Jump to content

Recommended Posts

Posted
On 7/4/2025 at 2:01 PM, Here4SlootyMods said:

I doubt it.

 

Vaultbait said they were working on a Super Mutant companion for the next version of the mod.

 

They haven't been seen since Apr. of this year but the latest version isn't over a year old quite yet.

 

Has their been any sign of @vaultbait in the meantime or are they still MIA? 

 

Milking Human Kindness is one of my favorite quest mods on Loverslab and I'd love to see it develop further. On a fun note, I started a roleplay story in AI Dungeon, which is based on this mod, so there is even fan fic for it now 😅

  • 4 weeks later...
Posted (edited)

Hello,
Thank you for your work!
Could you implement a mod launch that triggers when the main character is kidnapped by super mutants? (After the surrender in battle)

Edited by mk1234s
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Well that was interesting! I'll likely try to wedge this in for my normal throughways, since my character is usually naked anyways. Still, with the Slut perk added due to high sex level it's hard to keep the characters intelligence high.

 

I did come across an oddity. When I went into the adventure cave all the ghouls were friendly. To be fair I did go in as a level 233 character, and I punched out a charred ghoul. I do not have the Ghoulish perk.

 

Funny thing was, the ghouls were repeatedly beating the Super Mutants to a pulp. 

  • 4 weeks later...
Posted

Cant get this to work. I can get into the cave and have done the little mission but AAF just says 80%, whenever I interact with a mutie nothing happens...plz help and be kind im veery new to this. (started modding fo4 yesterday)

Posted
On 12/4/2025 at 8:08 AM, msmfoster said:

Funny thing was, the ghouls were repeatedly beating the Super Mutants to a pulp. 

 

 

Yeah, the muties are about as terrifying as an angry child. They definitely need buffing, especially the lust crazed muties and breeder patrols you meet on the surface. They need weapons and an overall buff. Most of those die to anything reallly. Cant recall a time in recent memory that they actually succeeded in their designed purpose. They can run faster than you, but unless you stay doped up on Mommy-O, theyre like swatting flies. In my opinion, they at least need to be on par with Legendary Warlords.

Posted

Yes, still alive and checking to see if there are any fixes needed before I go resuming work on further updates. I didn't intend to be absent so long, but that's life.

 

For future reference, my mods always include script sources and permission to make and publish your own modified versions, so I'll never be angry if you make a successor/replacement, just remember that I also reserve the right to incorporate your improvements into a new official version of the mod if I'm still around!

Posted
On 1/2/2026 at 2:33 PM, binger85 said:

Cant get this to work. I can get into the cave and have done the little mission but AAF just says 80%, whenever I interact with a mutie nothing happens...plz help and be kind im veery new to this. (started modding fo4 yesterday)

 

Are animations working at all?
Specifically with Mutants? 
You need the appropriate animation files for this. 

  • 5 weeks later...
Posted
On 1/3/2026 at 3:57 PM, vaultbait said:

I didn't intend to be absent so long, but that's life.

 

Glad to see youre still around and I am sure everyone agrees on the life part.

 

I have really been enjoying this mod but...if you are considering any future changes to it, at least give us an option to make LCM and Breeder Patrols viable via with MCM toggle or something. Made it out of pit and ran up toward the crashed airliner when approached by LCM and 3 mutie breeder patrol. Out of nowhere two raiders show up and kill all 4 with pipe rifles. Raiders...only surpassed by Minutemen as cannon fodder kill 4 muties with...pipe rifles. I beat them to death with my bare hands lol. two raiders with pipe rifles should not be able to kill 4 mutants with pipe rifles lol. That should have been very one sided in favor of mutants. At least give us the option to put them on par with say Legendary Warlords and give them weapons and armor.

 

Sorry about that, but welcome back.

Posted
4 hours ago, Olmech said:

I have really been enjoying this mod but...if you are considering any future changes to it, at least give us an option to make LCM and Breeder Patrols viable via with MCM toggle or something. Made it out of pit and ran up toward the crashed airliner when approached by LCM and 3 mutie breeder patrol. Out of nowhere two raiders show up and kill all 4 with pipe rifles. Raiders...only surpassed by Minutemen as cannon fodder kill 4 muties with...pipe rifles. I beat them to death with my bare hands lol. two raiders with pipe rifles should not be able to kill 4 mutants with pipe rifles lol. That should have been very one sided in favor of mutants. At least give us the option to put them on par with say Legendary Warlords and give them weapons and armor.

 

They just use standard super mutant actor templates, but maybe I needed to make them leveled and failed to do so or something. I've made a note to look into it, thanks!

Posted
16 hours ago, vaultbait said:

They just use standard super mutant actor templates, but maybe I needed to make them leveled and failed to do so or something. I've made a note to look into it, thanks!

 

The LCM have no weapons or armor. If you arent on Mommy-O and are leveled up just modestly, they can beat on you all day and never trigger violate even with surrender set as high as 90. Everything they run into kills them and I mean everything. Even the ones in the pit get beat into bleedout by the ghouls if you start this quest later in your adventure. The ghouls seem to level up but the muties dont.

Posted
2 hours ago, Olmech said:

The LCM have no weapons or armor. If you arent on Mommy-O and are leveled up just modestly, they can beat on you all day and never trigger violate even with surrender set as high as 90. Everything they run into kills them and I mean everything. Even the ones in the pit get beat into bleedout by the ghouls if you start this quest later in your adventure. The ghouls seem to level up but the muties dont.

 

Oh, right, now I remember. The pit muties and lust-crazed muties use unique actors, so they'll need different treatment than the breeding patrols which are quest aliases filled by reference collections of leveled actor records.

 

It's intended that they're naked and fight bare-handed, and I did buff the ones in the pit with the intent that they'd easily win against the feral ghoul monks in the Colostrum Cave shrine area, but I bet the ghouls are spawning at the player character's current level when they enter the cell while the muties following you in are the level you were when you first entered the breeding pit. I'll look into options to see if I can make them continuously level along with the player character, the way companions do.

Posted
2 hours ago, vaultbait said:

It's intended that they're naked and fight bare-handed, and I did buff the ones in the pit with the intent that they'd easily win against the feral ghoul monks in the Colostrum Cave shrine area, but I bet the ghouls are spawning at the player character's current level when they enter the cell while the muties following you in are the level you were when you first entered the breeding pit. I'll look into options to see if I can make them continuously level along with the player character, the way companions do.

 

They dont need just a minor bump. They need a huge bump. I just turn them off anymore because they cant hurt me or anything else and are just an annoyance. I can just stand there while they beat on me and my hit points drop maybe to 98. I do level up through Sex Education I think, but its set pretty low. Its not like I gain a 100 levels in the pit. Maybe 10 at the most. But it doesnt matter with LCM. I can beat them brainless fresh out of the vault. They NEED weapons, armor and stats. I beg you to give us an option to make them the horde killers they should be even if its just an MCM option so those who like the current ones can keep them. As things are, if I choose to not play along, I get weapons, armor or lead them into a settlement where someones pet turtle kills them. I kind of see them as the enforcers of the breeding mandate. They let you walk out but they will be around to check compliance you know?

Posted
1 hour ago, Olmech said:

 

They dont need just a minor bump. They need a huge bump. I just turn them off anymore because they cant hurt me or anything else and are just an annoyance. I can just stand there while they beat on me and my hit points drop maybe to 98. I do level up through Sex Education I think, but its set pretty low. Its not like I gain a 100 levels in the pit. Maybe 10 at the most. But it doesnt matter with LCM. I can beat them brainless fresh out of the vault. They NEED weapons, armor and stats. I beg you to give us an option to make them the horde killers they should be even if its just an MCM option so those who like the current ones can keep them. As things are, if I choose to not play along, I get weapons, armor or lead them into a settlement where someones pet turtle kills them. I kind of see them as the enforcers of the breeding mandate. They let you walk out but they will be around to check compliance you know?

 

The breeding patrols should be as strong as other leveled super mutant encounters and are armed and armored like any super mutant, so hopefully those are working out at least.

 

Lust-crazed muties, on the other hand, have mostly lost their faculties and become naked sex-obsessed stalkers. But yes, they could stand to be a combat challenge and/or helper (depending on your Mommy-O dose). I should also boost their challenge level compared to normal muties in order to compensate for their lack of weapons and armor. They are also a useful source of loose Mommy-O injectors since they're guaranteed to carry one even if you're too low level for them to start appearing in normal super mutant death loot, but maybe that's another reason to make them harder to kill.

Posted
2 hours ago, vaultbait said:

They are also a useful source of loose Mommy-O injectors since they're guaranteed to carry one even if you're too low level for them to start appearing in normal super mutant death loot, but maybe that's another reason to make them harder to kill.

 

I appreciate your consideration. I love the mod. Think maybe its more that I love the Chemwhore's Moneyshot....who knows? Great shotty!

Posted

https://www.nexusmods.com/fallout4/mods/37393

I personally use this mod to attack my settlements. The lore I came up with is that after escaping from the pit, the super mutants chase the heroine.
A big problem is - what do we do with the baby super mutants? There is simply no use for super mutants in settlements. Only guards and garbage collectors. So far, the only solution I have come up with is to settle them in some settlement from the mod and stay there so they don't get in the way.

Posted
9 hours ago, vranina said:

https://www.nexusmods.com/fallout4/mods/37393

I personally use this mod to attack my settlements. The lore I came up with is that after escaping from the pit, the super mutants chase the heroine.
A big problem is - what do we do with the baby super mutants? There is simply no use for super mutants in settlements. Only guards and garbage collectors. So far, the only solution I have come up with is to settle them in some settlement from the mod and stay there so they don't get in the way.

 

I mean, I do know of one other use for them in settlements... breeding your human female settlers to make yet still more super mutants.

 

But it's a good point, I wonder if we can come up with some better way to reward the player for continuing to help expand the super mutant population in the Commonwealth. Maybe they should venture out more instead of all sticking around as "settlers" in a traditional sense.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...