Jump to content

Recommended Posts

Posted

Hello
I want to ask for help. After a false start, I'm starting again. However, it turned out that I can't even finish the first quest in the pit. Only the fm animations work, these fmm don't start. AAF gives error 4, there are no necessary animations. I also have mutated lust and farele and leyto and savage kabage. I tried with and without uap.

Posted
4 hours ago, vranina said:

Hello
I want to ask for help. After a false start, I'm starting again. However, it turned out that I can't even finish the first quest in the pit. Only the fm animations work, these fmm don't start. AAF gives error 4, there are no necessary animations. I also have mutated lust and farele and leyto and savage kabage. I tried with and without uap.

 

Savage Cabbage's pack has a number of F+SM+SM animations which use the super mutant beds, try the ones over near where the brainwashing beds are.

 

Farelle's pack has a few F+SM+SM ground animations too, though they're older and not as intricate as SC's, they're good enough for a threesome fallback when there's no supporting furniture in range.

Posted
3 hours ago, Lenore said:

You know how mutants will fight you if you're dressed or armed, it would be neat if instead, they would confiscate weapons/armor!

 

Well, if you surrender to them with Violate then they'll do that by default. Oh, and also then proceed to fuck you senseless, of course! 😉

 

But yes, when I get around to implementing the abductions feature, there will be clothing and armor confiscation involved with that, similar to how your gear gets taken from you when you open the trapped safe to start the intro scenario.

 

 

Posted
7 hours ago, Lenore said:

You know how mutants will fight you if you're dressed or armed, it would be neat if instead, they would confiscate weapons/armor!

They don't do that for me, either.

 

On 1/6/2025 at 5:37 PM, vaultbait said:

 

I don't know what to suggest there, I haven't observed the crashes you mention (do you have a Buffout 4 crashlog and have you tried to analyze it?), and if Autonomy is working elsewhere then it should also work in the Breeding Pit cell.

I actually have no idea if autonomy is working.  Also, not sure where buffout crashlogs are.

Posted
27 minutes ago, Bl1nd_Eye said:

 

 

I actually have no idea if autonomy is working.  Also, not sure where buffout crashlogs are.

Autonomy seems buggy to me. Never seems to work properly. It is probably too old....

Posted

Playing with this mod I have discovered that if I choose not to sync approaches with SH, nothing seems to work right.  SH will actually unselect Mutants as approachers. So, I leave it on and everything works great. Been having a blast with it really.

 

I escaped Breeding pit after finishing all the quests. Set mutie approaches to constant. Started getting Lust Crazed Muties after me. For shits and giggles, I decided to hop into console and give them buffs to stats and a weapon, Grognak's Axe. Now I never realized with these buffs that they would follow you forever. Before, something would off them fairly easily and that was the end of that. Now I have a personal army of big, green, naked special forces. Every army needs a leader, so made my girl their queen. Takes a while to improve the troops morale now, but its fun! Thanks for the mod!

 

 

ScreenShot7.png

ScreenShot10.png

ScreenShot16.png

ScreenShot19.png

Posted
14 hours ago, Bl1nd_Eye said:

They don't do that for me, either.

 

I actually have no idea if autonomy is working.  Also, not sure where buffout crashlogs are.

 

14 hours ago, leking said:

Autonomy seems buggy to me. Never seems to work properly. It is probably too old....

 

If by "too old" you mean made for pre-NG (1.10.163) versions of Fallout 4, yes many of the mods MHK integrates with depend on things that aren't working yet with FO4 NG. Also, a lot of the soft integration between MHK and other mods is done using RobCo Patcher, which is only reliably working for pre-NG FO4 at the moment (an experimental NG build was finally published on Thursday but it's still only half done and crashy).

 

Basically, you need to be using a downgraded (or not yet upgraded) Fallout 4 for these mods to work reliably.

Posted
13 hours ago, Olmech said:

I never realized with these buffs that they would follow you forever. Before, something would off them fairly easily and that was the end of that.

 

Their ref is tracked using a script property, with safeguards to prevent a new stalker getting created until the previous one is deleted. Something about how you adjusted them must have altered the ref in ways that caused the script to lose track of it and think it had already been deleted.

Posted (edited)
On 1/1/2025 at 4:33 PM, vaultbait said:

 

Maybe, but the next means I'm planning on adding to pacify super mutants is a unique companion, so normal super mutants will be on friendly terms (not just non-hostile) when he's travelling with you, regardless of your pheromone effects.

 

 

I've also become somewhat less concerned with the idea of implementing features redundant with FPER/WDF given their longstanding bugs (same for Autonomy and, as already started in the last release, Harassment to a lesser extent). When I add those sorts of features I try to still make them opt-in or configurable in case players would prefer to rely on a similar mechanic from another mod.

 So I am guessing  a Supermutant companion that "owns" the PC?

Will there be a collar or a leash involved? 

This opens up a lot of posisbilities for immersive comments from other SMs.

Edited by katrina.balanchuk
Posted
14 minutes ago, katrina.balanchuk said:

So I am guessing  a Supermutant companion that "owns" the PC?

 

Essentially, yes, at least insofar as the game engine itself makes such things possible (and as long as those mechanics enhance rather than interfere with gameplay of course, the goal is to frustrate the character not the player).

 

16 minutes ago, katrina.balanchuk said:

Will there be a collar or a leash involved?

 

Not a mandatory one, at least, for a number of reasons. First and foremost, so many other mods rely on collars that I don't want to introduce unnecessary conflicts for people who play with lots of different mods. But also, the relationship I have in mind will be semi-consensual, the player will have to agree to having this companion accompany them (and in order to utilize the game's built-in companion functionality that would be necessary anyway). Also, just from a thematic perspective, these super mutants are convincing human women to become breeders through a combination of fear and brainwashing, restraints would only ever be a temporary measure until either the breeder becomes compliant or becomes stew.

 

24 minutes ago, katrina.balanchuk said:

This opens up a lot of posisbilities for immersive comments from other SMs.

 

Yes, there's already a pretty long list of idle comments that the muties in the pit, in breeding patrols, and stalkers can say. I expect to expand that pool, and incorporate the same voice record into the quest refcoll aliases I'll be using to add the "offer your body" prompts to any non-hostile super mutants in close proximity to the player.

Posted (edited)
3 hours ago, vaultbait said:

 

Their ref is tracked using a script property, with safeguards to prevent a new stalker getting created until the previous one is deleted. Something about how you adjusted them must have altered the ref in ways that caused the script to lose track of it and think it had already been deleted.

 

Regardless of the how, it is pretty cool! They are faster than regular mutants and destroy anything we encounter. In the process of conquering the Commonwealth to establish a new mutant world.

 

I think what has defeated your mechanism for generating lust crazed muties is related to travel somehow. If I move to a new zone, a new mutie appears and the other ones catch up, then they all follow along. I buff them with health and special stats...thats it.

 

I dont make them invulnerable but they are buffed to a point that I dont think anything they will encounter will be able to kill them. They also benefit from the mod Supermutants Shall Inherit The Earth which gives them ability to regenerate health quickly. Very quickly. With that mod, even some of the unbuffed mutants can be challenging.

 

BUT...dont fix it. I rather enjoy my army.

Edited by Olmech
Posted
19 hours ago, Bl1nd_Eye said:

 

I recently noticed that someone converted alpia slave tats from skyrim to fallout 4. They can be applied as an overlay trhough looksmenu. it would be nice to have some full super mutant themed slave tats .

Posted
51 minutes ago, Olmech said:

I think what has defeated your mechanism for generating lust crazed muties is related to travel somehow. If I move to a new zone, a new mutie appears and the other ones catch up, then they all follow along.

 

The creation of a stalker is tied to OnLocationChanged events, yes, though it's only supposed to happen when one doesn't already exist (it just reuses a single Actor record, though the reference is new each time it's created).

Posted
7 minutes ago, leking said:

I recently noticed that someone converted alpia slave tats from skyrim to fallout 4. They can be applied as an overlay trhough looksmenu. it would be nice to have some full super mutant themed slave tats .

 

I don't know what alpia is (I've never played Skyrim), but LL has hosted a rather massive FO4 slave tats mod for many years, some of which do reference super mutants.

 

I thought about doing a series of custom super mutant breeder tattoo overlays for MHK as well, though my plate is pretty full already and I expect there are other modders here who would do a better job of it than I could.

Posted

In my imagination, the super mutant companion is an outcast. The other super mutants hate him and try to capture him. Strong, in addition to building his own settlements, attacks the super mutant bases to steal women from there to use as his own residents.
I use the mod for attacks on settlements and I left only the super mutants. I imagine that there is a war going on and just as Strong and the heroine attack the super mutant settlements, they attack his. For me, the patrols from the mod are a kind of his pursuers who try to capture him.
Of course, this is accompanied by a lot of construction, shooting and epic battles...

  • 4 weeks later...
Posted

I very much enjoyed this mod in a previous installation, however I am getting reliable crashes with it installed now.  Haven't tried removing all of my mods and running it, but I did try removing all of my mods down to my AAF mods that were working with it last time.

 

Things that are different:

Windows 11 instead of 10

Intel i9 instead of i7

Newer video card

Using Fusion Girl instead of CBBE 3BBB this time around

 

Installing it with BA2 or loose files and with or without any combination of the options, including Fusion Girl integration, leads to a crash on a new game or when loading my vanilla new game save.

 

What tools can I use to try and find the problem, or how can I help you to know the problem?

Posted
17 hours ago, Leowulf said:

I very much enjoyed this mod in a previous installation, however I am getting reliable crashes with it installed now.  Haven't tried removing all of my mods and running it, but I did try removing all of my mods down to my AAF mods that were working with it last time.

 

Things that are different:

Windows 11 instead of 10

Intel i9 instead of i7

Newer video card

Using Fusion Girl instead of CBBE 3BBB this time around

 

Installing it with BA2 or loose files and with or without any combination of the options, including Fusion Girl integration, leads to a crash on a new game or when loading my vanilla new game save.

 

What tools can I use to try and find the problem, or how can I help you to know the problem?

 

For now you should still be using a pre-NG (1.10.163) version of Fallout 4, since a lot of the integration with other mods relies on RobCo Patcher which only just last week introduced its first experimental release for NG versions of the game, and as I understand there have been lots of crashes reported with it.

 

If you're on a (downgraded or never upgraded) pre-NG Fallout 4, you should be using Buffout 4 and that will ideally create crashlogs which you can analyze with CLASSIC to get some hints as to where the crashes are arising.

Posted
2 hours ago, vaultbait said:

 

For now you should still be using a pre-NG (1.10.163) version of Fallout 4, since a lot of the integration with other mods relies on RobCo Patcher which only just last week introduced its first experimental release for NG versions of the game, and as I understand there have been lots of crashes reported with it.

 

If you're on a (downgraded or never upgraded) pre-NG Fallout 4, you should be using Buffout 4 and that will ideally create crashlogs which you can analyze with CLASSIC to get some hints as to where the crashes are arising.

Ok, that is likely part of the problem because I am on the NG version 1.10.984.  Strangely, the mod was working before on my previous installation of the same version.  I will be following in case you are able to create a stable version of this mod for NG later.

 

I do use the NG version of Buffout 4, though there was nothing enlightening in its logs.  Haven't heard of CLASSIC, so I'll use that and see if maybe I missed something.

 

Did you mention the RobCo Patcher because it is the method you use to update the actors to Fusion Girl?  Even if I leave that option unchecked when reinstalling, I still get crashes.  Maybe it's a skeleton thing if the actors use CBBE by default.

 

I think you are right that the RobCo Patcher beta version for NG has some issues because I had to disable that option with the WastelandEggspansion mod and rely upon the Base Object Swapper only.

 

 

Posted
17 hours ago, Leowulf said:

Did you mention the RobCo Patcher because it is the method you use to update the actors to Fusion Girl?

 

No, that installs configuration for LooksMenu. This is the list of what's currently integrated through RobCo Patcher configuration in MHK 0.9.8 (the MHK*.ini files in various Data\F4SE\Plugins\RobCo_Patcher subfolders):

  • add items to Unhealthy Craving's fat gain formlists
    • Detach Gel
    • Mommy-O
    • Atom's Milk
    • Breeder Stew
    • Mother's Milk
    • Better Living Through Cumistry cum from super mutants, behemoths and FEV hounds
  • enable Animated Tentacles traps
  • equip parasite armor from Devious Devices or Cursed DD Enchantings Redux as a possible tentacle sex outcome
  • skip removal of lit cigarettes and cigars from Light'Em'Up in stripping routine
  • make it possible to display MHK dildos on Nuka-Cola bottle racks
  • use Immersive Animation Framework animations when consuming Mother's Milk and Breeder Stew
  • add MHK items to super mutant corpses
  • add MHK drugs to doctor and chem dealer shop inventories
  • give all super mutant approachers evil morality and total confidence with Sexual Harassment
  • FOMOD option to wear Catechist's Capitulation in the beard slot instead of the headband slot

Basically, none of the above will happen if RobCo Patcher is unavailable.

Posted (edited)
On 2/6/2025 at 12:31 PM, vaultbait said:

 

No, that installs configuration for LooksMenu. This is the list of what's currently integrated through RobCo Patcher configuration in MHK 0.9.8 (the MHK*.ini files in various Data\F4SE\Plugins\RobCo_Patcher subfolders):

  • add items to Unhealthy Craving's fat gain formlists
    • Detach Gel
    • Mommy-O
    • Atom's Milk
    • Breeder Stew
    • Mother's Milk
    • Better Living Through Cumistry cum from super mutants, behemoths and FEV hounds
  • enable Animated Tentacles traps
  • equip parasite armor from Devious Devices or Cursed DD Enchantings Redux as a possible tentacle sex outcome
  • skip removal of lit cigarettes and cigars from Light'Em'Up in stripping routine
  • make it possible to display MHK dildos on Nuka-Cola bottle racks
  • use Immersive Animation Framework animations when consuming Mother's Milk and Breeder Stew
  • add MHK items to super mutant corpses
  • add MHK drugs to doctor and chem dealer shop inventories
  • give all super mutant approachers evil morality and total confidence with Sexual Harassment
  • FOMOD option to wear Catechist's Capitulation in the beard slot instead of the headband slot

Basically, none of the above will happen if RobCo Patcher is unavailable.

 

Ok.  Interesting.  That makes me wonder if it really is a conflict with Fusion Girl because I was using your mod on the NG version of the game before I rebuilt my PC, but I was using CBBE 3BBB for that installation.

 

Using CLASSIC after configuring it, I got a buzzer sound and then only this in the message window:


REFORMATTING CRASH LOGS, PLEASE WAIT...

SCANNING CRASH LOGS, PLEASE WAIT...

 

Anyway, here is a crash log that was 84KB that became 55KB after I ran CLASSIC with Milking Human Kindness 0.9.8 installed with loose files and Fusion Girl morphs.

 

Spoiler

Fallout 4 v1.10.984
Buffout 4 v1.36.0 Oct 13 2024 01:09:30

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61B7F27F3 Fallout4.exe+02C27F3    mov rsi, [rcx+0x08] |  FUN_1402c27c0_2C27F3)
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x30A2C8EAA450

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        BGSAIWorldLocationRefRadiusNull: true
        BSLightingShaderMaterialGlowmap: true
        BackportedBA2Support: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        EscapeFreeze: true
        FixScriptPageAllocation: true
        FixToggleScriptsCommand: true
        FollowerStrayBullet: true
        GreyMovies: true
        InteriorNavCut: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: false
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Tweaks]
        MaxPapyrusOpsPerFrame: 500
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 Pro v10.0.22621
    CPU: GenuineIntel Intel(R) Core(TM) i9-14900
    GPU #1: Nvidia AD103 [GeForce RTX 4080 SUPER]
    PHYSICAL MEMORY: 20.95 GB/127.75 GB


PROBABLE CALL STACK:
    [ 0] 0x7FF61B7F27F3 Fallout4.exe+02C27F3    mov rsi, [rcx+0x08] |  FUN_1402c27c0_2C27F3 -> 2193243+0x33    mov rsi, [rcx+0x08]
    [ 1] 0x7FF61B72727F Fallout4.exe+01F727F    sub rbx, 0x01 |  FUN_1401f7240_1F727F -> 2189071+0x3F    sub rbx, 0x01
    [ 2] 0x7FF61B7F2F0F Fallout4.exe+02C2F0F    mov rax, [rsp+0x70] |  FUN_1402c2cb0_2C2F0F -> 2193258+0x25F    mov rax, [rsp+0x70]
    [ 3] 0x7FF61B7F4762 Fallout4.exe+02C4762    mov r12, rax |  FUN_1402c46f0_2C4762 -> 2193269+0x72    mov r12, rax
    [ 4] 0x7FF61C5F1AF1 Fallout4.exe+10C1AF1    mov rdi, [rsp+0x60] |  FUN_1410c1a90_10C1AF1 -> 2253175+0x61    mov rdi, [rsp+0x60]
    [ 5] 0x7FF61C5F22C1 Fallout4.exe+10C22C1    jmp 0x00007FF61C5F22C6 |  FUN_1410c20e0_10C22C1 -> 2253185+0x1E1    jmp 0x00007FF61C5F22C6
    [ 6] 0x7FF61D4D430A Fallout4.exe+1FA430A    test al, al |  FUN_141fa40b0_1FA430A -> 2314780+0x25A    test al, al
    [ 7] 0x7FF61D4F7FB1 Fallout4.exe+1FC7FB1    mov r15, [rbp-0x78] |  FUN_141fc7590_1FC7FB1 -> 2315231+0xA21    mov r15, [rbp-0x78]
    [ 8] 0x7FF61D4F8E88 Fallout4.exe+1FC8E88    call 0x00007FF61CA73340 |  FUN_141fc8ce0_1FC8E88 -> 2315237+0x1A8    call 0x00007FF61CA73340
    [ 9] 0x7FF61D4EAE3B Fallout4.exe+1FBAE3B    lea r8, [rbp+0x50] |  FUN_141fbacb0_1FBAE3B -> 2315126+0x18B    lea r8, [rbp+0x50]
    [10] 0x7FF61C594255 Fallout4.exe+1064255    mov r15, [rsp+0x50] |  FUN_141064030_1064255 -> 2251303+0x225    mov r15, [rsp+0x50]
    [11] 0x7FF61C5945C2 Fallout4.exe+10645C2    xor edx, edx |  FUN_1410644e0_10645C2 -> 2251307+0xE2    xor edx, edx
    [12] 0x7FF61C5958CC Fallout4.exe+10658CC    mov rbx, [rsp+0x30] |  FUN_141065850_10658CC -> 2251320+0x7C    mov rbx, [rsp+0x30]
    [13] 0x7FF61C23B409 Fallout4.exe+0D0B409    test eax, eax |  FUN_140d0b290_D0B409 -> 2233697+0x179    test eax, eax
    [14] 0x7FF61C20139D Fallout4.exe+0CD139D    mov rax, [r14+0xB8] |  FUN_140cd0310_CD139D -> 2232905+0x108D    mov rax, [r14+0xB8]
    [15] 0x7FF61C0E52D5 Fallout4.exe+0BB52D5    mov [rbx], al |  PositionPlayerJob::JobFn_BB52D5 -> 2228997+0x15    mov [rbx], al
    [16] 0x7FF61CA9EBFA Fallout4.exe+156EBFA    mov rax, [rdi+0x18] |  FUN_14156eb30_156EBFA -> 2268897+0xCA    mov rax, [rdi+0x18]
    [17] 0x7FF61CA9F10B Fallout4.exe+156F10B    mov [rbp+0x04], eax |  FUN_14156ee60_156F10B -> 2268899+0x2AB    mov [rbp+0x04], eax
    [18] 0x7FF61CA9D619 Fallout4.exe+156D619    movzx eax, byte ptr [rbx+0xA74] |  FUN_14156d5b0_156D619 -> 2268871+0x69    movzx eax, byte ptr [rbx+0xA74]
    [19] 0x7FF61CA7ADED Fallout4.exe+154ADED    mov rcx, [0x00007FF61E61F620] |  FUN_14154adb0_154ADED -> 2268179+0x3D    mov rcx, [0x00007FF61E61F620]
    [20] 0x7FFBD8FF259D KERNEL32.DLL+001259D
    [21] 0x7FFBD9AAAF38    ntdll.dll+005AF38

REGISTERS:
    RSI 0x1F2C8EAA380      (char*) "    "
    RDI 0x1F3C11863D0      (char*) "b"
    R11 0x7FFB99691C3B     (void* -> VCRUNTIME140.dll+0011C3B    )
    R14 0x1F2B43155C8      (TESLevItem*)
        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm
        Flags: 0x00000009
        EditorID: "VL_Vendor_Doctor"
        FormID: 0x0009C2B8
        FormType: kLVLI (56)

STACK:
    [RSP+0   ] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+8   ] 0x7FF61B7ED4C1     (void* -> Fallout4.exe+02BD4C1    mov rax, rbx |  FUN_1402bd440_2BD4C1)
    [RSP+28  ] 0x7FF61B72727F     (void* -> Fallout4.exe+01F727F    sub rbx, 0x01 |  FUN_1401f7240_1F727F)
    [RSP+38  ] 0x1F2C8EAA380      (char*) "    "
    [RSP+58  ] 0x7FF61B7F2F0F     (void* -> Fallout4.exe+02C2F0F    mov rax, [rsp+0x70] |  FUN_1402c2cb0_2C2F0F)
    [RSP+88  ] 0x7FF61CA6EDFF     (void* -> Fallout4.exe+153EDFF    cmp [rdi], eax |  BSReadWriteLock::LockForRead_153EDFF)
    [RSP+90  ] 0x1F2B4315560      (TESLevItem*)
        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm
        Flags: 0x00000009
        EditorID: "VL_Vendor_Doctor"
        FormID: 0x0009C2B8
        FormType: kLVLI (56)
    [RSP+98  ] 0x1F3C11863D0      (char*) "b"
    [RSP+A8  ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+B8  ] 0x1F2B43155C8      (TESLevItem*)
        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm
        Flags: 0x00000009
        EditorID: "VL_Vendor_Doctor"
        FormID: 0x0009C2B8
        FormType: kLVLI (56)
    [RSP+C8  ] 0x7FF61B7F4762     (void* -> Fallout4.exe+02C4762    mov r12, rax |  FUN_1402c46f0_2C4762)
    [RSP+D0  ] 0x1F3C11863D0      (char*) "b"
    [RSP+E8  ] 0x7FF61B92D400     (void* -> Fallout4.exe+03FD400    and al, 0x38 |  FUN_1403fd380_3FD400)
    [RSP+F0  ] 0x1F2C7687C80      (TESLevItem*)
        File: "INVB_WastelandOffspring.esp"
        Flags: 0x00000008
        EditorID: "LL_Injector"
        FormID: 0x82200258
        FormType: kLVLI (56)
    [RSP+100 ] 0x1F2C7687C80      (TESLevItem*)
        File: "INVB_WastelandOffspring.esp"
        Flags: 0x00000008
        EditorID: "LL_Injector"
        FormID: 0x82200258
        FormType: kLVLI (56)
    [RSP+108 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+110 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+118 ] 0x7FF61C5F1AF1     (void* -> Fallout4.exe+10C1AF1    mov rdi, [rsp+0x60] |  FUN_1410c1a90_10C1AF1)
    [RSP+128 ] 0x1F2C7687C80      (TESLevItem*)
        File: "INVB_WastelandOffspring.esp"
        Flags: 0x00000008
        EditorID: "LL_Injector"
        FormID: 0x82200258
        FormType: kLVLI (56)
    [RSP+130 ] 0x1F2B4315560      (TESLevItem*)
        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm
        Flags: 0x00000009
        EditorID: "VL_Vendor_Doctor"
        FormID: 0x0009C2B8
        FormType: kLVLI (56)
    [RSP+140 ] 0x1F2C7687C80      (TESLevItem*)
        File: "INVB_WastelandOffspring.esp"
        Flags: 0x00000008
        EditorID: "LL_Injector"
        FormID: 0x82200258
        FormType: kLVLI (56)
    [RSP+148 ] 0x7FF61C544B15     (void* -> Fallout4.exe+1014B15    mov rbx, rax |  FUN_141014ab0_1014B15)
    [RSP+168 ] 0x7FF61D4BDE71     (void* -> Fallout4.exe+1F8DE71    neg dil |  FUN_141f8de20_1F8DE71)
    [RSP+170 ] 0x7FF61C5F1A90     (void* -> Fallout4.exe+10C1A90    mov [rsp+0x10], rbx |  FUN_1410c1a90_10C1A90)
    [RSP+178 ] 0x7FF61C5F22C1     (void* -> Fallout4.exe+10C22C1    jmp 0x00007FF61C5F22C6 |  FUN_1410c20e0_10C22C1)
    [RSP+1B0 ] 0x1F2B22E3130      (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*)
        Function: "AddForm"
        Object: "LeveledItem"
    [RSP+1B8 ] 0x7FF61C620CC5     (void* -> Fallout4.exe+10F0CC5    mov al, 0x01 |  FUN_1410f0be0_10F0CC5)
    [RSP+1C8 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+1E8 ] 0x1F2B22E3130      (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*)
        Function: "AddForm"
        Object: "LeveledItem"
    [RSP+1F8 ] 0x7FF61D4D430A     (void* -> Fallout4.exe+1FA430A    test al, al |  FUN_141fa40b0_1FA430A)
    [RSP+200 ] 0x1F2B22E3130      (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*)
        Function: "AddForm"
        Object: "LeveledItem"
    [RSP+258 ] 0x1F2B203D290      (BSScript::ObjectTypeInfo*)
        Name: "LeveledItem"
    [RSP+270 ] 0x7FF61E6A0FE0     (void* -> Fallout4.exe+3170FE0    add [rax], al |  FUN_14229e738_3170FE0)
    [RSP+278 ] 0x7FF61CA9332B     (void* -> Fallout4.exe+156332B    jmp 0x00007FF61CA93346 |  FUN_141563270_156332B)
    [RSP+2A8 ] 0x7FF61E620A00     (void* -> Fallout4.exe+30F0A00    rcl byte ptr [rdx], 0x65 |  FUN_14229e738_30F0A00)
    [RSP+2C8 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+2D8 ] 0x7FF61D50CFC8     (void* -> Fallout4.exe+1FDCFC8    mov rcx, [rbx+0x28] |  FUN_141fdcfa0_1FDCFC8)
    [RSP+2E8 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+300 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+318 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+330 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+340 ] 0x6AAFDAE5C0       (char*) "@"
    [RSP+358 ] 0x7FF61D51F32C     (void* -> Fallout4.exe+1FEF32C    mov rcx, rax |  FUN_141fef2c0_1FEF32C)
    [RSP+368 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+388 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+3A0 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+3A8 ] 0x7FF61D51F055     (void* -> Fallout4.exe+1FEF055    jmp 0x00007FF61D51F279 |  FUN_141feee50_1FEF055)
    [RSP+3F0 ] 0x7FF61E56B3F8     (void* -> Fallout4.exe+303B3F8    add [rax], al |  FUN_14229e738_303B3F8)
    [RSP+400 ] 0x6AAFDAE750       (char*) " "
    [RSP+408 ] 0x7FF61CA92DAD     (void* -> Fallout4.exe+1562DAD    mov r13, rax |  FUN_141562d90_1562DAD)
    [RSP+418 ] 0x7FF61C59EC5A     (void* -> Fallout4.exe+106EC5A    neg bl |  FUN_14106ec10_106EC5A)
    [RSP+448 ] 0x7FF61D4BFA06     (void* -> Fallout4.exe+1F8FA06    test eax, eax |  FUN_141f8f970_1F8FA06)
    [RSP+458 ] 0x7FF61CA92DAD     (void* -> Fallout4.exe+1562DAD    mov r13, rax |  FUN_141562d90_1562DAD)
    [RSP+468 ] 0x7FF61CA92DAD     (void* -> Fallout4.exe+1562DAD    mov r13, rax |  FUN_141562d90_1562DAD)
    [RSP+470 ] 0x7FF61E61D728     (void* -> Fallout4.exe+30ED728     |  FUN_14229e738_30ED728)
    [RSP+478 ] 0x7FF61C59EC5A     (void* -> Fallout4.exe+106EC5A    neg bl |  FUN_14106ec10_106EC5A)
    [RSP+480 ] 0x1F3C11863D0      (char*) "b"
    [RSP+4B8 ] 0x7FF61CA91CCC     (void* -> Fallout4.exe+1561CCC    mov rax, rbx |  FUN_141561c70_1561CCC)
    [RSP+4C8 ] 0x7FF61CA92DAD     (void* -> Fallout4.exe+1562DAD    mov r13, rax |  FUN_141562d90_1562DAD)
    [RSP+4E8 ] 0x7FF61D4D3F6C     (void* -> Fallout4.exe+1FA3F6C    mov rax, [rbx+0x08] |  FUN_141fa3f30_1FA3F6C)
    [RSP+508 ] 0x1F3C11863D0      (char*) "b"
    [RSP+518 ] 0x7FF61D5129C8     (void* -> Fallout4.exe+1FE29C8    inc esi |  FUN_141fe2750_1FE29C8)
    [RSP+538 ] 0x7FF61D4DF36D     (void* -> Fallout4.exe+1FAF36D    mov eax, [rsi+0x20] |  FUN_141faf150_1FAF36D)
    [RSP+558 ] 0x7FF61D50F6B8     (void* -> Fallout4.exe+1FDF6B8    test rax, rax |  FUN_141fdf690_1FDF6B8)
    [RSP+560 ] 0x1F3C11863D0      (char*) "b"
    [RSP+568 ] 0x1F3C11863D0      (char*) "b"
    [RSP+570 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+588 ] 0x7FF61D4FA90C     (void* -> Fallout4.exe+1FCA90C    mov ecx, eax |  FUN_141fca7d0_1FCA90C)
    [RSP+598 ] 0x7FF61C59EC5A     (void* -> Fallout4.exe+106EC5A    neg bl |  FUN_14106ec10_106EC5A)
    [RSP+5A0 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+5C8 ] 0x7FF61D4BFA06     (void* -> Fallout4.exe+1F8FA06    test eax, eax |  FUN_141f8f970_1F8FA06)
    [RSP+5F0 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+5F8 ] 0x7FF61D4F86BE     (void* -> Fallout4.exe+1FC86BE    mov rax, [rsp+0x78] |  FUN_141fc8390_1FC86BE)
    [RSP+600 ] 0x1F2B1C48F78      (BSScript::ObjectTypeInfo*)
        Name: "workshopscript"
    [RSP+628 ] 0x7FF61D4EDF10     (void* -> Fallout4.exe+1FBDF10    cmp qword ptr [rsi], 0x00 |  FUN_141fbde20_1FBDF10)
    [RSP+630 ] 0x1F2B1C934F8      (BSScript::ObjectTypeInfo*)
        Name: "workshopparentscript"
    [RSP+640 ] 0x1F2B1B2BD38      (BSScript::ObjectTypeInfo*)
        Name: "ObjectReference"
    [RSP+678 ] 0x1F3C11863D0      (char*) "b"
    [RSP+680 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+688 ] 0x7FF61D51E277     (void* -> Fallout4.exe+1FEE277    test eax, eax |  FUN_141fee040_1FEE277)
    [RSP+6B8 ] 0x7FF61D4FA38D     (void* -> Fallout4.exe+1FCA38D    test al, al |  FUN_141fca330_1FCA38D)
    [RSP+6D0 ] 0x7FF61F1D21A0     (void* -> Fallout4.exe+3CA21A0    add dh, bh |  FUN_14229e738_3CA21A0)
    [RSP+6D8 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+6E8 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+700 ] 0x1F2B1B2B658      (BSScript::ObjectTypeInfo*)
        Name: "Form"
    [RSP+708 ] 0x7FF61D51F055     (void* -> Fallout4.exe+1FEF055    jmp 0x00007FF61D51F279 |  FUN_141feee50_1FEF055)
    [RSP+710 ] 0x6AAFDAE990       (char*) "P"
    [RSP+718 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+728 ] 0x7FF61D51F32C     (void* -> Fallout4.exe+1FEF32C    mov rcx, rax |  FUN_141fef2c0_1FEF32C)
    [RSP+768 ] 0x7FF61D4CDBCA     (void* -> Fallout4.exe+1F9DBCA    cmp dword ptr [rbx+0x18], 0x00 |  FUN_141f9dba0_1F9DBCA)
    [RSP+778 ] 0x6AAFDAF2F4       (char*) "o"
    [RSP+788 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+7A0 ] 0x6AAFDAF2F4       (char*) "o"
    [RSP+7A8 ] 0x7FF61D51F279     (void* -> Fallout4.exe+1FEF279    mov rdi, [rsp+0x880] |  FUN_141feee50_1FEF279)
    [RSP+7E0 ] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+7E8 ] 0x7FF61E61D748     (void* -> Fallout4.exe+30ED748    rol byte ptr [rdi], 0x01 |  FUN_14229e738_30ED748)
    [RSP+7F8 ] 0x7FF61CA7A3B3     (void* -> Fallout4.exe+154A3B3    mov rax, rdi |  FUN_14154a330_154A3B3)
    [RSP+800 ] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+808 ] 0x7FF61E61D5E0     (void* -> Fallout4.exe+30ED5E0    rol byte ptr [rdi], 0x01 |  FUN_14229e738_30ED5E0)
    [RSP+818 ] 0x7FF61CA7A3B3     (void* -> Fallout4.exe+154A3B3    mov rax, rdi |  FUN_14154a330_154A3B3)
    [RSP+820 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+828 ] 0x7FF61CA6D8B4     (void* -> Fallout4.exe+153D8B4    mov rbx, rax |  MemoryManager::Allocate_153D8B4)
    [RSP+830 ] 0x7FF61E61D5C0     (void* -> Fallout4.exe+30ED5C0     |  FUN_14229e738_30ED5C0)
    [RSP+838 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+840 ] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+848 ] 0x7FF61E61D748     (void* -> Fallout4.exe+30ED748    rol byte ptr [rdi], 0x01 |  FUN_14229e738_30ED748)
    [RSP+858 ] 0x7FF61CA7A3B3     (void* -> Fallout4.exe+154A3B3    mov rax, rdi |  FUN_14154a330_154A3B3)
    [RSP+860 ] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+868 ] 0x7FF61CA72963     (void* -> Fallout4.exe+1542963    mov rcx, [rsp+0x30] |  ScrapHeap::InsertFreeBlock_1542963)
    [RSP+870 ] 0x7FF61E61D728     (void* -> Fallout4.exe+30ED728     |  FUN_14229e738_30ED728)
    [RSP+878 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+880 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+888 ] 0x7FF61CA6D8B4     (void* -> Fallout4.exe+153D8B4    mov rbx, rax |  MemoryManager::Allocate_153D8B4)
    [RSP+8A0 ] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+8A8 ] 0x7FF61B7B9903     (void* -> Fallout4.exe+0289903    mov esi, eax |  BSSpinLock::Lock_289903)
    [RSP+8B8 ] 0x7FF61CA701B1     (void* -> Fallout4.exe+15401B1    mov eax, [rsp+0x70] |  BSTSmallArrayHeapAllocatorCore::Reallocate_15401B1)
    [RSP+8C8 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+8D0 ] 0x1F3C11863D0      (char*) "b"
    [RSP+8F8 ] 0x7FF61D4BFFA0     (void* -> Fallout4.exe+1F8FFA0    cmp eax, 0x06 |  FUN_141f8fe30_1F8FFA0)
    [RSP+908 ] 0x7FF61E5315E8     (void* -> Fallout4.exe+30015E8    add [rax], al |  FUN_14229e738_30015E8)
    [RSP+928 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+958 ] 0x7FF61D4BFFA0     (void* -> Fallout4.exe+1F8FFA0    cmp eax, 0x06 |  FUN_141f8fe30_1F8FFA0)
    [RSP+9B8 ] 0x7FF61D4CBAEA     (void* -> Fallout4.exe+1F9BAEA    mov rbx, [rsp+0x98] |  FUN_141f9b930_1F9BAEA)
    [RSP+9E0 ] 0x6AAFDAECB0       (char*) "`"
    [RSP+9F8 ] 0x7FF61D8E0E01     (void* -> Fallout4.exe+23B0E01     |  FUN_14229e738_23B0E01)
    [RSP+A28 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+A38 ] 0x7FF61D4CD9B9     (void* -> Fallout4.exe+1F9D9B9    mov rbp, [rsp+0x78] |  FUN_141f9d890_1F9D9B9)
    [RSP+A68 ] 0x7FF61D4BDFE4     (void* -> Fallout4.exe+1F8DFE4    mov rsi, [rsp+0x50] |  FUN_141f8df70_1F8DFE4)
    [RSP+A70 ] 0x7FF61D8E0E01     (void* -> Fallout4.exe+23B0E01     |  FUN_14229e738_23B0E01)
    [RSP+A98 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+AA8 ] 0x7FF61D4F7FB1     (void* -> Fallout4.exe+1FC7FB1    mov r15, [rbp-0x78] |  FUN_141fc7590_1FC7FB1)
    [RSP+AC0 ] 0x7FF61E56B330     (GameScript::Logger*)
    [RSP+AF0 ] 0x1F2B203D290      (BSScript::ObjectTypeInfo*)
        Name: "LeveledItem"
    [RSP+B08 ] 0x1F2B22E3130      (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*)
        Function: "AddForm"
        Object: "LeveledItem"
    [RSP+B18 ] 0x1F2B203D290      (BSScript::ObjectTypeInfo*)
        Name: "LeveledItem"
    [RSP+B20 ] 0x1F3C11863D0      (char*) "b"
    [RSP+B28 ] 0x1F2B203D290      (BSScript::ObjectTypeInfo*)
        Name: "LeveledItem"
    [RSP+B40 ] 0x1F3C1186330      (ScrapHeap*)
    [RSP+B60 ] 0x1F2C05637B8      (BSScript::ObjectTypeInfo*)
        Name: "LLLLInject_BETA"
    [RSP+B70 ] 0x1F2BD2C9448      (BSScript::ObjectTypeInfo*)
        Name: "fpfp_babytypeaddon"
    [RSP+BA8 ] 0x1F3C11863D0      (char*) "b"
    [RSP+BD8 ] 0x7FF61D4BCC69     (void* -> Fallout4.exe+1F8CC69    mfence |  FUN_141f8cc00_1F8CC69)
    [RSP+C08 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+C18 ] 0x7FF61CA7A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+C30 ] 0x7FF61E61D848     (void* -> Fallout4.exe+30ED848     |  FUN_14229e738_30ED848)
    [RSP+C48 ] 0x1F3C11863D0      (char*) "b"
    [RSP+C68 ] 0x7FF61CA6DCC2     (void* -> Fallout4.exe+153DCC2    mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCC2)
    [RSP+C70 ] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+C80 ] 0x7FF61E56B2C8     (BSScript::SimpleAllocMemoryPagePolicy*)
    [RSP+C98 ] 0x7FF61D4DF36D     (void* -> Fallout4.exe+1FAF36D    mov eax, [rsi+0x20] |  FUN_141faf150_1FAF36D)
    [RSP+CB8 ] 0x1F3C11863D0      (char*) "b"
    [RSP+CC0 ] 0x1F3C11863D0      (char*) "b"
    [RSP+CD0 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+CE8 ] 0x7FF61D4CD7F7     (void* -> Fallout4.exe+1F9D7F7    dec esi |  FUN_141f9d640_1F9D7F7)
    [RSP+CF8 ] 0x7FF61C59EC5A     (void* -> Fallout4.exe+106EC5A    neg bl |  FUN_14106ec10_106EC5A)
    [RSP+D18 ] 0x7FF61D4CDADB     (void* -> Fallout4.exe+1F9DADB    test eax, eax |  FUN_141f9da20_1F9DADB)
    [RSP+D28 ] 0x7FF61D4BFA06     (void* -> Fallout4.exe+1F8FA06    test eax, eax |  FUN_141f8f970_1F8FA06)
    [RSP+D50 ] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+D58 ] 0x7FF61D4F86BE     (void* -> Fallout4.exe+1FC86BE    mov rax, [rsp+0x78] |  FUN_141fc8390_1FC86BE)
    [RSP+D60 ] 0x1F2B2522EC8      (BSScript::ObjectTypeInfo*)
        Name: "CZKillAliasScript"
    [RSP+DA0 ] 0x1F2B2522EC8      (BSScript::ObjectTypeInfo*)
        Name: "CZKillAliasScript"
    [RSP+DB0 ] 0x7FF61E61D800     (void* -> Fallout4.exe+30ED800     |  FUN_14229e738_30ED800)
    [RSP+DB8 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+DC0 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+DC8 ] 0x7FF61CA6D8B4     (void* -> Fallout4.exe+153D8B4    mov rbx, rax |  MemoryManager::Allocate_153D8B4)
    [RSP+DD8 ] 0x1F3C11863D0      (char*) "b"
    [RSP+DE0 ] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+DE8 ] 0x1F2B065E201      (char*) "n01FX_d.DDS"
    [RSP+E10 ] 0x1F3C11863D0      (char*) "b"
    [RSP+E20 ] 0x7FF61D7A5908     (void* -> Fallout4.exe+2275908    shl byte ptr [rcx], 0x01 |  FUN_142249a50_2275908)
    [RSP+E30 ] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+E38 ] 0x7FF61E61D430     (void* -> Fallout4.exe+30ED430    rol byte ptr [rdi], 0x01 |  FUN_14229e738_30ED430)
    [RSP+E48 ] 0x7FF61CA7A3B3     (void* -> Fallout4.exe+154A3B3    mov rax, rdi |  FUN_14154a330_154A3B3)
    [RSP+E60 ] 0x7FF61E61D410     (void* -> Fallout4.exe+30ED410     |  FUN_14229e738_30ED410)
    [RSP+E68 ] 0x7FF61D4DBCC8     (void* -> Fallout4.exe+1FABCC8    test ebp, ebp |  FUN_141fabc20_1FABCC8)
    [RSP+E70 ] 0x7FF61E61D280     (BSSmallBlockAllocator*)
    [RSP+E78 ] 0x7FF61CA6D8B4     (void* -> Fallout4.exe+153D8B4    mov rbx, rax |  MemoryManager::Allocate_153D8B4)
    [RSP+E98 ] 0x7FF61D4BFE76     (void* -> Fallout4.exe+1F8FE76    mov eax, [rsi] |  FUN_141f8fe30_1F8FE76)
    [RSP+EC8 ] 0x7FF61D4C0C41     (void* -> Fallout4.exe+1F90C41    neg dil |  FUN_141f90bf0_1F90C41)
    [RSP+ED8 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+EF8 ] 0x7FF61D51DD39     (void* -> Fallout4.exe+1FEDD39    jmp 0x00007FF61D51DD60 |  FUN_141fedba0_1FEDD39)
    [RSP+F08 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+F38 ] 0x7FF61D4BFFA0     (void* -> Fallout4.exe+1F8FFA0    cmp eax, 0x06 |  FUN_141f8fe30_1F8FFA0)
    [RSP+F58 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+F78 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+F98 ] 0x7FF61D51DD39     (void* -> Fallout4.exe+1FEDD39    jmp 0x00007FF61D51DD60 |  FUN_141fedba0_1FEDD39)
    [RSP+FB8 ] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+FF8 ] 0x7FF61D4BFA84     (void* -> Fallout4.exe+1F8FA84    cmp eax, 0x06 |  FUN_141f8f970_1F8FA84)
    [RSP+1028] 0x7FF61D518A73     (void* -> Fallout4.exe+1FE8A73    mov ecx, [rsp+0x64] |  FUN_141fe86d0_1FE8A73)
    [RSP+1040] 0x1F2CB7BB950      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0

    [RSP+1058] 0x7FF61CA7A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+1068] 0x7FF61D517E4F     (void* -> Fallout4.exe+1FE7E4F    mov ecx, [rsp+0x4C] |  FUN_141fe7ca0_1FE7E4F)
    [RSP+1070] 0x7FF61E61D530     (void* -> Fallout4.exe+30ED530     |  FUN_14229e738_30ED530)
    [RSP+1080] 0x1F3C11863D0      (char*) "b"
    [RSP+10A8] 0x7FF61CA6DCC2     (void* -> Fallout4.exe+153DCC2    mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCC2)
    [RSP+10B8] 0x7FF61CA7A2A0     (void* -> Fallout4.exe+154A2A0    test dil, dil |  FUN_14154a1b0_154A2A0)
    [RSP+10C0] 0x1F3C11863D0      (char*) "b"
    [RSP+10D0] 0x7FF61E61D848     (void* -> Fallout4.exe+30ED848     |  FUN_14229e738_30ED848)
    [RSP+10E0] 0x1F3C11863D0      (char*) "b"
    [RSP+1108] 0x7FF61CA6DCC2     (void* -> Fallout4.exe+153DCC2    mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCC2)
    [RSP+1110] 0x7FF61E392980     (void* -> Fallout4.exe+2E62980    add [rax], eax |  FUN_14229e738_2E62980)
    [RSP+1118] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+1138] 0x7FF61D509E72     (void* -> Fallout4.exe+1FD9E72    mov rax, [r14+0x10] |  FUN_141fd9e10_1FD9E72)
    [RSP+1168] 0x7FF61D50CC58     (void* -> Fallout4.exe+1FDCC58    mov edx, 0x01 |  FUN_141fdcc20_1FDCC58)
    [RSP+1170] 0x1F305384EE8      (BSTStaticFreeList<BSScript::Internal::FunctionMessage,1024>*)
    [RSP+1198] 0x7FF61D51223B     (void* -> Fallout4.exe+1FE223B    movzx ecx, al |  FUN_141fe2210_1FE223B)
    [RSP+11A0] 0x1F30538CF00      (BSTCommonLLMessageQueue<BSScript::Internal::FunctionMessage>*)
    [RSP+11A8] 0x7FF61B7ED4C1     (void* -> Fallout4.exe+02BD4C1    mov rax, rbx |  FUN_1402bd440_2BD4C1)
    [RSP+11C8] 0x7FF61D4FBC4C     (void* -> Fallout4.exe+1FCBC4C    movzx r12d, al |  FUN_141fcbc00_1FCBC4C)
    [RSP+11D0] 0x7FF61D8E0EB8     (void* -> Fallout4.exe+23B0EB8     |  FUN_14229e738_23B0EB8)
    [RSP+11F0] 0x7FF61DC15728     (char*) "Internal Error: Unknown function message"
    [RSP+1200] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+1208] 0x7FF61D4F8E88     (void* -> Fallout4.exe+1FC8E88    call 0x00007FF61CA73340 |  FUN_141fc8ce0_1FC8E88)
    [RSP+1240] 0x1F2C9FF00F0      (BSScript::Internal::CodeTasklet*)
        Stack Trace: 
[<nullptr alias> (498) on <nullptr quest> (AF543640)].LeveledItem.AddForm() - "<native>" Line ?
[<nullptr alias> (499) on <nullptr quest> (13FE5080)].LLLLInject_BETA.addLLToLL() - "<unknown file>" Line 0
[<nullptr alias> (499) on <nullptr quest> (13FE5080)].LLLLInject_BETA.OnQuestInit() - "<unknown file>" Line 0

    [RSP+1250] 0x1F3058C1A00      (PlayerCharacter*)
        Flags: 0x00400408
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference: 
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00400408
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1258] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+1270] 0x1F305384CA0      (BSScript::Internal::VirtualMachine*)
    [RSP+1298] 0x7FF61D4EAE3B     (void* -> Fallout4.exe+1FBAE3B    lea r8, [rbp+0x50] |  FUN_141fbacb0_1FBAE3B)
    [RSP+12A0] 0x7FF61E56B7F8     (void* -> Fallout4.exe+303B7F8    add [rax], al |  FUN_14229e738_303B7F8)
    [RSP+12C8] 0x7FF61C6494A8     (void* -> Fallout4.exe+11194A8    cmp [rsi+0x04], edi |  FUN_1411193e0_11194A8)
    [RSP+12E0] 0x7FF61E5A1A68     (void* -> Fallout4.exe+3071A68    add [rax], al |  FUN_14229e738_3071A68)
    [RSP+12E8] 0x7FF61D9085A0     (void* -> Fallout4.exe+23D85A0     |  FUN_14229e738_23D85A0)
    [RSP+12F0] 0x7FF61E5A18A0     (GameScript::DistanceEventHandler*)
    [RSP+1308] 0x7FFB3B07332A     (void* -> f4se_1_10_984.dll+002332A    test rsi, rsi)
    [RSP+1310] 0x7FFB3B121D00     (void* -> f4se_1_10_984.dll+00D1D00    scasd)
    [RSP+1318] 0x7FF61B7B9903     (void* -> Fallout4.exe+0289903    mov esi, eax |  BSSpinLock::Lock_289903)
    [RSP+1320] 0x6AAFDAF548       (std::_Func_impl<<lambda_ff7eff214f3584d95c21a35bbe8e5be8>,BSTThreadScrapSTLAllocator<void>,void,BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount> const &,TESObjectREFR *,TESObjectREFR *,float,GameScript::Internal::DistanceEventData::EventType>*)
    [RSP+13A0] 0x7FF61E5A3301     (void* -> Fallout4.exe+3073301     |  FUN_14229e738_3073301)
    [RSP+13C0] 0x7FF61E56B200     (GameVM*)
    [RSP+13D0] 0x7FF61E56B7F8     (void* -> Fallout4.exe+303B7F8    add [rax], al |  FUN_14229e738_303B7F8)
    [RSP+13E0] 0x7FF61E56B200     (GameVM*)
    [RSP+13E8] 0x7FF61C594255     (void* -> Fallout4.exe+1064255    mov r15, [rsp+0x50] |  FUN_141064030_1064255)
    [RSP+1458] 0x7FF61E573920     (void* -> Fallout4.exe+3043920    add [rax], al |  FUN_14229e738_3043920)
    [RSP+1460] 0x7FF61E56B200     (GameVM*)
    [RSP+1468] 0x7FF61E56B7F8     (void* -> Fallout4.exe+303B7F8    add [rax], al |  FUN_14229e738_303B7F8)
    [RSP+1470] 0x7FF61E573938     (void* -> Fallout4.exe+3043938    add [rax], al |  FUN_14229e738_3043938)
    [RSP+1478] 0x7FF61C5945C2     (void* -> Fallout4.exe+10645C2    xor edx, edx |  FUN_1410644e0_10645C2)
    [RSP+14A8] 0x7FF61C645C3E     (void* -> Fallout4.exe+1115C3E    add rsp, 0x78 |  FUN_141115bb0_1115C3E)
    [RSP+1528] 0x7FF61C5958CC     (void* -> Fallout4.exe+10658CC    mov rbx, [rsp+0x30] |  FUN_141065850_10658CC)
    [RSP+1530] 0x7FF61E56B220     (GameVM*)
    [RSP+1548] 0x1F2AE18DEE0      (BSTextureStreamer::TextureModifyBatchNoLimit*)
    [RSP+1558] 0x7FF61C23B409     (void* -> Fallout4.exe+0D0B409    test eax, eax |  FUN_140d0b290_D0B409)
    [RSP+1578] 0x7FF61E58CF78     (BSTextureStreamer::TextureModifyBatch*)
    [RSP+1588] 0x7FF61C0FEBB2     (void* -> Fallout4.exe+0BCEBB2    mov rbx, [rsp+0x40] |  FUN_140bce910_BCEBB2)
    [RSP+1598] 0x7FF61E58CF78     (BSTextureStreamer::TextureModifyBatch*)
    [RSP+15A8] 0x1F3058C1A00      (PlayerCharacter*)
        Flags: 0x00400408
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference: 
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00400408
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+15C8] 0x7FF61C20139D     (void* -> Fallout4.exe+0CD139D    mov rax, [r14+0xB8] |  FUN_140cd0310_CD139D)
    [RSP+15F0] 0x7FF61E258601     (void* -> Fallout4.exe+2D28601    nop |  FUN_14229e738_2D28601)
    [RSP+1608] 0x1F2B7942280      (BGSLocation*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "PrewarSanctuaryHillsLocation"
        FormID: 0x000A7D39
        FormType: kLCTN (107)
        GetFullName: "Sanctuary Hills"
    [RSP+1618] 0x1F31B8725F0      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "TatsAfterRape.esp"
        Flags: 0x00000008
        EditorID: "TatsAfterRape_Remover"
        FormID: 0xB700173C
        FormType: kQUST (80)
        GetFullName: "Tats After Rape Main"
    [RSP+1620] 0x1F312632F50      (TESWorldSpace*)
        File: "FP_FamilyPlanningEnhanced.esp"
        Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> INVB_WastelandDairy.esp -> FP_FamilyPlanningEnhanced.esp
        Flags: 0x0008000B
        EditorID: "SanctuaryHillsWorld"
        FormID: 0x000A7FF4
        FormType: kWRLD (74)
        GetFullName: "Sanctuary Hills"
    [RSP+1688] 0x7FF61E25B0A0     (type_info*)
    [RSP+16A0] 0x7FF61E258678     (type_info*)
    [RSP+16A8] 0x1F2CB59D180      (BSAnimationGraphManager*)
    [RSP+16E8] 0x7FF61D89A9C8     (void* -> Fallout4.exe+236A9C8    shl byte ptr [rsi], 0x23 |  FUN_14229e738_236A9C8)
    [RSP+16F0] 0x7FF61D7A5110     (void* -> Fallout4.exe+2275110    and [rsi+0x7FF61B70], cl |  FUN_142249a50_2275110)
    [RSP+1700] 0x7FF61D7A4CE8     (void* -> Fallout4.exe+2274CE8     |  FUN_142249a50_2274CE8)
    [RSP+1738] 0x7FF61E6A1504     (void* -> Fallout4.exe+3171504    add [rax], al |  FUN_14229e738_3171504)
    [RSP+1740] 0x7FF61E6A1500     (void* -> Fallout4.exe+3171500    add [rax], al |  FUN_14229e738_3171500)
    [RSP+1748] 0x7FF61E6A1508     (void* -> Fallout4.exe+3171508    add [rax], al |  FUN_14229e738_3171508)
    [RSP+1750] 0x1F313FEFC30      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
    [RSP+1768] 0x1F3C11863D0      (char*) "b"
    [RSP+1778] 0x7FF61B7ED3EC     (void* -> Fallout4.exe+02BD3EC    or dword ptr [rdi+0x10], 0x08 |  TESForm::InitItem_2BD3EC)
    [RSP+17A0] 0x1F313FEFC30      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
    [RSP+17E0] 0x1F313FEFC58      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
    [RSP+18E0] 0x7FF61E6A1504     (void* -> Fallout4.exe+3171504    add [rax], al |  FUN_14229e738_3171504)
    [RSP+18E8] 0x7FF61E6A1500     (void* -> Fallout4.exe+3171500    add [rax], al |  FUN_14229e738_3171500)
    [RSP+1900] 0x7FF61E6A1508     (void* -> Fallout4.exe+3171508    add [rax], al |  FUN_14229e738_3171508)
    [RSP+1918] 0x7FF61C0E52D5     (void* -> Fallout4.exe+0BB52D5    mov [rbx], al |  PositionPlayerJob::JobFn_BB52D5)
    [RSP+1940] 0x7FF61E6A2A90     (void* -> Fallout4.exe+3172A90    adc [rsi], bh |  FUN_14229e738_3172A90)
    [RSP+1948] 0x7FF61CA9EBFA     (void* -> Fallout4.exe+156EBFA    mov rax, [rdi+0x18] |  FUN_14156eb30_156EBFA)
    [RSP+1950] 0x7FF61E6A2A90     (void* -> Fallout4.exe+3172A90    adc [rsi], bh |  FUN_14229e738_3172A90)
    [RSP+1960] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+1968] 0x7FFBD7241F0D     (void* -> KERNELBASE.dll+0061F0D    nop [rax+rax*1], eax)
    [RSP+1978] 0x7FF61E6A2A40     (BSJobs::JobThread*)
    [RSP+1988] 0x7FF61E6A2A90     (void* -> Fallout4.exe+3172A90    adc [rsi], bh |  FUN_14229e738_3172A90)
    [RSP+1990] 0x7FF61E6B7700     (void* -> Fallout4.exe+3187700    and byte ptr [rsi], 0xD7 |  FUN_14229e738_3187700)
    [RSP+1998] 0x7FF61CA9F10B     (void* -> Fallout4.exe+156F10B    mov [rbp+0x04], eax |  FUN_14156ee60_156F10B)
    [RSP+19C8] 0x1F2FA5EF3F0      (MemoryHeap*)
    [RSP+19D8] 0x7FF61CA6DCEE     (void* -> Fallout4.exe+153DCEE    mov rbx, [rsp+0x30] |  FUN_14153dc30_153DCEE)
    [RSP+19E8] 0x7FF61E6A2A90     (void* -> Fallout4.exe+3172A90    adc [rsi], bh |  FUN_14229e738_3172A90)
    [RSP+19F8] 0x7FFBD722FF12     (void* -> KERNELBASE.dll+004FF12    nop [rax+rax*1], eax)
    [RSP+1A08] 0x7FFBD7219CEE     (void* -> KERNELBASE.dll+0039CEE    nop [rax+rax*1], eax)
    [RSP+1A10] 0x7FF61EFFB830     (void* -> Fallout4.exe+3ACB830     |  FUN_14229e738_3ACB830)
    [RSP+1A18] 0x7FF61D69134E     (void* -> Fallout4.exe+216134E    cmp dword ptr [rbx], 0x00 |  unsigned __int32 (mangled: _Init_thread_header)_216134E)
    [RSP+1A28] 0x7FF61CC91DD8     (void* -> Fallout4.exe+1761DD8    mov [rbx+0x44], rbp |  FUN_141761d40_1761DD8)
    [RSP+1AA8] 0x7FF61CA9D619     (void* -> Fallout4.exe+156D619    movzx eax, byte ptr [rbx+0xA74] |  FUN_14156d5b0_156D619)
    [RSP+1AB0] 0x7FF61E6A2A40     (BSJobs::JobThread*)
    [RSP+1AD0] 0x7FF61E6A2A40     (BSJobs::JobThread*)
    [RSP+1AD8] 0x7FF61CA7ADED     (void* -> Fallout4.exe+154ADED    mov rcx, [0x00007FF61E61F620] |  FUN_14154adb0_154ADED)
    [RSP+1B00] 0x7FF61E6A2A40     (BSJobs::JobThread*)
    [RSP+1B18] 0x7FFBD8FF259D     (void* -> KERNEL32.DLL+001259D    mov ecx, eax)
    [RSP+1B48] 0x7FFBD9AAAF38     (void* -> ntdll.dll+005AF38    jmp 0x00007FFBD9AAAF59)
    [RSP+1B98] 0x7FFBD734D140     (void* -> KERNELBASE.dll+016D140    mov [rsp+0x10], rbx)

MODULES:
    XINPUT1_3.dll                      0x000000400000
    X3DAudio1_7.dll                    0x000074E10000
    d3d11.dll                          0x000180000000
    imagehlp.dll                       0x01F280170000
    LL_fourPlay_1_10_984.dll           0x01F2F3850000
    wsfw_identifier.dll                0x01F2F7A90000
    wintrust.dll                       0x01F2F9D00000
    Fallout4.exe                       0x7FF61B530000
    nvcuda64.dll                       0x7FFAEAA60000
    nvcuda.dll                         0x7FFAEC1D0000
    d3dcompiler_46e.dll                0x7FFAEF5E0000
    gameoverlayrenderer64.dll          0x7FFAEFF90000
    WINHTTP.dll                        0x7FFB02FC0000
    GardenOfEdenPapyrusExtender.dll    0x7FFB03CF0000
    Buffout4.dll                       0x7FFB03F80000
    RobCo_Patcher.dll                  0x7FFB04790000
    steamclient64.dll                  0x7FFB04BD0000
    tier0_s64.dll                      0x7FFB0AB20000
    vstdlib_s64.dll                    0x7FFB0ACC0000
    PhysXDevice64.dll                  0x7FFB0AE30000
    nvdxgdmal64.dll                    0x7FFB0AFF0000
    XAudio2_7.dll                      0x7FFB0B2C0000
    ResampleDmo.DLL                    0x7FFB0CA20000
    DSOUND.DLL                         0x7FFB0CAE0000
    po3_SpellPerkItemDistributorF4.dll 0x7FFB0EAB0000
    po3_BaseObjectSwapperF4.dll        0x7FFB0FD40000
    f4ee.dll                           0x7FFB10E00000
    HHS.dll                            0x7FFB1A7C0000
    D3DCOMPILER_43.dll                 0x7FFB1AA80000
    XDI.dll                            0x7FFB31EF0000
    nvspcap64.dll                      0x7FFB37160000
    nvppex.dll                         0x7FFB3A4C0000
    f4se_1_10_984.dll                  0x7FFB3B050000
    PRKF.dll                           0x7FFB3F6E0000
    PipboyTabs.dll                     0x7FFB42690000
    NailPolish.dll                     0x7FFB42E00000
    MSVCR110.dll                       0x7FFB42EA0000
    flexRelease_x64.dll                0x7FFB42F80000
    mcm.dll                            0x7FFB68BE0000
    ncryptsslp.dll                     0x7FFB68E30000
    BakaFramework.dll                  0x7FFB83000000
    SettlementOfUnlimitedSize.dll      0x7FFB83370000
    cbp.dll                            0x7FFB83A70000
    MSVCP110.dll                       0x7FFB84210000
    F4z Ro D'oh.dll                    0x7FFB84850000
    d3dx11_43.dll                      0x7FFB84910000
    aswhook.dll                        0x7FFB86340000
    cudart64_75.dll                    0x7FFB8EE40000
    GFSDK_GodraysLib.x64.dll           0x7FFB8EEA0000
    VCRUNTIME140_1.dll                 0x7FFB95570000
    MSVCP140.dll                       0x7FFB95580000
    AchievementsModsEnabler.dll        0x7FFB956D0000
    GFSDK_SSAO_D3D11.win64.dll         0x7FFB95710000
    bink2w64.dll                       0x7FFB96580000
    flexExtRelease_x64.dll             0x7FFB96C80000
    steam_api64.dll                    0x7FFB96CE0000
    VCRUNTIME140.dll                   0x7FFB99680000
    CONCRT140.dll                      0x7FFB9D7C0000
    AchievementsModsEnablerLoader.dll  0x7FFB9E1D0000
    icu.dll                            0x7FFBAAC10000
    MSVCP140_ATOMIC_WAIT.dll           0x7FFBB3EC0000
    winmmbase.dll                      0x7FFBB5140000
    textinputframework.dll             0x7FFBB52D0000
    Windows.UI.dll                     0x7FFBB8C90000
    nvwgf2umx.dll                      0x7FFBBDCC0000
    NvMessageBus.dll                   0x7FFBC2E70000
    nvgpucomp64.dll                    0x7FFBC4980000
    nvapi64.dll                        0x7FFBC7690000
    WINMM.dll                          0x7FFBC8640000
    rasadhlp.dll                       0x7FFBC92A0000
    webio.dll                          0x7FFBC93D0000
    msdmo.dll                          0x7FFBC9A60000
    AUDIOSES.DLL                       0x7FFBC9F60000
    nvToolsExt64_1.dll                 0x7FFBCB200000
    OLEACC.dll                         0x7FFBCB430000
    WINSPOOL.DRV                       0x7FFBCB4A0000
    COMCTL32.dll                       0x7FFBCB550000
    MMDevApi.dll                       0x7FFBCBFD0000
    nvldumdx.dll                       0x7FFBCC5C0000
    DbgHelp.dll                        0x7FFBCE0B0000
    MSIMG32.dll                        0x7FFBCE400000
    CoreUIComponents.dll               0x7FFBCF530000
    avrt.dll                           0x7FFBCFCD0000
    drvstore.dll                       0x7FFBCFD00000
    cryptnet.dll                       0x7FFBCFE70000
    VERSION.dll                        0x7FFBCFEB0000
    directxdatabasehelper.dll          0x7FFBCFEC0000
    fwpuclnt.dll                       0x7FFBCFF10000
    WinHTTP.dll                        0x7FFBD0530000
    d3d11.dll                          0x7FFBD1360000
    CoreMessaging.dll                  0x7FFBD2560000
    WindowsCodecs.dll                  0x7FFBD3F20000
    UxTheme.dll                        0x7FFBD4110000
    dxgi.dll                           0x7FFBD4290000
    dwmapi.dll                         0x7FFBD43A0000
    WINNSI.DLL                         0x7FFBD43D0000
    dxcore.dll                         0x7FFBD4410000
    resourcepolicyclient.dll           0x7FFBD46C0000
    wintypes.dll                       0x7FFBD4AD0000
    windows.storage.dll                0x7FFBD4C10000
    IPHLPAPI.DLL                       0x7FFBD57F0000
    DNSAPI.dll                         0x7FFBD5860000
    UMPDC.dll                          0x7FFBD5B40000
    powrprof.dll                       0x7FFBD5B60000
    Secur32.dll                        0x7FFBD5BD0000
    schannel.DLL                       0x7FFBD5C50000
    rsaenh.dll                         0x7FFBD5D60000
    kernel.appcore.dll                 0x7FFBD5E00000
    ntmarta.dll                        0x7FFBD5F10000
    SSPICLI.DLL                        0x7FFBD6060000
    MSWSOCK.dll                        0x7FFBD6270000
    wldp.dll                           0x7FFBD64F0000
    CRYPTBASE.DLL                      0x7FFBD65A0000
    CRYPTSP.dll                        0x7FFBD65C0000
    msasn1.dll                         0x7FFBD6610000
    NTASN1.dll                         0x7FFBD6690000
    ncrypt.dll                         0x7FFBD66D0000
    devobj.dll                         0x7FFBD69D0000
    CFGMGR32.dll                       0x7FFBD6A00000
    DPAPI.DLL                          0x7FFBD6A70000
    profapi.dll                        0x7FFBD6C40000
    gdi32full.dll                      0x7FFBD6D10000
    msvcp_win.dll                      0x7FFBD6E30000
    CRYPT32.dll                        0x7FFBD6ED0000
    bcryptPrimitives.dll               0x7FFBD7040000
    ucrtbase.dll                       0x7FFBD70C0000
    KERNELBASE.dll                     0x7FFBD71E0000
    bcrypt.dll                         0x7FFBD75A0000
    win32u.dll                         0x7FFBD75D0000
    msvcrt.dll                         0x7FFBD7740000
    PSAPI.DLL                          0x7FFBD77F0000
    NSI.dll                            0x7FFBD7800000
    RPCRT4.dll                         0x7FFBD7820000
    MSCTF.dll                          0x7FFBD7940000
    combase.dll                        0x7FFBD7B30000
    sechost.dll                        0x7FFBD7ED0000
    COMDLG32.dll                       0x7FFBD7F80000
    SETUPAPI.dll                       0x7FFBD8110000
    SHELL32.dll                        0x7FFBD8590000
    USER32.dll                         0x7FFBD8E30000
    KERNEL32.DLL                       0x7FFBD8FE0000
    OLEAUT32.dll                       0x7FFBD9140000
    shcore.dll                         0x7FFBD9280000
    IMM32.DLL                          0x7FFBD9380000
    clbcatq.dll                        0x7FFBD93C0000
    ole32.dll                          0x7FFBD9470000
    ADVAPI32.dll                       0x7FFBD97E0000
    GDI32.dll                          0x7FFBD98A0000
    WS2_32.dll                         0x7FFBD98D0000
    SHLWAPI.dll                        0x7FFBD9950000
    ntdll.dll                          0x7FFBD9A50000

F4SE PLUGINS:
    AchievementsModsEnablerLoader.dll v1.3
    BakaFramework.dll v2.0.1
    Buffout4.dll v1.36
    cbp.dll
    f4ee.dll
    F4z Ro D'oh.dll v2.0.8.622
    GardenOfEdenPapyrusExtender.dll v19.3
    HHS.dll
    LL_fourPlay_1_10_984.dll v52
    mcm.dll
    NailPolish.dll v1.7.1
    PipboyTabs.dll
    po3_BaseObjectSwapperF4.dll v2.1.1
    po3_SpellPerkItemDistributorF4.dll v3
    PRKF.dll
    RobCo_Patcher.dll v4
    SettlementOfUnlimitedSize.dll
    wsfw_identifier.dll
    XDI.dll

PLUGINS:
    [00]Fallout4.esm
    [01]DLCRobot.esm
    [02]DLCworkshop01.esm
    [03]DLCCoast.esm
    [04]DLCworkshop02.esm
    [05]DLCworkshop03.esm
    [06]DLCNukaWorld.esm
    [07]DLCUltraHighResolution.esm
    [FE]ccbgsfo4003-pipboy(camo01).esl
    [FE]ccbgsfo4004-pipboy(camo02).esl
    [FE]ccbgsfo4012-pipboy(red).esl
    [FE]ccbgsfo4005-bluecamo.esl
    [FE]ccbgsfo4018-gaussrifleprototype.esl
    [FE]ccbgsfo4019-chinesestealtharmor.esl
    [FE]ccbgsfo4022-powerarmorskin(camo01).esl
    [FE]ccbgsfo4023-powerarmorskin(camo02).esl
    [FE]ccbgsfo4033-powerarmorskinwhite.esl
    [FE]ccbgsfo4024-pacamo03.esl
    [FE]ccbgsfo4041-doommarinearmor.esl
    [FE]ccbgsfo4042-bfg.esl
    [FE]ccBGSFO4044-HellfirePowerArmor.esl
    [FE]ccfsvfo4002-midcenturymodern.esl
    [FE]ccfrsfo4001-handmadeshotgun.esl
    [FE]cceejfo4001-decorationpack.esl
    [FE]ccbgsfo4045-advarccab.esl
    [FE]ccfsvfo4003-slocum.esl
    [FE]ccgcafo4001-factionws01army.esl
    [FE]ccgcafo4002-factionws02acat.esl
    [FE]ccgcafo4003-factionws03bos.esl
    [FE]ccgcafo4004-factionws04gun.esl
    [FE]ccgcafo4005-factionws05hrpink.esl
    [FE]ccgcafo4006-factionws06hrshark.esl
    [FE]ccgcafo4007-factionws07hrflames.esl
    [FE]ccgcafo4008-factionws08inst.esl
    [FE]ccgcafo4009-factionws09mm.esl
    [FE]ccgcafo4010-factionws10rr.esl
    [FE]ccgcafo4011-factionws11vt.esl
    [FE]ccgcafo4012-factionas01acat.esl
    [FE]ccgcafo4013-factionas02bos.esl
    [FE]ccgcafo4014-factionas03gun.esl
    [FE]ccgcafo4015-factionas04hrpink.esl
    [FE]ccgcafo4016-factionas05hrshark.esl
    [FE]ccgcafo4017-factionas06inst.esl
    [FE]ccgcafo4018-factionas07mm.esl
    [FE]ccgcafo4019-factionas08nuk.esl
    [FE]ccgcafo4020-factionas09rr.esl
    [FE]ccgcafo4021-factionas10hrflames.esl
    [FE]ccgcafo4022-factionas11vt.esl
    [FE]ccgcafo4023-factionas12army.esl
    [FE]ccawnfo4001-brandedattire.esl
    [FE]ccswkfo4002-pipnuka.esl
    [FE]ccswkfo4003-pipquan.esl
    [FE]ccrzrfo4004-pipinst.esl
    [FE]ccbgsfo4062-pippat.esl
    [FE]ccrzrfo4003-pipover.esl
    [FE]ccfrsfo4002-antimaterielrifle.esl
    [FE]cceejfo4002-nuka.esl
    [FE]ccygpfo4001-pipcruiser.esl
    [FE]ccbgsfo4075-pipshroud.esl
    [FE]ccbgsfo4071-piparc.esl
    [FE]ccbgsfo4079-pipvim.esl
    [FE]ccbgsfo4078-pipreily.esl
    [FE]ccbgsfo4077-piprocket.esl
    [FE]ccbgsfo4070-pipabra.esl
    [FE]ccbgsfo4008-pipgrn.esl
    [FE]ccbgsfo4015-pipyell.esl
    [FE]ccbgsfo4009-piporan.esl
    [FE]ccbgsfo4027-powerarmorskingreen.esl
    [FE]ccbgsfo4034-powerarmorskinyellow.esl
    [FE]ccbgsfo4028-powerarmorskinorange.esl
    [FE]ccbgsfo4031-powerarmorskinred.esl
    [FE]ccbgsfo4032-powerarmorskintan.esl
    [FE]ccgrcfo4001-pipgreytort.esl
    [FE]ccgrcfo4002-pipgreenvim.esl
    [FE]ccbgsfo4013-piptan.esl
    [FE]ccsbjfo4001-solarflare.esl
    [08]cczsef04001-bhouse.esm
    [09]cctosfo4001-neosky.esm
    [FE]cckgjfo4001-bastion.esl
    [FE]ccbgsfo4063-papat.esl
    [FE]ccqdrfo4001_powerarmorai.esl
    [FE]ccbgsfo4048-dovah.esl
    [FE]ccbgsfo4101-as_shi.esl
    [FE]ccbgsfo4114-ws_shi.esl
    [FE]ccBGSFO4115-X02.esl
    [FE]ccrzrfo4002-disintegrate.esl
    [FE]ccBGSFO4116-HeavyFlamer.esl
    [FE]ccbgsfo4092-as_camoblue.esl
    [FE]ccbgsfo4093-as_camogreen.esl
    [FE]ccbgsfo4094-as_camotan.esl
    [FE]ccbgsfo4105-ws_camoblue.esl
    [FE]ccbgsfo4106-ws_camogreen.esl
    [FE]ccbgsfo4107-ws_camotan.esl
    [FE]ccbgsfo4118-ws_tunnelsnakes.esl
    [FE]ccbgsfo4113-ws_reillysrangers.esl
    [FE]ccbgsfo4112-ws_pickman.esl
    [FE]ccBGSFO4110-WS_Enclave.esl
    [FE]ccbgsfo4108-ws_childrenofatom.esl
    [FE]ccbgsfo4103-as_tunnelsnakes.esl
    [FE]ccbgsfo4099-as_reillysrangers.esl
    [FE]ccbgsfo4098-as_pickman.esl
    [FE]ccBGSFO4096-AS_Enclave.esl
    [FE]ccbgsfo4095-as_childrenofatom.esl
    [FE]ccbgsfo4090-piptribal.esl
    [FE]ccbgsfo4089-pipsynthwave.esl
    [FE]ccbgsfo4087-piphaida.esl
    [FE]ccbgsfo4085-piphawaii.esl
    [FE]ccbgsfo4084-pipretro.esl
    [FE]ccbgsfo4083-pipartdeco.esl
    [FE]ccbgsfo4082-pipprc.esl
    [FE]ccbgsfo4081-pipphenolresin.esl
    [FE]ccbgsfo4080-pippop.esl
    [FE]ccbgsfo4086-pipadventure.esl
    [FE]ccbgsfo4047-qthund.esl
    [0A]cczsefo4002-smanor.esm
    [FE]ccacxfo4001-vsuit.esl
    [FE]ccbgsfo4040-vrworkshop01.esl
    [FE]ccfsvfo4005-vrdesertisland.esl
    [FE]ccfsvfo4006-vrwasteland.esl
    [FE]ccFSVFO4007-Halloween.esl
    [FE]ccsbjfo4002_manwellrifle.esl
    [0B]cctosfo4002_neonflats.esm
    [FE]ccfsvfo4004-vrworkshopgnrplaza.esl
    [FE]ccBGSFO4046-TesCan.esl
    [FE]ccgcafo4025-pagunmm.esl
    [FE]cccrsfo4001-pipcoa.esl
    [FE]ccSBJFO4003-Grenade.esl
    [FE]ccOTMFO4001-Remnants.esl
    [0C]unofficial fallout 4 patch.esp
    [0D]ArmorKeywords.esm
    [FE]BakaFramework.esm
    [0E]XDI.esm
    [0F]HUDFramework.esm
    [10]WorkshopFramework.esm
    [FE]Bememoth Separated Cart.esl
    [11]AAF.esm
    [FE]AAFThemes.esl
    [12]Seasons.esm
    [13]MutantMenagerie.esm
    [FE]CCKCR.esl
    [14]CompanionIvy.esm
    [15][A0] KT_Framework.esm
    [FE]Seasonal Snow.esl
    [16]CWPointLookoutFO4.esm
    [17]MutantMenagerie_BackwaterBeasts.esm
    [18]MutantMenagerie_GrilledTurkey.esm
    [19]MaxwellsWorl.esp
    [FE]Recipes76.esl
    [1A]LobotomitePack.esm
    [FE]BodyTalk3-RaiderNormalsFix.esl
    [1B]Arbitration - Resources.esm
    [1C]CWSS Redux.esp
    [1D]TortureDevices.esm
    [1E]Devious Devices.esm
    [FE]Quick_Modification_Weapon_by_tooun.esl
    [FE]CWPointLookoutFO4Patch.esl
    [FE]GrafsGlue.esl
    [1F]HighHeelSounds.esm
    [20]Homemaker.esm
    [FE]KillTips_by_tooun.esl
    [21]KziitdFetishToolset.esm
    [FE]lnrLMFO4AllInOne-PubesForeverOverlays.esl
    [FE]Skb_MachinegunsRebirth.esl
    [FE]Skb-MinigunsRebirth.esl
    [22]RSE_II_Resources.esm
    [FE]SL Magazines.esl
    [23]SkimpyArmorKeywordResource.esm
    [24]TSEX.esm
    [25]TacticalReload.esm
    [26]TrueStormsFO4.esm
    [FE]WashOutThatCum.esl
    [FE][F1] KT_DLC_Magazines.esl
    [27]A Forest.esp
    [28]problemsofsurvivor.esp
    [29]MojaveImports.esp
    [2A]CompanionIvy_Nuka.esp
    [2B]MsAbominations.esp
    [2C]VaultTecExp134.esp
    [2D]FarHarborStory.esp
    [2E]40K Working1.esp
    [2F]CHEF.esp
    [30]Crazy_Animation_Rugs.esp
    [31]THPoses.esp
    [32]ZaZOut4.esp
    [33]UpToNoGood.esp
    [34]INVB_WastelandDairy.esp
    [35]AtlasSummit.esp
    [36]Flashy_PersonalEssentials.esp
    [37]Reverb and Ambiance Overhaul.esp
    [38]INVB_WastelandStory.esp
    [39]XXXMags-2.esp
    [3A]Vivid Weathers - FO4.esp
    [3B]Children of Ug Qualtoth.esp
    [3C]BoundInPublic.esp
    [3D]CombinedArmsNV.esp
    [3E]Flashy_CrimeAndPunishment.esp
    [3F]Flashy_CrimeAndPunishment_GunForHire_Addon.esp
    [40]Skb_RiflesRebirth.esp
    [41]Backpacks of the Commonwealth.esp
    [42]Quantum Deathclaws V1.1.esp
    [43]SD_MainFramework.esp
    [44]EroticArt.esp
    [45]JSN_NunsErotic_WorldArtandWorkshop.esp
    [FE]RansackedRelay.esp
    [46]DOOMMerged.esp
    [47]AAC_HoneyBadger.esp
    [48]CompanionIvy_quest.esp
    [49]RealHandcuffs.esp
    [4A]Beggar_Whore.esp
    [4B]Ak5C.esp
    [4C]TavorX95.esp
    [4D]Glock19x.esp
    [4E]9x39Project.esp
    [4F]CompanionIvy_Mags.esp
    [50]Krebs.esp
    [51]Ketaros_MissingMags.esp
    [52]OldTimeReligion.esp
    [53]9mmPistol.esp
    [FE]CCOCheekyCasualsReplacer.esp
    [FE]CCOVulgarVillainsReplacer.esp
    [54]HHFootsteps.esp
    [FE]Devious Devices Addon - High Heels Sound.esp
    [55]MK18.esp
    [56]RSE_II_CSA.esp
    [57]RoboAsimov_TabooTattoosCutContentRestored.esp
    [58]EroticArt - Expanded.esp
    [59]RSE_II_AbductionsAddonPack.esp
    [5A]MilkingHumanKindness.esp
    [5B]VaultTecStory.esp
    [FE]AAF_Four-Play_Animations_Crazy6987.esp
    [5C]BraveAnims.esp
    [FE]BraveAnims_Fix.esp
    [5D]Deathclaw_nude.esp
    [FE]ErectionFix_SilverPerv.esp
    [5E]FP_FamilyPlanningEnhanced.esp
    [5F]ClassicSniper.esp
    [60]Rogue Sexbot.esp
    [61]MWoW.esp
    [62]CHAOTIC SUN.esp
    [63]WLEGG_WastelandEggspansion.esp
    [64]RU556.esp
    [65]AK74M.esp
    [66]HuntingShotgun.esp
    [67]BullpupBozar.esp
    [68]MP7.esp
    [69]Amputator_FO4.esp
    [6A]OTs33Pernach.esp
    [6B]AnimatedTentacles.esp
    [FE]OldTimeReligion-UgPatch.esp
    [6C]AkaWaterWorld.esp
    [6D]AAF_BadEnd_Animations.esp
    [6E]CombatStripLite.esp
    [6F]FP_SexualHarassment.esp
    [70]AFVPurgatory.esp
    [FE]PenPos.esp
    [71]UAP Moans.esp
    [72]Vioxsis_Strap-Ons.esp
    [FE]Zaz Particle Effects.esp
    [73]40K_GravGun.esp
    [74]AAF_GrayAnimations.esp
    [75]SavageCabbage_Animations.esp
    [76]TrueGrass.esp
    [FE]AForest-TrueGrass.esp
    [FE]DX Commonwealth Mini Dresses.esp
    [77]GetDirty.esp
    [FE]AAF_Dirty_Sex.esp
    [FE]DX Commonwealth Shorts.esp
    [FE]DX Vault Girl Shorts.esp
    [FE]AAFExtendedStats.esp
    [78]AAF_Spectators.esp
    [79]AAF_SEU.esp
    [FE]SEU_Voiced_Extension.esp
    [7A]AAFMorningSexWithLover.esp
    [FE]AK2047.esp
    [7B]AAF_VanillaFudge.esp
    [7C]Companion_Ivy_RealSex_Mod.esp
    [7D]ASA.esp
    [FE]ASVektor.esp
    [7E]AUG-A1.esp
    [7F]AAF_GrayAnimations_Furniture.esp
    [FE]AdvBubbleTurretSet.esp
    [80]ApalLeotard.esp
    [81]Atomic Lust.esp
    [82]INVB_WastelandOffspring.esp
    [83]BetterLivingThroughCumistry.esp
    [84]KaoruPlugs01.esp
    [85]Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp
    [FE]CCOCaitCorsetReplacer.esp
    [FE]CCOFoxyFactionsReplacer.esp
    [FE]CCOSaucySettlersReplacer.esp
    [FE]CCOSilverShroudReplacer.esp
    [86]FallEvil - Complete Edition.esp
    [FE]CROSS_BrotherhoodRecon.esp
    [87]CRX.esp
    [FE]SlaveTattoos.esp
    [FE]DX Chem I Care Outfit.esp
    [88]Commonwealth Captives.esp
    [FE]ComMoisturizer.esp
    [89]KSHairdos.esp
    [FE]Elzee Cough.esp
    [8A]Crazy_Animations_Gun.esp
    [8B]Custom Moans.esp
    [FE]DD_Bench_Unlock.esp
    [8C]DansesWearableHolotags_v01-2.esp
    [8D]DangerousNights.esp
    [8E]TrueStormsFO4-FarHarbor.esp
    [8F]DarkerNights.esp
    [90]DarkerNightsDetection.esp
    [FE]DD_hider_addon.esp
    [91]Elysium.esp
    [92]Farelle_Animations.esp
    [93][ARRETH] FGEP-DE.esp
    [94]FO4_AnimationsByLeito.esp
    [FE]FO4HHS_AAF.esp
    [FE]M8rDisablePipboyEffects.esp
    [95]HN66-SiriusArmor.esp
    [96]FusionGirl.esp
    [97]HK_MP5.esp
    [98]GIAT_FAMAS.esp
    [99]G36Complex.esp
    [FE]GetDirty_NoCleanlinessPatchForCWSS.esp
    [9A]HN66Fo4_EasyGirl_BS.esp
    [9B]HK_UMP.esp
    [FE]Idiot Slut.esp
    [9C]Skibs-IF88Redux.esp
    [FE]ImmersiveAnimationFramework.esp
    [FE]IAF - Far Harbor & Nuka World.esp
    [FE]NailPolish.esp
    [FE]Jump Grunt.esp
    [FE]KziitdFetishToolset_RH_Compatibility.esp
    [FE]KziitdFetishToolset_DD_Compatibility.esp
    [9D]LenA_RadMorphing.esp
    [9E]LooksMenu.esp
    [FE]M9.esp
    [9F]MG42.esp
    [FE]MaxwellsWorl XDI Patch.esp
    [FE]Milking And Devious Costumes.esp
    [FE]Milking And Devious Costumes NO WDF.esp
    [A0]Mutated Lust.esp
    [FE]ooNakedPerks.esp
    [FE]HHFootsteps_extended.esp
    [FE]NewRecipes.esp
    [FE]NewRecipesFH.esp
    [FE]NewRecipesNW.esp
    [A1]TrueStormsFO4-NukaWorld-FH-Compat.esp
    [FF]OppaiMilkPasties.esp
    [FE]PiCSeL_Mags_LoadScreen (Normal).esp
    [FE]PiCSeLs_Ketaros_new_mags_retexture.esp
    [A2]Custom Comic Framework.esp
    [A3]AzarPonytailHairstyles.esp
    [A4]dcc-bp-lol.esp
    [FE]PotC_FGMP.esp
    [A5]Prisoner Shackles.esp
    [FE]ProblemsOfSurvivor_Voiced_1.6.1.esp
    [A6]FPAttributes.esp
    [FE]ProvocativePerks.esp
    [A7]RSE_II_ReproductiveSystemEffects.esp
    [FE]R91M.esp
    [A8]RZSex.esp
    [A9]Raider Pet.esp
    [FE]RealHandcuffs_AWKCR_Compatibility.esp
    [FE]RealHandcuffs_DD_Compatibility.esp
    [AA]AAF_CreaturePack02DLC.esp
    [AB]AAF_CreaturePack01.esp
    [AC]Restricted_Portable_Weapons_Workbench.esp
    [AD]Rogg DD Items Manager.esp
    [AE]ReconPack.esp
    [FE]SFT.esp
    [AF]P220.esp
    [FE]Satisfactory Facial Piercings.esp
    [FE]SeasonsChange - TrueStorms and Vivid Patch.esp
    [B0]SettlementMenuManager.esp
    [B1]SexEd.esp
    [B2]Slave&ModelPinup.esp
    [B3]Smoke-able Cigars.esp
    [B4]M1A.esp
    [FE]Stimpaks help you breathe.esp
    [B5]HN66Fo4_TRS.esp
    [B6]TSEX_Social.esp
    [B7]TatsAfterRape.esp
    [B8]TheFridgeWireless.esp
    [B9]The Eyes Of Beauty.esp
    [FE]M2216.esp
    [FE]M14.esp
    [BA]TGF_TrueGrassFix.esp
    [BB]TrueStormsFO4-EarlierSunsets.esp
    [BC]Vivid Weathers - FO4 - Far Harbor.esp
    [BD]TrueStormsFO4-EarlierSunsetsFH.esp
    [FE]UnhealthyCraving.esp
    [FE]UnhealthyCraving_GetDirty.esp
    [BE]Vadermania[AAF_anims].esp
    [BF]Vivid Weathers - Nuka World.esp
    [FE]WLEGG_PatchAAFSupport.esp
    [C0]INVB_Enslavement.esp
    [FE]RBTears.esp
    [C1]rxl_bp70_animations.esp
    [FE]ZeX-InGameSliders.esp
    [C2]_Mad_Science_For_Dummies_v2.esp
    [C3]le666piercings.esp
    [C4]M60.esp
    [C5]Vivid Waters.esp


 

Edited by Leowulf
Putting crash log in spoiler
Posted
16 hours ago, Leowulf said:

 

Ok.  Interesting.  That makes me wonder if it really is a conflict with Fusion Girl because I was using your mod on the NG version of the game before I rebuilt my PC, but I was using CBBE 3BBB for that installation.

 

Using CLASSIC after configuring it, I got a buzzer sound and then only this in the message window:


REFORMATTING CRASH LOGS, PLEASE WAIT...

SCANNING CRASH LOGS, PLEASE WAIT...

 

Anyway, here is a crash log that was 84KB that became 55KB after I ran CLASSIC with Milking Human Kindness 0.9.8 installed with loose files and Fusion Girl morphs.

 

Oof, if you get a chance could you go back and put your crashlog into a spoiler (edit the post, highlight the crashlog lines, click the eyeball icon along the top row, then save)?

 

Spoiler

 

16 hours ago, Leowulf said:

    [RSP+1750] 0x1F313FEFC30      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
    [RSP+1768] 0x1F3C11863D0      (char*) "b"
    [RSP+1778] 0x7FF61B7ED3EC     (void* -> Fallout4.exe+02BD3EC    or dword ptr [rdi+0x10], 0x08 |  TESForm::InitItem_2BD3EC)
    [RSP+17A0] 0x1F313FEFC30      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
    [RSP+17E0] 0x1F313FEFC58      (TESQuest*)
        Already Run Quest: true
        Current Stage: 0
        File: "WLEGG_PatchAAFSupport.esp"
        Flags: 0x00400008
        EditorID: "_WEAAF_MainQuest"
        FormID: 0xFE0C7F99
        FormType: kQUST (80)
        GetFullName: "WEAFF Main Quest"
 

 

I'm no expert in reading the tea leaves of crashlogs, but these appear to be references to a control quest for Wasteland Eggspansion's AAF support? I'm not 100% sure about that since I've never used it.

 

I also see some references earlier to what I think are Wasteland Dairy Framework/FPER and AWKCR, but those seem to be less related to the crash (hard to be sure though).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...