Jormungandr Posted July 17, 2014 Posted July 17, 2014 Ooooooh why havn't i seen this earlier! Let me infinitely love you Doc.
germanicus Posted July 17, 2014 Posted July 17, 2014 Thanks for the update, and for keeping previous aggressive/loving animations support Sorry to hear that spells haven't been transformed into shouts, but thanks for a hard work.
DocClox Posted July 17, 2014 Author Posted July 17, 2014 Ooooooh why havn't i seen this earlier! Let me infinitely love you Doc. There was a discussion thread, way back when, and I suddenly realised I knew how to make it work. I just wish I'd not been away from modding for so long that it fell into disrepair Thanks for the update, and for keeping previous aggressive/loving animations support Sorry to hear that spells haven't been transformed into shouts, but thanks for a hard work. No problem. I'm not rulin out the shouts just yet. Only I have a couple of other things I want to do first
kwasind Posted July 20, 2014 Posted July 20, 2014 Great to see this mod updated. All three spells work, but the paramour spell only goes as far as the text appearing, no animations will start. I have the perks required. Is this a mod problem or have I missed something' Many thanks.
Arcturus7777 Posted July 26, 2014 Posted July 26, 2014 I was thinking. Necromancy is a risky business, Like summoning creatures is a risky business. I would like to see a chance for the corpses to rise and rape the player, instead of following the normal plan. This could be a option in the mcm menu.
DocClox Posted July 26, 2014 Author Posted July 26, 2014 mmm... there was going to be a quest around this, but (like so many things) I never finished it. One day maybe
lorm42 Posted July 26, 2014 Posted July 26, 2014 Just test it and it has still the problem that your follower will attack the freshly awakened zombie. Sometimes he enters out of combat mode/friendly fast enougth sometimes not. Can't you set him to friendly and out of combat before he is starting to move again ?
DocClox Posted July 26, 2014 Author Posted July 26, 2014 I thought I'd tested that. Just goes to show. I can probably add the zombie to the player faction for the duration. Just to be clear: are we talking necro spell or zombie paramour?
lorm42 Posted July 26, 2014 Posted July 26, 2014 I tested the necro spell. (The one that awakend him for the scene only.)
WalkerDrum Posted July 27, 2014 Posted July 27, 2014 For me, the dialogue options don't seem to trigger anything. The zombie dialogue flashes up and disappears very quickly, then I select an option, more super-fast dialogue, then...nothing. The zombie or zombies just stand around and follow my PC, no matter what option I select. The ghosts work fine, except if I summon a ghost while I have a zombie, the zombie attacks the ghost while the ghost is banging my PC. Stupid zombie, you had your chance and didn't take it, no reason to get jealous!
DocClox Posted July 27, 2014 Author Posted July 27, 2014 For me, the dialogue options don't seem to trigger anything. The zombie dialogue flashes up and disappears very quickly, then I select an option, more super-fast dialogue, then...nothing. Sounds like you're missing Fuz Ro D'oh. Which I should probably list as a requirement, thinking about it...
redeyesandlonghair Posted August 9, 2014 Posted August 9, 2014 Do the zombies poof into a pile of dust after being sex'd? I would like that very much :3
DocClox Posted August 9, 2014 Author Posted August 9, 2014 Actually, I spent some time making sure they didn't for some reason. If I get a spare five minutes I might add an MCM option for it
Content Consumer Posted August 17, 2014 Posted August 17, 2014 Humm... I was about to write that it worked just fine. Ghost sex works, zombie paramour fine (if a little slow on the dialogue - why can't we skip talking activators anyway?) but yeah, necrophilia itself just strips the targets and if I persist it crashes the game. I'll see what I can do. (I'd forgotten how much I enjoyed being able to summon the ghosts of dead enemies for sex...) [edit] Hmmp ... there's a full copy of an out of data ZAZ pack in that BSA. That can't be helping... AND a set of slaver scripts as well... I guess i was new to BSA packing at the time. Just tried this mod... great job! I know we can't skip talking activators, and you're right about not being able to pass up the conversations with daedric princes... it's annoying. Except for Meridia. Meridia isn't a humanoid NPC, but it is an NPC. I'm not sure exactly what the difference is, but her dialog can be skipped through. Does this help in any way?
DocClox Posted August 17, 2014 Author Posted August 17, 2014 Interesting point. I'll have to take a look at her and see how she's different.
lorm42 Posted September 11, 2014 Posted September 11, 2014 btw: i just realised that if i strip a body completely before casting necro on him he will have new loot after the sex act ends.
WaxenFigure Posted September 11, 2014 Posted September 11, 2014 btw: i just realised that if i strip a body completely before casting necro on him he will have new loot after the sex act ends. That's because the "resurrect" function used in the version of the mod you have which was required by older versions of the Sexlab Framework would create a new copy of the NPC with their initial gear and stats. The current version of the Sexlab Framework no longer requires the use of the "resurrect" function on the dead to enable a pseudo-necro functionality but this mod may not have been updated to take advantage of that change yet.
lorm42 Posted September 11, 2014 Posted September 11, 2014 Yeah i already thought so, you can see in the log file that the NPC will be set to dead state after the act ends.
DocClox Posted September 11, 2014 Author Posted September 11, 2014 Been busy with other things, I must admit. I'll see if I can take a look at it over the weekend
Corynthius Posted September 13, 2014 Posted September 13, 2014 I don't mean to add more eggs to the basket but I seem to also be getting the paramour spell issue. Dialogue comes up, but no sex Also I do have Fus ro do'h installed c:
WaxenFigure Posted October 3, 2014 Posted October 3, 2014 Heelp my game crashes when i add this mod Game crashes when you installed a new mod? It means you failed to meet the prerequisites for the mod, the mod calls for some other mods to be installed first and you failed to install at least one of those mods or may have failed to install a mod required by one of those mods.
neandertale Posted October 6, 2014 Posted October 6, 2014 Thumbs up for this mod, I use it for adjustments with positions ("ghost spell") as the mesh body I use is very specific, thanks a lot (now if only I could find a way to adjust NPCs hands moves too...)
Revan666 Posted October 14, 2014 Posted October 14, 2014 I don't mean to add more eggs to the basket but I seem to also be getting the paramour spell issue. Dialogue comes up, but no sex Also I do have Fus ro do'h installed c: Yeah, me too...I really liked this mod and hopefully Doc can fix this soon. Love to mod btw and the other features seem to be working just fine.
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