vaultbait Posted December 30, 2024 Author Posted December 30, 2024 On 10/11/2024 at 10:13 AM, vranina said: I was about to start a new game these days. I've tried several different mods and I'm under the impression that tsex and provocative perks conflict. When I turned on both mods the provocative perks didn't work. On the second try I turned off the tsex and the provocative fins worked. I seem to recall you reported having problems with TSEX in the past too. I use both TSEX and PP together extensively in testing and haven't run into any issues, but everyone's modlist is different I guess. I added all the toggles and opt-ins so that people who had those mods installed but ran into issues with them could decide which ones to integrate in MHK, so hopefully that helps at least.
vaultbait Posted December 30, 2024 Author Posted December 30, 2024 On 10/12/2024 at 1:22 PM, nonofyodambiznes said: Are there any interactions or dialogue options for the naked super mutant attackers or do they just try to kill you? Is there a patch for aaf violate? The stalkers are basically just normal super mutants, albeit with a custom name (Sex-Crazed Mutie) and no clothing/weapons, plus a guaranteed Mommy-O dose in their loot when killed. If normal super mutants are hostile toward you then they will be too, and Violate should kick in just as for any hostile NPCs. If they're non-hostile due to the player being vulnerable and on Mommy-O then they can initiate a breeding AAF scene when they get close, if your breeding timer has run out. In the future I intend for either them, or the breeding patrols, or maybe both, to have a chance to render the player unconscious and abduct them to random mutie encampments, probably ones which correspond to the various cave exits as I work on connecting them. On 10/12/2024 at 1:22 PM, nonofyodambiznes said: Also do the super mutants ever execute cock drain or does she just kneel there? She's a permanent fixture, like the other named breeding slaves in the pit. Maybe their individual stories will progress in the future if I get inspired, but aside from seeing their bellies grow when pregnant, and maybe engaging in sex scenes via other mods like Autonomy, they're fairly static for now. On 10/12/2024 at 1:22 PM, nonofyodambiznes said: Are there any dialogues for when the player willingly returns to the breeding pit? No, but that's an interesting idea. I'll add it to my notes in case it meshes well with other bits I have in the works.
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 10/16/2024 at 9:47 PM, kazeha9 said: do the bed script equip collar ? made about 20 sleeps all work but without collar . in early version collar was always equiped I removed that, because forcing a SH collar master approach immediately after was kinda flaky. Also, if you've opted into the SH hypnotist approaches then odds are you'll end up wearing a collar eventually anyway (I removed the forced SH Bimbo Serum injection for the same reason). If you have Provocative Perks installed, one of the brainwashing bed dreams will prompt you to add the Abandoned Property perk though, so when you eventually end up wearing a collar due to other mods you'll sometimes get chances to guess the unlock codes without paying absurd piles of caps in the Dugout Inn. 1
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 10/16/2024 at 11:55 PM, Riot445 said: Hi I'm thinking about starting up modding FO4 again but am waiting to see if anything big changes. Is this mod going to be updated in the near future and should I hold off on starting or should I just go ahead now? On 11/14/2024 at 4:09 AM, 115Element said: so are you still working on the mod? On 11/14/2024 at 6:59 AM, UsernameTaken666 said: I’ve not seen her around in a bit Hoping she’s ok. Yep, around. I put off working on this for a bit due to lack of available time, and was hoping Robco Patcher would get updated to work with FO4 NG before I got back to it, but no dice. So instead of some of my planned updates, first order of business is going to be implementing alternative ways of integrating some mods where previously I relied on Robco Patcher configuration as an easy solution. 1
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 10/30/2024 at 4:33 AM, mysticalrubee said: i escaped without sleeping and when i go back to sleep in the breeding pit the quest wont update I don't think I've tried that sequence. Which quest, specifically, isn't advancing?
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 11/1/2024 at 1:41 AM, pandademonium666 said: Love this mod, happy about the update, but when a super mutant attempts to force sex on PC my game CTDs Do other AAF-using mods work in your game? Have you installed the animation packs recommended in the "What animation packs should I use?" answer from the FAPs post? Do you have Buffout4 installed, and does it produce a crashlog when the CTD occurs? All the forced sex scenes do is call AAF's API to initiate a scene with the player and one or more super mutants.
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 12/3/2024 at 6:46 AM, Daangerousda said: Man,, so unique, unreal,, Hell of a new game start. Not sure if it is supposed to be this difficult, im on Horizon 1.8 , Veteran difficulty, but having a really good time struggling along covered in green excretion . So creatively perverse, love it. Thank you . Glad you're enjoying it! I'm a pretty fucked up individual, so it's reassuring to know there are other people just as perverse as I am. On 12/3/2024 at 6:46 AM, Daangerousda said: the tenticle quest "study the sample" or something like that has no sign on what to do. Maybe I will stumble onto it now that I am out? No quest marker available, no details. I don't think that's from MHK, or from any of the mods directly integrated with it... at least the description of the quest objective doesn't sound familiar to me. 1
vranina Posted December 31, 2024 Posted December 31, 2024 Greetings from Bulgaria. Like we say "Be alive and healty".
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 12/5/2024 at 8:56 PM, UnidentifiedSpecies said: (SPOILERS AHEAD!!) Came back to say I fixed it! I made the switch to NAF and it seems to not longer CTD. I think the issue was that too many scenes were happening. This mod is spectacular and was fun to play. I love how the nude perks are actually quite handy, as well as the melee weapon that has a unique legendary effect. You don’t see a lot of mods that ‘make’ you want to play them. Like the boring, same thing over and over with other mods. I enjoy seeing mods on here, especially for Fallout 4, which has criminally less mods than Skyrim, have more than just sexual content and contain some sort of story, or reward for completing quests. Well done! Glad you figured it out, and thanks for the compliments! Yes, the Autonomy mod has some concurrency (and efficiency) issues, often ends up with stuck scenes because of force-joining new actors to existing scenes without removing/ending them, and so on. Also if you're low on scaleform memory (i.e. not using Buffout4's memory manager) then it could definitely overload AAF to the point of causing a CTD. Future plans include implementing a lightweight auto-AAF routine for NPCs in the breeding pit to "get it on" at random without needing Autonomy installed, but not sure if that will make it into the next version or a subsequent one. I had no idea the AAF integration in this was working with the NAF bridge as I'd never tried it myself, but good to know.
vaultbait Posted December 31, 2024 Author Posted December 31, 2024 On 12/8/2024 at 9:55 PM, Blastik1 said: Yep been a while now. She was always quite active and helpful on other threads as well as this one. Hopefully its just real life distracting her with boring, mundane stuff and no dramas. On 12/22/2024 at 7:21 AM, nonofyodambiznes said: has the mod development stopped? "Paused" would be more accurate. The FO4 NG update threw a wrench into lots of things, and then real life decided to do so as well, but I'm catching back up and hope to resume updating my mods again in the coming weeks/months if things continue to calm down. 1
Here4SlootyMods Posted January 1, 2025 Posted January 1, 2025 In addition to Mommy-O, what about adding a collar (or other piece of armor/clothing) that indicates said player (or even NPC) as a breeder for the muties that just adds them to the supermutant faction while it's equipped? I know you said last year you didn't want to add functionality from other mods like Wasteland Dairy Framework (which makes you friendly to muties if you're carrying one of their babies which is basically an equippable item) but I actually don't use that mod and since faction relatioinship ranks can be added instead of just "set" (i.e.: instead of setting it to 3 you can say, add 3 or whatever), it should be possible to not make it conflict with Wasteland Dairy Framework. Sorry for requesting a bunch of stuff without actually contributing much to the development of your mod. Have a safe and happy new year!
leking Posted January 1, 2025 Posted January 1, 2025 (edited) The major problem i am facing is more coming from the fact that animations pack are very old and having erected dudes only works on leito animation pack for me. This mod could have so many thing added but it would requires more animations. Currently fallout 4 dramatically needs more animations for sex and also other basic stuff like a functionning squatting rack animated (just like the bench press for example). Would love to see the muties use the "urinal" and more generally speaking to be able to do it with any combination of npc in base game. Like the pc being the urinal for her friends and followers. A good mcm giving you the possibility to choose what sex animation you want in your game would be the basic but it is still not there. A pole dance anim object would be nice too in fallout 4. All those things are pretty much achieved in skyrim but not in fallout 4.... I gotta say vaultbait is doing an amazing work considering how limitted the available tools are. Keep it up Edited January 1, 2025 by leking
vaultbait Posted January 1, 2025 Author Posted January 1, 2025 14 hours ago, Here4SlootyMods said: In addition to Mommy-O, what about adding a collar (or other piece of armor/clothing) that indicates said player (or even NPC) as a breeder for the muties that just adds them to the supermutant faction while it's equipped? Maybe, but the next means I'm planning on adding to pacify super mutants is a unique companion, so normal super mutants will be on friendly terms (not just non-hostile) when he's travelling with you, regardless of your pheromone effects. 14 hours ago, Here4SlootyMods said: I know you said last year you didn't want to add functionality from other mods like Wasteland Dairy Framework (which makes you friendly to muties if you're carrying one of their babies which is basically an equippable item) but I actually don't use that mod and since faction relatioinship ranks can be added instead of just "set" (i.e.: instead of setting it to 3 you can say, add 3 or whatever), it should be possible to not make it conflict with Wasteland Dairy Framework. I've also become somewhat less concerned with the idea of implementing features redundant with FPER/WDF given their longstanding bugs (same for Autonomy and, as already started in the last release, Harassment to a lesser extent). When I add those sorts of features I try to still make them opt-in or configurable in case players would prefer to rely on a similar mechanic from another mod.
vaultbait Posted January 1, 2025 Author Posted January 1, 2025 1 hour ago, leking said: The major problem i am facing is more coming from the fact that animations pack are very old and having erected dudes only works on leito animation pack for me. That sounds like a configuration problem. I use Creature Resources to give erections to supermutants, behemoths and FEV hounds in sex scenes, but I understand the same bits are also included in UAP for anyone who prefers to use that instead. They get erect consistently for me in all positions from the various animation packs I list in the FAPs post. 1 hour ago, leking said: This mod could have so many thing added but it would requires more animations. Currently fallout 4 dramatically needs more animations for sex and also other basic stuff like a functionning squatting rack animated (just like the bench press for example). I agree it would be nice to have more, but there are rather a lot already, enough to keep random selections from getting too redundant unless all you're doing is triggering sex scenes over and over. I've never played Skyrim, so it's hard for me to compare them. 1 hour ago, leking said: Would love to see the muties use the "urinal" and more generally speaking to be able to do it with any combination of npc in base game. Like the pc being the urinal for her friends and followers. This would need additional animations which don't currently exist, and creating custom animations isn't something I'm considering getting into at this time. 2 hours ago, leking said: A good mcm giving you the possibility to choose what sex animation you want in your game would be the basic but it is still not there. Since AAF is designed more around randomly choosing appropriate animations from a pool of available possibilities based on qualifying scene metadata/parameters, that's challenging without taking an approach like Hardship does (where specific scenes are hardcoded to particular positions from specific animation packs bypassing AAF's heuristics). That sort of solution makes the mod less flexible, since it can't directly take advantage of new animation packs or positions added to later versions of existing packs without someone updating the list in the mod. 2 hours ago, leking said: A pole dance anim object would be nice too in fallout 4. A couple of different animation packs already include poledancing positions (Atomic Lust, SavageCabbage's). 2 hours ago, leking said: All those things are pretty much achieved in skyrim but not in fallout 4.... I gotta say vaultbait is doing an amazing work considering how limitted the available tools are. Keep it up Thanks! 1
vranina Posted January 1, 2025 Posted January 1, 2025 I decided to start a new game. This time it will be hardcore and will be based on three mods. Milking, sex and provocative perks. My idea is as follows. The heroine is attracted to the super mutants in the pit. There she meets Strong and love flares up between them. However, Strong does something bad and is imprisoned in Trinity Tower. The heroine escapes from the pit to free her lover. After leaving the pit, I have to go to Sanctuary and start a normal game. The goal is to quickly level up so that I can free Strong. He will dominate the heroine through sexual harassment. I just don't see any other mod that would make this possible. Strong, who is a good guy (actually a super mutant) befriends Preston and the two decide to restore the partnership. And of course, they assign this to the heroine! The game will be a survival game without teleportation, but with mods for night ghouls and attacks on settlements (I will leave only super mutant attackers, the idea is that they are trying to capture Strong and the heroine). A lot of building materials will be needed and accordingly the heroine will be forced to prostitute herself (through a target) to have money for wood, steel, concrete, cartridges, armor, new weapons and so on. She will not like this, but she will be forced, and besides, Strong will be with her and will want sex every day. In addition, he, as a real super mutant, will be looking for a harem and the heroine will be forced to take several girls to the team (through the league of my companions). It is a pity that there is no mod with which Strong would ask her for money for alcohol and cigarettes and reproach her for not working hard enough. I have seen this in real life. My relative is married to such a bastard who manipulates her, she works (they live in the mountains where they raise animals) and takes care of the children, and he only drinks, smokes, lies and does nothing. I advise this, I don't need Fallout 4 to get into the role. It's a shame that there is no mod in which Strong can dominate the heroine so that she gives birth to more children for him. But even without a mod, this can be played out. The best thing about this roleplay is that it happens in a game, not real life. 2
Lenore Posted January 1, 2025 Posted January 1, 2025 So happy to see you back, I really enjoy your mod and cannot wait to see where you bring it. 1
vaultbait Posted January 2, 2025 Author Posted January 2, 2025 (edited) 22 hours ago, vranina said: The goal is to quickly level up so that I can free Strong. I did something similar in a test playthrough recently (but without MHK since I was testing FO4 NG), where I first recruited Curie, then Piper, then Cait, then made my way to Goodneighbor to evolve Curie into her synth form, then back around to Trinity Tower with the three of them to liberate Strong (so he has a harem of four breeders including the player character). I made it a little easier by combining the Shortcut to Curie and Trinity Tower Alternative mods so I wouldn't need to spend time on Vault 81 sidequests or progressing the main quest far enough to start Emergent Behavior for Curie, and to skip the climb up through the tower to Strong. I had to surrender with violate a lot at the top of the tower and on the way down, which helped to make sure the harem were thoroughly knocked up by the time we got to the bottom. After that, the five of us went straight to Far Harbor and started doing all the DLC quests on the island, because I hadn't played it for a while and have been itching for another real life vacation there. 22 hours ago, vranina said: He will dominate the heroine through sexual harassment. I just don't see any other mod that would make this possible. That's basically my plan for the super mutant companion I'm designing for MHK. Originally I wanted to patch Strong to make him more of a cunning and breeding-obsessed manipulator (updates to dialogue, switching his likes/dislikes, etc), but quickly realized that mods altering vanilla game companions are at significant risk of conflict with other mods that touch the same records. Instead, I'm starting with a clone of Strong and modifying that NPC. He's going to be the leader of the mutants operating out of ruins of the pre-war fertility clinic in the Medford Memorial Hospital's obstetrics wing, but sees potential in teaming up with the player in order to ramp up acquisitions (e.g. gas unwitting scavengers with traps like the one you initially fell for, drug townspeople in bars and "help them home", infiltrate human settlements posing as a doctor while slowly turning them into breeding camps, and so on). These ideas aren't set in stone yet, just an indication of where my head is at for this component of the mod. Edited January 2, 2025 by vaultbait 4
leking Posted January 2, 2025 Posted January 2, 2025 2 hours ago, vaultbait said: He's going to be the leader of the mutants operating out of ruins of the pre-war fertility clinic in the Medford Memorial Hospital's obstetrics wing, but sees potential in teaming up with the player in order to ramp up acquisitions (e.g. gas unwitting scavengers with traps like the one you initially fell for, drug townspeople in bars and "help them home", infiltrate human settlements posing as a doctor while slowly turning them into breeding camps, and so on). These ideas aren't set in stone yet, just an indication of where my head is at for this component of the mod. Oh i love the idea. New voiced lewd dialogues where he would dominate the character would be so great. It would be even greater if the player character had voiced submissive answers. there are people recording a lot of very well done voice for skyrim on this forum maybe you can contact them to get some help on that subject. Because i supposed the creation of sound files would probably be the same process. 1
rilieAP Posted January 2, 2025 Posted January 2, 2025 On 12/30/2024 at 3:14 PM, vaultbait said: If its appearance in the workbench is too distracting, I might gate it behind a recipe/blueprint note that has to be obtained as a separate quest item. First off, glad to see you back, I'm exited to see what's next!! Not a distraction at all, I was really hoping there were plans to implement a way to apply to other weapons. I've been adding the ingredients though the console, and putting it on a anti-material rifle. Tons of fun to watch something turn into a pile of cum from as far away as possible.
Bl1nd_Eye Posted January 6, 2025 Posted January 6, 2025 OK, so, a few things. First off, it seems after completing the Cave Adventure quest, the game will crash if I stay in the breeding pit too long. Not sure why. Second, Autonomy does not seem to work at all. The supermutants seem to have no interest in the other prisoners whatsoever. I turned on autonomy for companions AND supermutants, and nothing.
vaultbait Posted January 6, 2025 Author Posted January 6, 2025 10 minutes ago, Bl1nd_Eye said: OK, so, a few things. First off, it seems after completing the Cave Adventure quest, the game will crash if I stay in the breeding pit too long. Not sure why. Second, Autonomy does not seem to work at all. The supermutants seem to have no interest in the other prisoners whatsoever. I turned on autonomy for companions AND supermutants, and nothing. I don't know what to suggest there, I haven't observed the crashes you mention (do you have a Buffout 4 crashlog and have you tried to analyze it?), and if Autonomy is working elsewhere then it should also work in the Breeding Pit cell.
stevethefakeninja Posted January 7, 2025 Posted January 7, 2025 (edited) On 1/2/2025 at 9:00 AM, vaultbait said: He's going to be the leader of the mutants operating out of ruins of the pre-war fertility clinic in the Medford Memorial Hospital's obstetrics wing, but sees potential in teaming up with the player in order to ramp up acquisitions (e.g. gas unwitting scavengers with traps like the one you initially fell for, drug townspeople in bars and "help them home", infiltrate human settlements posing as a doctor while slowly turning them into breeding camps, and so on). Honestly along with this you should add something like a System for giving the super mutants babys you birth for them and radiant quests where super-mutants demand you serve them in one way or the other, giving various benefits (Some mutations to help player become a better and stronger breeder, Prehaps let this quests be a renewable source of that 'mothers milk' consumable item and any other items, and the occasional bundle of caps) It might also be neat to add 'corruption chains' for companions where super-mutant boss wants you to corrupt them, Or if it can't be done for existing companions for whatever reason add custom ones for this idea to target; How I'm imagining this mod in its completed state (Plus any submods other people make) is as a questline where your enslaved character helps the super mutants take over the commonwealth, with prehaps questlines of "Just destroy X faction" or "Try to work with them" with the major factions because thats what I start to think about doing when I start a character with this quest becoming a "Breeder Queen" of the Commonwealth or something like that Edited January 7, 2025 by stevethefakeninja 1
Daangerousda Posted January 7, 2025 Posted January 7, 2025 On 12/30/2024 at 4:25 PM, vaultbait said: Glad you're enjoying it! I'm a pretty fucked up individual, so it's reassuring to know there are other people just as perverse as I am. I don't think that's from MHK, or from any of the mods directly integrated with it... at least the description of the quest objective doesn't sound familiar to me. Heheh,, awesome, thanks for responding to so many. For those asking if they should try this mod. Make sure your AAF works well in other profiles, then clone a perfect profile and install this mod and start a new game, YES IT IS VERY WORTH INSTALLING and playing with all the unique perks. Once you manage to get out, you continue on in a completely different mind set towards Mutants. Completely different game play through.
vaultbait Posted January 7, 2025 Author Posted January 7, 2025 1 hour ago, Daangerousda said: Once you manage to get out, you continue on in a completely different mind set towards Mutants. Completely different game play through. That's flattering, I just hope my future expansions live up to the hype! But yes, for players seeking nonviolent (okay, less violent, or maybe only sexually-violent) playstyles I find that TSEX Hardship has great solutions for working (okay whoring) your way through raider and gunner territory, so MHK hopefully offers options to get through mutie territory without putting up a fight. There are other mods for getting past feral ghouls and other critters mostly unscathed as well, depending on what you can stomach. 1
leking Posted January 9, 2025 Posted January 9, 2025 (edited) It would be nice to have also a mechanic to recruit peacefull muties for your settlement in exchange for unlimitted submissive sex with the pc and other girls living in the settlement. Maybe making a craftable invisible mat where you can send a girl/whore to stay/patrol and the muties would regulary come to dominate her through an AAF scene when he reach her. It would make possible to then have a settlement half muties half girls interacting naturaly between them. Some dialogue where the muties would some time comme to the pc and say it is time for the pc to empty their balls and then trigger an AAF scene would be nice too. (yes you can do it through sexual harrassment but it has consequences on the global harassment too like reputation etc) What happens in the breeding pit/settlement stays there ) They could also regulary give the player some bottle of super mutant urine that would give a buff or health regen on consumption (maybe the same amount of health as the purified water bottle). But clearly nice dialogues were the mutant dominate the females would be amazing. I don't use the mechanic of the birth cause i prefer the girls and the muties to just enjoy themselves. But i am really looking forward this mod to evlove cause it clearly makes me come back to this game on its own Edited January 9, 2025 by leking 2
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