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SexLab Necrophilia


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Posted

Thanks for the update, and for keeping previous aggressive/loving animations support Sorry to hear that spells haven't been  transformed into shouts, but thanks for a hard work.

Posted

Ooooooh why havn't i seen this earlier!

 

Let me infinitely love you Doc. :heart:

 

There was a discussion thread, way back when, and I suddenly realised I knew how to make it work. I just wish I'd not been away from modding for so long that it fell into disrepair

 

Thanks for the update, and for keeping previous aggressive/loving animations support Sorry to hear that spells haven't been  transformed into shouts, but thanks for a hard work.

 

No problem. I'm not rulin out the shouts just yet. Only I have a couple of other things I want to do first :)

Posted

Great to see this mod updated.

All three spells work, but the paramour spell only goes as far as the text appearing, no animations will start. I have the perks required. Is this a mod problem or have I missed something'

Many thanks.

Posted

I was thinking. Necromancy is a risky business, Like summoning creatures is a risky business.  I would like to see a chance for the corpses to rise and rape the player, instead of following the normal plan.  This could be a option in the mcm menu.

Posted

mmm... there was going to be a quest around this, but (like so many things) I never finished it. One day maybe :)

Posted

Just test it and it has still the problem that your follower will attack the freshly awakened zombie. Sometimes he enters out of combat mode/friendly fast enougth sometimes not.

 

Can't you set him to friendly and out of combat before he is starting to move again ?

 

Posted

I thought I'd tested that. Just goes to show. I can probably add the zombie to the player faction for the duration.

 

Just to be clear: are we talking necro spell or zombie paramour?

Posted

For me, the dialogue options don't seem to trigger anything.  The zombie dialogue flashes up and disappears very quickly, then I select an option, more super-fast dialogue, then...nothing.  The zombie or zombies just stand around and follow my PC, no matter what option I select.  The ghosts work fine, except if I summon a ghost while I have a zombie, the zombie attacks the ghost while the ghost is banging my PC.  Stupid zombie, you had your chance and didn't take it, no reason to get jealous!  :P

Posted

For me, the dialogue options don't seem to trigger anything. The zombie dialogue flashes up and disappears very quickly, then I select an option, more super-fast dialogue, then...nothing.

 

Sounds like you're missing Fuz Ro D'oh. Which I should probably list as a requirement, thinking about it...

  • 2 weeks later...
Posted
:) Actually, I spent some time making sure they didn't for some reason. If I get a spare five minutes I might add an MCM option for it
Posted

Humm... I was about to write that it worked just fine. Ghost sex works, zombie paramour fine (if a little slow on the dialogue - why can't we skip talking activators anyway?) but yeah, necrophilia itself just strips the targets and if I persist it crashes the game.

 

I'll see what I can do.

 

(I'd forgotten how much I enjoyed being able to summon the ghosts of dead enemies for sex...)

 

[edit]

 

Hmmp ... there's a full copy of an out of data ZAZ pack in that BSA. That can't be helping... AND a set of slaver scripts as well... I guess i was new to BSA packing at the time.

Just tried this mod... great job!

I know we can't skip talking activators, and you're right about not being able to pass up the conversations with daedric princes... it's annoying. Except for Meridia.

Meridia isn't a humanoid NPC, but it is an NPC. I'm not sure exactly what the difference is, but her dialog can be skipped through. Does this help in any way?

  • 4 weeks later...
Posted

btw: i just realised that if i strip a body completely before casting necro on him he will have new loot after the sex act ends.

That's because the "resurrect" function used in the version of the mod you have which was required by older versions of the Sexlab Framework would create a new copy of the NPC with their initial gear and stats. The current version of the Sexlab Framework no longer requires the use of the "resurrect" function on the dead to enable a pseudo-necro functionality but this mod may not have been updated to take advantage of that change yet.

Posted

I don't mean to add more eggs to the basket but I seem to also be getting the paramour spell issue. Dialogue comes up, but no sex :( Also I do have Fus ro do'h installed c:

  • 3 weeks later...
Posted

Heelp my game crashes when i add this mod :(

Game crashes when you installed a new mod?

 

It means you failed to meet the prerequisites for the mod, the mod calls for some other mods to be installed first and you failed to install at least one of those mods or may have failed to install a mod required by one of those mods.

Posted

Thumbs up for this mod, I use it for adjustments with positions ("ghost spell") as the mesh body I use is very specific, thanks a lot :D (now if only I could find a way to adjust NPCs hands moves too...)

Posted

I don't mean to add more eggs to the basket but I seem to also be getting the paramour spell issue. Dialogue comes up, but no sex :( Also I do have Fus ro do'h installed c:

 

Yeah, me too...I really liked this mod and hopefully Doc can fix this soon. Love to mod btw and the other features seem to be working just fine.

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