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[mod] Regula Magistri 2


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Posted (edited)
On 8/2/2026 at 5:02 PM, holidaycat said:

image.png.e13671a93625d0fcc837f82acd9ca6de.png

The your you you is the weirdness I was referencing earlier.

 

This was 5.6.1 for me

 

This is what happens with 5.6.2:
image.png.fe12ff46018a0ff06da356a1eb95955e.pngimage.thumb.png.6d5af6d4c1a3df73b666cb7c5c51dbb5.png

 

Well i guess the children will have to grow up without a guardian :-)

 

 

Edited by kk404
Posted

On a different note, I wish there is a way to control the number of children we get. I already had 200+ kids when I was the king of France in 1100 (started from 1066). I know there are other mods that tune down fertility but I played this run with even the most hardcore fertility reduction mods (-80% after 5th child). The game gets so laggy after 30 years because of the kids and their mother.

Posted

Hello, since version 5.6.1, the game crashes as soon as I resume play. It crashes both during an ongoing game and when starting a new one. I think the problem is with the French translation because when I launch the game in English, it doesn't crash.

Posted

there seems to be a bug, the last version was fine but in this one when i click the icon on the left, no traits or tenets are shown, the entire religion page is completely empty.

Posted

hey so i attempted to conquer the world and give each of my children a duchy at least but when i got to the 1000 children mark whenever i try to click on my character or my children it buffers hard is there any solution to this?

Posted

Are the coming of age events only firing for the patriarch Guardian now? not even for the concubines that are controlled?

Am I missing something? (ie patch or wrong idea)

Posted
3 minutes ago, sexlabextra said:

Are the coming of age events only firing for the patriarch Guardian now? not even for the concubines that are controlled?

Am I missing something? (ie patch or wrong idea)

 

Just saw the note from the [July] 27/28th talking about changing who can give the events.

 

New problem the "your you  you " and weird notification problems. Not notified for some targets, and getting 12 alerts for a single target.

Posted

I remember there used to be a special type of government (Regula government maybe ?). Can i still get access to it now?

Posted
On 8/1/2026 at 3:09 PM, ban10 said:

Interesting, that just means the Fascinare scheme has ended, I don't think it really matters but I will see if I can fix this if I see it.
As in - It should say "Ends [Player name]'s Scheme to Charm Malika" - It doesn't really matter that it doesn't because as you can see in the has happened all the effects triggered that needed to.

I don't check the Carnalitas discord I'm afraid due to privacy concerns on discord. Best to post bugs here or to the Gitgud Repo

 

Thank You! I did not know if it was related to another crash from before.

 

On 7/27/2026 at 5:23 AM, ban10 said:

Yep, thats the change I made, in your case only the Magister/Domina can charm wards as you don't have any paelex when unlanded.
Its a pretty big change, I wanted to reduce the amount of free charms you got, maybe I'll think about changing it if you have the diplomacy holy site effect (other Regula women can charm).

 

Have you thought of including it as an option/setting?

Or maybe link it to marriage?

Spoiler

Some examples that come to mind are:

[Everyone is a choice] marriage, allows anyone related to the Magister's family to Corrupt and be corrupted by family 

[No Relatives] marriage, only allows non-family members be Corrupted by Dynasty members (Kidnapping and Guardian of someone else's kid, or guardian of follower's kid)

 

I don't know how workable that would be, I barely mod games and this seems like a headache.

Posted (edited)
On 8/3/2026 at 11:41 PM, jilafj said:

On a different note, I wish there is a way to control the number of children we get. I already had 200+ kids when I was the king of France in 1100 (started from 1066). I know there are other mods that tune down fertility but I played this run with even the most hardcore fertility reduction mods (-80% after 5th child). The game gets so laggy after 30 years because of the kids and their mother.

I think it'd be great if you were incentivized to marry your sons off to women who aren't your direct vassals. If your sons could rebel to become magister with big armies if you weren't marrying them off it'd be cool. Maybe with a small renown bonus if you had all of your sons married to landed rulers or something. This would hopefully shrink the size of the player character's direct family by a good amount just because the player character would have way fewer woman he's married to at a time.

Edited by Gabe Lincoln
Posted (edited)

Can we get 'become chakravarti decision' for regula magistrian faiths? Its a hegemony title and its really op.

Edited by Pervat
better grammar
Posted
On 8/5/2026 at 9:41 AM, Dark_Messiah said:

there seems to be a bug, the last version was fine but in this one when i click the icon on the left, no traits or tenets are shown, the entire religion page is completely empty.

I found that taking the religion folder from the previous version and replacing the current version fixed this. Just a guess, but I think there are a few files missing in the current version.

Posted

Hi, thank you for the 5.6.2 update! I noticed two small edge cases that might be worth checking:

  1. compeditae_lower_title_succession_law still lists title tiers only up to tier_empire in can_title_have. Would it be appropriate to add tier_hegemony there as well, so the lower-title linker fully supports Hegemony titles?

  2. In regula_retire_paelex_interaction, scope:recipient.primary_heir is accessed and saved as scope:new_ruler without first checking that a primary heir exists. Perhaps that section could be guarded with exists = scope:recipient.primary_heir to avoid an undefined scope when the recipient has no heir.

I may be overlooking some CK3 scope behavior, but I wanted to mention these just in case. Thank you again for maintaining the mod!

Posted

I am often getting a notification that my daughter revealed a secret that she has my child and every time that happens I get a lower level of devotion. Is that intended behaviour? If so, is there a way to counter that? I am using version 5.6.2

Posted

Can I update from 5.4 to 5.6.2 in a current playthru without issues, or are preexisting scripts going to bork my save? I just acquired the Regula Magistri but haven't freed the Keeper of Souls yet. 

Posted
2 hours ago, hamletsdead said:

Can I update from 5.4 to 5.6.2 in a current playthru without issues, or are preexisting scripts going to bork my save? I just acquired the Regula Magistri but haven't freed the Keeper of Souls yet. 

Generally, you shouldn't try using a new version of a mod within an existing save, since files can be moved around, new day 1 dependencies may not get fulfilled, and so on. Best practice is to just start a new save with each update if you want to use said new update. 

Posted

One error I'm noticing quite often is that the notifications for things like the Ward Events and other Fascinare events are duplicated at least twice at a time? It's not too bothersome, dismissing many achievements is easy, but it does seem like the increases in exp for the Magister Trait are also duplicated, which leads to Domination and Knowledge going up rapidly. 

Posted
2 hours ago, LustDemon69 said:

One error I'm noticing quite often is that the notifications for things like the Ward Events and other Fascinare events are duplicated at least twice at a time? It's not too bothersome, dismissing many achievements is easy, but it does seem like the increases in exp for the Magister Trait are also duplicated, which leads to Domination and Knowledge going up rapidly. 

Actually it's seeming like any and every event involved with RM2 is duplicated... Like literally almost every single event I've seen with RM is firing twice at once. 

Posted

Not sure how much work would go into this but would it be possible to rework Enslavements? It's a cool mechanic but whenever I use it all kinds of riff raff and important court positions end up getting land, include castrated male labour slaves (Slavery expanded.) Would be easier if one designated dynasty member gets all the land and distributes it.

Posted (edited)
On 8/9/2026 at 12:36 AM, LustDemon69 said:

One error I'm noticing quite often is that the notifications for things like the Ward Events and other Fascinare events are duplicated at least twice at a time? It's not too bothersome, dismissing many achievements is easy, but it does seem like the increases in exp for the Magister Trait are also duplicated, which leads to Domination and Knowledge going up rapidly. 

On 8/9/2026 at 3:18 AM, LustDemon69 said:

Actually it's seeming like any and every event involved with RM2 is duplicated... Like literally almost every single event I've seen with RM is firing twice at once. 


this sounds very wrong, hmmm have you tried reinstalling Regula Magistri fresh and deleting the old folder first?
Also from a new campaign, as this should not be possible unless I dunno some old files are in there or something weird.
 

On 8/10/2026 at 5:37 PM, Johnny Wolf said:

Not sure how much work would go into this but would it be possible to rework Enslavements? It's a cool mechanic but whenever I use it all kinds of riff raff and important court positions end up getting land, include castrated male labour slaves (Slavery expanded.) Would be easier if one designated dynasty member gets all the land and distributes it.


Could you elaborate on this a bit more? Do you mean charming in general? I've decided to remove automatic Abice Maritus because it was wonky and it seemed to target a lot of men that people didn't want kicked out, so the Abice Maritus holy site effect just makes it cheaper for now.
 

On 8/8/2026 at 6:54 PM, hamletsdead said:

Can I update from 5.4 to 5.6.2 in a current playthru without issues, or are preexisting scripts going to bork my save? I just acquired the Regula Magistri but haven't freed the Keeper of Souls yet. 


Thats a BIG update, so yeah I would restart from scratch,
Lets say a version is X.Y.Z
If I update the X/Y (Major/Minor) version, I would expect someone to start a fresh game, if I update the Z (patch) then it should be good to keep going on an existing save.
 

On 8/8/2026 at 4:19 PM, Simbarara said:

I am often getting a notification that my daughter revealed a secret that she has my child and every time that happens I get a lower level of devotion. Is that intended behaviour? If so, is there a way to counter that? I am using version 5.6.2


Huh, can you show me a bit more of this? Is having incest with daughters currently not allowed in your RM religion? (ie via the game rules at start of game)
 

On 8/8/2026 at 11:04 AM, zijiyue said:

Hi, thank you for the 5.6.2 update! I noticed two small edge cases that might be worth checking:

  1. compeditae_lower_title_succession_law still lists title tiers only up to tier_empire in can_title_have. Would it be appropriate to add tier_hegemony there as well, so the lower-title linker fully supports Hegemony titles?

  2. In regula_retire_paelex_interaction, scope:recipient.primary_heir is accessed and saved as scope:new_ruler without first checking that a primary heir exists. Perhaps that section could be guarded with exists = scope:recipient.primary_heir to avoid an undefined scope when the recipient has no heir.

I may be overlooking some CK3 scope behavior, but I wanted to mention these just in case. Thank you again for maintaining the mod!


I'll check both of these, thanks.
 

On 8/7/2026 at 11:16 PM, rudeusredux said:

I found that taking the religion folder from the previous version and replacing the current version fixed this. Just a guess, but I think there are a few files missing in the current version.


Huh, strange, I mean I don't think any files are missing from current version.
I always recommend deleting the old RM folder and copying the new one directly into the ck3 mods folder.
 

On 8/7/2026 at 7:42 AM, Gabe Lincoln said:

I think it'd be great if you were incentivized to marry your sons off to women who aren't your direct vassals. If your sons could rebel to become magister with big armies if you weren't marrying them off it'd be cool. Maybe with a small renown bonus if you had all of your sons married to landed rulers or something. This would hopefully shrink the size of the player character's direct family by a good amount just because the player character would have way fewer woman he's married to at a time.


I agree, but I mean this is something you can do via current in game mechanics anyway.
As for multiple Magisters, this is something that I want to see is going to be possible with the new expansion, which hopefully will have stuff that can enable this (eg multiple HOFs, including landless ones)
 

On 8/6/2026 at 2:52 PM, sexlabextra said:

 

Thank You! I did not know if it was related to another crash from before.

 

 

Have you thought of including it as an option/setting?

Or maybe link it to marriage?

  Reveal hidden contents

Some examples that come to mind are:

[Everyone is a choice] marriage, allows anyone related to the Magister's family to Corrupt and be corrupted by family 

[No Relatives] marriage, only allows non-family members be Corrupted by Dynasty members (Kidnapping and Guardian of someone else's kid, or guardian of follower's kid)

 

I don't know how workable that would be, I barely mod games and this seems like a headache.


I could make it an option but honestly I feel like having Magister/Domina/Paelex as the "ward charmers" is both mechanically and narratively the best option, it was pretty crazy when all mulsa could charm wards and you would have an insane, almost exponential number of free charms. This grounds it and makes it feel more real (Domina/Paelex are your "leader" devoted)
 

On 8/6/2026 at 10:22 AM, xoihegn said:

I remember there used to be a special type of government (Regula government maybe ?). Can i still get access to it now?


It is still WIP, I want to do this properly so still thinking how best to do it.
 

On 8/4/2026 at 5:49 AM, Dokkan said:

Hello, since version 5.6.1, the game crashes as soon as I resume play. It crashes both during an ongoing game and when starting a new one. I think the problem is with the French translation because when I launch the game in English, it doesn't crash.


Good find I'll check the French translations, maybe something dodgy in there.
though kinda surprised that translations could crash the game, huh.
 

On 8/6/2026 at 1:20 AM, unownguy said:

hey so i attempted to conquer the world and give each of my children a duchy at least but when i got to the 1000 children mark whenever i try to click on my character or my children it buffers hard is there any solution to this?

On 8/4/2026 at 5:41 AM, jilafj said:

On a different note, I wish there is a way to control the number of children we get. I already had 200+ kids when I was the king of France in 1100 (started from 1066). I know there are other mods that tune down fertility but I played this run with even the most hardcore fertility reduction mods (-80% after 5th child). The game gets so laggy after 30 years because of the kids and their mother.


At this point I'm gonna be honest you guys should use the Carnilitas contraceptive decision 😆
Did you know you can also right click your consorts and "remove them" from the marriage bed (You can also add them back) which gives -1000% fertility, letting you choose which consorts can keep having kids (if they have enough already).

Edited by ban10
Posted (edited)

Also, random bonus art, here are two loading screen that I ultimately decided needed a bit more work, though they were very fun to make
Might pop them in at some point after some edits, but just popping in here because the loading screens artwork were really fun to design and make (and I like showing them off!).

image.thumb.jpeg.bf1b0902b99cb97c4bd03d324f7c767e.jpegimage.thumb.jpeg.0c19a127da378718202245f8e6164530.jpeg

Edited by ban10
Posted
7 hours ago, ban10 said:

Could you elaborate on this a bit more? Do you mean charming in general? I've decided to remove automatic Abice Maritus because it was wonky and it seemed to target a lot of men that people didn't want kicked out, so the Abice Maritus holy site effect just makes it cheaper for now.

Enslavements as in the casus belli for Great Holy war. When I call and win a great holy war all kinds of random courtiers get land.  

Posted
8 hours ago, ban10 said:

At this point I'm gonna be honest you guys should use the Carnilitas contraceptive decision 😆
Did you know you can also right click your consorts and "remove them" from the marriage bed (You can also add them back) which gives -1000% fertility, letting you choose which consorts can keep having kids (if they have enough already).

yeah but when one does a world conquest who do i give the land too besides my children sides your the one who created that dynasty perk that give .30 development a month to lands holded by my dynasty member,  actually here is a idea, what if there was a way to "adopt" your wives into your dynasty to have them have that .30 development boost.

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