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Posted
8 minutes ago, PervyToonist said:

I'm pretty sure I am the only one who plays a male in this mod. I can't wear the headpiece in this mod without crashing. Anything I can do about that?

Post your crash log in a spoiler and I am sure someone will try and help.

Posted

So I know this is slightly outside the scope of this mod but are there any places to figure out why super mutants are always flaccid? I think everyone else is working and aff seems to be working. I'm using cbbe and bodytalk. Any pointers would be appreciated. I was hoping since this starts out with super mutants someone might know

Posted

Hey, I just installed a mod and I seem to have a weird problem. Basically whenever I press on the supermutant and have a prompt to choose from and choose the "Um, maybe I guess." nothing happens. I'm pretty sure I have every required mod installed as well as no conflict mods. Any ideas?

Posted (edited)

So I figured it out. I had FO4_animationsbyleito overriding UAP. Swapped priority and boom no mutants have erections. It was kinda infuriating/hilarious because the hounds worked and the behemoth worked but not the supermutants

Edited by Scarlettears
Posted

Im having trouble trying to start the Druggies Dream quest. My character has a couple addictions and ive spelt in the hypno beds dozens of times and nothing. Dont know if im still doing it wrong or if i could get a work around. I tried to look for the quest id and force start it but i cant seem to do it right.

Posted (edited)

There is a quest to sleep with muties in various combinations.

The problem is that I am playing a gay male character and the quest step to have sex with a mutie and hound at the same time can not be completed because there is no male version of this animation.

 

Being the creation engine, I know you can advance quest stages via the console, so I could skip this step.

So does anyone know the quest ID and stage ID I need to advance too to progress the quest?

 

Also some wishes / suggestions.

 

1.  I would like a way to gain better faction with muties so that I can have a weapon out.  Many times I have been in a group of them and then combat breaks out because someone other group approaches and I can not help the muties out due to weapon restrictions.

 

2.  This is a big ask, but an on-going quest line to increase muti patrols in the world.  Like their breeding program actually works and at some point, rape squads start patrolling the common wealth.  Like you do quests to help them achieve this.

Edited by TheSilverHammer
Posted (edited)

I have been thinking about my 2nd wish there (if you are even taking suggestions and/or reading this thread):

Breeder patrols should be groups of muties.  I am currently playing wasteland of depravity modlist, and breeder patrols just seems to be a stealth sneak up attack with some options to escape.  I think the patrols should be groups of muties who gang-rape anyone they come across.

 

Anyway, for the wish 2 enhancement:

I think it would be neat to have a settlement structure you can build, maybe the muti food calutron.   When eating from it, in addition to the other effects, it adds the momma-o effect or maybe there is a mutie vendor near it who will sell doses of it.

 

Then what happens is a group of 3 muties will parodically spawn in your settlement and patrol between all other settlements with a food pot.  +1 mutie will be in each patrol for each settlement with a pot.  So if you have 10 settlements, there can be up to 10 patrols active at once, each with 3+10 muties in it.  Also the more muties, the better armed they are.

 

Each patrol will gang rape the player and other settlers (or anyone else the come across).  On the upside, muties will also hang out in each settlement and offer additional defense in case of attack.  Also if your are addicted to mutie sex, your settlements and patrols (delivery service) will help solve that problem.

 

There could also be some kind of story progression at certain thresholds of mutie enabled settlements.  Maybe something that changes the character of the commonwealth, but that last bit might be a bit hard to do.  Maybe a charisma boost for being a muti-slut, because at some point most people are weather the like it or not.

 

 

Also there is a small bug/issue with one of your quests.  The one where you have to have sex with different combinations of muties and hounds.

I play a gay male character and the part where you need to have sex with a hound AND a mutie at the same time can not be completed because there is no male - hound - mutie animations.  I had to use a console command to advance the quest.

Edited by TheSilverHammer
  • 2 weeks later...
Posted

Not to wear out my welcome or anything, but I was thinking about my request to gain faction with the muties so you could have a weapon out.

I have an idea that should fit a bit more with your mechanics and the lore...

 

So you have sex with mutants and you get injected with FEV, right?  Well that FEV should affect you to some degree.  It will not turn you into a super mutant, but the method of how you get FEV is muti-cum, perhaps some minor mutations are in order.

 

The core idea is that for each 'stage' you need to get your does of FEV cum, on 7 different days.  IE: having sex 7 times with muties on 7 different days will advance your mutation stage by 1 degree.

 

The stages:

Level  1, or 7 days worth:  Weak Muti pheromones.  Muties are non-hostile to you per the rules of being on mommy-o.  Basically this just means you do not need to be on mommy-o for them to be non-hostile.

 

Level 2, or 14 days:  Normal Muti pheromones.  You can have a weapon out and muties will not go hostile.  You still have to be nude.  You also can smell muties at a distance (perhaps with some minor direction sense).  You arousal will slowly increase as long as you have their scent.

 

Level 3 or 21 days:  Strong Muti pheromones.  Now muties can smell you at a distance and track you down.  They will be very sexually aggressive.  You gain arousal quite quickly now when you smell muties.  At very high arousal you will throw yourself at the muties for sex.  These effects are suppressed as long as you have the muti-cum buff.

Posted (edited)
On 5/10/2025 at 5:46 PM, TheSilverHammer said:

Not to wear out my welcome or anything, but I was thinking about my request to gain faction with the muties so you could have a weapon out.

 

Could just open console and type:

 

Player.addtofaction 58305 0

 

They wont care if you have weapons after that.

 

To leave that faction, just type:

 

Player.removefromfaction 58305

Edited by Olmech
Posted (edited)

Ill have to try that, but I would be concerned if you do that, will you now be hostile to other factions.

IE: In Skyrim, if you add yourself to the bandit faction, city guards will attack you.

 

One way to find out though.  Still I would like an in-game mechanic to do that.  Also because FEV, you know, is supposed to mutate you.  It would seem reasonable if you are a sex-toy for super mutants (and perhaps hounds) that FEV would make you an improved sex toy.

 

edit: That worked, no one in diamond city got prissy about it either.

 

edit 2:  No, that did not quite work.  now some previous friendly factions are hostile to me now.

Edited by TheSilverHammer
  • 3 weeks later...
Posted

I am currently installing this mod again.

Has there been any progress?

Like a mod related Super Mutant Follower?

Or what game are you currently focused on?

  • 2 weeks later...
Posted (edited)

Have never really had a problem getting the Union Pass before. Pickpocket after sex usually does the trick...but tonight got my head bashed in, all my accumulated gear stolen including the immaculate emasculator. Tried three more times, same result. Where is the pass card that does not need to be pickpocketed?

 

 

EDIT: Found it!

Edited by Olmech
Posted

I doubt it.

 

Vaultbait said they were working on a Super Mutant companion for the next version of the mod.

 

They haven't been seen since Apr. of this year but the latest version isn't over a year old quite yet.

Posted

hello, I read further back that the tentacle traps will not trigger if you do not have robco patcher installed. I'm using the ng version of the game without robco patcher and wanted to know if there was anyway I can get the traps to trigger in the caves please.

Posted

Hey, so I don't know if this question has already been asked but are their any plans for making you own settlement filled with super mutants breeding human cattle?

I mostly ask because it's a scenario for a dream you have in the breeding pit if you turn off snuff dreams in MCM.

Excited for whatever comes next either way, this mod is one of the best ones I have downloaded and you should be proud of it!

Posted
On 7/4/2025 at 4:07 PM, dunk2491 said:

hello, I read further back that the tentacle traps will not trigger if you do not have robco patcher installed. I'm using the ng version of the game without robco patcher and wanted to know if there was anyway I can get the traps to trigger in the caves please.

 

Yes you can spawn the tentacles with console command. I don't remeber exactly the command but something like "player.placeatme" then id og tentacles then number of tencales and they will spawn arounf youd. Just put yourself where they should be and spawn them 

Posted
On 7/5/2025 at 9:13 PM, iisrandombacon said:

Hey, so I don't know if this question has already been asked but are their any plans for making you own settlement filled with super mutants breeding human cattle?

I mostly ask because it's a scenario for a dream you have in the breeding pit if you turn off snuff dreams in MCM.

Excited for whatever comes next either way, this mod is one of the best ones I have downloaded and you should be proud of it!

 

I think vaultbait said somehting in this sense but she does not have a lot of time to work on her mod so you would probably have to wait a lot before that happens.

 

Currently you could still achieve something a little similar. Use a super mutant settlers mod and "sexual harrasment" make sure only super mutant can harras you.

 

Then you have a settlement full of supermutant constantly "asking" to fuck your character. Not exactly what you ( and I also :) ) are looking for but similar.

Posted
1 hour ago, leking said:

Currently you could still achieve something a little similar. Use a super mutant settlers mod and "sexual harrasment" make sure only super mutant can harras you.

That's pretty much what I was doing in my save file anyways.

It's unfortunate that we can't really have the same prompts as the breeding pit there, but I at least got pretty much what I wanted.

I also added commonwealth captives to this so that if I see any female captives out there, I can "free" them, only to send them back to where they would be more so under new managment.

I hope we get an official option, but I am also excited for when the new update comes out and we can get the new companion. At this point I'm just stealing something that Vaultbait did as well-

 

On 1/2/2025 at 11:00 AM, vaultbait said:

where I first recruited Curie, then Piper, then Cait, then made my way to Goodneighbor to evolve Curie into her synth form, then back around to Trinity Tower with the three of them to liberate Strong (so he has a harem of four breeders including the player character).

-to at least get as close as I can to something like it. But I can't wait until something official drops.

Posted
25 minutes ago, iisrandombacon said:



It's unfortunate that we can't really have the same prompts as the breeding pit there, but I at least got pretty much what I wanted.
 

 

Currently i started to reach mod authors to make a new mod were the PC and her girl friends would be dominated by everyone to get used by dogs in fallout 4 and dogs and horses in skyrim.

 

The Character would become "a bitch" and everyone would come to make her "work". You would be able to bring some new features to your settlement so your girls would be dominated by the other to do their slutty job.

 

It is currently on "writing the idea " state but i am getting positive feedback from the different mo authors i have been contacting.

 

If it succeed it would probably be easy to include super mutant for the fallout 4 version.

 

I can not give a date or any schedule though. It depends on the time those different mod authors would want to work on it.

 

Also the problem with fallout 4 is that the aaf mechanic is old and sometimes really buggy. And we are lacking a lot of good stage animation pack. If we could at least have the one freom billy (skyrim) but it seams that no animators want to give more sexual animation to fallout 4...

 

Some problem we are facing on fallout 4 have been solved on skyrim for a long time.... I keep encouraging mod authors to give more love to fallout 4 but they are so few....

 

I hope my project will be achieved though. Maybe it will encourage other project from other people. 

Posted (edited)
48 minutes ago, leking said:

I hope my project will be achieved though. Maybe it will encourage other project from other people. 

Really nice idea, I would probably love to include it.

I have wanted to mod skyrim quite a bit, unfortunately, I only just barely got my fallout 4 installations to work because of "the fucking manual" that listed all the specifics I needed as well as pointing me in the direction of mods that I turned out to really enjoy.

I guess not really related, but oh well.

Edited by iisrandombacon
More so just adding that, because I really shouldn't be talking about these sort of problems in a forum for support for a fallout 4 mod.
Posted

https://www.nexusmods.com/fallout4/mods/47065

 

A new option for residents. I think it's a little better. These occasionally say lines, and are not silent all the time. I often got confused and filled the village with robots and wild ghouls, which I didn't want.
Another thing that comes to mind is that the lines can be changed in autonomy. The ones that appear at the top of the screen are not edited either through fo4edit or through the esp translator. But I've seen mods where they have been changed. I think in version 2.50 they were still changed through the esp translator.
I guess it won't be difficult to edit them, but I wonder what lines would be appropriate. If you think of what and how it can be done, share, I'd like to try.

  • 1 month later...
Posted

After several playthroughs i have learned a few things

 

To start with I am playing on A Storywealth collection from the Nexus.  I understand that this eliminates the possibility of much support but i wanted to report my testing conclusions.

 

For the most part the mod seems to function completely with the exception of the Druggie quest line.  I get the message after getting a couple of addictions but the quest will not activate.  No amount of console commands will activate it either with the exception of the complete quest command which gives me the experience but still does not make it show in my quest journal.  I believe this is because my collection includes SimSettlements 2 which messes with the Everett Estates. The solution seems to be to install an addon which allows me to disable all SimSettlements 2 mods.  I can play through the entirety of Milking Human Kindness, Retrieve all of the weapons, and escape the Breeding Pit.  Then i can reactivate SimSettlements 2 and Continue my playthrough.

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