jbezorg Posted April 10, 2023 Posted April 10, 2023 2 hours ago, twistedtrebla said: Thanks. I thought I updated it, but seems like I didn't do it correctly or something NP. I didn't update them correctly either ? I missed a Subindex TriShape in the blindfold and it was still pointing to the DD materials file. Meshes.7z
MrCruelJohn Posted April 10, 2023 Posted April 10, 2023 Sounds like a great idea. What part of sexual harassment actually triggers this? "Punishment" is vague. My Nora has been broken down from dom to sub and it hasn't activated. Is this dependent on a certain approach? Thanks John
sen4mi Posted April 10, 2023 Posted April 10, 2023 (edited) 13 minutes ago, MrCruelJohn said: Sounds like a great idea. What part of sexual harassment actually triggers this? "Punishment" is vague. My Nora has been broken down from dom to sub and it hasn't activated. Is this dependent on a certain approach? Thanks John The download page says: Quote The mod only provides the quest, and doesn't provide the means to trigger the quest (other than a "starter" button in the MCM debug menu, mainly for trying it out). And other stuff like that. It also mentions Harassment (but does not include Harassment in its requirements or optional requirements). I assume that that means that a future version of harassment might tie into it. Edited April 10, 2023 by sen4mi
tuxagent7 Posted April 10, 2023 Posted April 10, 2023 (edited) @MrCruelJohn @sen4mi 1.18.1 Bound in Public integration. If mod is installed, the player may get sent to it under certain circumstances. Chance can be customized in MCM under "Misc" section Disobeying collar master's instructions. In addition to the existing punishment, the master may send the player off after sex "Bad ending" for fan approach. If the NPC is evil and has a grudge against the player, may send the player off after sex "Band ending" for hypno approach. If the NPC is evil and has a grudge, may send player 3rd party mod info: the above 3 do not happen if the player is locked with FPSH_DisableTeleport (0106EC3C) keyword Edited April 10, 2023 by tuxagent7 1
Guest Posted April 10, 2023 Posted April 10, 2023 (edited) Works perfectly! Throwing in another idea: instead of the note you could apply some of JB's Captive Tats that tell passerbys what they can do with the player. A challenge might be choosing the right tat location with the furniture since only certain parts of the body may be exposed. Edited April 10, 2023 by ponzipyramid
MrCruelJohn Posted April 10, 2023 Posted April 10, 2023 (edited) 2 hours ago, tuxagent7 said: @MrCruelJohn @sen4mi 1.18.1 Bound in Public integration. If mod is installed, the player may get sent to it under certain circumstances. Chance can be customized in MCM under "Misc" section Disobeying collar master's instructions. In addition to the existing punishment, the master may send the player off after sex "Bad ending" for fan approach. If the NPC is evil and has a grudge against the player, may send the player off after sex "Band ending" for hypno approach. If the NPC is evil and has a grudge, may send player 3rd party mod info: the above 3 do not happen if the player is locked with FPSH_DisableTeleport (0106EC3C) keyword I have the latest SH and there are no such selections in the misc. Only % bound in public and the checks for nudity. @twistedtrebla EDIT: Chance is all I got - changed from 35 to 100 - going way back to checkpoint to try it now... John Edited April 10, 2023 by MrCruelJohn
purplestickyyum Posted April 10, 2023 Posted April 10, 2023 On 4/7/2023 at 4:11 AM, JonX67 said: I have no clue how to start the quest
lee3310 Posted April 10, 2023 Posted April 10, 2023 (edited) 4 hours ago, jbezorg said: I'd exclude the Torture Device pillory for the ZazOut4 pillory. Functionally it works. It just looks unfinished. the texture is not good but the compatible SC animations are (two animations IIRC, FM and FMM) Edited April 10, 2023 by lee3310 2
lee3310 Posted April 10, 2023 Posted April 10, 2023 (edited) 17 hours ago, izzyknows said: No issues at all. The pillories, wall locks, crosses etc. from whatever mods all work fine. Excellent On 4/9/2023 at 11:40 AM, izzyknows said: I don't use any of the suggested camera mods, but I have this in my fallout4.ini which also allows extended zoom. Reveal hidden contents [Camera] f3rdPersonAimFOV=70 f1stHorzDampeningVelocityDampening=0.1 f1stHorzDampeningSpringConstant=0.0001 f1stVertDampeningVelocityDampening=0.1 f1stVertDampeningSpringConstant=0.0010 fCameraCasterMinTargetHeight=30.0000 fTweenCamZoomSpeed=50.0000 fTweenCamZoomFOVMod=90.0000 fTweenCamRotClosingSpeed=10.0000 fTweenCamRotSpeed=4.0000 fTweenCamRotAngle=0.0500 f3rdPersonAimDollySpeed=6.0000 f3rdPersonAimDist=20.0000 f3rdPersonAimFOVAnimateSec=0.0000 f3rdPersonAimFOV=75.0000 fVanityModeMaxDist=800.0000 fVanityModeMinDist=30.0000 fPitchZoomOutMaxDist=300.0000 fMinCurrentZoom=0.0000 fMouseWheelZoomSpeed=3.0000 f3rdPersonPowerArmorCameraAdjust=0.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosZ=-10.0000 fOverShoulderMeleeCombatPosX=12.0000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=13.0000 fOverShoulderCombatPosX=28.0000 fOverShoulderPosZ=0.0000 fOverShoulderPosX=0.0000 f1stPitchOffsetMouseMaxLag=2.0000 f1stPitchOffsetMouseFollowSpeed=15.0000 f1stPitchOffsetMultOffMaxSpeed=1.0000 f1stPitchOffsetMultOffAccel=1.0000 f1stPitchOffsetMultOnMaxSpeed=0.6000 f1stPitchOffsetMultOnAccel=0.5000 f1stPitchOffsetTarget=0.7500 f1st3rdSwitchDelay=0.0000 bApplyCameraNodeAnimations=0 bUseFuzzyPicking=1 @twistedtrebla If those settings fix the camera for you too, you can ship an ini file with this mod and include Zaz pillory to the list of furniture (or as an optional download /FOMOD). Edited April 10, 2023 by lee3310
JB. Posted April 10, 2023 Posted April 10, 2023 15 minutes ago, lee3310 said: Excellent @twistedtrebla If those settings fix the camera for you too, you can ship an ini file with this mod and include Zaz pillory to the list of furniture (or as an optional download /FOMOD). Better test it on your own first. I did it and I'm not convinced by the camera, especially when I aim with a gun. That's why I think for my mod I'm going to recommend Custom Camera, and not include my own ini. 2
Spaceguest991 Posted April 11, 2023 Posted April 11, 2023 So a few idea's of suggestions for future features of the mod I've had. 1. Is Sex Attributes effects how things play out. Like the npcs have dialog change depending on the characters wear and tear commenting on it or if the player character is mind broken or have there spirit depleted the npcs will comment on the players vacant look on their face if they can see it. Maybe Dominant characters recharge energy faster will submissive ones recharge slower. And if you add scenarios where the player character doesn't have a mouth gag there's dialog options for begging for sex if conditions are met like being mind broken with high Arousal. (not very realistic but it comes up in porn and such) 2. Was Npcs leaving presents on the player character after sex scenes like DD plugs and plugs of the commonwealth nipple piercings like Reuf84 said above, Also blindfolds and mouth gags might be added if you didn't start with them on. 3. While I'm pretty sure your Tats after rape mod does apply tats after a sex scene, Perhaps it could be nice if Bound in Public or Tats after rape had it's own chance to apply them while the bound in public quest is active. And I have a question is it possible to other mods to add their on dialog to the npcs? So they can like have different reasons of the player being bound or different notes the npcs find. 3
lee3310 Posted April 11, 2023 Posted April 11, 2023 1 hour ago, JB. said: Better test it on your own first. I will (as soon as possible) because i'm still convinced (hope) that there is only one relevant camera setting to change in order to fix it so you don't have to force a custom camera position on users. This will require some trial and error.
lee3310 Posted April 11, 2023 Posted April 11, 2023 (edited) On 4/9/2023 at 2:37 AM, lee3310 said: It's not exactly the same mod but both of them are insisting on "bApplyCameraNodeAnimations" setting. So maybe setting it to 0 or 1 will have the same result (fix the pillory camera). Ok, i was right about this ?. @JB. you only need this setting to be set to 0 in order to fix the furniture animation: [Camera] bApplyCameraNodeAnimations=0 Edited April 11, 2023 by lee3310
katrina.balanchuk Posted April 11, 2023 Posted April 11, 2023 23 hours ago, twistedtrebla said: If you can find out what the AAF tags are for the kissing animations, I can exclude them. Thats makes perfect sense!
katrina.balanchuk Posted April 11, 2023 Posted April 11, 2023 18 hours ago, twistedtrebla said: v1.2.0 Players can now can get tied to furnitures with their face exposed and eyes open. Chance of this happening vs previous one with eyes/face covered can be adjusted in MCM. If players get tied up with their face uncovered, the scenarios become a little bit more interactive, since the players will be able to make eye contact with NPCs, and they are arguably more "human" than if their faces were completely covered. Players will be given a prompt to do various things like "glare threateningly" vs make puppy face vs "avoid eye contact" etc. Each option can have their potential benefits or consequences. Theres also a good chance that the NPC will just completely ignore what the player does. Choosing to glare at the NPC can give you a slight chance to instill fear in them and cause them to leave you alone. Making puppy face might cause them to be filled with guilt and leave you alone. But these options also increases the chance that the NPC recognizes you. Depending on what kind of NPC it is, being recognized may or may not be a good thing. So it comes with some risks. The chance of being recognized is influenced by your sex reputation (sex attributes) and player level. Success chance of scaring NPCs is influenced by your player level, Dominant/submissive level & sex reputation (sex attributes) Success chance of pleading is influenced by your sex reputation (sex attributes) and Charisma (SPECIAL) Each NPC type has different baseline chances. For instance, it's easier to scare or plead with settlers, while gunners/raiders will almost never fall for it. Being recognized by friendly NPCs (settlers & caravan guards) will increase your reputation and also lower self esteem a little bit out of shame. Added ZazOut4 pillory furnitures. Weapons are now unequipped when starting quest. Fixed MCM stop button not working as expected That's awesome!!!
katrina.balanchuk Posted April 11, 2023 Posted April 11, 2023 15 hours ago, Reuf84 said: Or a "sadist" comes along who is in a bad mood. at this point there would be no sex animation but a whip animation. This is also a plausible and realistic idea. Not a big fan of fnacy catsuits and gimp suits and the like, what wastelander would have them and carry them around? But a whip ( or a belt) is cheap and certainly easily accessible even in the wasteland
IBAGadget Posted April 11, 2023 Posted April 11, 2023 3 hours ago, lee3310 said: [Camera] bApplyCameraNodeAnimations=0 Given that my Fallout.ini has no camera category, I can just create this setting in there and it shouldn't interfere with any of the rest of the vanilla camera operation?
izzyknows Posted April 11, 2023 Posted April 11, 2023 28 minutes ago, IBAGadget said: Given that my Fallout.ini has no camera category, I can just create this setting in there and it shouldn't interfere with any of the rest of the vanilla camera operation? Correct. 2
Spaceguest991 Posted April 11, 2023 Posted April 11, 2023 On 4/9/2023 at 11:48 PM, izzyknows said: 1: Yeper. Hitting the start quest will abort the current one and teleport you to a new location. Also, waiting a good while (several minutes) will start a new sex scene. (haven't tried on the newest version yet) 2: Just you, casue you're weird. 3: That's kind of normal depending on how the player controls are locked out. Other mods can do this but is usually cleared after an AFF scene. Not sure what's going on with my armor I thought it might of been ECO or NCO but even disabling them it keeps happening. and I think problem with the text staying is scene is being bound counts as a aff scene so the text does going away since the aff scene doesn't end
Slorm Posted April 11, 2023 Posted April 11, 2023 On 4/10/2023 at 4:41 AM, twistedtrebla said: If you can find out what the AAF tags are for the kissing animations, I can exclude them. I'm not quite sure how I go about that are they in the AAF admin log?
izzyknows Posted April 11, 2023 Posted April 11, 2023 23 minutes ago, Slorm said: I'm not quite sure how I go about that are they in the AAF admin log? @twistedtrebla Kissing, Hugging, MouthToMouth 1
Kalamaki22 Posted April 11, 2023 Posted April 11, 2023 Hi Thanks for this, cool idea, I downloaded the latest version and the gag still doesn't have textures. I also tried using the camera amendment the change to the ini do I need to use custom camera as well, as that by itself just made the camera a bit weird. If custom camera is needed (sorry if I need it) there is a dependency of that mod (barber chair camera) that is no longer on the Nexus, doe sit work without it?
sen4mi Posted April 11, 2023 Posted April 11, 2023 23 minutes ago, Kalamaki22 said: Hi Thanks for this, cool idea, I downloaded the latest version and the gag still doesn't have textures. When you say "latest version" do you mean version 1.2.0 by itself, or with the meshes file that was posted yesterday? On 4/10/2023 at 2:43 PM, jbezorg said: NP. I didn't update them correctly either ? I missed a Subindex TriShape in the blindfold and it was still pointing to the DD materials file. Meshes.7z 93.29 kB · 4 downloads
JB. Posted April 11, 2023 Posted April 11, 2023 17 hours ago, lee3310 said: Ok, i was right about this ?. @JB. you only need this setting to be set to 0 in order to fix the furniture animation: [Camera] bApplyCameraNodeAnimations=0 Yeah, I have put it in but I'm not quite convinced by the new camera and the camera when aiming a gun (it's all centered now). So I will continue with Custom Camera.
lee3310 Posted April 11, 2023 Posted April 11, 2023 (edited) 3 hours ago, JB. said: Yeah, I have put it in but I'm not quite convinced by the new camera and the camera when aiming a gun (it's all centered now). So I will continue with Custom Camera. But "Custom Camera" is changing the same setting, it even has an .ini file with that setting set to "0" that loads on start (ini file with same name as plugin) If you are really sure that "bApplyCameraNodeAnimations=0" is messing with aiming camera then you can probably set it to "0" only when the furniture is used: OnSit()/ onActivate() Event OnSit(ObjectReference akFurniture) if akFurniture == zazPillory Utility.SetINIInt("bApplyCameraNodeAnimations:Camera", 0) endIf endEvent Event OnGetUp(ObjectReference akFurniture) Utility.SetINIInt("bApplyCameraNodeAnimations:Camera", 1) endEvent "[Camera]/bApplyCameraNodeAnimations" must already exists in Fallout4.ini. Or you can put the furniture into an alias and use: "onActivate()/OnExitFurniture()" events. Edited April 11, 2023 by lee3310
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