSwk/view?usp=sharing

thannk you for adding functionality again. 2 bugs i had was complete removal of crown laws and weird feudal govts turning mandela. also byz had primogen from the start. i think it removes treasury too. tested with just this and carnal..

Posted
1 hour ago, ban10 said:


Thanks PHONEXI, I'm reviewing your changes and they look good, couple things I had to fix though
I'm planning on getting a (hopefully mostly!) working version out by tomorrow, then some holy site additions so that we can play in the asian area.

I need to do a lot of testing though.

I'm also thinking of some radical changes generally, for example:
- Doing away with Famuli MAA, and making them purely cosmetic, eg your knights would have the Virgo picture etc. Would reduce a lot of MAA complexity and honestly having completely separate units never really added much anyway. I would still keep special units such as Virgo and other regional Famuli MAA.
- Adding a Regula government (which would work like Admin) that would enable Palace Holdings, plus also use the increased Piety ranks that Mandala governments have. I will also remove the compedita succession law decision in favour of this new Regula Admin government.
- Change the Magister trait to be a Trait XP trait, less tied to Piety rank and more to building it through the various character interactions.
- More Regional MAA for Asia in general

- And more content in general, but this will only be if I have time to work more on this, though I'm defo enjoying AUH so thats a good sign.

Good luck with the updates, there's quite a bit to do. Glad to hear you are enjoying the update. I do agree with the Famuli MaA change would be more manageable. Would definitely keep a few special units (eg infitrator, the royal guard, the holy order unit). Although if you do make it art customizable maybe consider making one with mixed gender that slowly becomes only female over time for a nation as it's weird that a nation would instantly transform overnight.

 

XP traits are harder to work with, but I do think it can be better to have the upgrade be tied to actions in game. I'd rate it as a nice to have change tbh, more important things to work on probably

 

Regional MaA I left you one idea in gitgud from a while ago with the strings, stats and everything just need the art.

 

---
 

On a side note, I want to let you know I used some of the art and text from RM2 for the EU5 mod I'm working on. I will credit you. What are you using to generate the images? Would you be willing to help generate some for EU5 if you have the time? Eg many privilege images from vanilla primarily feature male characters.

image.png.529130e8e23897b8941cb28f51b73314.png

Posted
2 hours ago, ban10 said:

I'm also thinking of some radical changes generally, for example:
- Doing away with Famuli MAA, and making them purely cosmetic, eg your knights would have the Virgo picture etc. Would reduce a lot of MAA complexity and honestly having completely separate units never really added much anyway. I would still keep special units such as Virgo and other regional Famuli MAA.
- Adding a Regula government (which would work like Admin) that would enable Palace Holdings, plus also use the increased Piety ranks that Mandala governments have. I will also remove the compedita succession law decision in favour of this new Regula Admin government.
- Change the Magister trait to be a Trait XP trait, less tied to Piety rank and more to building it through the various character interactions.
- More Regional MAA for Asia in general

- And more content in general, but this will only be if I have time to work more on this, though I'm defo enjoying AUH so thats a good sign.

I kinda prefer the current system myself even if its a bit of a pita to get going initially. That said if it makes it easier on you then go for it. 

Not sure I care for it being a tweak to admin but I like the rest of this, and am quite willing to give it a go

love the idea of making magister level up via xp instead of faith, makes so much more sense and Id keep the cost of things faith based since the two are inextricably linked faith and xp

more regional MAA are always welcome.... but why do I sense shinobi girls for japan? LOL

more content in general is very very welcome always anytime

 

as always thanks for your efforts and hard work. This really is a 'must have' mod for me

Posted
3 hours ago, ban10 said:


Thanks PHONEXI, I'm reviewing your changes and they look good, couple things I had to fix though
I'm planning on getting a (hopefully mostly!) working version out by tomorrow, then some holy site additions so that we can play in the asian area.

I need to do a lot of testing though.

I'm also thinking of some radical changes generally, for example:
- Doing away with Famuli MAA, and making them purely cosmetic, eg your knights would have the Virgo picture etc. Would reduce a lot of MAA complexity and honestly having completely separate units never really added much anyway. I would still keep special units such as Virgo and other regional Famuli MAA.
- Adding a Regula government (which would work like Admin) that would enable Palace Holdings, plus also use the increased Piety ranks that Mandala governments have. I will also remove the compedita succession law decision in favour of this new Regula Admin government.
- Change the Magister trait to be a Trait XP trait, less tied to Piety rank and more to building it through the various character interactions.
- More Regional MAA for Asia in general

- And more content in general, but this will only be if I have time to work more on this, though I'm defo enjoying AUH so thats a good sign.

I am completely holding off CK3 rn until this mod is updated, so please take your time. This has been a must-have mod for me for a while, and everything you have put out so far is great!

Posted

Hello, I am having an issue where when i click to free the Magister, it changes my government into a theocracy and ends my run. When I try to cheat and switch back to them it says that Theocracy is unplayable. I am also having an issue where if i click play as any ruler it crashes after it loads the worlds history.

Posted
On 11/6/2025 at 3:03 PM, PHONEXI said:

I tried to fix the mod to make it compatible with version 1.8 CK3.
It is definitely not a perfect fix, at least I have no problem playing it, those who can't wait can try it first, don't care about error.log.🤣

 

 

I can't upload my zip file in loverslab, so just google Link:
https://drive.google.com/file/d/1V5A4nNWiLVAEAC1nvXM_nddXiVttXSwk/view?usp=sharing

It also break the chinese council

Posted
14 hours ago, ban10 said:


Thanks PHONEXI, I'm reviewing your changes and they look good, couple things I had to fix though
I'm planning on getting a (hopefully mostly!) working version out by tomorrow, then some holy site additions so that we can play in the asian area.

I need to do a lot of testing though.

I'm also thinking of some radical changes generally, for example:
- Doing away with Famuli MAA, and making them purely cosmetic, eg your knights would have the Virgo picture etc. Would reduce a lot of MAA complexity and honestly having completely separate units never really added much anyway. I would still keep special units such as Virgo and other regional Famuli MAA.
- Adding a Regula government (which would work like Admin) that would enable Palace Holdings, plus also use the increased Piety ranks that Mandala governments have. I will also remove the compedita succession law decision in favour of this new Regula Admin government.
- Change the Magister trait to be a Trait XP trait, less tied to Piety rank and more to building it through the various character interactions.
- More Regional MAA for Asia in general

- And more content in general, but this will only be if I have time to work more on this, though I'm defo enjoying AUH so thats a good sign.

Agree with the rest of the changes, and admin does make sense but I think playing as regula tribal/feudal/admin/nomadic all allow for varied playthroughs and fitting the theme of your region. Also worried about it breaking if you play in China, since the dynastic cycle interacts with celestial government mechanics like exams, merit and ministers.

 

Anyways thanks for the hard work, I'm sure many of us really love the mod and are looking forward to playing more of it.

Posted
20 hours ago, ban10 said:


Thanks PHONEXI, I'm reviewing your changes and they look good, couple things I had to fix though
I'm planning on getting a (hopefully mostly!) working version out by tomorrow, then some holy site additions so that we can play in the asian area.

I need to do a lot of testing though.

I'm also thinking of some radical changes generally, for example:
- Doing away with Famuli MAA, and making them purely cosmetic, eg your knights would have the Virgo picture etc. Would reduce a lot of MAA complexity and honestly having completely separate units never really added much anyway. I would still keep special units such as Virgo and other regional Famuli MAA.
- Adding a Regula government (which would work like Admin) that would enable Palace Holdings, plus also use the increased Piety ranks that Mandala governments have. I will also remove the compedita succession law decision in favour of this new Regula Admin government.
- Change the Magister trait to be a Trait XP trait, less tied to Piety rank and more to building it through the various character interactions.
- More Regional MAA for Asia in general

- And more content in general, but this will only be if I have time to work more on this, though I'm defo enjoying AUH so thats a good sign.

Might it be an idea to do away with the palace holding entirely and instead make it a building within a holding? Make the palace a building that can be built in any holding that requires you not to already have one and with upgrades requiring higher levels of the main holding and then make all the other palace buildings require having a certain level palace building. That would mean any normal government can be used for regula in a pinch if the player doesn't want admin mechanics and really simplify compatibility with other mods.

 

Though a base, nomad and celestial regula government variant would also be nice.

Posted (edited)
On 11/7/2025 at 3:36 PM, Raptor375 said:

Looks great and I can't wait for it! Though that pop growth debuff is a little much. To my knowledge (I've only played until around 1450 as Castille so far) that -5% pop growth modifier would basically mean a 4% in population every month, which is horrible.

Fixed thanks for pointing it out

On 11/7/2025 at 4:39 AM, m1042308 said:

keep on good work ! hope hear about this mod soon

Maybe next week, I spent way too much time debugging crash to desktops by the game. Tried to implement a new building today only to find out it is prone to crashing the game if I want the player to be able to bypass arbitrary engine limitations. Building works very well effect wise, crashes may occur if you or the AI (though idk if the AI will) try to downgrade it in certain scenarios and I don't want to just disable downgrading in general. Alternatively it is possible to waste money on building levels that never get built. I need to try to think of some alternative workarounds or just accept the current limitations in game and have the player deal with it. Estates, Estate Privilege, Faith Tenets and Organization are all mostly ready to go (at least the MVP is ready). Succession Laws are also written although there might be some bugs with it. After buildings will be basic character interactions and initial onboarding. It'll definitely be a very rough initial version though, lots of missing localization/images and not logic for ai yet so AI Paelex might be very dumb. No holy sites either as I need to write a bunch of game systems in order to replicate the features from CK3 (for example there's no in game command to set a character as pregnant nor are there easy ways to control the gender ratio).

Edited by mylen.ploa
Posted (edited)
On 11/6/2025 at 11:03 PM, PHONEXI said:

I tried to fix the mod to make it compatible with version 1.8 CK3.
It is definitely not a perfect fix, at least I have no problem playing it, those who can't wait can try it first, don't care about error.log.🤣

 

 

I can't upload my zip file in loverslab, so just google Link:
https://drive.google.com/file/d/1V5A4nNWiLVAEAC1nvXM_nddXiVttXSwk/view?usp=sharing

Thanks for your efforts! However, this version still contains several issues—possibly related to the Coronations DLC—including legal interface problems (laws such as feudal and clan systems not displaying properly) and government-related bugs (unable to change government type through decisions, even when using other mods).

 

Now Ban10 has returned, let’s look forward to his upcoming update!

Edited by sororP

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...