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About This File

SexLab Nude Creatures
====================

Starting with version 3.4 SLNC will now only be distributed as part of MNC to avoid confusion. Creature Framework RC11 now also provides some means to configure it with json files. Because of this SLNC looses its last unique feature and the only thing that's left are some esps with armor records and some json config files. To the best of my knowledge MNC is the only mod that utilizes those records and therefore I decided to cease releasing SLNC as separate mod. For people that refrained from using MNC because of DB and DG dependencies MNC now comes with a fomod installer that allows to install only the parts of MNC that have no dependency to DB and DG.


 

 

News:

[02.07.2015]

Added normal and white skeevers. As always meshes are not included, just wait for a new version of More Nasty Critters. Don't forget to re-register in Creature Framework.

[21.06.2015]

Just a small bugfix update: Merged Bad Dog's patch (Thx to Bad Dog) and added a mutex to ensure that there can be only one registration thread at a time.

[22.01.2015]

Another bugfix release. Gargoyles, Vampire Lords and Riekling chiefs (at least the one from Hentai Creatures) should correctly work now.

[21.01.2015]

Added default entry for werebears. Those buggers report no skin back. Don't forget to re-register mods in Creature Framework.

Fixed config bug for summoned wolves. They should now correctly show their boners.
[18.01.2015]

Now with foxes. Meshes are not included, but I am pretty sure that dentarr will soon upload a new version of MNC that includes boner meshes for foxes.

[17.01.2015]

I have written a basic tutorial about how to add creatures to SLNC and how to modify existing ones here.
[15.02.2015]

Creatures can now be disarmed at the beginning of a SexLab animation. This should prevent giant clubs from clubbing someone to death during sex. Affects all creatures, not only giants or creatures handled by Create Framework. Can be turned on or off in the MCM menu.

Added an "All Skin" entry for all spider races. Some of those buggers have no skin defined (according to SKSE), so their mesh was not swapped in previous versions. However, without skin there is no way to distinguish normal spiders and snow spiders, so don't complain about wrong textures.
[05.01.2015]

Version 3.0+ now utilizes Creature Framework.

It should also be fully compatible with More Nasty Creatures (needs more testing, so remember to keep a backup). Install More Nasty Critters first and then override files.

The biggest change is that most information about the creatures and their boner meshes is now kept in some json config files (can be found in the directory [skyrimData]/SLNC.d). This should allow to easily modify existing creatures and add new creatures.



Description:

Tired from having air humping creatures during SexLab animation?
Or from creatures constantly running around with errected genitals?

Then I have a solution for you.

This little mod replaces at the start of a SexLab animation creature meshes with their errected counterparts from other mods.
At the end of the animation these meshes are then removed.

A MCM menu allows every creature to be individually turned on or off.

Currently supported are (can be indiviually turned on/off):

  • Bear (needs BestialityExtras or MNC)
  • Draugr (needs BestialityExtras, Creature Features or MNC)
  • Falmer (needs BestialityExtras, Creature Features or MNC)
  • Gargoyle (needs BestialityExtras, Creature Features or MNC)
  • Giant (needs BestialityExtras, Creature Features or MNC)
  • Sabrecat (needs BestialityExtras or MNC)
  • Troll (needs BestialityExtras, Creature Features or MNC)
  • Vampire Lord (needs BestialityExtras, Creature Features or MNC)

  • Dog (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Wolf (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Deathhound (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)
  • Husky (Armored and Bare) (needs optional HornyDogsOfSkyrim download, Creature Features or MNC)

  • Horses (needs Creature Features or MNC)
  • Chaurus (needs Creature Features or MNC)
  • Werewolf (needs Creature Features or MNC)

  • Frostbite Spider (Do It Yourself or needs MNC)
  • Spectral Warhounds (Do it yourself or needs MNC)
  • Argonian Male (Do it yourself or needs MNC)
  • Khajiit Male (Do it yourself or needs MNC)
  • Dragons (Do it yourself or needs MNC)
  • Foxes (Do it yourself or needs MNC)

  • Benthic Lurker (needs MNC, Version 3.0+)
  • Werebear (needs MNC, Version 3.0+)
  • Ashman (needs MNC, Version 3.0+)
  • Armored Troll (needs MNC, Version 3.0+)
  • Arch Demon (needs MNC, Version 3.0+)
  • Deathhound Brute (needs MNC, Version 3.0+)
  • Judah (needs MNC, Version 3.0+)

  • Skeever (needs MNC, Version 8.30+)


The main mod comes with no meshes and textures and therefore cannot be used as it is (actually it can but then it would just do nothing or show invisible creatures).
I don't have any meshes (except the optional HornyDogsOfSkyrim download) nor will I make some. You need to install additional mods that provide this meshes and textures. For a list of compatible mods see the meshes/textures section below.


Creatures above tagged as "Do It Yourself" are not included in any compatible mod I know of. You can try find your own meshes and copy them to the right place, but I will not provide support for that. Be warned, you are on your own when enabling any "Do It Yourself" creature.

The meshes for the "Do It Yourself" creatures need to be copied to the following places (textures go whereever the meshes require them to be):

  • meshes/slnc/spider/FrostbiteSpider.nif
  • meshes/slnc/spider/FrostbiteSpiderCold.nif
  • meshes/slnc/dog/mg07dog.nif
  • meshes/slnc/argonian/malebody_[0|1].nif
  • meshes/slnc/khajiit/malebody_[0|1].nif
  • meshes/slnc/dragon/dragonpenis.nif [should be set to Slot 52!]


Requirements 3.0+:


Requirements 2.0+:

  • SexLan Animation Framework from Ashal
  • Dawnguard DLC (optional, read installation instructions)
  • Dragonborn DLC (optional, read installation instructions)
  • Some meshes and textures


Meshes/Textures:
The following mods provide the meshes/textures needed to actually see boners ingame. Choose from this list whatever you like. Beware that some of them include the same creatures and therefore can override each other (the list above tells you what creatures they include, but also check on their websites as my list might be out of date).


Credits:


Installation 3.0+:

  1. Install requirements.
  2. Install More Nasty Critters (optional)
  3. Install with mod manager of your choice (I recommend Mod Organizer), or copy the contents of the archive into your Skyrim data folder (and override any files from More Nasty Critters).
  4. If you DON'T have the Dawnguard DLC, then delete/deactivate "SexLabNudeCreaturesDG.eps".
  5. If you DON'T have the Dragonborn DLC, then delete/deactivate "SexLabNudeCreaturesDB.eps".
  6. Enable all creatures in Creature Frameworks MCM menu which should have boners ingame, and.
  7. Disable all those creatures in Creature Frameworks MCM menu you don't have meshes for.


Installation 2.0+:

  1. Install requirements.
  2. If you are updating from a pre 2.0.0 non-dawnguard version, manually delete old esp-files!
  3. Install with mod manager of your choice (I recommend Mod Organizer), or copy the contents of the archive into your Skyrim data folder.
  4. If you DON'T have the Dawnguard DLC, then delete/deactivate "SexLabNudeCreaturesDG.eps".
  5. If you DON'T have the Dragonborn DLC, then delete/deactivate "SexLabNudeCreaturesDB.eps".
  6. Enable all creatures in the MCM menu which should have boners ingame, and.
  7. Disable all those creatures in the MCM menu you don't have meshes for.


Troubleshooting:

  • During SexLab animations some creatures turn invisible (with floating heads/hair/eyes/...).


Then you are missing some meshes. Check whether you have installed all requirements. The creature list in the description above tells you wich requirements are needed for a specific creature. Double check the requirements listed there. If the creature in question is tagged as "Do It Yourself", then I cannot help you. Try to get help from where you got your meshes.
  • My dog or another companion suffers from a constant boner.


This can be caused by an interrupted SexLab animation. To solve this problem open the console, select the creature and enter "showinventory". Then delete any items whose IDs begin with the loading order of this mod. With versions >= 2.0.0 you can also just initiate another SexLab animation involving the creature in question to remove the constant boner.
  • How can I start an animation?


This mod only hooks into running SexLab animations. To actually start an animation you need other mods that are capable of starting an animation. For suitable mods see
.
  • Is mod xyz compatible to this mod?


I cannot say without knowing the internals of the mod in question. There are far too many mods out there to know all of them. You have to test yourself. This mod will not destroy anything. The worst thing what could happen is that there is no boner mesh shown or the boner mesh does not suit the non-boner mesh. You can then uninstall this mod any time without leaving any traces in your save. You should backup any mesh that might get overriden before testing though (use a mod manager for that).

ToDo:
  • Dragons


Dragons are more complicate than the other creatures. I still have to find a way to correctly identify the skin an actual dragon is using, and then properly replace the mesh. This requires a lot of testing and my time is limited. It also has a low priority for me at the moment, so dragons will take some time. Solved?
  • ...


Disclaimer:


I provide no warranties and take no responsibilities for anything that might have been caused by this mod.
Try it at your own risk, you have been warned.

Apart from that, feel free to do whatever you like with this mod.

 


What's New in Version 3.3.0

Released

  • v3.4.0
  • * Added new critters
  • * Removed json config part (CF has its own now)
  • * SLNC will now only be distributed as part of MNC
  • V3.3.0
  • * Added skeever & white skeever
  • v3.2.4
  • * Merged Bad Dog's Patch
  • * Added a mutex to protect the register thread
  • v3.2.3
  • * Fixed Gargoyles and Vampire Lords not working due to a function signature change in CF
  • * Fixed Riekling chief boner armor
  • v3.2.2
  • * Added default entry for Werebear
  • v3.2.1
  • * Fixed config bug for summoned wolves
  • v3.2.0
  • * Added support for foxes
  • v3.1.0
  • * Creatures can now be disarmed at the beginning of a SexLab animation
  • * Added "all skins" entry for spiders
  • v3.0.0
  • * Now uses Creature Framework
  • * Implemented all fixes and additional vanilla creatures from More Nasty Critters
  • * Added support for Arch Demon, Deathhound Brute and Judah from MNC
  • v2.2.0
  • * Added support for rieklings
  • * removed all meshes/textures from main mod
  • * Horny Dogs of Skyrim are now optional download
  • * Restructured MCM menu
  • * Added support for dragon penis (experimental)
  • v2.1.0
  • * Added support for argonians/khajiit/spectral warhound (meshes/textures not included)
  • v2.0.0b
  • * Added support for horses/chaurus/spiders/werewolves (meshes/textures not included)
  • * Switched to a keyword-based boner mesh removal approach
  • * Reimplemented Dawnguard Support
  • v1.1.2
  • * Fixed NoDawnguard version
  • * Frost trolls now always use troll_erected.nif (Papyrus seems to be lying about their skin)
  • v1.1.1
  • * Fixed frost trolls not showing boners (they now have the wrong color when having a boner though)
  • v1.1
  • * Added dogs/wolfs/deathhounds/huskys
  • * Non-Dawnguard version


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