Jump to content

Recommended Posts

Posted

In bestiality extra there are only the erect meshes of the animals. But then there was no mod to implement them.

Thanks god, now we have nude creature, which solves the problem.

Posted

Ala, did you download bestiality extras and install them? Those, and the mods named along side it, are what gives the animals genitals.

 

Edit: May i recomend you install nude creatures, read all of its page and the one it links you to down in the requirements section. http://www.loverslab.com/files/file/441-sexlab-nude-creatures/

yes, I did, except horny dogs, coz I dont need it yet. I did my homework before I even asked. What really strikes me the most is the date bestiality extras released is way before that of nude creatures, and yet I saw lots of images in "post your sex ss" showing animal genitals, like falmer. Meaning to say, do we really need nude creatures to get it to work?

sorry, I'm new to skyrim and modding, still learning my best. Thanks for your time.

Posted

If you want creature to switch from flaccid to genital in game, yes. U need it.

Otherwise you can simply rename the meshes inside bestiality extras. This way creature will go around permanently aroused and with a big boner.

For pictures it makes no difference, but it's not quite "immersive".

Posted

At one time I had wolf sex animations working, now the wolves just stand there and only my PC does the animations.   I'm at a loss as to why.   It's not crashing, i've run FNIS again and again, but cannot seem to figure out what i've done wrong.

 

 

Posted

I recomend reinstalling the creatire animation pack, runing FNIS yet again (tiresome, is it not?) If the animations dont work uninstall both animations and FNIS, reinstall, rerun, test. Balls to to wall, update the animation pack from the net (i use this time to update all of sexlab, too) use this time to double check requirments, maybe read the main post, install new\fresh version, run FNIS, test. I can not tell you how often this solves problems. I figured it was everyones troubleshooting, but i may be wrong.

Posted

Ok, so i see a few of these on here. What exactly activates these animations? Do the creautres initiate it? is there rape? Or is it simply a spell or something?

Posted

If you have this mod, you will HAVE the animatioms but that mod will not impiment them into the game. I recomend sexlab mods, here are some mods that will do the job: http://www.loverslab.com/files/file/430-hentai-creatures/

http://www.loverslab.com/files/file/429-sexlab-beast-tamer-sexlab-enchantress/

http://www.loverslab.com/files/file/395-random-sex-mod-for-sexlab-now-with-creatures/

http://www.loverslab.com/files/file/370-creature-sex-spell/

 

P.S. i think the creature animation pack has actually been implimented into the most recent sexlab.

Posted

I would suggest using a sexlab mod too, the rape mod as well as the spell mod were only intended as "test" mods until the sexlab integration was done. 

Sexlab Defeat is also a mod that uses these animations, just to complete the list.

Posted

Oh, yes defeat! Let me link you to that little puppy. One of my favorites. I highly recommend learning the grapple functionality. It's a bit confusing but playing with while reading the guide really helps. (The grapple rape function works for animals in 4.1, as I just found out.) http://www.loverslab.com/files/file/286-defeat-42-112413/

 

ah, a clean save hmm? Think i will wait on that one. Thanks to the mod manager, removing and adding these shouldnt be that hard.

Posted

You dont need a clean save if you dont have the earlier version of the mod. It dosent mean clean save as in a character that has NO mods. it means clean save as in a character who is not already usong an old version of THIS mod.

Posted

Just wondering since i got this weird idea and i am curious if it would be possible theoretically:

 

An animation where the dragon fucks the player while flying. Maybe even as threesome.

 

Posted

Hi I red the forum and checked the mod multiple times to see if I had made a mistake but still couldn't get draugr animations to work. At the moment that the draugr just stand still in my game, animations for them don't play at all, only the player character moves around. I have seen other people had similar issues was wondering if any one manage to solve this problem? Thanks Beforehand.

Posted

I recomend reinstalling the creature animation pack, runing FNIS yet again (tiresome, is it not?) If the animations dont work uninstall both animations and FNIS, reinstall, rerun, test. Balls to to wall, update the animation pack from the net (i use this time to update all of sexlab, too) use this time to double check requirments, maybe read the main post, install new\fresh version, run FNIS, test. I can not tell you how often this solves problems. I figured it was everyones troubleshooting, but i may be wrong.

Posted

eternal black changes all creatures into male and females, as does the werevolve pack for the werewolves. i dont want that, especially because this way i get all englisch names (i dont play english Version). any way to get a horse and a Dragon cock, and a dog too, without changing all dog and wolves appearance ? simple as those made in extras ?

 

Spider Penetration is bugged in my game, Player is opposite direction. chaurus also looks very strange.

 

 

just to get it right : i thought sexlab contains all animations, inclusive the creatures. of course finis creatture pack is necessary as finis is always. but i recognized in mods like defeat, that creatures like draugr start sexaction and sounds, but no Animation. so if this mod here is required to see creature animations, why is it not listed as requirements at defeat ?

Posted

post-2412-0-43487200-1385625989_thumb.gif

Just wanted to say how much i love these animations and am thankful for your work! Hope one day someone picks up the torch and adds in rieklings, chaurus flyers, and more!

Guest m4master3456
Posted

When I use these animations the creature animations work just fine but the character doesn't move I am using the temptress race and was wondering if that has anything to do with my problem

Posted

Gone,

 

I've only recently began work on implementing support in my mod for the Sexlab Framework's creature animations that were made possible by your work, so I only saw them for the first time over the weekend.

 

Having absolutely no idea what level of quality I'd be witnessing, my first creature run in was with several Draugr, and while that naturally there was a fair amount of "LOL EWW LOL!" to it, I have to say I was quite impressed by the actual animation itself.  You seemed to animate both the aggressor (Draugr skeleton) and the victim (regular NPC type skeleton) quite well, easily on par with, if not surpassing, many of the "better" quality animations that previously existed.

 

Now, the thing that I noticed was that many of them (Draugr/Falmer/Troll/generally mansized humanoid monsters) share 3 animation naming conventions: Missionary/Doggy/Holding.  Did you basically create 3 base animations, then swap out the "creature skeleton" for each of the 3, save, rinse/repeat for the various applicable creatures, or something similar?

 

If so, would it be possible to take those 3 (Missionary/Doggy/Holding) and replacing the creature skeleton with the generic NPC skeleton, so that your animations can also be used in NPC/NPC pairings in addition to NPC/Creatures?

 

I was so pleasantly surprised by their quality I would love to be able to use them in more situations. :)

Posted

so.. this unfortunately doesn't work for me. Like, the creatures just stand there (even though my character does the positions.) would this be because I do not have Dawnguard? I just want to make sure so i don't keep moving stuff around and potentially mess something up.

Posted

so.. this unfortunately doesn't work for me. Like, the creatures just stand there (even though my character does the positions.) would this be because I do not have Dawnguard? I just want to make sure so i don't keep moving stuff around and potentially mess something up.

 

What mod are you using to trigger the animations?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...