vranina Posted January 10, 2025 Posted January 10, 2025 Super mutant settlers hire https://www.nexusmods.com/fallout4/mods/15160 1
leking Posted January 10, 2025 Posted January 10, 2025 13 hours ago, vranina said: Super mutant settlers hire https://www.nexusmods.com/fallout4/mods/15160 Yep i already use that. But there is no specific interactions with them. Ia was more thinking of a way to reproduce the breeding pit in a form of settlements.
vranina Posted January 12, 2025 Posted January 12, 2025 Hello I want to ask for help. After a false start, I'm starting again. However, it turned out that I can't even finish the first quest in the pit. Only the fm animations work, these fmm don't start. AAF gives error 4, there are no necessary animations. I also have mutated lust and farele and leyto and savage kabage. I tried with and without uap.
Lenore Posted January 12, 2025 Posted January 12, 2025 You know how mutants will fight you if you're dressed or armed, it would be neat if instead, they would confiscate weapons/armor!
vaultbait Posted January 12, 2025 Author Posted January 12, 2025 4 hours ago, vranina said: Hello I want to ask for help. After a false start, I'm starting again. However, it turned out that I can't even finish the first quest in the pit. Only the fm animations work, these fmm don't start. AAF gives error 4, there are no necessary animations. I also have mutated lust and farele and leyto and savage kabage. I tried with and without uap. Savage Cabbage's pack has a number of F+SM+SM animations which use the super mutant beds, try the ones over near where the brainwashing beds are. Farelle's pack has a few F+SM+SM ground animations too, though they're older and not as intricate as SC's, they're good enough for a threesome fallback when there's no supporting furniture in range. 1
vaultbait Posted January 12, 2025 Author Posted January 12, 2025 3 hours ago, Lenore said: You know how mutants will fight you if you're dressed or armed, it would be neat if instead, they would confiscate weapons/armor! Well, if you surrender to them with Violate then they'll do that by default. Oh, and also then proceed to fuck you senseless, of course! 😉 But yes, when I get around to implementing the abductions feature, there will be clothing and armor confiscation involved with that, similar to how your gear gets taken from you when you open the trapped safe to start the intro scenario.
Bl1nd_Eye Posted January 13, 2025 Posted January 13, 2025 7 hours ago, Lenore said: You know how mutants will fight you if you're dressed or armed, it would be neat if instead, they would confiscate weapons/armor! They don't do that for me, either. On 1/6/2025 at 5:37 PM, vaultbait said: I don't know what to suggest there, I haven't observed the crashes you mention (do you have a Buffout 4 crashlog and have you tried to analyze it?), and if Autonomy is working elsewhere then it should also work in the Breeding Pit cell. I actually have no idea if autonomy is working. Also, not sure where buffout crashlogs are.
leking Posted January 13, 2025 Posted January 13, 2025 27 minutes ago, Bl1nd_Eye said: I actually have no idea if autonomy is working. Also, not sure where buffout crashlogs are. Autonomy seems buggy to me. Never seems to work properly. It is probably too old....
Olmech Posted January 13, 2025 Posted January 13, 2025 Playing with this mod I have discovered that if I choose not to sync approaches with SH, nothing seems to work right. SH will actually unselect Mutants as approachers. So, I leave it on and everything works great. Been having a blast with it really. I escaped Breeding pit after finishing all the quests. Set mutie approaches to constant. Started getting Lust Crazed Muties after me. For shits and giggles, I decided to hop into console and give them buffs to stats and a weapon, Grognak's Axe. Now I never realized with these buffs that they would follow you forever. Before, something would off them fairly easily and that was the end of that. Now I have a personal army of big, green, naked special forces. Every army needs a leader, so made my girl their queen. Takes a while to improve the troops morale now, but its fun! Thanks for the mod!
vaultbait Posted January 13, 2025 Author Posted January 13, 2025 14 hours ago, Bl1nd_Eye said: They don't do that for me, either. I actually have no idea if autonomy is working. Also, not sure where buffout crashlogs are. 14 hours ago, leking said: Autonomy seems buggy to me. Never seems to work properly. It is probably too old.... If by "too old" you mean made for pre-NG (1.10.163) versions of Fallout 4, yes many of the mods MHK integrates with depend on things that aren't working yet with FO4 NG. Also, a lot of the soft integration between MHK and other mods is done using RobCo Patcher, which is only reliably working for pre-NG FO4 at the moment (an experimental NG build was finally published on Thursday but it's still only half done and crashy). Basically, you need to be using a downgraded (or not yet upgraded) Fallout 4 for these mods to work reliably. 1
vaultbait Posted January 13, 2025 Author Posted January 13, 2025 13 hours ago, Olmech said: I never realized with these buffs that they would follow you forever. Before, something would off them fairly easily and that was the end of that. Their ref is tracked using a script property, with safeguards to prevent a new stalker getting created until the previous one is deleted. Something about how you adjusted them must have altered the ref in ways that caused the script to lose track of it and think it had already been deleted. 1
katrina.balanchuk Posted January 13, 2025 Posted January 13, 2025 (edited) On 1/1/2025 at 4:33 PM, vaultbait said: Maybe, but the next means I'm planning on adding to pacify super mutants is a unique companion, so normal super mutants will be on friendly terms (not just non-hostile) when he's travelling with you, regardless of your pheromone effects. I've also become somewhat less concerned with the idea of implementing features redundant with FPER/WDF given their longstanding bugs (same for Autonomy and, as already started in the last release, Harassment to a lesser extent). When I add those sorts of features I try to still make them opt-in or configurable in case players would prefer to rely on a similar mechanic from another mod. So I am guessing a Supermutant companion that "owns" the PC? Will there be a collar or a leash involved? This opens up a lot of posisbilities for immersive comments from other SMs. Edited January 13, 2025 by katrina.balanchuk
katrina.balanchuk Posted January 13, 2025 Posted January 13, 2025 On 1/10/2025 at 5:29 AM, vranina said: Super mutant settlers hire https://www.nexusmods.com/fallout4/mods/15160 This is very interesting
vaultbait Posted January 13, 2025 Author Posted January 13, 2025 14 minutes ago, katrina.balanchuk said: So I am guessing a Supermutant companion that "owns" the PC? Essentially, yes, at least insofar as the game engine itself makes such things possible (and as long as those mechanics enhance rather than interfere with gameplay of course, the goal is to frustrate the character not the player). 16 minutes ago, katrina.balanchuk said: Will there be a collar or a leash involved? Not a mandatory one, at least, for a number of reasons. First and foremost, so many other mods rely on collars that I don't want to introduce unnecessary conflicts for people who play with lots of different mods. But also, the relationship I have in mind will be semi-consensual, the player will have to agree to having this companion accompany them (and in order to utilize the game's built-in companion functionality that would be necessary anyway). Also, just from a thematic perspective, these super mutants are convincing human women to become breeders through a combination of fear and brainwashing, restraints would only ever be a temporary measure until either the breeder becomes compliant or becomes stew. 24 minutes ago, katrina.balanchuk said: This opens up a lot of posisbilities for immersive comments from other SMs. Yes, there's already a pretty long list of idle comments that the muties in the pit, in breeding patrols, and stalkers can say. I expect to expand that pool, and incorporate the same voice record into the quest refcoll aliases I'll be using to add the "offer your body" prompts to any non-hostile super mutants in close proximity to the player. 3
Olmech Posted January 13, 2025 Posted January 13, 2025 (edited) 3 hours ago, vaultbait said: Their ref is tracked using a script property, with safeguards to prevent a new stalker getting created until the previous one is deleted. Something about how you adjusted them must have altered the ref in ways that caused the script to lose track of it and think it had already been deleted. Regardless of the how, it is pretty cool! They are faster than regular mutants and destroy anything we encounter. In the process of conquering the Commonwealth to establish a new mutant world. I think what has defeated your mechanism for generating lust crazed muties is related to travel somehow. If I move to a new zone, a new mutie appears and the other ones catch up, then they all follow along. I buff them with health and special stats...thats it. I dont make them invulnerable but they are buffed to a point that I dont think anything they will encounter will be able to kill them. They also benefit from the mod Supermutants Shall Inherit The Earth which gives them ability to regenerate health quickly. Very quickly. With that mod, even some of the unbuffed mutants can be challenging. BUT...dont fix it. I rather enjoy my army. Edited January 13, 2025 by Olmech
leking Posted January 13, 2025 Posted January 13, 2025 19 hours ago, Bl1nd_Eye said: I recently noticed that someone converted alpia slave tats from skyrim to fallout 4. They can be applied as an overlay trhough looksmenu. it would be nice to have some full super mutant themed slave tats .
vaultbait Posted January 13, 2025 Author Posted January 13, 2025 51 minutes ago, Olmech said: I think what has defeated your mechanism for generating lust crazed muties is related to travel somehow. If I move to a new zone, a new mutie appears and the other ones catch up, then they all follow along. The creation of a stalker is tied to OnLocationChanged events, yes, though it's only supposed to happen when one doesn't already exist (it just reuses a single Actor record, though the reference is new each time it's created).
vaultbait Posted January 13, 2025 Author Posted January 13, 2025 7 minutes ago, leking said: I recently noticed that someone converted alpia slave tats from skyrim to fallout 4. They can be applied as an overlay trhough looksmenu. it would be nice to have some full super mutant themed slave tats . I don't know what alpia is (I've never played Skyrim), but LL has hosted a rather massive FO4 slave tats mod for many years, some of which do reference super mutants. I thought about doing a series of custom super mutant breeder tattoo overlays for MHK as well, though my plate is pretty full already and I expect there are other modders here who would do a better job of it than I could. 1
vranina Posted January 14, 2025 Posted January 14, 2025 In my imagination, the super mutant companion is an outcast. The other super mutants hate him and try to capture him. Strong, in addition to building his own settlements, attacks the super mutant bases to steal women from there to use as his own residents. I use the mod for attacks on settlements and I left only the super mutants. I imagine that there is a war going on and just as Strong and the heroine attack the super mutant settlements, they attack his. For me, the patrols from the mod are a kind of his pursuers who try to capture him. Of course, this is accompanied by a lot of construction, shooting and epic battles... 1
Leowulf Posted February 5, 2025 Posted February 5, 2025 I very much enjoyed this mod in a previous installation, however I am getting reliable crashes with it installed now. Haven't tried removing all of my mods and running it, but I did try removing all of my mods down to my AAF mods that were working with it last time. Things that are different: Windows 11 instead of 10 Intel i9 instead of i7 Newer video card Using Fusion Girl instead of CBBE 3BBB this time around Installing it with BA2 or loose files and with or without any combination of the options, including Fusion Girl integration, leads to a crash on a new game or when loading my vanilla new game save. What tools can I use to try and find the problem, or how can I help you to know the problem?
vaultbait Posted February 5, 2025 Author Posted February 5, 2025 17 hours ago, Leowulf said: I very much enjoyed this mod in a previous installation, however I am getting reliable crashes with it installed now. Haven't tried removing all of my mods and running it, but I did try removing all of my mods down to my AAF mods that were working with it last time. Things that are different: Windows 11 instead of 10 Intel i9 instead of i7 Newer video card Using Fusion Girl instead of CBBE 3BBB this time around Installing it with BA2 or loose files and with or without any combination of the options, including Fusion Girl integration, leads to a crash on a new game or when loading my vanilla new game save. What tools can I use to try and find the problem, or how can I help you to know the problem? For now you should still be using a pre-NG (1.10.163) version of Fallout 4, since a lot of the integration with other mods relies on RobCo Patcher which only just last week introduced its first experimental release for NG versions of the game, and as I understand there have been lots of crashes reported with it. If you're on a (downgraded or never upgraded) pre-NG Fallout 4, you should be using Buffout 4 and that will ideally create crashlogs which you can analyze with CLASSIC to get some hints as to where the crashes are arising.
Leowulf Posted February 5, 2025 Posted February 5, 2025 2 hours ago, vaultbait said: For now you should still be using a pre-NG (1.10.163) version of Fallout 4, since a lot of the integration with other mods relies on RobCo Patcher which only just last week introduced its first experimental release for NG versions of the game, and as I understand there have been lots of crashes reported with it. If you're on a (downgraded or never upgraded) pre-NG Fallout 4, you should be using Buffout 4 and that will ideally create crashlogs which you can analyze with CLASSIC to get some hints as to where the crashes are arising. Ok, that is likely part of the problem because I am on the NG version 1.10.984. Strangely, the mod was working before on my previous installation of the same version. I will be following in case you are able to create a stable version of this mod for NG later. I do use the NG version of Buffout 4, though there was nothing enlightening in its logs. Haven't heard of CLASSIC, so I'll use that and see if maybe I missed something. Did you mention the RobCo Patcher because it is the method you use to update the actors to Fusion Girl? Even if I leave that option unchecked when reinstalling, I still get crashes. Maybe it's a skeleton thing if the actors use CBBE by default. I think you are right that the RobCo Patcher beta version for NG has some issues because I had to disable that option with the WastelandEggspansion mod and rely upon the Base Object Swapper only.
vaultbait Posted February 6, 2025 Author Posted February 6, 2025 17 hours ago, Leowulf said: Did you mention the RobCo Patcher because it is the method you use to update the actors to Fusion Girl? No, that installs configuration for LooksMenu. This is the list of what's currently integrated through RobCo Patcher configuration in MHK 0.9.8 (the MHK*.ini files in various Data\F4SE\Plugins\RobCo_Patcher subfolders): add items to Unhealthy Craving's fat gain formlists Detach Gel Mommy-O Atom's Milk Breeder Stew Mother's Milk Better Living Through Cumistry cum from super mutants, behemoths and FEV hounds enable Animated Tentacles traps equip parasite armor from Devious Devices or Cursed DD Enchantings Redux as a possible tentacle sex outcome skip removal of lit cigarettes and cigars from Light'Em'Up in stripping routine make it possible to display MHK dildos on Nuka-Cola bottle racks use Immersive Animation Framework animations when consuming Mother's Milk and Breeder Stew add MHK items to super mutant corpses add MHK drugs to doctor and chem dealer shop inventories give all super mutant approachers evil morality and total confidence with Sexual Harassment FOMOD option to wear Catechist's Capitulation in the beard slot instead of the headband slot Basically, none of the above will happen if RobCo Patcher is unavailable.
Leowulf Posted February 7, 2025 Posted February 7, 2025 (edited) On 2/6/2025 at 12:31 PM, vaultbait said: No, that installs configuration for LooksMenu. This is the list of what's currently integrated through RobCo Patcher configuration in MHK 0.9.8 (the MHK*.ini files in various Data\F4SE\Plugins\RobCo_Patcher subfolders): add items to Unhealthy Craving's fat gain formlists Detach Gel Mommy-O Atom's Milk Breeder Stew Mother's Milk Better Living Through Cumistry cum from super mutants, behemoths and FEV hounds enable Animated Tentacles traps equip parasite armor from Devious Devices or Cursed DD Enchantings Redux as a possible tentacle sex outcome skip removal of lit cigarettes and cigars from Light'Em'Up in stripping routine make it possible to display MHK dildos on Nuka-Cola bottle racks use Immersive Animation Framework animations when consuming Mother's Milk and Breeder Stew add MHK items to super mutant corpses add MHK drugs to doctor and chem dealer shop inventories give all super mutant approachers evil morality and total confidence with Sexual Harassment FOMOD option to wear Catechist's Capitulation in the beard slot instead of the headband slot Basically, none of the above will happen if RobCo Patcher is unavailable. Ok. Interesting. That makes me wonder if it really is a conflict with Fusion Girl because I was using your mod on the NG version of the game before I rebuilt my PC, but I was using CBBE 3BBB for that installation. Using CLASSIC after configuring it, I got a buzzer sound and then only this in the message window: REFORMATTING CRASH LOGS, PLEASE WAIT... SCANNING CRASH LOGS, PLEASE WAIT... Anyway, here is a crash log that was 84KB that became 55KB after I ran CLASSIC with Milking Human Kindness 0.9.8 installed with loose files and Fusion Girl morphs. Spoiler Fallout 4 v1.10.984 Buffout 4 v1.36.0 Oct 13 2024 01:09:30 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61B7F27F3 Fallout4.exe+02C27F3 mov rsi, [rcx+0x08] | FUN_1402c27c0_2C27F3) Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x30A2C8EAA450 [Compatibility] F4EE: false [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true BGSAIWorldLocationRefRadiusNull: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true EscapeFreeze: true FixScriptPageAllocation: true FixToggleScriptsCommand: true FollowerStrayBullet: true GreyMovies: true InteriorNavCut: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Tweaks] MaxPapyrusOpsPerFrame: 500 [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 Pro v10.0.22621 CPU: GenuineIntel Intel(R) Core(TM) i9-14900 GPU #1: Nvidia AD103 [GeForce RTX 4080 SUPER] PHYSICAL MEMORY: 20.95 GB/127.75 GB PROBABLE CALL STACK: [ 0] 0x7FF61B7F27F3 Fallout4.exe+02C27F3 mov rsi, [rcx+0x08] | FUN_1402c27c0_2C27F3 -> 2193243+0x33 mov rsi, [rcx+0x08] [ 1] 0x7FF61B72727F Fallout4.exe+01F727F sub rbx, 0x01 | FUN_1401f7240_1F727F -> 2189071+0x3F sub rbx, 0x01 [ 2] 0x7FF61B7F2F0F Fallout4.exe+02C2F0F mov rax, [rsp+0x70] | FUN_1402c2cb0_2C2F0F -> 2193258+0x25F mov rax, [rsp+0x70] [ 3] 0x7FF61B7F4762 Fallout4.exe+02C4762 mov r12, rax | FUN_1402c46f0_2C4762 -> 2193269+0x72 mov r12, rax [ 4] 0x7FF61C5F1AF1 Fallout4.exe+10C1AF1 mov rdi, [rsp+0x60] | FUN_1410c1a90_10C1AF1 -> 2253175+0x61 mov rdi, [rsp+0x60] [ 5] 0x7FF61C5F22C1 Fallout4.exe+10C22C1 jmp 0x00007FF61C5F22C6 | FUN_1410c20e0_10C22C1 -> 2253185+0x1E1 jmp 0x00007FF61C5F22C6 [ 6] 0x7FF61D4D430A Fallout4.exe+1FA430A test al, al | FUN_141fa40b0_1FA430A -> 2314780+0x25A test al, al [ 7] 0x7FF61D4F7FB1 Fallout4.exe+1FC7FB1 mov r15, [rbp-0x78] | FUN_141fc7590_1FC7FB1 -> 2315231+0xA21 mov r15, [rbp-0x78] [ 8] 0x7FF61D4F8E88 Fallout4.exe+1FC8E88 call 0x00007FF61CA73340 | FUN_141fc8ce0_1FC8E88 -> 2315237+0x1A8 call 0x00007FF61CA73340 [ 9] 0x7FF61D4EAE3B Fallout4.exe+1FBAE3B lea r8, [rbp+0x50] | FUN_141fbacb0_1FBAE3B -> 2315126+0x18B lea r8, [rbp+0x50] [10] 0x7FF61C594255 Fallout4.exe+1064255 mov r15, [rsp+0x50] | FUN_141064030_1064255 -> 2251303+0x225 mov r15, [rsp+0x50] [11] 0x7FF61C5945C2 Fallout4.exe+10645C2 xor edx, edx | FUN_1410644e0_10645C2 -> 2251307+0xE2 xor edx, edx [12] 0x7FF61C5958CC Fallout4.exe+10658CC mov rbx, [rsp+0x30] | FUN_141065850_10658CC -> 2251320+0x7C mov rbx, [rsp+0x30] [13] 0x7FF61C23B409 Fallout4.exe+0D0B409 test eax, eax | FUN_140d0b290_D0B409 -> 2233697+0x179 test eax, eax [14] 0x7FF61C20139D Fallout4.exe+0CD139D mov rax, [r14+0xB8] | FUN_140cd0310_CD139D -> 2232905+0x108D mov rax, [r14+0xB8] [15] 0x7FF61C0E52D5 Fallout4.exe+0BB52D5 mov [rbx], al | PositionPlayerJob::JobFn_BB52D5 -> 2228997+0x15 mov [rbx], al [16] 0x7FF61CA9EBFA Fallout4.exe+156EBFA mov rax, [rdi+0x18] | FUN_14156eb30_156EBFA -> 2268897+0xCA mov rax, [rdi+0x18] [17] 0x7FF61CA9F10B Fallout4.exe+156F10B mov [rbp+0x04], eax | FUN_14156ee60_156F10B -> 2268899+0x2AB mov [rbp+0x04], eax [18] 0x7FF61CA9D619 Fallout4.exe+156D619 movzx eax, byte ptr [rbx+0xA74] | FUN_14156d5b0_156D619 -> 2268871+0x69 movzx eax, byte ptr [rbx+0xA74] [19] 0x7FF61CA7ADED Fallout4.exe+154ADED mov rcx, [0x00007FF61E61F620] | FUN_14154adb0_154ADED -> 2268179+0x3D mov rcx, [0x00007FF61E61F620] [20] 0x7FFBD8FF259D KERNEL32.DLL+001259D [21] 0x7FFBD9AAAF38 ntdll.dll+005AF38 REGISTERS: RSI 0x1F2C8EAA380 (char*) " " RDI 0x1F3C11863D0 (char*) "b" R11 0x7FFB99691C3B (void* -> VCRUNTIME140.dll+0011C3B ) R14 0x1F2B43155C8 (TESLevItem*) File: "ArmorKeywords.esm" Modified by: Fallout4.esm -> ArmorKeywords.esm Flags: 0x00000009 EditorID: "VL_Vendor_Doctor" FormID: 0x0009C2B8 FormType: kLVLI (56) STACK: [RSP+0 ] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+8 ] 0x7FF61B7ED4C1 (void* -> Fallout4.exe+02BD4C1 mov rax, rbx | FUN_1402bd440_2BD4C1) [RSP+28 ] 0x7FF61B72727F (void* -> Fallout4.exe+01F727F sub rbx, 0x01 | FUN_1401f7240_1F727F) [RSP+38 ] 0x1F2C8EAA380 (char*) " " [RSP+58 ] 0x7FF61B7F2F0F (void* -> Fallout4.exe+02C2F0F mov rax, [rsp+0x70] | FUN_1402c2cb0_2C2F0F) [RSP+88 ] 0x7FF61CA6EDFF (void* -> Fallout4.exe+153EDFF cmp [rdi], eax | BSReadWriteLock::LockForRead_153EDFF) [RSP+90 ] 0x1F2B4315560 (TESLevItem*) File: "ArmorKeywords.esm" Modified by: Fallout4.esm -> ArmorKeywords.esm Flags: 0x00000009 EditorID: "VL_Vendor_Doctor" FormID: 0x0009C2B8 FormType: kLVLI (56) [RSP+98 ] 0x1F3C11863D0 (char*) "b" [RSP+A8 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+B8 ] 0x1F2B43155C8 (TESLevItem*) File: "ArmorKeywords.esm" Modified by: Fallout4.esm -> ArmorKeywords.esm Flags: 0x00000009 EditorID: "VL_Vendor_Doctor" FormID: 0x0009C2B8 FormType: kLVLI (56) [RSP+C8 ] 0x7FF61B7F4762 (void* -> Fallout4.exe+02C4762 mov r12, rax | FUN_1402c46f0_2C4762) [RSP+D0 ] 0x1F3C11863D0 (char*) "b" [RSP+E8 ] 0x7FF61B92D400 (void* -> Fallout4.exe+03FD400 and al, 0x38 | FUN_1403fd380_3FD400) [RSP+F0 ] 0x1F2C7687C80 (TESLevItem*) File: "INVB_WastelandOffspring.esp" Flags: 0x00000008 EditorID: "LL_Injector" FormID: 0x82200258 FormType: kLVLI (56) [RSP+100 ] 0x1F2C7687C80 (TESLevItem*) File: "INVB_WastelandOffspring.esp" Flags: 0x00000008 EditorID: "LL_Injector" FormID: 0x82200258 FormType: kLVLI (56) [RSP+108 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+110 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+118 ] 0x7FF61C5F1AF1 (void* -> Fallout4.exe+10C1AF1 mov rdi, [rsp+0x60] | FUN_1410c1a90_10C1AF1) [RSP+128 ] 0x1F2C7687C80 (TESLevItem*) File: "INVB_WastelandOffspring.esp" Flags: 0x00000008 EditorID: "LL_Injector" FormID: 0x82200258 FormType: kLVLI (56) [RSP+130 ] 0x1F2B4315560 (TESLevItem*) File: "ArmorKeywords.esm" Modified by: Fallout4.esm -> ArmorKeywords.esm Flags: 0x00000009 EditorID: "VL_Vendor_Doctor" FormID: 0x0009C2B8 FormType: kLVLI (56) [RSP+140 ] 0x1F2C7687C80 (TESLevItem*) File: "INVB_WastelandOffspring.esp" Flags: 0x00000008 EditorID: "LL_Injector" FormID: 0x82200258 FormType: kLVLI (56) [RSP+148 ] 0x7FF61C544B15 (void* -> Fallout4.exe+1014B15 mov rbx, rax | FUN_141014ab0_1014B15) [RSP+168 ] 0x7FF61D4BDE71 (void* -> Fallout4.exe+1F8DE71 neg dil | FUN_141f8de20_1F8DE71) [RSP+170 ] 0x7FF61C5F1A90 (void* -> Fallout4.exe+10C1A90 mov [rsp+0x10], rbx | FUN_1410c1a90_10C1A90) [RSP+178 ] 0x7FF61C5F22C1 (void* -> Fallout4.exe+10C22C1 jmp 0x00007FF61C5F22C6 | FUN_1410c20e0_10C22C1) [RSP+1B0 ] 0x1F2B22E3130 (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*) Function: "AddForm" Object: "LeveledItem" [RSP+1B8 ] 0x7FF61C620CC5 (void* -> Fallout4.exe+10F0CC5 mov al, 0x01 | FUN_1410f0be0_10F0CC5) [RSP+1C8 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+1E8 ] 0x1F2B22E3130 (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*) Function: "AddForm" Object: "LeveledItem" [RSP+1F8 ] 0x7FF61D4D430A (void* -> Fallout4.exe+1FA430A test al, al | FUN_141fa40b0_1FA430A) [RSP+200 ] 0x1F2B22E3130 (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*) Function: "AddForm" Object: "LeveledItem" [RSP+258 ] 0x1F2B203D290 (BSScript::ObjectTypeInfo*) Name: "LeveledItem" [RSP+270 ] 0x7FF61E6A0FE0 (void* -> Fallout4.exe+3170FE0 add [rax], al | FUN_14229e738_3170FE0) [RSP+278 ] 0x7FF61CA9332B (void* -> Fallout4.exe+156332B jmp 0x00007FF61CA93346 | FUN_141563270_156332B) [RSP+2A8 ] 0x7FF61E620A00 (void* -> Fallout4.exe+30F0A00 rcl byte ptr [rdx], 0x65 | FUN_14229e738_30F0A00) [RSP+2C8 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+2D8 ] 0x7FF61D50CFC8 (void* -> Fallout4.exe+1FDCFC8 mov rcx, [rbx+0x28] | FUN_141fdcfa0_1FDCFC8) [RSP+2E8 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+300 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+318 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+330 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+340 ] 0x6AAFDAE5C0 (char*) "@" [RSP+358 ] 0x7FF61D51F32C (void* -> Fallout4.exe+1FEF32C mov rcx, rax | FUN_141fef2c0_1FEF32C) [RSP+368 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+388 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+3A0 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+3A8 ] 0x7FF61D51F055 (void* -> Fallout4.exe+1FEF055 jmp 0x00007FF61D51F279 | FUN_141feee50_1FEF055) [RSP+3F0 ] 0x7FF61E56B3F8 (void* -> Fallout4.exe+303B3F8 add [rax], al | FUN_14229e738_303B3F8) [RSP+400 ] 0x6AAFDAE750 (char*) " " [RSP+408 ] 0x7FF61CA92DAD (void* -> Fallout4.exe+1562DAD mov r13, rax | FUN_141562d90_1562DAD) [RSP+418 ] 0x7FF61C59EC5A (void* -> Fallout4.exe+106EC5A neg bl | FUN_14106ec10_106EC5A) [RSP+448 ] 0x7FF61D4BFA06 (void* -> Fallout4.exe+1F8FA06 test eax, eax | FUN_141f8f970_1F8FA06) [RSP+458 ] 0x7FF61CA92DAD (void* -> Fallout4.exe+1562DAD mov r13, rax | FUN_141562d90_1562DAD) [RSP+468 ] 0x7FF61CA92DAD (void* -> Fallout4.exe+1562DAD mov r13, rax | FUN_141562d90_1562DAD) [RSP+470 ] 0x7FF61E61D728 (void* -> Fallout4.exe+30ED728 | FUN_14229e738_30ED728) [RSP+478 ] 0x7FF61C59EC5A (void* -> Fallout4.exe+106EC5A neg bl | FUN_14106ec10_106EC5A) [RSP+480 ] 0x1F3C11863D0 (char*) "b" [RSP+4B8 ] 0x7FF61CA91CCC (void* -> Fallout4.exe+1561CCC mov rax, rbx | FUN_141561c70_1561CCC) [RSP+4C8 ] 0x7FF61CA92DAD (void* -> Fallout4.exe+1562DAD mov r13, rax | FUN_141562d90_1562DAD) [RSP+4E8 ] 0x7FF61D4D3F6C (void* -> Fallout4.exe+1FA3F6C mov rax, [rbx+0x08] | FUN_141fa3f30_1FA3F6C) [RSP+508 ] 0x1F3C11863D0 (char*) "b" [RSP+518 ] 0x7FF61D5129C8 (void* -> Fallout4.exe+1FE29C8 inc esi | FUN_141fe2750_1FE29C8) [RSP+538 ] 0x7FF61D4DF36D (void* -> Fallout4.exe+1FAF36D mov eax, [rsi+0x20] | FUN_141faf150_1FAF36D) [RSP+558 ] 0x7FF61D50F6B8 (void* -> Fallout4.exe+1FDF6B8 test rax, rax | FUN_141fdf690_1FDF6B8) [RSP+560 ] 0x1F3C11863D0 (char*) "b" [RSP+568 ] 0x1F3C11863D0 (char*) "b" [RSP+570 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+588 ] 0x7FF61D4FA90C (void* -> Fallout4.exe+1FCA90C mov ecx, eax | FUN_141fca7d0_1FCA90C) [RSP+598 ] 0x7FF61C59EC5A (void* -> Fallout4.exe+106EC5A neg bl | FUN_14106ec10_106EC5A) [RSP+5A0 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+5C8 ] 0x7FF61D4BFA06 (void* -> Fallout4.exe+1F8FA06 test eax, eax | FUN_141f8f970_1F8FA06) [RSP+5F0 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+5F8 ] 0x7FF61D4F86BE (void* -> Fallout4.exe+1FC86BE mov rax, [rsp+0x78] | FUN_141fc8390_1FC86BE) [RSP+600 ] 0x1F2B1C48F78 (BSScript::ObjectTypeInfo*) Name: "workshopscript" [RSP+628 ] 0x7FF61D4EDF10 (void* -> Fallout4.exe+1FBDF10 cmp qword ptr [rsi], 0x00 | FUN_141fbde20_1FBDF10) [RSP+630 ] 0x1F2B1C934F8 (BSScript::ObjectTypeInfo*) Name: "workshopparentscript" [RSP+640 ] 0x1F2B1B2BD38 (BSScript::ObjectTypeInfo*) Name: "ObjectReference" [RSP+678 ] 0x1F3C11863D0 (char*) "b" [RSP+680 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+688 ] 0x7FF61D51E277 (void* -> Fallout4.exe+1FEE277 test eax, eax | FUN_141fee040_1FEE277) [RSP+6B8 ] 0x7FF61D4FA38D (void* -> Fallout4.exe+1FCA38D test al, al | FUN_141fca330_1FCA38D) [RSP+6D0 ] 0x7FF61F1D21A0 (void* -> Fallout4.exe+3CA21A0 add dh, bh | FUN_14229e738_3CA21A0) [RSP+6D8 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+6E8 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+700 ] 0x1F2B1B2B658 (BSScript::ObjectTypeInfo*) Name: "Form" [RSP+708 ] 0x7FF61D51F055 (void* -> Fallout4.exe+1FEF055 jmp 0x00007FF61D51F279 | FUN_141feee50_1FEF055) [RSP+710 ] 0x6AAFDAE990 (char*) "P" [RSP+718 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+728 ] 0x7FF61D51F32C (void* -> Fallout4.exe+1FEF32C mov rcx, rax | FUN_141fef2c0_1FEF32C) [RSP+768 ] 0x7FF61D4CDBCA (void* -> Fallout4.exe+1F9DBCA cmp dword ptr [rbx+0x18], 0x00 | FUN_141f9dba0_1F9DBCA) [RSP+778 ] 0x6AAFDAF2F4 (char*) "o" [RSP+788 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+7A0 ] 0x6AAFDAF2F4 (char*) "o" [RSP+7A8 ] 0x7FF61D51F279 (void* -> Fallout4.exe+1FEF279 mov rdi, [rsp+0x880] | FUN_141feee50_1FEF279) [RSP+7E0 ] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+7E8 ] 0x7FF61E61D748 (void* -> Fallout4.exe+30ED748 rol byte ptr [rdi], 0x01 | FUN_14229e738_30ED748) [RSP+7F8 ] 0x7FF61CA7A3B3 (void* -> Fallout4.exe+154A3B3 mov rax, rdi | FUN_14154a330_154A3B3) [RSP+800 ] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+808 ] 0x7FF61E61D5E0 (void* -> Fallout4.exe+30ED5E0 rol byte ptr [rdi], 0x01 | FUN_14229e738_30ED5E0) [RSP+818 ] 0x7FF61CA7A3B3 (void* -> Fallout4.exe+154A3B3 mov rax, rdi | FUN_14154a330_154A3B3) [RSP+820 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+828 ] 0x7FF61CA6D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4) [RSP+830 ] 0x7FF61E61D5C0 (void* -> Fallout4.exe+30ED5C0 | FUN_14229e738_30ED5C0) [RSP+838 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+840 ] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+848 ] 0x7FF61E61D748 (void* -> Fallout4.exe+30ED748 rol byte ptr [rdi], 0x01 | FUN_14229e738_30ED748) [RSP+858 ] 0x7FF61CA7A3B3 (void* -> Fallout4.exe+154A3B3 mov rax, rdi | FUN_14154a330_154A3B3) [RSP+860 ] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+868 ] 0x7FF61CA72963 (void* -> Fallout4.exe+1542963 mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock_1542963) [RSP+870 ] 0x7FF61E61D728 (void* -> Fallout4.exe+30ED728 | FUN_14229e738_30ED728) [RSP+878 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+880 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+888 ] 0x7FF61CA6D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4) [RSP+8A0 ] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+8A8 ] 0x7FF61B7B9903 (void* -> Fallout4.exe+0289903 mov esi, eax | BSSpinLock::Lock_289903) [RSP+8B8 ] 0x7FF61CA701B1 (void* -> Fallout4.exe+15401B1 mov eax, [rsp+0x70] | BSTSmallArrayHeapAllocatorCore::Reallocate_15401B1) [RSP+8C8 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+8D0 ] 0x1F3C11863D0 (char*) "b" [RSP+8F8 ] 0x7FF61D4BFFA0 (void* -> Fallout4.exe+1F8FFA0 cmp eax, 0x06 | FUN_141f8fe30_1F8FFA0) [RSP+908 ] 0x7FF61E5315E8 (void* -> Fallout4.exe+30015E8 add [rax], al | FUN_14229e738_30015E8) [RSP+928 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+958 ] 0x7FF61D4BFFA0 (void* -> Fallout4.exe+1F8FFA0 cmp eax, 0x06 | FUN_141f8fe30_1F8FFA0) [RSP+9B8 ] 0x7FF61D4CBAEA (void* -> Fallout4.exe+1F9BAEA mov rbx, [rsp+0x98] | FUN_141f9b930_1F9BAEA) [RSP+9E0 ] 0x6AAFDAECB0 (char*) "`" [RSP+9F8 ] 0x7FF61D8E0E01 (void* -> Fallout4.exe+23B0E01 | FUN_14229e738_23B0E01) [RSP+A28 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+A38 ] 0x7FF61D4CD9B9 (void* -> Fallout4.exe+1F9D9B9 mov rbp, [rsp+0x78] | FUN_141f9d890_1F9D9B9) [RSP+A68 ] 0x7FF61D4BDFE4 (void* -> Fallout4.exe+1F8DFE4 mov rsi, [rsp+0x50] | FUN_141f8df70_1F8DFE4) [RSP+A70 ] 0x7FF61D8E0E01 (void* -> Fallout4.exe+23B0E01 | FUN_14229e738_23B0E01) [RSP+A98 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+AA8 ] 0x7FF61D4F7FB1 (void* -> Fallout4.exe+1FC7FB1 mov r15, [rbp-0x78] | FUN_141fc7590_1FC7FB1) [RSP+AC0 ] 0x7FF61E56B330 (GameScript::Logger*) [RSP+AF0 ] 0x1F2B203D290 (BSScript::ObjectTypeInfo*) Name: "LeveledItem" [RSP+B08 ] 0x1F2B22E3130 (BSScript::NativeFunction3<TESLevItem,void,TESForm *,unsigned int,unsigned int>*) Function: "AddForm" Object: "LeveledItem" [RSP+B18 ] 0x1F2B203D290 (BSScript::ObjectTypeInfo*) Name: "LeveledItem" [RSP+B20 ] 0x1F3C11863D0 (char*) "b" [RSP+B28 ] 0x1F2B203D290 (BSScript::ObjectTypeInfo*) Name: "LeveledItem" [RSP+B40 ] 0x1F3C1186330 (ScrapHeap*) [RSP+B60 ] 0x1F2C05637B8 (BSScript::ObjectTypeInfo*) Name: "LLLLInject_BETA" [RSP+B70 ] 0x1F2BD2C9448 (BSScript::ObjectTypeInfo*) Name: "fpfp_babytypeaddon" [RSP+BA8 ] 0x1F3C11863D0 (char*) "b" [RSP+BD8 ] 0x7FF61D4BCC69 (void* -> Fallout4.exe+1F8CC69 mfence | FUN_141f8cc00_1F8CC69) [RSP+C08 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+C18 ] 0x7FF61CA7A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0) [RSP+C30 ] 0x7FF61E61D848 (void* -> Fallout4.exe+30ED848 | FUN_14229e738_30ED848) [RSP+C48 ] 0x1F3C11863D0 (char*) "b" [RSP+C68 ] 0x7FF61CA6DCC2 (void* -> Fallout4.exe+153DCC2 mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2) [RSP+C70 ] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+C80 ] 0x7FF61E56B2C8 (BSScript::SimpleAllocMemoryPagePolicy*) [RSP+C98 ] 0x7FF61D4DF36D (void* -> Fallout4.exe+1FAF36D mov eax, [rsi+0x20] | FUN_141faf150_1FAF36D) [RSP+CB8 ] 0x1F3C11863D0 (char*) "b" [RSP+CC0 ] 0x1F3C11863D0 (char*) "b" [RSP+CD0 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+CE8 ] 0x7FF61D4CD7F7 (void* -> Fallout4.exe+1F9D7F7 dec esi | FUN_141f9d640_1F9D7F7) [RSP+CF8 ] 0x7FF61C59EC5A (void* -> Fallout4.exe+106EC5A neg bl | FUN_14106ec10_106EC5A) [RSP+D18 ] 0x7FF61D4CDADB (void* -> Fallout4.exe+1F9DADB test eax, eax | FUN_141f9da20_1F9DADB) [RSP+D28 ] 0x7FF61D4BFA06 (void* -> Fallout4.exe+1F8FA06 test eax, eax | FUN_141f8f970_1F8FA06) [RSP+D50 ] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+D58 ] 0x7FF61D4F86BE (void* -> Fallout4.exe+1FC86BE mov rax, [rsp+0x78] | FUN_141fc8390_1FC86BE) [RSP+D60 ] 0x1F2B2522EC8 (BSScript::ObjectTypeInfo*) Name: "CZKillAliasScript" [RSP+DA0 ] 0x1F2B2522EC8 (BSScript::ObjectTypeInfo*) Name: "CZKillAliasScript" [RSP+DB0 ] 0x7FF61E61D800 (void* -> Fallout4.exe+30ED800 | FUN_14229e738_30ED800) [RSP+DB8 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+DC0 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+DC8 ] 0x7FF61CA6D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4) [RSP+DD8 ] 0x1F3C11863D0 (char*) "b" [RSP+DE0 ] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+DE8 ] 0x1F2B065E201 (char*) "n01FX_d.DDS" [RSP+E10 ] 0x1F3C11863D0 (char*) "b" [RSP+E20 ] 0x7FF61D7A5908 (void* -> Fallout4.exe+2275908 shl byte ptr [rcx], 0x01 | FUN_142249a50_2275908) [RSP+E30 ] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+E38 ] 0x7FF61E61D430 (void* -> Fallout4.exe+30ED430 rol byte ptr [rdi], 0x01 | FUN_14229e738_30ED430) [RSP+E48 ] 0x7FF61CA7A3B3 (void* -> Fallout4.exe+154A3B3 mov rax, rdi | FUN_14154a330_154A3B3) [RSP+E60 ] 0x7FF61E61D410 (void* -> Fallout4.exe+30ED410 | FUN_14229e738_30ED410) [RSP+E68 ] 0x7FF61D4DBCC8 (void* -> Fallout4.exe+1FABCC8 test ebp, ebp | FUN_141fabc20_1FABCC8) [RSP+E70 ] 0x7FF61E61D280 (BSSmallBlockAllocator*) [RSP+E78 ] 0x7FF61CA6D8B4 (void* -> Fallout4.exe+153D8B4 mov rbx, rax | MemoryManager::Allocate_153D8B4) [RSP+E98 ] 0x7FF61D4BFE76 (void* -> Fallout4.exe+1F8FE76 mov eax, [rsi] | FUN_141f8fe30_1F8FE76) [RSP+EC8 ] 0x7FF61D4C0C41 (void* -> Fallout4.exe+1F90C41 neg dil | FUN_141f90bf0_1F90C41) [RSP+ED8 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+EF8 ] 0x7FF61D51DD39 (void* -> Fallout4.exe+1FEDD39 jmp 0x00007FF61D51DD60 | FUN_141fedba0_1FEDD39) [RSP+F08 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+F38 ] 0x7FF61D4BFFA0 (void* -> Fallout4.exe+1F8FFA0 cmp eax, 0x06 | FUN_141f8fe30_1F8FFA0) [RSP+F58 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+F78 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+F98 ] 0x7FF61D51DD39 (void* -> Fallout4.exe+1FEDD39 jmp 0x00007FF61D51DD60 | FUN_141fedba0_1FEDD39) [RSP+FB8 ] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+FF8 ] 0x7FF61D4BFA84 (void* -> Fallout4.exe+1F8FA84 cmp eax, 0x06 | FUN_141f8f970_1F8FA84) [RSP+1028] 0x7FF61D518A73 (void* -> Fallout4.exe+1FE8A73 mov ecx, [rsp+0x64] | FUN_141fe86d0_1FE8A73) [RSP+1040] 0x1F2CB7BB950 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (499) on <nullptr quest> (12A85D70)].WorkshopAddLocationsScript.OnQuestInit() - "<unknown file>" Line 0 [RSP+1058] 0x7FF61CA7A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0) [RSP+1068] 0x7FF61D517E4F (void* -> Fallout4.exe+1FE7E4F mov ecx, [rsp+0x4C] | FUN_141fe7ca0_1FE7E4F) [RSP+1070] 0x7FF61E61D530 (void* -> Fallout4.exe+30ED530 | FUN_14229e738_30ED530) [RSP+1080] 0x1F3C11863D0 (char*) "b" [RSP+10A8] 0x7FF61CA6DCC2 (void* -> Fallout4.exe+153DCC2 mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2) [RSP+10B8] 0x7FF61CA7A2A0 (void* -> Fallout4.exe+154A2A0 test dil, dil | FUN_14154a1b0_154A2A0) [RSP+10C0] 0x1F3C11863D0 (char*) "b" [RSP+10D0] 0x7FF61E61D848 (void* -> Fallout4.exe+30ED848 | FUN_14229e738_30ED848) [RSP+10E0] 0x1F3C11863D0 (char*) "b" [RSP+1108] 0x7FF61CA6DCC2 (void* -> Fallout4.exe+153DCC2 mov rbx, [rsp+0x30] | FUN_14153dc30_153DCC2) [RSP+1110] 0x7FF61E392980 (void* -> Fallout4.exe+2E62980 add [rax], eax | FUN_14229e738_2E62980) [RSP+1118] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+1138] 0x7FF61D509E72 (void* -> Fallout4.exe+1FD9E72 mov rax, [r14+0x10] | FUN_141fd9e10_1FD9E72) [RSP+1168] 0x7FF61D50CC58 (void* -> Fallout4.exe+1FDCC58 mov edx, 0x01 | FUN_141fdcc20_1FDCC58) [RSP+1170] 0x1F305384EE8 (BSTStaticFreeList<BSScript::Internal::FunctionMessage,1024>*) [RSP+1198] 0x7FF61D51223B (void* -> Fallout4.exe+1FE223B movzx ecx, al | FUN_141fe2210_1FE223B) [RSP+11A0] 0x1F30538CF00 (BSTCommonLLMessageQueue<BSScript::Internal::FunctionMessage>*) [RSP+11A8] 0x7FF61B7ED4C1 (void* -> Fallout4.exe+02BD4C1 mov rax, rbx | FUN_1402bd440_2BD4C1) [RSP+11C8] 0x7FF61D4FBC4C (void* -> Fallout4.exe+1FCBC4C movzx r12d, al | FUN_141fcbc00_1FCBC4C) [RSP+11D0] 0x7FF61D8E0EB8 (void* -> Fallout4.exe+23B0EB8 | FUN_14229e738_23B0EB8) [RSP+11F0] 0x7FF61DC15728 (char*) "Internal Error: Unknown function message" [RSP+1200] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+1208] 0x7FF61D4F8E88 (void* -> Fallout4.exe+1FC8E88 call 0x00007FF61CA73340 | FUN_141fc8ce0_1FC8E88) [RSP+1240] 0x1F2C9FF00F0 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (498) on <nullptr quest> (AF543640)].LeveledItem.AddForm() - "<native>" Line ? [<nullptr alias> (499) on <nullptr quest> (13FE5080)].LLLLInject_BETA.addLLToLL() - "<unknown file>" Line 0 [<nullptr alias> (499) on <nullptr quest> (13FE5080)].LLLLInject_BETA.OnQuestInit() - "<unknown file>" Line 0 [RSP+1250] 0x1F3058C1A00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+1258] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+1270] 0x1F305384CA0 (BSScript::Internal::VirtualMachine*) [RSP+1298] 0x7FF61D4EAE3B (void* -> Fallout4.exe+1FBAE3B lea r8, [rbp+0x50] | FUN_141fbacb0_1FBAE3B) [RSP+12A0] 0x7FF61E56B7F8 (void* -> Fallout4.exe+303B7F8 add [rax], al | FUN_14229e738_303B7F8) [RSP+12C8] 0x7FF61C6494A8 (void* -> Fallout4.exe+11194A8 cmp [rsi+0x04], edi | FUN_1411193e0_11194A8) [RSP+12E0] 0x7FF61E5A1A68 (void* -> Fallout4.exe+3071A68 add [rax], al | FUN_14229e738_3071A68) [RSP+12E8] 0x7FF61D9085A0 (void* -> Fallout4.exe+23D85A0 | FUN_14229e738_23D85A0) [RSP+12F0] 0x7FF61E5A18A0 (GameScript::DistanceEventHandler*) [RSP+1308] 0x7FFB3B07332A (void* -> f4se_1_10_984.dll+002332A test rsi, rsi) [RSP+1310] 0x7FFB3B121D00 (void* -> f4se_1_10_984.dll+00D1D00 scasd) [RSP+1318] 0x7FF61B7B9903 (void* -> Fallout4.exe+0289903 mov esi, eax | BSSpinLock::Lock_289903) [RSP+1320] 0x6AAFDAF548 (std::_Func_impl<<lambda_ff7eff214f3584d95c21a35bbe8e5be8>,BSTThreadScrapSTLAllocator<void>,void,BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount> const &,TESObjectREFR *,TESObjectREFR *,float,GameScript::Internal::DistanceEventData::EventType>*) [RSP+13A0] 0x7FF61E5A3301 (void* -> Fallout4.exe+3073301 | FUN_14229e738_3073301) [RSP+13C0] 0x7FF61E56B200 (GameVM*) [RSP+13D0] 0x7FF61E56B7F8 (void* -> Fallout4.exe+303B7F8 add [rax], al | FUN_14229e738_303B7F8) [RSP+13E0] 0x7FF61E56B200 (GameVM*) [RSP+13E8] 0x7FF61C594255 (void* -> Fallout4.exe+1064255 mov r15, [rsp+0x50] | FUN_141064030_1064255) [RSP+1458] 0x7FF61E573920 (void* -> Fallout4.exe+3043920 add [rax], al | FUN_14229e738_3043920) [RSP+1460] 0x7FF61E56B200 (GameVM*) [RSP+1468] 0x7FF61E56B7F8 (void* -> Fallout4.exe+303B7F8 add [rax], al | FUN_14229e738_303B7F8) [RSP+1470] 0x7FF61E573938 (void* -> Fallout4.exe+3043938 add [rax], al | FUN_14229e738_3043938) [RSP+1478] 0x7FF61C5945C2 (void* -> Fallout4.exe+10645C2 xor edx, edx | FUN_1410644e0_10645C2) [RSP+14A8] 0x7FF61C645C3E (void* -> Fallout4.exe+1115C3E add rsp, 0x78 | FUN_141115bb0_1115C3E) [RSP+1528] 0x7FF61C5958CC (void* -> Fallout4.exe+10658CC mov rbx, [rsp+0x30] | FUN_141065850_10658CC) [RSP+1530] 0x7FF61E56B220 (GameVM*) [RSP+1548] 0x1F2AE18DEE0 (BSTextureStreamer::TextureModifyBatchNoLimit*) [RSP+1558] 0x7FF61C23B409 (void* -> Fallout4.exe+0D0B409 test eax, eax | FUN_140d0b290_D0B409) [RSP+1578] 0x7FF61E58CF78 (BSTextureStreamer::TextureModifyBatch*) [RSP+1588] 0x7FF61C0FEBB2 (void* -> Fallout4.exe+0BCEBB2 mov rbx, [rsp+0x40] | FUN_140bce910_BCEBB2) [RSP+1598] 0x7FF61E58CF78 (BSTextureStreamer::TextureModifyBatch*) [RSP+15A8] 0x1F3058C1A00 (PlayerCharacter*) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00400408 FormID: 0x00000014 FormType: kACHR (65) [RSP+15C8] 0x7FF61C20139D (void* -> Fallout4.exe+0CD139D mov rax, [r14+0xB8] | FUN_140cd0310_CD139D) [RSP+15F0] 0x7FF61E258601 (void* -> Fallout4.exe+2D28601 nop | FUN_14229e738_2D28601) [RSP+1608] 0x1F2B7942280 (BGSLocation*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "PrewarSanctuaryHillsLocation" FormID: 0x000A7D39 FormType: kLCTN (107) GetFullName: "Sanctuary Hills" [RSP+1618] 0x1F31B8725F0 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "TatsAfterRape.esp" Flags: 0x00000008 EditorID: "TatsAfterRape_Remover" FormID: 0xB700173C FormType: kQUST (80) GetFullName: "Tats After Rape Main" [RSP+1620] 0x1F312632F50 (TESWorldSpace*) File: "FP_FamilyPlanningEnhanced.esp" Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp -> INVB_WastelandDairy.esp -> FP_FamilyPlanningEnhanced.esp Flags: 0x0008000B EditorID: "SanctuaryHillsWorld" FormID: 0x000A7FF4 FormType: kWRLD (74) GetFullName: "Sanctuary Hills" [RSP+1688] 0x7FF61E25B0A0 (type_info*) [RSP+16A0] 0x7FF61E258678 (type_info*) [RSP+16A8] 0x1F2CB59D180 (BSAnimationGraphManager*) [RSP+16E8] 0x7FF61D89A9C8 (void* -> Fallout4.exe+236A9C8 shl byte ptr [rsi], 0x23 | FUN_14229e738_236A9C8) [RSP+16F0] 0x7FF61D7A5110 (void* -> Fallout4.exe+2275110 and [rsi+0x7FF61B70], cl | FUN_142249a50_2275110) [RSP+1700] 0x7FF61D7A4CE8 (void* -> Fallout4.exe+2274CE8 | FUN_142249a50_2274CE8) [RSP+1738] 0x7FF61E6A1504 (void* -> Fallout4.exe+3171504 add [rax], al | FUN_14229e738_3171504) [RSP+1740] 0x7FF61E6A1500 (void* -> Fallout4.exe+3171500 add [rax], al | FUN_14229e738_3171500) [RSP+1748] 0x7FF61E6A1508 (void* -> Fallout4.exe+3171508 add [rax], al | FUN_14229e738_3171508) [RSP+1750] 0x1F313FEFC30 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" [RSP+1768] 0x1F3C11863D0 (char*) "b" [RSP+1778] 0x7FF61B7ED3EC (void* -> Fallout4.exe+02BD3EC or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem_2BD3EC) [RSP+17A0] 0x1F313FEFC30 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" [RSP+17E0] 0x1F313FEFC58 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" [RSP+18E0] 0x7FF61E6A1504 (void* -> Fallout4.exe+3171504 add [rax], al | FUN_14229e738_3171504) [RSP+18E8] 0x7FF61E6A1500 (void* -> Fallout4.exe+3171500 add [rax], al | FUN_14229e738_3171500) [RSP+1900] 0x7FF61E6A1508 (void* -> Fallout4.exe+3171508 add [rax], al | FUN_14229e738_3171508) [RSP+1918] 0x7FF61C0E52D5 (void* -> Fallout4.exe+0BB52D5 mov [rbx], al | PositionPlayerJob::JobFn_BB52D5) [RSP+1940] 0x7FF61E6A2A90 (void* -> Fallout4.exe+3172A90 adc [rsi], bh | FUN_14229e738_3172A90) [RSP+1948] 0x7FF61CA9EBFA (void* -> Fallout4.exe+156EBFA mov rax, [rdi+0x18] | FUN_14156eb30_156EBFA) [RSP+1950] 0x7FF61E6A2A90 (void* -> Fallout4.exe+3172A90 adc [rsi], bh | FUN_14229e738_3172A90) [RSP+1960] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+1968] 0x7FFBD7241F0D (void* -> KERNELBASE.dll+0061F0D nop [rax+rax*1], eax) [RSP+1978] 0x7FF61E6A2A40 (BSJobs::JobThread*) [RSP+1988] 0x7FF61E6A2A90 (void* -> Fallout4.exe+3172A90 adc [rsi], bh | FUN_14229e738_3172A90) [RSP+1990] 0x7FF61E6B7700 (void* -> Fallout4.exe+3187700 and byte ptr [rsi], 0xD7 | FUN_14229e738_3187700) [RSP+1998] 0x7FF61CA9F10B (void* -> Fallout4.exe+156F10B mov [rbp+0x04], eax | FUN_14156ee60_156F10B) [RSP+19C8] 0x1F2FA5EF3F0 (MemoryHeap*) [RSP+19D8] 0x7FF61CA6DCEE (void* -> Fallout4.exe+153DCEE mov rbx, [rsp+0x30] | FUN_14153dc30_153DCEE) [RSP+19E8] 0x7FF61E6A2A90 (void* -> Fallout4.exe+3172A90 adc [rsi], bh | FUN_14229e738_3172A90) [RSP+19F8] 0x7FFBD722FF12 (void* -> KERNELBASE.dll+004FF12 nop [rax+rax*1], eax) [RSP+1A08] 0x7FFBD7219CEE (void* -> KERNELBASE.dll+0039CEE nop [rax+rax*1], eax) [RSP+1A10] 0x7FF61EFFB830 (void* -> Fallout4.exe+3ACB830 | FUN_14229e738_3ACB830) [RSP+1A18] 0x7FF61D69134E (void* -> Fallout4.exe+216134E cmp dword ptr [rbx], 0x00 | unsigned __int32 (mangled: _Init_thread_header)_216134E) [RSP+1A28] 0x7FF61CC91DD8 (void* -> Fallout4.exe+1761DD8 mov [rbx+0x44], rbp | FUN_141761d40_1761DD8) [RSP+1AA8] 0x7FF61CA9D619 (void* -> Fallout4.exe+156D619 movzx eax, byte ptr [rbx+0xA74] | FUN_14156d5b0_156D619) [RSP+1AB0] 0x7FF61E6A2A40 (BSJobs::JobThread*) [RSP+1AD0] 0x7FF61E6A2A40 (BSJobs::JobThread*) [RSP+1AD8] 0x7FF61CA7ADED (void* -> Fallout4.exe+154ADED mov rcx, [0x00007FF61E61F620] | FUN_14154adb0_154ADED) [RSP+1B00] 0x7FF61E6A2A40 (BSJobs::JobThread*) [RSP+1B18] 0x7FFBD8FF259D (void* -> KERNEL32.DLL+001259D mov ecx, eax) [RSP+1B48] 0x7FFBD9AAAF38 (void* -> ntdll.dll+005AF38 jmp 0x00007FFBD9AAAF59) [RSP+1B98] 0x7FFBD734D140 (void* -> KERNELBASE.dll+016D140 mov [rsp+0x10], rbx) MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x000074E10000 d3d11.dll 0x000180000000 imagehlp.dll 0x01F280170000 LL_fourPlay_1_10_984.dll 0x01F2F3850000 wsfw_identifier.dll 0x01F2F7A90000 wintrust.dll 0x01F2F9D00000 Fallout4.exe 0x7FF61B530000 nvcuda64.dll 0x7FFAEAA60000 nvcuda.dll 0x7FFAEC1D0000 d3dcompiler_46e.dll 0x7FFAEF5E0000 gameoverlayrenderer64.dll 0x7FFAEFF90000 WINHTTP.dll 0x7FFB02FC0000 GardenOfEdenPapyrusExtender.dll 0x7FFB03CF0000 Buffout4.dll 0x7FFB03F80000 RobCo_Patcher.dll 0x7FFB04790000 steamclient64.dll 0x7FFB04BD0000 tier0_s64.dll 0x7FFB0AB20000 vstdlib_s64.dll 0x7FFB0ACC0000 PhysXDevice64.dll 0x7FFB0AE30000 nvdxgdmal64.dll 0x7FFB0AFF0000 XAudio2_7.dll 0x7FFB0B2C0000 ResampleDmo.DLL 0x7FFB0CA20000 DSOUND.DLL 0x7FFB0CAE0000 po3_SpellPerkItemDistributorF4.dll 0x7FFB0EAB0000 po3_BaseObjectSwapperF4.dll 0x7FFB0FD40000 f4ee.dll 0x7FFB10E00000 HHS.dll 0x7FFB1A7C0000 D3DCOMPILER_43.dll 0x7FFB1AA80000 XDI.dll 0x7FFB31EF0000 nvspcap64.dll 0x7FFB37160000 nvppex.dll 0x7FFB3A4C0000 f4se_1_10_984.dll 0x7FFB3B050000 PRKF.dll 0x7FFB3F6E0000 PipboyTabs.dll 0x7FFB42690000 NailPolish.dll 0x7FFB42E00000 MSVCR110.dll 0x7FFB42EA0000 flexRelease_x64.dll 0x7FFB42F80000 mcm.dll 0x7FFB68BE0000 ncryptsslp.dll 0x7FFB68E30000 BakaFramework.dll 0x7FFB83000000 SettlementOfUnlimitedSize.dll 0x7FFB83370000 cbp.dll 0x7FFB83A70000 MSVCP110.dll 0x7FFB84210000 F4z Ro D'oh.dll 0x7FFB84850000 d3dx11_43.dll 0x7FFB84910000 aswhook.dll 0x7FFB86340000 cudart64_75.dll 0x7FFB8EE40000 GFSDK_GodraysLib.x64.dll 0x7FFB8EEA0000 VCRUNTIME140_1.dll 0x7FFB95570000 MSVCP140.dll 0x7FFB95580000 AchievementsModsEnabler.dll 0x7FFB956D0000 GFSDK_SSAO_D3D11.win64.dll 0x7FFB95710000 bink2w64.dll 0x7FFB96580000 flexExtRelease_x64.dll 0x7FFB96C80000 steam_api64.dll 0x7FFB96CE0000 VCRUNTIME140.dll 0x7FFB99680000 CONCRT140.dll 0x7FFB9D7C0000 AchievementsModsEnablerLoader.dll 0x7FFB9E1D0000 icu.dll 0x7FFBAAC10000 MSVCP140_ATOMIC_WAIT.dll 0x7FFBB3EC0000 winmmbase.dll 0x7FFBB5140000 textinputframework.dll 0x7FFBB52D0000 Windows.UI.dll 0x7FFBB8C90000 nvwgf2umx.dll 0x7FFBBDCC0000 NvMessageBus.dll 0x7FFBC2E70000 nvgpucomp64.dll 0x7FFBC4980000 nvapi64.dll 0x7FFBC7690000 WINMM.dll 0x7FFBC8640000 rasadhlp.dll 0x7FFBC92A0000 webio.dll 0x7FFBC93D0000 msdmo.dll 0x7FFBC9A60000 AUDIOSES.DLL 0x7FFBC9F60000 nvToolsExt64_1.dll 0x7FFBCB200000 OLEACC.dll 0x7FFBCB430000 WINSPOOL.DRV 0x7FFBCB4A0000 COMCTL32.dll 0x7FFBCB550000 MMDevApi.dll 0x7FFBCBFD0000 nvldumdx.dll 0x7FFBCC5C0000 DbgHelp.dll 0x7FFBCE0B0000 MSIMG32.dll 0x7FFBCE400000 CoreUIComponents.dll 0x7FFBCF530000 avrt.dll 0x7FFBCFCD0000 drvstore.dll 0x7FFBCFD00000 cryptnet.dll 0x7FFBCFE70000 VERSION.dll 0x7FFBCFEB0000 directxdatabasehelper.dll 0x7FFBCFEC0000 fwpuclnt.dll 0x7FFBCFF10000 WinHTTP.dll 0x7FFBD0530000 d3d11.dll 0x7FFBD1360000 CoreMessaging.dll 0x7FFBD2560000 WindowsCodecs.dll 0x7FFBD3F20000 UxTheme.dll 0x7FFBD4110000 dxgi.dll 0x7FFBD4290000 dwmapi.dll 0x7FFBD43A0000 WINNSI.DLL 0x7FFBD43D0000 dxcore.dll 0x7FFBD4410000 resourcepolicyclient.dll 0x7FFBD46C0000 wintypes.dll 0x7FFBD4AD0000 windows.storage.dll 0x7FFBD4C10000 IPHLPAPI.DLL 0x7FFBD57F0000 DNSAPI.dll 0x7FFBD5860000 UMPDC.dll 0x7FFBD5B40000 powrprof.dll 0x7FFBD5B60000 Secur32.dll 0x7FFBD5BD0000 schannel.DLL 0x7FFBD5C50000 rsaenh.dll 0x7FFBD5D60000 kernel.appcore.dll 0x7FFBD5E00000 ntmarta.dll 0x7FFBD5F10000 SSPICLI.DLL 0x7FFBD6060000 MSWSOCK.dll 0x7FFBD6270000 wldp.dll 0x7FFBD64F0000 CRYPTBASE.DLL 0x7FFBD65A0000 CRYPTSP.dll 0x7FFBD65C0000 msasn1.dll 0x7FFBD6610000 NTASN1.dll 0x7FFBD6690000 ncrypt.dll 0x7FFBD66D0000 devobj.dll 0x7FFBD69D0000 CFGMGR32.dll 0x7FFBD6A00000 DPAPI.DLL 0x7FFBD6A70000 profapi.dll 0x7FFBD6C40000 gdi32full.dll 0x7FFBD6D10000 msvcp_win.dll 0x7FFBD6E30000 CRYPT32.dll 0x7FFBD6ED0000 bcryptPrimitives.dll 0x7FFBD7040000 ucrtbase.dll 0x7FFBD70C0000 KERNELBASE.dll 0x7FFBD71E0000 bcrypt.dll 0x7FFBD75A0000 win32u.dll 0x7FFBD75D0000 msvcrt.dll 0x7FFBD7740000 PSAPI.DLL 0x7FFBD77F0000 NSI.dll 0x7FFBD7800000 RPCRT4.dll 0x7FFBD7820000 MSCTF.dll 0x7FFBD7940000 combase.dll 0x7FFBD7B30000 sechost.dll 0x7FFBD7ED0000 COMDLG32.dll 0x7FFBD7F80000 SETUPAPI.dll 0x7FFBD8110000 SHELL32.dll 0x7FFBD8590000 USER32.dll 0x7FFBD8E30000 KERNEL32.DLL 0x7FFBD8FE0000 OLEAUT32.dll 0x7FFBD9140000 shcore.dll 0x7FFBD9280000 IMM32.DLL 0x7FFBD9380000 clbcatq.dll 0x7FFBD93C0000 ole32.dll 0x7FFBD9470000 ADVAPI32.dll 0x7FFBD97E0000 GDI32.dll 0x7FFBD98A0000 WS2_32.dll 0x7FFBD98D0000 SHLWAPI.dll 0x7FFBD9950000 ntdll.dll 0x7FFBD9A50000 F4SE PLUGINS: AchievementsModsEnablerLoader.dll v1.3 BakaFramework.dll v2.0.1 Buffout4.dll v1.36 cbp.dll f4ee.dll F4z Ro D'oh.dll v2.0.8.622 GardenOfEdenPapyrusExtender.dll v19.3 HHS.dll LL_fourPlay_1_10_984.dll v52 mcm.dll NailPolish.dll v1.7.1 PipboyTabs.dll po3_BaseObjectSwapperF4.dll v2.1.1 po3_SpellPerkItemDistributorF4.dll v3 PRKF.dll RobCo_Patcher.dll v4 SettlementOfUnlimitedSize.dll wsfw_identifier.dll XDI.dll PLUGINS: [00]Fallout4.esm [01]DLCRobot.esm [02]DLCworkshop01.esm [03]DLCCoast.esm [04]DLCworkshop02.esm [05]DLCworkshop03.esm [06]DLCNukaWorld.esm [07]DLCUltraHighResolution.esm [FE]ccbgsfo4003-pipboy(camo01).esl [FE]ccbgsfo4004-pipboy(camo02).esl [FE]ccbgsfo4012-pipboy(red).esl [FE]ccbgsfo4005-bluecamo.esl [FE]ccbgsfo4018-gaussrifleprototype.esl [FE]ccbgsfo4019-chinesestealtharmor.esl [FE]ccbgsfo4022-powerarmorskin(camo01).esl [FE]ccbgsfo4023-powerarmorskin(camo02).esl [FE]ccbgsfo4033-powerarmorskinwhite.esl [FE]ccbgsfo4024-pacamo03.esl [FE]ccbgsfo4041-doommarinearmor.esl [FE]ccbgsfo4042-bfg.esl [FE]ccBGSFO4044-HellfirePowerArmor.esl [FE]ccfsvfo4002-midcenturymodern.esl [FE]ccfrsfo4001-handmadeshotgun.esl [FE]cceejfo4001-decorationpack.esl [FE]ccbgsfo4045-advarccab.esl [FE]ccfsvfo4003-slocum.esl [FE]ccgcafo4001-factionws01army.esl [FE]ccgcafo4002-factionws02acat.esl [FE]ccgcafo4003-factionws03bos.esl [FE]ccgcafo4004-factionws04gun.esl [FE]ccgcafo4005-factionws05hrpink.esl [FE]ccgcafo4006-factionws06hrshark.esl [FE]ccgcafo4007-factionws07hrflames.esl [FE]ccgcafo4008-factionws08inst.esl [FE]ccgcafo4009-factionws09mm.esl [FE]ccgcafo4010-factionws10rr.esl [FE]ccgcafo4011-factionws11vt.esl [FE]ccgcafo4012-factionas01acat.esl [FE]ccgcafo4013-factionas02bos.esl [FE]ccgcafo4014-factionas03gun.esl [FE]ccgcafo4015-factionas04hrpink.esl [FE]ccgcafo4016-factionas05hrshark.esl [FE]ccgcafo4017-factionas06inst.esl [FE]ccgcafo4018-factionas07mm.esl [FE]ccgcafo4019-factionas08nuk.esl [FE]ccgcafo4020-factionas09rr.esl [FE]ccgcafo4021-factionas10hrflames.esl [FE]ccgcafo4022-factionas11vt.esl [FE]ccgcafo4023-factionas12army.esl [FE]ccawnfo4001-brandedattire.esl [FE]ccswkfo4002-pipnuka.esl [FE]ccswkfo4003-pipquan.esl [FE]ccrzrfo4004-pipinst.esl [FE]ccbgsfo4062-pippat.esl [FE]ccrzrfo4003-pipover.esl [FE]ccfrsfo4002-antimaterielrifle.esl [FE]cceejfo4002-nuka.esl [FE]ccygpfo4001-pipcruiser.esl [FE]ccbgsfo4075-pipshroud.esl [FE]ccbgsfo4071-piparc.esl [FE]ccbgsfo4079-pipvim.esl [FE]ccbgsfo4078-pipreily.esl [FE]ccbgsfo4077-piprocket.esl [FE]ccbgsfo4070-pipabra.esl [FE]ccbgsfo4008-pipgrn.esl [FE]ccbgsfo4015-pipyell.esl [FE]ccbgsfo4009-piporan.esl [FE]ccbgsfo4027-powerarmorskingreen.esl [FE]ccbgsfo4034-powerarmorskinyellow.esl [FE]ccbgsfo4028-powerarmorskinorange.esl [FE]ccbgsfo4031-powerarmorskinred.esl [FE]ccbgsfo4032-powerarmorskintan.esl [FE]ccgrcfo4001-pipgreytort.esl [FE]ccgrcfo4002-pipgreenvim.esl [FE]ccbgsfo4013-piptan.esl [FE]ccsbjfo4001-solarflare.esl [08]cczsef04001-bhouse.esm [09]cctosfo4001-neosky.esm [FE]cckgjfo4001-bastion.esl [FE]ccbgsfo4063-papat.esl [FE]ccqdrfo4001_powerarmorai.esl [FE]ccbgsfo4048-dovah.esl [FE]ccbgsfo4101-as_shi.esl [FE]ccbgsfo4114-ws_shi.esl [FE]ccBGSFO4115-X02.esl [FE]ccrzrfo4002-disintegrate.esl [FE]ccBGSFO4116-HeavyFlamer.esl [FE]ccbgsfo4092-as_camoblue.esl [FE]ccbgsfo4093-as_camogreen.esl [FE]ccbgsfo4094-as_camotan.esl [FE]ccbgsfo4105-ws_camoblue.esl [FE]ccbgsfo4106-ws_camogreen.esl [FE]ccbgsfo4107-ws_camotan.esl [FE]ccbgsfo4118-ws_tunnelsnakes.esl [FE]ccbgsfo4113-ws_reillysrangers.esl [FE]ccbgsfo4112-ws_pickman.esl [FE]ccBGSFO4110-WS_Enclave.esl [FE]ccbgsfo4108-ws_childrenofatom.esl [FE]ccbgsfo4103-as_tunnelsnakes.esl [FE]ccbgsfo4099-as_reillysrangers.esl [FE]ccbgsfo4098-as_pickman.esl [FE]ccBGSFO4096-AS_Enclave.esl [FE]ccbgsfo4095-as_childrenofatom.esl [FE]ccbgsfo4090-piptribal.esl [FE]ccbgsfo4089-pipsynthwave.esl [FE]ccbgsfo4087-piphaida.esl [FE]ccbgsfo4085-piphawaii.esl [FE]ccbgsfo4084-pipretro.esl [FE]ccbgsfo4083-pipartdeco.esl [FE]ccbgsfo4082-pipprc.esl [FE]ccbgsfo4081-pipphenolresin.esl [FE]ccbgsfo4080-pippop.esl [FE]ccbgsfo4086-pipadventure.esl [FE]ccbgsfo4047-qthund.esl [0A]cczsefo4002-smanor.esm [FE]ccacxfo4001-vsuit.esl [FE]ccbgsfo4040-vrworkshop01.esl [FE]ccfsvfo4005-vrdesertisland.esl [FE]ccfsvfo4006-vrwasteland.esl [FE]ccFSVFO4007-Halloween.esl [FE]ccsbjfo4002_manwellrifle.esl [0B]cctosfo4002_neonflats.esm [FE]ccfsvfo4004-vrworkshopgnrplaza.esl [FE]ccBGSFO4046-TesCan.esl [FE]ccgcafo4025-pagunmm.esl [FE]cccrsfo4001-pipcoa.esl [FE]ccSBJFO4003-Grenade.esl [FE]ccOTMFO4001-Remnants.esl [0C]unofficial fallout 4 patch.esp [0D]ArmorKeywords.esm [FE]BakaFramework.esm [0E]XDI.esm [0F]HUDFramework.esm [10]WorkshopFramework.esm [FE]Bememoth Separated Cart.esl [11]AAF.esm [FE]AAFThemes.esl [12]Seasons.esm [13]MutantMenagerie.esm [FE]CCKCR.esl [14]CompanionIvy.esm [15][A0] KT_Framework.esm [FE]Seasonal Snow.esl [16]CWPointLookoutFO4.esm [17]MutantMenagerie_BackwaterBeasts.esm [18]MutantMenagerie_GrilledTurkey.esm [19]MaxwellsWorl.esp [FE]Recipes76.esl [1A]LobotomitePack.esm [FE]BodyTalk3-RaiderNormalsFix.esl [1B]Arbitration - Resources.esm [1C]CWSS Redux.esp [1D]TortureDevices.esm [1E]Devious Devices.esm [FE]Quick_Modification_Weapon_by_tooun.esl [FE]CWPointLookoutFO4Patch.esl [FE]GrafsGlue.esl [1F]HighHeelSounds.esm [20]Homemaker.esm [FE]KillTips_by_tooun.esl [21]KziitdFetishToolset.esm [FE]lnrLMFO4AllInOne-PubesForeverOverlays.esl [FE]Skb_MachinegunsRebirth.esl [FE]Skb-MinigunsRebirth.esl [22]RSE_II_Resources.esm [FE]SL Magazines.esl [23]SkimpyArmorKeywordResource.esm [24]TSEX.esm [25]TacticalReload.esm [26]TrueStormsFO4.esm [FE]WashOutThatCum.esl [FE][F1] KT_DLC_Magazines.esl [27]A Forest.esp [28]problemsofsurvivor.esp [29]MojaveImports.esp [2A]CompanionIvy_Nuka.esp [2B]MsAbominations.esp [2C]VaultTecExp134.esp [2D]FarHarborStory.esp [2E]40K Working1.esp [2F]CHEF.esp [30]Crazy_Animation_Rugs.esp [31]THPoses.esp [32]ZaZOut4.esp [33]UpToNoGood.esp [34]INVB_WastelandDairy.esp [35]AtlasSummit.esp [36]Flashy_PersonalEssentials.esp [37]Reverb and Ambiance Overhaul.esp [38]INVB_WastelandStory.esp [39]XXXMags-2.esp [3A]Vivid Weathers - FO4.esp [3B]Children of Ug Qualtoth.esp [3C]BoundInPublic.esp [3D]CombinedArmsNV.esp [3E]Flashy_CrimeAndPunishment.esp [3F]Flashy_CrimeAndPunishment_GunForHire_Addon.esp [40]Skb_RiflesRebirth.esp [41]Backpacks of the Commonwealth.esp [42]Quantum Deathclaws V1.1.esp [43]SD_MainFramework.esp [44]EroticArt.esp [45]JSN_NunsErotic_WorldArtandWorkshop.esp [FE]RansackedRelay.esp [46]DOOMMerged.esp [47]AAC_HoneyBadger.esp [48]CompanionIvy_quest.esp [49]RealHandcuffs.esp [4A]Beggar_Whore.esp [4B]Ak5C.esp [4C]TavorX95.esp [4D]Glock19x.esp [4E]9x39Project.esp [4F]CompanionIvy_Mags.esp [50]Krebs.esp [51]Ketaros_MissingMags.esp [52]OldTimeReligion.esp [53]9mmPistol.esp [FE]CCOCheekyCasualsReplacer.esp [FE]CCOVulgarVillainsReplacer.esp [54]HHFootsteps.esp [FE]Devious Devices Addon - High Heels Sound.esp [55]MK18.esp [56]RSE_II_CSA.esp [57]RoboAsimov_TabooTattoosCutContentRestored.esp [58]EroticArt - Expanded.esp [59]RSE_II_AbductionsAddonPack.esp [5A]MilkingHumanKindness.esp [5B]VaultTecStory.esp [FE]AAF_Four-Play_Animations_Crazy6987.esp [5C]BraveAnims.esp [FE]BraveAnims_Fix.esp [5D]Deathclaw_nude.esp [FE]ErectionFix_SilverPerv.esp [5E]FP_FamilyPlanningEnhanced.esp [5F]ClassicSniper.esp [60]Rogue Sexbot.esp [61]MWoW.esp [62]CHAOTIC SUN.esp [63]WLEGG_WastelandEggspansion.esp [64]RU556.esp [65]AK74M.esp [66]HuntingShotgun.esp [67]BullpupBozar.esp [68]MP7.esp [69]Amputator_FO4.esp [6A]OTs33Pernach.esp [6B]AnimatedTentacles.esp [FE]OldTimeReligion-UgPatch.esp [6C]AkaWaterWorld.esp [6D]AAF_BadEnd_Animations.esp [6E]CombatStripLite.esp [6F]FP_SexualHarassment.esp [70]AFVPurgatory.esp [FE]PenPos.esp [71]UAP Moans.esp [72]Vioxsis_Strap-Ons.esp [FE]Zaz Particle Effects.esp [73]40K_GravGun.esp [74]AAF_GrayAnimations.esp [75]SavageCabbage_Animations.esp [76]TrueGrass.esp [FE]AForest-TrueGrass.esp [FE]DX Commonwealth Mini Dresses.esp [77]GetDirty.esp [FE]AAF_Dirty_Sex.esp [FE]DX Commonwealth Shorts.esp [FE]DX Vault Girl Shorts.esp [FE]AAFExtendedStats.esp [78]AAF_Spectators.esp [79]AAF_SEU.esp [FE]SEU_Voiced_Extension.esp [7A]AAFMorningSexWithLover.esp [FE]AK2047.esp [7B]AAF_VanillaFudge.esp [7C]Companion_Ivy_RealSex_Mod.esp [7D]ASA.esp [FE]ASVektor.esp [7E]AUG-A1.esp [7F]AAF_GrayAnimations_Furniture.esp [FE]AdvBubbleTurretSet.esp [80]ApalLeotard.esp [81]Atomic Lust.esp [82]INVB_WastelandOffspring.esp [83]BetterLivingThroughCumistry.esp [84]KaoruPlugs01.esp [85]Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp [FE]CCOCaitCorsetReplacer.esp [FE]CCOFoxyFactionsReplacer.esp [FE]CCOSaucySettlersReplacer.esp [FE]CCOSilverShroudReplacer.esp [86]FallEvil - Complete Edition.esp [FE]CROSS_BrotherhoodRecon.esp [87]CRX.esp [FE]SlaveTattoos.esp [FE]DX Chem I Care Outfit.esp [88]Commonwealth Captives.esp [FE]ComMoisturizer.esp [89]KSHairdos.esp [FE]Elzee Cough.esp [8A]Crazy_Animations_Gun.esp [8B]Custom Moans.esp [FE]DD_Bench_Unlock.esp [8C]DansesWearableHolotags_v01-2.esp [8D]DangerousNights.esp [8E]TrueStormsFO4-FarHarbor.esp [8F]DarkerNights.esp [90]DarkerNightsDetection.esp [FE]DD_hider_addon.esp [91]Elysium.esp [92]Farelle_Animations.esp [93][ARRETH] FGEP-DE.esp [94]FO4_AnimationsByLeito.esp [FE]FO4HHS_AAF.esp [FE]M8rDisablePipboyEffects.esp [95]HN66-SiriusArmor.esp [96]FusionGirl.esp [97]HK_MP5.esp [98]GIAT_FAMAS.esp [99]G36Complex.esp [FE]GetDirty_NoCleanlinessPatchForCWSS.esp [9A]HN66Fo4_EasyGirl_BS.esp [9B]HK_UMP.esp [FE]Idiot Slut.esp [9C]Skibs-IF88Redux.esp [FE]ImmersiveAnimationFramework.esp [FE]IAF - Far Harbor & Nuka World.esp [FE]NailPolish.esp [FE]Jump Grunt.esp [FE]KziitdFetishToolset_RH_Compatibility.esp [FE]KziitdFetishToolset_DD_Compatibility.esp [9D]LenA_RadMorphing.esp [9E]LooksMenu.esp [FE]M9.esp [9F]MG42.esp [FE]MaxwellsWorl XDI Patch.esp [FE]Milking And Devious Costumes.esp [FE]Milking And Devious Costumes NO WDF.esp [A0]Mutated Lust.esp [FE]ooNakedPerks.esp [FE]HHFootsteps_extended.esp [FE]NewRecipes.esp [FE]NewRecipesFH.esp [FE]NewRecipesNW.esp [A1]TrueStormsFO4-NukaWorld-FH-Compat.esp [FF]OppaiMilkPasties.esp [FE]PiCSeL_Mags_LoadScreen (Normal).esp [FE]PiCSeLs_Ketaros_new_mags_retexture.esp [A2]Custom Comic Framework.esp [A3]AzarPonytailHairstyles.esp [A4]dcc-bp-lol.esp [FE]PotC_FGMP.esp [A5]Prisoner Shackles.esp [FE]ProblemsOfSurvivor_Voiced_1.6.1.esp [A6]FPAttributes.esp [FE]ProvocativePerks.esp [A7]RSE_II_ReproductiveSystemEffects.esp [FE]R91M.esp [A8]RZSex.esp [A9]Raider Pet.esp [FE]RealHandcuffs_AWKCR_Compatibility.esp [FE]RealHandcuffs_DD_Compatibility.esp [AA]AAF_CreaturePack02DLC.esp [AB]AAF_CreaturePack01.esp [AC]Restricted_Portable_Weapons_Workbench.esp [AD]Rogg DD Items Manager.esp [AE]ReconPack.esp [FE]SFT.esp [AF]P220.esp [FE]Satisfactory Facial Piercings.esp [FE]SeasonsChange - TrueStorms and Vivid Patch.esp [B0]SettlementMenuManager.esp [B1]SexEd.esp [B2]Slave&ModelPinup.esp [B3]Smoke-able Cigars.esp [B4]M1A.esp [FE]Stimpaks help you breathe.esp [B5]HN66Fo4_TRS.esp [B6]TSEX_Social.esp [B7]TatsAfterRape.esp [B8]TheFridgeWireless.esp [B9]The Eyes Of Beauty.esp [FE]M2216.esp [FE]M14.esp [BA]TGF_TrueGrassFix.esp [BB]TrueStormsFO4-EarlierSunsets.esp [BC]Vivid Weathers - FO4 - Far Harbor.esp [BD]TrueStormsFO4-EarlierSunsetsFH.esp [FE]UnhealthyCraving.esp [FE]UnhealthyCraving_GetDirty.esp [BE]Vadermania[AAF_anims].esp [BF]Vivid Weathers - Nuka World.esp [FE]WLEGG_PatchAAFSupport.esp [C0]INVB_Enslavement.esp [FE]RBTears.esp [C1]rxl_bp70_animations.esp [FE]ZeX-InGameSliders.esp [C2]_Mad_Science_For_Dummies_v2.esp [C3]le666piercings.esp [C4]M60.esp [C5]Vivid Waters.esp Edited February 8, 2025 by Leowulf Putting crash log in spoiler
vaultbait Posted February 7, 2025 Author Posted February 7, 2025 16 hours ago, Leowulf said: Ok. Interesting. That makes me wonder if it really is a conflict with Fusion Girl because I was using your mod on the NG version of the game before I rebuilt my PC, but I was using CBBE 3BBB for that installation. Using CLASSIC after configuring it, I got a buzzer sound and then only this in the message window: REFORMATTING CRASH LOGS, PLEASE WAIT... SCANNING CRASH LOGS, PLEASE WAIT... Anyway, here is a crash log that was 84KB that became 55KB after I ran CLASSIC with Milking Human Kindness 0.9.8 installed with loose files and Fusion Girl morphs. Oof, if you get a chance could you go back and put your crashlog into a spoiler (edit the post, highlight the crashlog lines, click the eyeball icon along the top row, then save)? Spoiler 16 hours ago, Leowulf said: [RSP+1750] 0x1F313FEFC30 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" [RSP+1768] 0x1F3C11863D0 (char*) "b" [RSP+1778] 0x7FF61B7ED3EC (void* -> Fallout4.exe+02BD3EC or dword ptr [rdi+0x10], 0x08 | TESForm::InitItem_2BD3EC) [RSP+17A0] 0x1F313FEFC30 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" [RSP+17E0] 0x1F313FEFC58 (TESQuest*) Already Run Quest: true Current Stage: 0 File: "WLEGG_PatchAAFSupport.esp" Flags: 0x00400008 EditorID: "_WEAAF_MainQuest" FormID: 0xFE0C7F99 FormType: kQUST (80) GetFullName: "WEAFF Main Quest" I'm no expert in reading the tea leaves of crashlogs, but these appear to be references to a control quest for Wasteland Eggspansion's AAF support? I'm not 100% sure about that since I've never used it. I also see some references earlier to what I think are Wasteland Dairy Framework/FPER and AWKCR, but those seem to be less related to the crash (hard to be sure though).
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