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Posted

Bug Report

 

This is for mainly the record as I don't think that @twistedtrebla is updating this now.

 

I've noticed this twice now, that when recognised by a Raider the shock collar isn't being fitted. The first time I had it at 90% chance and the second time 100% chance.

 

  • 3 weeks later...
  • 1 month later...
Posted
47 minutes ago, Vagwithabadge said:

WHERE IS THE FILE???

 

It is on the download page, this is the forum.

 

Go to page 1 from here then on the first post at the top of that go to "View File". 

  • 2 months later...
Posted (edited)

Since @twistedtrebla hasn't been online for quite some time, I took the liberty of making a small update and adding furnit ure from The Fun House. The patch will definitely conflict with the @riveth's pervert. It overwrites the same script.

Source code included.

 

BoundInPublic TFH.rar

 

PS. I didn't include Stall, Large, and Bouncer. The first two seemed broken in my game, while the last one felt out of place.

Edited by Samhsay
  • 1 month later...
Posted (edited)
On 8/12/2026 at 9:19 AM, Samhsay said:

I took the liberty of making a small update and adding furnit ure from The Fun House. The patch will definitely conflict with the @riveth's pervert. It overwrites the same script.

 

 

So I tried this out.

1) It seems you don't like the struggle time as it immediately pops up the window when selecting struggle. 

2) The voices from "The Fun House" are a bit too playful for the situation the PC finds herself.

3) The dryer doesn't seem like a very good restraint, but OK.

 

Otherwise, it seems a fun addition to the base game.

 

What this mod really needs is a Voice pack for the assaulters.

 

Edit: So having tried this patch, I finally had to remove it.  It doesn't respect the duration settings of the original mod and many of the animations just break.  The cage animation constantly failed to start and put the attackers in a perpetual talk loop.  I like the idea of the patch, but it needs some refinement.

Edited by WaterRabbit
  • 2 weeks later...
Posted
On 8/12/2026 at 9:28 AM, ValenH said:

The 2+ actor scenes are never ending for me.

I see I am not the only one with this issue. Found a workaround?

Posted
On 4/7/2023 at 10:36 AM, twistedtrebla said:

Installation

Install like any other mod.
Make sure to override Torture Device's "_TD_tagData.xml" file. This mod adds a tag that makes it so that a wrong animation does not play.

 

It doesn't work for me anymore with F-Frame even though I fulfill all requirements. Pillory and crosses work fine so I set f-frame chance to 0. I guess newer versions of AAF (1.5.5+) are the culprit.

 

 

Spoiler

image.thumb.jpeg.e27f060db592a4d187c5bd56ee296d86.jpeg

 

Posted
1 hour ago, poblivion said:

@twistedtrebla Hi, I really like your mod, do you plan to add any more furniture?

For example, there are a few suitable candidates in this mod: 

 

I did that a few posts back. But yeah, it would be cool if the author created better positions for all those things.

Posted
18 hours ago, Samhsay said:

I did that a few posts back. But yeah, it would be cool if the author created better positions for all those things.

That's great, thanks—I hadn't noticed that.

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